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Huamin Qu

Publications and source records attributed to Huamin Qu.

At least 109 records · Page 6Linked to original sources

NFTracer: Tracing NFT Impact Dynamics in Transaction-flow Substitutive Systems with Visual Analytics

Impact dynamics are crucial for estimating the growth patterns of NFT projects by tracking the diffusion and decay of their relative appeal among stakeholders. Machine learning methods for impact dynamics analysis are incomprehensible and rigid in terms of their interpretability and transparency, whilst stakeholders require interactive tools for informed decision-making. Nevertheless, developing such a tool is challenging due to the substantial, heterogeneous NFT transaction data and the requirements for flexible, customized interactions. To this end, we integrate intuitive visualizations to unveil the impact dynamics of NFT projects. We first conduct a formative study and summarize analysis criteria, including substitution mechanisms, impact attributes, and design requirements from stakeholders. Next, we propose the Minimal Substitution Model to simulate substitutive systems of NFT projects that can be feasibly represented as node-link graphs. Particularly, we utilize attribute-aware techniques to embed the project status and stakeholder behaviors in the layout design. Accordingly, we develop a multi-view visual analytics system, namely NFTracer, allowing interactive analysis of impact dynamics in NFT transactions. We demonstrate the informativeness, effectiveness, and usability of NFTracer by performing two case studies with domain experts and one user study with stakeholders. The studies suggest that NFT projects featuring a higher degree of similarity are more likely to substitute each other. The impact of NFT projects within substitutive systems is contingent upon the degree of stakeholders' influx and projects' freshness.

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StuGPTViz: A Visual Analytics Approach to Understand Student-ChatGPT Interactions

The integration of Large Language Models (LLMs), especially ChatGPT, into education is poised to revolutionize students' learning experiences by introducing innovative conversational learning methodologies. To empower students to fully leverage the capabilities of ChatGPT in educational scenarios, understanding students' interaction patterns with ChatGPT is crucial for instructors. However, this endeavor is challenging due to the absence of datasets focused on student-ChatGPT conversations and the complexities in identifying and analyzing the evolutional interaction patterns within conversations. To address these challenges, we collected conversational data from 48 students interacting with ChatGPT in a master's level data visualization course over one semester. We then developed a coding scheme, grounded in the literature on cognitive levels and thematic analysis, to categorize students' interaction patterns with ChatGPT. Furthermore, we present a visual analytics system, StuGPTViz, that tracks and compares temporal patterns in student prompts and the quality of ChatGPT's responses at multiple scales, revealing significant pedagogical insights for instructors. We validated the system's effectiveness through expert interviews with six data visualization instructors and three case studies. The results confirmed StuGPTViz's capacity to enhance educators' insights into the pedagogical value of ChatGPT. We also discussed the potential research opportunities of applying visual analytics in education and developing AI-driven personalized learning solutions.

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Evaluating Layout Dimensionalities in PC+VR Asymmetric Collaborative Decision Making

With the commercialization of virtual/augmented reality (VR/AR) devices, there is an increasing interest in combining immersive and non-immersive devices (e.g., desktop computers) for asymmetric collaborations. While such asymmetric settings have been examined in social platforms, significant questions around layout dimensionality in data-driven decision-making remain underexplored. A crucial inquiry arises: although presenting a consistent 3D virtual world on both immersive and non-immersive platforms has been a common practice in social applications, does the same guideline apply to lay out data? Or should data placement be optimized locally according to each device's display capacity? This study aims to provide empirical insights into the user experience of asymmetric collaboration in data-driven decision-making. We tested practical dimensionality combinations between PC and VR, resulting in three conditions: PC2D+VR2D, PC2D+VR3D, and PC3D+VR3D. The results revealed a preference for PC2D+VR3D, and PC2D+VR2D led to the quickest task completion. Our investigation facilitates an in-depth discussion of the trade-offs associated with different layout dimensionalities in asymmetric collaborations.

