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Huaping Liu

Publications and source records attributed to Huaping Liu.

At least 55 records · Page 3Linked to original sources

Towards Robust Deep Reinforcement Learning against Environmental State Perturbation

Adversarial attacks and robustness in Deep Reinforcement Learning (DRL) have been widely studied in various threat models; however, few consider environmental state perturbations, which are natural in embodied scenarios. To improve the robustness of DRL agents, we formulate the problem of environmental state perturbation, introducing a preliminary non-targeted attack method as a calibration adversary, and then propose a defense framework, named Boosted Adversarial Training (BAT), which first tunes the agents via supervised learning to avoid catastrophic failure and subsequently adversarially trains the agent with reinforcement learning. Extensive experimental results substantiate the vulnerability of mainstream agents under environmental state perturbations and the effectiveness of our proposed attack. The defense results demonstrate that while existing robust reinforcement learning algorithms may not be suitable, our BAT framework can significantly enhance the robustness of agents against environmental state perturbations across various situations.

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A VLM-based Method for Visual Anomaly Detection in Robotic Scientific Laboratories

In robot scientific laboratories, visual anomaly detection is important for the timely identification and resolution of potential faults or deviations. It has become a key factor in ensuring the stability and safety of experimental processes. To address this challenge, this paper proposes a VLM-based visual reasoning approach that supports different levels of supervision through four progressively informative prompt configurations. To systematically evaluate its effectiveness, we construct a visual benchmark tailored for process anomaly detection in scientific workflows. Experiments on two representative vision-language models show that detection accuracy improves as more contextual information is provided, confirming the effectiveness and adaptability of the proposed reasoning approach for process anomaly detection in scientific workflows. Furthermore, real-world validations at selected experimental steps confirm that first-person visual observation can effectively identify process-level anomalies. This work provides both a data-driven foundation and an evaluation framework for vision anomaly detection in scientific experiment workflows.

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S2R-Bench: A Sim-to-Real Evaluation Benchmark for Autonomous Driving

Safety is a long-standing and the final pursuit in the development of autonomous driving systems, with a significant portion of safety challenge arising from perception. How to effectively evaluate the safety as well as the reliability of perception algorithms is becoming an emerging issue. Despite its critical importance, existing perception methods exhibit a limitation in their robustness, primarily due to the use of benchmarks are entierly simulated, which fail to align predicted results with actual outcomes, particularly under extreme weather conditions and sensor anomalies that are prevalent in real-world scenarios. To fill this gap, in this study, we propose a Sim-to-Real Evaluation Benchmark for Autonomous Driving (S2R-Bench). We collect diverse sensor anomaly data under various road conditions to evaluate the robustness of autonomous driving perception methods in a comprehensive and realistic manner. This is the first corruption robustness benchmark based on real-world scenarios, encompassing various road conditions, weather conditions, lighting intensities, and time periods. By comparing real-world data with simulated data, we demonstrate the reliability and practical significance of the collected data for real-world applications. We hope that this dataset will advance future research and contribute to the development of more robust perception models for autonomous driving. This dataset is released on https://github.com/adept-thu/S2R-Bench.

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Maximum Total Correlation Reinforcement Learning

Simplicity is a powerful inductive bias. In reinforcement learning, regularization is used for simpler policies, data augmentation for simpler representations, and sparse reward functions for simpler objectives, all that, with the underlying motivation to increase generalizability and robustness by focusing on the essentials. Supplementary to these techniques, we investigate how to promote simple behavior throughout the episode. To that end, we introduce a modification of the reinforcement learning problem that additionally maximizes the total correlation within the induced trajectories. We propose a practical algorithm that optimizes all models, including policy and state representation, based on a lower-bound approximation. In simulated robot environments, our method naturally generates policies that induce periodic and compressible trajectories, and that exhibit superior robustness to noise and changes in dynamics compared to baseline methods, while also improving performance in the original tasks.

