SearcharxivSearch

arXiv subjects

Huaizhe Liu

Publications and source records attributed to Huaizhe Liu.

2 recordsLinked to original sources

Joint Communication and Computation Scheduling for MEC-enabled AIGC Services: A Game-Theoretic Stochastic Learning Approach

Artificial Intelligence Generated Content (AIGC) powered by Generative Diffusion Models (GDMs) has emerged as a transformative paradigm for automated content creation. To satisfy the stringent latency requirements of AIGC services in many edge intelligence scenarios (e.g., smart cities), Mobile Edge Computing (MEC) provides critical computational support by deploying GDMs at edge servers (ES) close to end users. This paper investigates an MEC-enabled AIGC network comprising multiple ES, wireless access points (APs), and mobile users (UEs) with heterogeneous latency and accuracy demands. We formulate a Joint Communication Association and Computation Offloading (JCACO) game, where each UE strategically selects its serving AP, ES, and inference steps to minimize the overall service completion time while meeting accuracy constraints. The problem is challenging due to the network dynamics and the incomplete information. We prove that the JCACO game is a potential game under both complete and stochastic information settings, ensuring the existence of Nash Equilibrium (NE) in both cases. To derive the NE efficiently, we develop a distributed Multi-Agent Stochastic Learning (MASL) algorithm that provably converges to the NE with strict performance guarantees. Unlike conventional best-response schemes, MASL requires neither the knowledge of other players' strategies nor global network information, making it fully distributed and adaptive to dynamic environments. We further provide a strict theoretical convergence analysis for MASL by using Ordinary Differential Equations (ODEs). Simulation results demonstrate that MASL significantly reduces service completion time compared with benchmark methods while satisfying accuracy constraints, confirming its effectiveness and practicality for real-world MEC-enabled AIGC networks.

cs.GT

Joint Edge Server Deployment and Computation Offloading: A Multi-Timescale Stochastic Programming Framework

Mobile Edge Computing (MEC) is a promising approach for enhancing the quality-of-service (QoS) of AI-enabled applications in the B5G/6G era, by bringing computation capability closer to end-users at the network edge. In this work, we investigate the joint optimization of edge server (ES) deployment, service placement, and computation task offloading under the stochastic information scenario. Traditional approaches often treat these decisions as equal, disregarding the differences in information realization. However, in practice, the ES deployment decision must be made in advance and remain unchanged, prior to the complete realization of information, whereas the decisions regarding service placement and computation task offloading can be made and adjusted in real-time after information is fully realized. To address such temporal coupling between decisions and information realization, we introduce the stochastic programming (SP) framework, which involves a strategic-layer for deciding ES deployment based on (incomplete) stochastic information and a tactical-layer for deciding service placement and task offloading based on complete information realization. The problem is challenging due to the different timescales of two layers' decisions. To overcome this challenge, we propose a multi-timescale SP framework, which includes a large timescale (called period) for strategic-layer decision-making and a small timescale (called slot) for tactical-layer decision making. Moreover, we design a Lyapunov-based algorithm to solve the tactical-layer problem at each time slot, and a Markov approximation algorithm to solve the strategic-layer problem in every time period.

cs.NI