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Huangsheng Du

Publications and source records attributed to Huangsheng Du.

3 recordsLinked to original sources

RenderFormer++: Scalable and Physics-Informed Feed-Forward Neural Rendering

We present RenderFormer++, a scalable and physics-informed feed-forward neural rendering framework for global illumination in mesh scenes. Existing Transformer-based neural rendering methods such as RenderFormer achieve promising cross-scene generalization, but lack explicit transport priors and scale poorly due to quadratic triangle-level attention. To address these issues, we introduce Physics-Informed Transport Guidance (PITG), which embeds rendering-equation-inspired inductive biases into the attention mechanism and introduces a transport consistency loss, encouraging physics-informed light transport modeling. We further propose Hierarchical Object-Centric Tokenization (HOCT), which aggregates triangle-level features into compact object-level tokens via cross-attention with learnable queries, substantially reducing computational and memory costs. Extensive experiments demonstrate that RenderFormer++ achieves scalable and generalizable feed-forward global illumination rendering across complex large-scale scenes with competitive rendering quality and substantially improved efficiency over RenderFormer. The code will be made publicly available upon acceptance.

cs.GR

Mesh2GS: White-Box 3DGS Construction via Plenoptic Sampling

3D Gaussian Splatting (3DGS) has emerged as a promising method for high-quality, real-time 3D reconstruction. To associate 3DGS with mesh representations, existing methods primarily focus on 3DGS-to-mesh reconstruction from multi-view images. In contrast, the problem of converting a mesh into 3DGS has received comparatively less attention. Instead of relying on heuristic strategies that bind 3D Gaussians to the mesh, we propose a novel white-box 3DGS construction framework, termed Mesh2GS, which generates 3DGS directly from mesh geometry based on plenoptic sampling theory, achieving Nyquist-level performance for high-quality global illumination rendering. Firstly, we propose a plenoptic sampling guided 3DGS construction strategy that theoretically derives the minimum sampling rate of the sampled views and the distribution of 3D Gaussians. Second, we propose a novel 3DGS update procedure with albedo--shading decomposition for efficient global-illumination capture. Finally, we introduce a neural illumination enhancement module to handle non-Lambertian effects. Experimental results demonstrate that our method surpasses state-of-the-art baselines and is practically effective for both real-time shared rendering and non-Lambertian effects capturing specular highlights. The project code will be released upon acceptance.

cs.GR

Variable Basis Mapping for Real-Time Volumetric Visualization

Real-time visualization of large-scale volumetric data remains challenging, as direct volume rendering and voxel-based methods suffer from prohibitively high computational cost. We propose Variable Basis Mapping (VBM), a framework that transforms volumetric fields into 3D Gaussian Splatting (3DGS) representations through wavelet-domain analysis. First, we precompute a compact Wavelet-to-Gaussian Transition Bank that provides optimal Gaussian surrogates for canonical wavelet atoms across multiple scales. Second, we perform analytical Gaussian construction that maps discrete wavelet coefficients directly to 3DGS parameters using a closed-form, mathematically principled rule. Finally, a lightweight image-space fine-tuning stage further refines the representation to improve rendering fidelity. Experiments on diverse datasets demonstrate that VBM significantly accelerates convergence and enhances rendering quality, enabling real-time volumetric visualization.

cs.GR