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Learn to Think: Bootstrapping LLM Reasoning Capability Through Graph Representation Learning

Large Language Models (LLMs) have achieved remarkable success across various domains. However, they still face significant challenges, including high computational costs for training and limitations in solving complex reasoning problems. Although existing methods have extended the reasoning capabilities of LLMs through structured paradigms, these approaches often rely on task-specific prompts and predefined reasoning processes, which constrain their flexibility and generalizability. To address these limitations, we propose a novel framework that leverages graph learning to enable more flexible and adaptive reasoning capabilities for LLMs. Specifically, this approach models the reasoning process of a problem as a graph and employs LLM-based graph learning to guide the adaptive generation of each reasoning step. To further enhance the adaptability of the model, we introduce a Graph Neural Network (GNN) module to perform representation learning on the generated reasoning process, enabling real-time adjustments to both the model and the prompt. Experimental results demonstrate that this method significantly improves reasoning performance across multiple tasks without requiring additional training or task-specific prompt design. Code can be found in https://github.com/zch65458525/L2T.

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FlowDreamer: A RGB-D World Model with Flow-based Motion Representations for Robot Manipulation

This paper investigates training better visual world models for robot manipulation, i.e., models that can predict future visual observations by conditioning on past frames and robot actions. Specifically, we consider world models that operate on RGB-D frames (RGB-D world models). As opposed to canonical approaches that handle dynamics prediction mostly implicitly and reconcile it with visual rendering in a single model, we introduce FlowDreamer, which adopts 3D scene flow as explicit motion representations. FlowDreamer first predicts 3D scene flow from past frame and action conditions with a U-Net, and then a diffusion model will predict the future frame utilizing the scene flow. FlowDreamer is trained end-to-end despite its modularized nature. We conduct experiments on 4 different benchmarks, covering both video prediction and visual planning tasks. The results demonstrate that FlowDreamer achieves better performance compared to other baseline RGB-D world models by 7% on semantic similarity, 11% on pixel quality, and 6% on success rate in various robot manipulation domains.

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MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation

In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Addressing the challenges faced by existing 3D native diffusion models, such as suboptimal auto-encoder performance, limited controllability, poor generalization, and inconsistent image-based PBR texturing, MeshGen employs several key innovations to overcome these limitations. We pioneer a render-enhanced point-to-shape auto-encoder that compresses meshes into a compact latent space by designing perceptual optimization with ray-based regularization. This ensures that the 3D shapes are accurately represented and reconstructed to preserve geometric details within the latent space. To address data scarcity and image-shape misalignment, we further propose geometric augmentation and generative rendering augmentation techniques, which enhance the model's controllability and generalization ability, allowing it to perform well even with limited public datasets. For the texture generation, MeshGen employs a reference attention-based multi-view ControlNet for consistent appearance synthesis. This is further complemented by our multi-view PBR decomposer that estimates PBR components and a UV inpainter that fills invisible areas, ensuring a seamless and consistent texture across the 3D mesh. Our extensive experiments demonstrate that MeshGen largely outperforms previous methods in both shape and texture generation, setting a new standard for the quality of 3D meshes generated with PBR textures. See our code at https://github.com/heheyas/MeshGen, project page https://heheyas.github.io/MeshGen

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MMTL-UniAD: A Unified Framework for Multimodal and Multi-Task Learning in Assistive Driving Perception

Advanced driver assistance systems require a comprehensive understanding of the driver's mental/physical state and traffic context but existing works often neglect the potential benefits of joint learning between these tasks. This paper proposes MMTL-UniAD, a unified multi-modal multi-task learning framework that simultaneously recognizes driver behavior (e.g., looking around, talking), driver emotion (e.g., anxiety, happiness), vehicle behavior (e.g., parking, turning), and traffic context (e.g., traffic jam, traffic smooth). A key challenge is avoiding negative transfer between tasks, which can impair learning performance. To address this, we introduce two key components into the framework: one is the multi-axis region attention network to extract global context-sensitive features, and the other is the dual-branch multimodal embedding to learn multimodal embeddings from both task-shared and task-specific features. The former uses a multi-attention mechanism to extract task-relevant features, mitigating negative transfer caused by task-unrelated features. The latter employs a dual-branch structure to adaptively adjust task-shared and task-specific parameters, enhancing cross-task knowledge transfer while reducing task conflicts. We assess MMTL-UniAD on the AIDE dataset, using a series of ablation studies, and show that it outperforms state-of-the-art methods across all four tasks. The code is available on https://github.com/Wenzhuo-Liu/MMTL-UniAD.