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From Data to Story: Towards Automatic Animated Data Video Creation with LLM-based Multi-Agent Systems

Creating data stories from raw data is challenging due to humans' limited attention spans and the need for specialized skills. Recent advancements in large language models (LLMs) offer great opportunities to develop systems with autonomous agents to streamline the data storytelling workflow. Though multi-agent systems have benefits such as fully realizing LLM potentials with decomposed tasks for individual agents, designing such systems also faces challenges in task decomposition, performance optimization for sub-tasks, and workflow design. To better understand these issues, we develop Data Director, an LLM-based multi-agent system designed to automate the creation of animated data videos, a representative genre of data stories. Data Director interprets raw data, breaks down tasks, designs agent roles to make informed decisions automatically, and seamlessly integrates diverse components of data videos. A case study demonstrates Data Director's effectiveness in generating data videos. Throughout development, we have derived lessons learned from addressing challenges, guiding further advancements in autonomous agents for data storytelling. We also shed light on future directions for global optimization, human-in-the-loop design, and the application of advanced multi-modal LLMs.

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WaitGPT: Monitoring and Steering Conversational LLM Agent in Data Analysis with On-the-Fly Code Visualization

Large language models (LLMs) support data analysis through conversational user interfaces, as exemplified in OpenAI's ChatGPT (formally known as Advanced Data Analysis or Code Interpreter). Essentially, LLMs produce code for accomplishing diverse analysis tasks. However, presenting raw code can obscure the logic and hinder user verification. To empower users with enhanced comprehension and augmented control over analysis conducted by LLMs, we propose a novel approach to transform LLM-generated code into an interactive visual representation. In the approach, users are provided with a clear, step-by-step visualization of the LLM-generated code in real time, allowing them to understand, verify, and modify individual data operations in the analysis. Our design decisions are informed by a formative study (N=8) probing into user practice and challenges. We further developed a prototype named WaitGPT and conducted a user study (N=12) to evaluate its usability and effectiveness. The findings from the user study reveal that WaitGPT facilitates monitoring and steering of data analysis performed by LLMs, enabling participants to enhance error detection and increase their overall confidence in the results.

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How Good (Or Bad) Are LLMs at Detecting Misleading Visualizations?

In this study, we address the growing issue of misleading charts, a prevalent problem that undermines the integrity of information dissemination. Misleading charts can distort the viewer's perception of data, leading to misinterpretations and decisions based on false information. The development of effective automatic detection methods for misleading charts is an urgent field of research. The recent advancement of multimodal Large Language Models (LLMs) has introduced a promising direction for addressing this challenge. We explored the capabilities of these models in analyzing complex charts and assessing the impact of different prompting strategies on the models' analyses. We utilized a dataset of misleading charts collected from the internet by prior research and crafted nine distinct prompts, ranging from simple to complex, to test the ability of four different multimodal LLMs in detecting over 21 different chart issues. Through three experiments--from initial exploration to detailed analysis--we progressively gained insights into how to effectively prompt LLMs to identify misleading charts and developed strategies to address the scalability challenges encountered as we expanded our detection range from the initial five issues to 21 issues in the final experiment. Our findings reveal that multimodal LLMs possess a strong capability for chart comprehension and critical thinking in data interpretation. There is significant potential in employing multimodal LLMs to counter misleading information by supporting critical thinking and enhancing visualization literacy. This study demonstrates the applicability of LLMs in addressing the pressing concern of misleading charts.

