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Huaishu Peng

Publications and source records attributed to Huaishu Peng.

22 records · Page 2Linked to original sources

Calico: Relocatable On-cloth Wearables with Fast, Reliable, and Precise Locomotion

We explore Calico, a miniature relocatable wearable system with fast and precise locomotion for on-body interaction, actuation and sensing. Calico consists of a two-wheel robot and an on-cloth track mechanism or "railway," on which the robot travels. The robot is self-contained, small in size, and has additional sensor expansion options. The track system allows the robot to move along the user's body and reach any predetermined location. It also includes rotational switches to enable complex routing options when diverging tracks are presented. We report the design and implementation of Calico with a series of technical evaluations for system performance. We then present a few application scenarios, and user studies to understand the potential of Calico as a dance trainer and also explore the qualitative perception of our scenarios to inform future research in this space.

cs.RO

Metal Blossom: Laser Forming Complex and Freeform Metal Structures Imitating Flower Blooming

For centuries, human civilizations devised metal forming techniques to make tools and items; yet, customized metal forming remains costly and intricate. Laser-forming origami} (lasergami) is a metal forming process where a laser beam cuts and folds a planar metal sheet to form a three-dimensional (3D) shape. Designing foldable structures formable by lasers, however, has long been a trial-and-error practice that requires significant mental effort and hinders the possibility of creating practical structures. This work demonstrates for the first time that lasergami can form a freeform set of metallic structures previously believed to have been impossible to be laser-formed. This technological breakthrough is enabled by new computational origami methods that imitate flower blooming and optimize laser folding instructions. Combined with new ideas that address laser line of sight and minimize fabrication energy, we report a low-cost manufacturing framework that can be readily adopted by hobbyists and professionals alike.

cs.RO

Telelife: The Future of Remote Living

In recent years, everyday activities such as work and socialization have steadily shifted to more remote and virtual settings. With the COVID-19 pandemic, the switch from physical to virtual has been accelerated, which has substantially affected various aspects of our lives, including business, education, commerce, healthcare, and personal life. This rapid and large-scale switch from in-person to remote interactions has revealed that our current technologies lack functionality and are limited in their ability to recreate interpersonal interactions. To help address these limitations in the future, we introduce "Telelife," a vision for the near future that depicts the potential means to improve remote living better aligned with how we interact, live and work in the physical world. Telelife encompasses novel synergies of technologies and concepts such as digital twins, virtual prototyping, and attention and context-aware user interfaces with innovative hardware that can support ultrarealistic graphics, user state detection, and more. These ideas will guide the transformation of our daily lives and routines soon, targeting the year 2035. In addition, we identify opportunities across high-impact applications in domains related to this vision of Telelife. Along with a recent survey of relevant fields such as human-computer interaction, pervasive computing, and virtual reality, the directions outlined in this paper will guide future research on remote living.

cs.HC

Lets Make A Story Measuring MR Child Engagement

We present the result of a pilot study measuring child engagement with the Lets Make A Story system, a novel mixed reality, MR, collaborative storytelling system designed for grandparents and grandchildren. We compare our MR experience against an equivalent paper story experience. The goal of our pilot was to test the system with actual child users and assess the goodness of using metrics of time, user generated story content and facial expression analysis as metrics of child engagement. We find that multiple confounding variables make these metrics problematic including attribution of engagement time, spontaneous non-story related conversation and having the childs full forward face continuously in view during the story. We present our platform and experiences and our finding that the strongest metric was user comments in the post-experiential interview.

cs.HC