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Bootstrapping Heterogeneous Graph Representation Learning via Large Language Models: A Generalized Approach

Graph representation learning methods are highly effective in handling complex non-Euclidean data by capturing intricate relationships and features within graph structures. However, traditional methods face challenges when dealing with heterogeneous graphs that contain various types of nodes and edges due to the diverse sources and complex nature of the data. Existing Heterogeneous Graph Neural Networks (HGNNs) have shown promising results but require prior knowledge of node and edge types and unified node feature formats, which limits their applicability. Recent advancements in graph representation learning using Large Language Models (LLMs) offer new solutions by integrating LLMs' data processing capabilities, enabling the alignment of various graph representations. Nevertheless, these methods often overlook heterogeneous graph data and require extensive preprocessing. To address these limitations, we propose a novel method that leverages the strengths of both LLM and GNN, allowing for the processing of graph data with any format and type of nodes and edges without the need for type information or special preprocessing. Our method employs LLM to automatically summarize and classify different data formats and types, aligns node features, and uses a specialized GNN for targeted learning, thus obtaining effective graph representations for downstream tasks. Theoretical analysis and experimental validation have demonstrated the effectiveness of our method.

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Observe Then Act: Asynchronous Active Vision-Action Model for Robotic Manipulation

In real-world scenarios, many robotic manipulation tasks are hindered by occlusions and limited fields of view, posing significant challenges for passive observation-based models that rely on fixed or wrist-mounted cameras. In this paper, we investigate the problem of robotic manipulation under limited visual observation and propose a task-driven asynchronous active vision-action model.Our model serially connects a camera Next-Best-View (NBV) policy with a gripper Next-Best Pose (NBP) policy, and trains them in a sensor-motor coordination framework using few-shot reinforcement learning. This approach allows the agent to adjust a third-person camera to actively observe the environment based on the task goal, and subsequently infer the appropriate manipulation actions.We trained and evaluated our model on 8 viewpoint-constrained tasks in RLBench. The results demonstrate that our model consistently outperforms baseline algorithms, showcasing its effectiveness in handling visual constraints in manipulation tasks.

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Conditional Diffusion Model for Electrical Impedance Tomography

Electrical impedance tomography (EIT) is a non-invasive imaging technique, which has been widely used in the fields of industrial inspection, medical monitoring and tactile sensing. However, due to the inherent non-linearity and ill-conditioned nature of the EIT inverse problem, the reconstructed image is highly sensitive to the measured data, and random noise artifacts often appear in the reconstructed image, which greatly limits the application of EIT. To address this issue, a conditional diffusion model with voltage consistency (CDMVC) is proposed in this study. The method consists of a pre-imaging module, a conditional diffusion model for reconstruction, a forward voltage constraint network and a scheme of voltage consistency constraint during sampling process. The pre-imaging module is employed to generate the initial reconstruction. This serves as a condition for training the conditional diffusion model. Finally, based on the forward voltage constraint network, a voltage consistency constraint is implemented in the sampling phase to incorporate forward information of EIT, thereby enhancing imaging quality. A more complete dataset, including both common and complex concave shapes, is generated. The proposed method is validated using both simulation and physical experiments. Experimental results demonstrate that our method can significantly improves the quality of reconstructed images. In addition, experimental results also demonstrate that our method has good robustness and generalization performance.