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JailbreakHunter: A Visual Analytics Approach for Jailbreak Prompts Discovery from Large-Scale Human-LLM Conversational Datasets

Large Language Models (LLMs) have gained significant attention but also raised concerns due to the risk of misuse. Jailbreak prompts, a popular type of adversarial attack towards LLMs, have appeared and constantly evolved to breach the safety protocols of LLMs. To address this issue, LLMs are regularly updated with safety patches based on reported jailbreak prompts. However, malicious users often keep their successful jailbreak prompts private to exploit LLMs. To uncover these private jailbreak prompts, extensive analysis of large-scale conversational datasets is necessary to identify prompts that still manage to bypass the system's defenses. This task is highly challenging due to the immense volume of conversation data, diverse characteristics of jailbreak prompts, and their presence in complex multi-turn conversations. To tackle these challenges, we introduce JailbreakHunter, a visual analytics approach for identifying jailbreak prompts in large-scale human-LLM conversational datasets. We have designed a workflow with three analysis levels: group-level, conversation-level, and turn-level. Group-level analysis enables users to grasp the distribution of conversations and identify suspicious conversations using multiple criteria, such as similarity with reported jailbreak prompts in previous research and attack success rates. Conversation-level analysis facilitates the understanding of the progress of conversations and helps discover jailbreak prompts within their conversation contexts. Turn-level analysis allows users to explore the semantic similarity and token overlap between a singleturn prompt and the reported jailbreak prompts, aiding in the identification of new jailbreak strategies. The effectiveness and usability of the system were verified through multiple case studies and expert interviews.

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PyGWalker: On-the-fly Assistant for Exploratory Visual Data Analysis

Exploratory visual data analysis tools empower data analysts to efficiently and intuitively explore data insights throughout the entire analysis cycle. However, the gap between common programmatic analysis (e.g., within computational notebooks) and exploratory visual analysis leads to a disjointed and inefficient data analysis experience. To bridge this gap, we developed PyGWalker, a Python library that offers on-the-fly assistance for exploratory visual data analysis. It features a lightweight and intuitive GUI with a shelf builder modality. Its loosely coupled architecture supports multiple computational environments to accommodate varying data sizes. Since its release in February 2023, PyGWalker has gained much attention, with 612k downloads on PyPI and over 10.5k stars on GitHub as of June 2024. This demonstrates its value to the data science and visualization community, with researchers and developers integrating it into their own applications and studies.

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Reviving Static Charts into Live Charts

Data charts are prevalent across various fields due to their efficacy in conveying complex data relationships. However, static charts may sometimes struggle to engage readers and efficiently present intricate information, potentially resulting in limited understanding. We introduce "Live Charts," a new format of presentation that decomposes complex information within a chart and explains the information pieces sequentially through rich animations and accompanying audio narration. We propose an automated approach to revive static charts into Live Charts. Our method integrates GNN-based techniques to analyze the chart components and extract data from charts. Then we adopt large natural language models to generate appropriate animated visuals along with a voice-over to produce Live Charts from static ones. We conducted a thorough evaluation of our approach, which involved the model performance, use cases, a crowd-sourced user study, and expert interviews. The results demonstrate Live Charts offer a multi-sensory experience where readers can follow the information and understand the data insights better. We analyze the benefits and drawbacks of Live Charts over static charts as a new information consumption experience.

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LassoNet: Deep Lasso-Selection of 3D Point Clouds

Selection is a fundamental task in exploratory analysis and visualization of 3D point clouds. Prior researches on selection methods were developed mainly based on heuristics such as local point density, thus limiting their applicability in general data. Specific challenges root in the great variabilities implied by point clouds (e.g., dense vs. sparse), viewpoint (e.g., occluded vs. non-occluded), and lasso (e.g., small vs. large). In this work, we introduce LassoNet, a new deep neural network for lasso selection of 3D point clouds, attempting to learn a latent mapping from viewpoint and lasso to point cloud regions. To achieve this, we couple user-target points with viewpoint and lasso information through 3D coordinate transform and naive selection, and improve the method scalability via an intention filtering and farthest point sampling. A hierarchical network is trained using a dataset with over 30K lasso-selection records on two different point cloud data. We conduct a formal user study to compare LassoNet with two state-of-the-art lasso-selection methods. The evaluations confirm that our approach improves the selection effectiveness and efficiency across different combinations of 3D point clouds, viewpoints, and lasso selections. Project Website: https://lassonet.github.io

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MARVisT: Authoring Glyph-based Visualization in Mobile Augmented Reality