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MIPD: A Multi-sensory Interactive Perception Dataset for Embodied Intelligent Driving

During the process of driving, humans usually rely on multiple senses to gather information and make decisions. Analogously, in order to achieve embodied intelligence in autonomous driving, it is essential to integrate multidimensional sensory information in order to facilitate interaction with the environment. However, the current multi-modal fusion sensing schemes often neglect these additional sensory inputs, hindering the realization of fully autonomous driving. This paper considers multi-sensory information and proposes a multi-modal interactive perception dataset named MIPD, enabling expanding the current autonomous driving algorithm framework, for supporting the research on embodied intelligent driving. In addition to the conventional camera, lidar, and 4D radar data, our dataset incorporates multiple sensor inputs including sound, light intensity, vibration intensity and vehicle speed to enrich the dataset comprehensiveness. Comprising 126 consecutive sequences, many exceeding twenty seconds, MIPD features over 8,500 meticulously synchronized and annotated frames. Moreover, it encompasses many challenging scenarios, covering various road and lighting conditions. The dataset has undergone thorough experimental validation, producing valuable insights for the exploration of next-generation autonomous driving frameworks.

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Learning a Distributed Hierarchical Locomotion Controller for Embodied Cooperation

In this work, we propose a distributed hierarchical locomotion control strategy for whole-body cooperation and demonstrate the potential for migration into large numbers of agents. Our method utilizes a hierarchical structure to break down complex tasks into smaller, manageable sub-tasks. By incorporating spatiotemporal continuity features, we establish the sequential logic necessary for causal inference and cooperative behaviour in sequential tasks, thereby facilitating efficient and coordinated control strategies. Through training within this framework, we demonstrate enhanced adaptability and cooperation, leading to superior performance in task completion compared to the original methods. Moreover, we construct a set of environments as the benchmark for embodied cooperation.

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Multimodal Information Bottleneck for Deep Reinforcement Learning with Multiple Sensors

Reinforcement learning has achieved promising results on robotic control tasks but struggles to leverage information effectively from multiple sensory modalities that differ in many characteristics. Recent works construct auxiliary losses based on reconstruction or mutual information to extract joint representations from multiple sensory inputs to improve the sample efficiency and performance of reinforcement learning algorithms. However, the representations learned by these methods could capture information irrelevant to learning a policy and may degrade the performance. We argue that compressing information in the learned joint representations about raw multimodal observations is helpful, and propose a multimodal information bottleneck model to learn task-relevant joint representations from egocentric images and proprioception. Our model compresses and retains the predictive information in multimodal observations for learning a compressed joint representation, which fuses complementary information from visual and proprioceptive feedback and meanwhile filters out task-irrelevant information in raw multimodal observations. We propose to minimize the upper bound of our multimodal information bottleneck objective for computationally tractable optimization. Experimental evaluations on several challenging locomotion tasks with egocentric images and proprioception show that our method achieves better sample efficiency and zero-shot robustness to unseen white noise than leading baselines. We also empirically demonstrate that leveraging information from egocentric images and proprioception is more helpful for learning policies on locomotion tasks than solely using one single modality.

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Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting

Open-vocabulary 3D scene understanding presents a significant challenge in computer vision, with wide-ranging applications in embodied agents and augmented reality systems. Existing methods adopt neurel rendering methods as 3D representations and jointly optimize color and semantic features to achieve rendering and scene understanding simultaneously. In this paper, we introduce Semantic Gaussians, a novel open-vocabulary scene understanding approach based on 3D Gaussian Splatting. Our key idea is to distill knowledge from 2D pre-trained models to 3D Gaussians. Unlike existing methods, we design a versatile projection approach that maps various 2D semantic features from pre-trained image encoders into a novel semantic component of 3D Gaussians, which is based on spatial relationship and need no additional training. We further build a 3D semantic network that directly predicts the semantic component from raw 3D Gaussians for fast inference. The quantitative results on ScanNet segmentation and LERF object localization demonstates the superior performance of our method. Additionally, we explore several applications of Semantic Gaussians including object part segmentation, instance segmentation, scene editing, and spatiotemporal segmentation with better qualitative results over 2D and 3D baselines, highlighting its versatility and effectiveness on supporting diverse downstream tasks.