Recent advances in mobile augmented reality (AR) techniques have shed new light on personal visualization for their advantages of fitting visualization within personal routines, situating visualization in a real-world context, and arousing users' interests. However, enabling non-experts to create data visualization in mobile AR environments is challenging given the lack of tools that allow in-situ design while supporting the binding of data to AR content. Most existing AR authoring tools require working on personal computers or manually creating each virtual object and modifying its visual attributes. We systematically study this issue by identifying the specificity of AR glyph-based visualization authoring tool and distill four design considerations. Following these design considerations, we design and implement MARVisT, a mobile authoring tool that leverages information from reality to assist non-experts in addressing relationships between data and virtual glyphs, real objects and virtual glyphs, and real objects and data. With MARVisT, users without visualization expertise can bind data to real-world objects to create expressive AR glyph-based visualizations rapidly and effortlessly, reshaping the representation of the real world with data. We use several examples to demonstrate the expressiveness of MARVisT. A user study with non-experts is also conducted to evaluate the authoring experience of MARVisT.

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Augmenting Sports Videos with VisCommentator

Visualizing data in sports videos is gaining traction in sports analytics, given its ability to communicate insights and explicate player strategies engagingly. However, augmenting sports videos with such data visualizations is challenging, especially for sports analysts, as it requires considerable expertise in video editing. To ease the creation process, we present a design space that characterizes augmented sports videos at an element-level (what the constituents are) and clip-level (how those constituents are organized). We do so by systematically reviewing 233 examples of augmented sports videos collected from TV channels, teams, and leagues. The design space guides selection of data insights and visualizations for various purposes. Informed by the design space and close collaboration with domain experts, we design VisCommentator, a fast prototyping tool, to eases the creation of augmented table tennis videos by leveraging machine learning-based data extractors and design space-based visualization recommendations. With VisCommentator, sports analysts can create an augmented video by selecting the data to visualize instead of manually drawing the graphical marks. Our system can be generalized to other racket sports (e.g., tennis, badminton) once the underlying datasets and models are available. A user study with seven domain experts shows high satisfaction with our system, confirms that the participants can reproduce augmented sports videos in a short period, and provides insightful implications into future improvements and opportunities.

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Augmenting Static Visualizations with PapARVis Designer

This paper presents an authoring environment for augmenting static visualizations with virtual content in augmented reality. Augmenting static visualizations can leverage the best of both physical and digital worlds, but its creation currently involves different tools and devices, without any means to explicitly design and debug both static and virtual content simultaneously. To address these issues, we design an environment that seamlessly integrates all steps of a design and deployment workflow through its main features: i) an extension to Vega, ii) a preview, and iii) debug hints that facilitate valid combinations of static and augmented content. We inform our design through a design space with four ways to augment static visualizations. We demonstrate the expressiveness of our tool through examples, including books, posters, projections, wall-sized visualizations. A user study shows high user satisfaction of our environment and confirms that participants can create augmented visualizations in an average of 4.63 minutes.

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Where Are We So Far? Understanding Data Storytelling Tools from the Perspective of Human-AI Collaboration

Data storytelling is powerful for communicating data insights, but it requires diverse skills and considerable effort from human creators. Recent research has widely explored the potential for artificial intelligence (AI) to support and augment humans in data storytelling. However, there lacks a systematic review to understand data storytelling tools from the perspective of human-AI collaboration, which hinders researchers from reflecting on the existing collaborative tool designs that promote humans' and AI's advantages and mitigate their shortcomings. This paper investigated existing tools with a framework from two perspectives: the stages in the storytelling workflow where a tool serves, including analysis, planning, implementation, and communication, and the roles of humans and AI in each stage, such as creators, assistants, optimizers, and reviewers. Through our analysis, we recognize the common collaboration patterns in existing tools, summarize lessons learned from these patterns, and further illustrate research opportunities for human-AI collaboration in data storytelling.