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Graph Partial Label Learning with Potential Cause Discovering

Graph Neural Networks (GNNs) have garnered widespread attention for their potential to address the challenges posed by graph representation learning, which face complex graph-structured data across various domains. However, due to the inherent complexity and interconnectedness of graphs, accurately annotating graph data for training GNNs is extremely challenging. To address this issue, we have introduced Partial Label Learning (PLL) into graph representation learning. PLL is a critical weakly supervised learning problem where each training instance is associated with a set of candidate labels, including the ground-truth label and the additional interfering labels. PLL allows annotators to make errors, which reduces the difficulty of data labeling. Subsequently, we propose a novel graph representation learning method that enables GNN models to effectively learn discriminative information within the context of PLL. Our approach utilizes potential cause extraction to obtain graph data that holds causal relationships with the labels. By conducting auxiliary training based on the extracted graph data, our model can effectively eliminate the interfering information in the PLL scenario. We support the rationale behind our method with a series of theoretical analyses. Moreover, we conduct extensive evaluations and ablation studies on multiple datasets, demonstrating the superiority of our proposed method.

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SkipcrossNets: Adaptive Skip-cross Fusion for Road Detection

Multi-modal fusion is increasingly being used for autonomous driving tasks, as different modalities provide unique information for feature extraction. However, the existing two-stream networks are only fused at a specific network layer, which requires a lot of manual attempts to set up. As the CNN goes deeper, the two modal features become more and more advanced and abstract, and the fusion occurs at the feature level with a large gap, which can easily hurt the performance. To reduce the loss of height and depth information during the process of projecting point clouds into 2D space, we utilize calibration parameters to project the point cloud into Altitude Difference Images (ADIs), which exhibit more distinct road features. In this study, we propose a novel fusion architecture called Skip-cross Networks (SkipcrossNets), which combine adaptively ADIs and camera images without being bound to a certain fusion epoch. Specifically, skip-cross fusion strategy connects each layer to each layer in a feed-forward manner, and for each layer, the feature maps of all previous layers are used as input and its own feature maps are used as input to all subsequent layers for the other modality, enhancing feature propagation and multi-modal features fusion. This strategy facilitates selection of the most similar feature layers from two modalities, enhancing feature reuse and providing complementary effects for sparse point cloud features. The advantages of skip-cross fusion strategy is demonstrated through application to the KITTI and A2D2 datasets, achieving a MaxF score of 96.85% on KITTI and an F1 score of 84.84% on A2D2. The model parameters require only 2.33 MB of memory at a speed of 68.24 FPS, which can be viable for mobile terminals and embedded devices.

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Leveraging Large Language Model for Heterogeneous Ad Hoc Teamwork Collaboration

Compared with the widely investigated homogeneous multi-robot collaboration, heterogeneous robots with different capabilities can provide a more efficient and flexible collaboration for more complex tasks. In this paper, we consider a more challenging heterogeneous ad hoc teamwork collaboration problem where an ad hoc robot joins an existing heterogeneous team for a shared goal. Specifically, the ad hoc robot collaborates with unknown teammates without prior coordination, and it is expected to generate an appropriate cooperation policy to improve the efficiency of the whole team. To solve this challenging problem, we leverage the remarkable potential of the large language model (LLM) to establish a decentralized heterogeneous ad hoc teamwork collaboration framework that focuses on generating reasonable policy for an ad hoc robot to collaborate with original heterogeneous teammates. A training-free hierarchical dynamic planner is developed using the LLM together with the newly proposed Interactive Reflection of Thoughts (IRoT) method for the ad hoc agent to adapt to different teams. We also build a benchmark testing dataset to evaluate the proposed framework in the heterogeneous ad hoc multi-agent tidying-up task. Extensive comparison and ablation experiments are conducted in the benchmark to demonstrate the effectiveness of the proposed framework. We have also employed the proposed framework in physical robots in a real-world scenario. The experimental videos can be found at https://youtu.be/wHYP5T2WIp0.

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