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OutlineSpark: Igniting AI-powered Presentation Slides Creation from Computational Notebooks through Outlines

Computational notebooks are widely utilized for exploration and analysis. However, creating slides to communicate analysis results from these notebooks is quite tedious and time-consuming. Researchers have proposed automatic systems for generating slides from notebooks, which, however, often do not consider the process of users conceiving and organizing their messages from massive code cells. Those systems ask users to go directly into the slide creation process, which causes potentially ill-structured slides and burdens in further refinement. Inspired by the common and widely recommended slide creation practice: drafting outlines first and then adding concrete content, we introduce OutlineSpark, an AI-powered slide creation tool that generates slides from a slide outline written by the user. The tool automatically retrieves relevant notebook cells based on the outlines and converts them into slide content. We evaluated OutlineSpark with 12 users. Both the quantitative and qualitative feedback from the participants verify its effectiveness and usability.

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TrafPS: A Shapley-based Visual Analytics Approach to Interpret Traffic

Recent achievements in deep learning (DL) have shown its potential for predicting traffic flows. Such predictions are beneficial for understanding the situation and making decisions in traffic control. However, most state-of-the-art DL models are considered "black boxes" with little to no transparency for end users with respect to the underlying mechanisms. Some previous work tried to "open the black boxes" and increase the interpretability of how predictions are generated. However, it still remains challenging to handle complex models on large-scale spatio-temporal data and discover salient spatial and temporal patterns that significantly influence traffic flows. To overcome the challenges, we present TrafPS, a visual analytics approach for interpreting traffic prediction outcomes to support decision-making in traffic management and urban planning. The measurements, region SHAP and trajectory SHAP, are proposed to quantify the impact of flow patterns on urban traffic at different levels. Based on the task requirement from the domain experts, we employ an interactive visual interface for multi-aspect exploration and analysis of significant flow patterns. Two real-world case studies demonstrate the effectiveness of TrafPS in identifying key routes and decision-making support for urban planning.

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HoLens: A Visual Analytics Design for Higher-order Movement Modeling and Visualization

Higher-order patterns reveal sequential multistep state transitions, which are usually superior to origin-destination analysis, which depicts only first-order geospatial movement patterns. Conventional methods for higher-order movement modeling first construct a directed acyclic graph (DAG) of movements, then extract higher-order patterns from the DAG. However, DAG-based methods heavily rely on the identification of movement keypoints that are challenging for sparse movements and fail to consider the temporal variants that are critical for movements in urban environments. To overcome the limitations, we propose HoLens, a novel approach for modeling and visualizing higher-order movement patterns in the context of an urban environment. HoLens mainly makes twofold contributions: first, we design an auto-adaptive movement aggregation algorithm that self-organizes movements hierarchically by considering spatial proximity, contextual information, and temporal variability; second, we develop an interactive visual analytics interface consisting of well-established visualization techniques, including the H-Flow for visualizing the higher-order patterns on the map and the higher-order state sequence chart for representing the higher-order state transitions. Two real-world case studies manifest that the method can adaptively aggregate the data and exhibit the process of how to explore the higher-order patterns by HoLens. We also demonstrate our approach's feasibility, usability, and effectiveness through an expert interview with three domain experts.

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VAID: Indexing View Designs in Visual Analytics System

Visual analytics (VA) systems have been widely used in various application domains. However, VA systems are complex in design, which imposes a serious problem: although the academic community constantly designs and implements new designs, the designs are difficult to query, understand, and refer to by subsequent designers. To mark a major step forward in tackling this problem, we index VA designs in an expressive and accessible way, transforming the designs into a structured format. We first conducted a workshop study with VA designers to learn user requirements for understanding and retrieving professional designs in VA systems. Thereafter, we came up with an index structure VAID to describe advanced and composited visualization designs with comprehensive labels about their analytical tasks and visual designs. The usefulness of VAID was validated through user studies. Our work opens new perspectives for enhancing the accessibility and reusability of professional visualization designs.

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