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Huazhe Xu

Publications and source records attributed to Huazhe Xu.

At least 19 recordsLinked to original sources

Automated Synthesis of Facial Mechanisms for Conversational Animatronic Robots

Animatronic faces are a central component of socially interactive robots, enabling rich nonverbal communication through facial articulation. However, state-of-the-art animatronic faces are typically tailored systems: each new facial geometry requires extensive manual mechanical redesign, making large-scale personalization prohibitively slow and costly. In this work, we pursue automated and scalable mechanical face synthesis, aiming to rapidly generate a physically realizable facial mechanism for a wide range of facial geometries. We introduce a parametric, linkage-driven mechanical face template whose topology and actuator layout are explicitly parameterized to support systematic scaling and retargeting across diverse facial morphologies. Building on this template, we propose a hierarchical automatic design algorithm that takes a single 2D portrait as input, reconstructs a target 3D face, and synthesizes a collision-free, manufacturable internal mechanism. The algorithm combines anatomy-guided feasible motion volumes, Action Unit (AU)-derived trajectory-based expressiveness objectives, and a collision-driven outer-loop refinement strategy. Beyond hardware synthesis, we argue that future mechanical faces deployed at scale must engage in bidirectional, multi-turn conversation rather than functioning solely as speaking or listening heads. To this end, we develop a dual-identity conversational facial motion synthesis framework that jointly models speaking and listening behaviors from audio, producing temporally coherent 3D facial motion suitable for physical execution. We validate our system through extensive experiments, including (i) quantitative evaluation of automatic mechanism synthesis across diverse facial geometries, (ii) comparisons against manual mechanical design, (iii) benchmarks on conversational facial motion synthesis and real-time deployment, and (iv) perceptual user studies.

cs.RO

MemoryWAM: Efficient World Action Modeling with Persistent Memory

Robust robotic manipulation in the real world requires not only an understanding of the current observation, but also memory and dynamics modeling. World action models (WAMs) possess these capabilities by jointly modeling visual foresight and actions conditioned on both current and historical observations, making them a promising paradigm for robotic manipulation. However, existing WAMs face a fundamental trade-off: methods with efficient inference typically condition only on a bounded window of recent observations and therefore struggle in non-Markovian environments, whereas methods that preserve long histories incur time and space costs that grow substantially with sequence length. To address this challenge, we introduce MemoryWAM, a world action model with efficient persistent memory. MemoryWAM uses a hybrid memory design that combines recent frames, event-boundary anchor frames, and compact gist tokens that summarize long-range history. A tailored attention mechanism enables retrieval of both detailed short-term context and compressed long-term context, supporting memory-dependent decision-making with reduced inference latency and GPU memory usage. Across long-horizon, memory-dependent manipulation tasks in both simulation and the real world, MemoryWAM outperforms strong vision-language-action (VLA) and WAM baselines while maintaining favorable computational efficiency.

cs.RO

Beyond Action Residuals: Real-World Robot Policy Steering via Bottleneck Latent Reinforcement Learning

Pretrained imitation policies have become a strong foundation for robot manipulation, but they often require online improvement to overcome execution errors, limited dataset coverage, and deployment mismatch. A central question is therefore how reinforcement learning (RL) should adapt policies after offline pretraining. Existing lightweight methods commonly apply residual corrections directly in action space, but this often leads to noisy and poorly structured exploration. In this work, we propose Z-Perturbation Reinforcement Learning (ZPRL), an approach that steers pretrained policies through a compact bottleneck latent rather than through policy weights or output actions. During offline training, we augment the policy with a plug-and-play variational information bottleneck (VIB) module to extract a task-relevant latent interface from observation embeddings. During online finetuning, the base policy is frozen and RL learns only a residual perturbation on this latent, whose decoded representation conditions the frozen action generator. We instantiate ZPRL on flow-matching policies and evaluate it on eight simulation tasks and four real-world tasks. Across diverse manipulation settings, ZPRL improves both sample efficiency and final performance over strong post-training baselines. In the real world, ZPRL improves the average success rate on four tasks by 33.7% over imitation base policies while producing smoother exploration behaviors than an action residual counterpart. These results suggest that a compact, task-aligned bottleneck latent provides an effective interface for online RL adaptation. More videos can be found at https://manutdmoon.github.io/ZPRL/.

cs.RO

Dexora: Open-source VLA for High-DoF Bimanual Dexterity

Vision-Language-Action (VLA) models have recently become a central direction in embodied AI, but current systems are restricted to either dual-gripper control or single-arm dexterous hand manipulation. While low-dimensional gripper control can often be handled with simpler methods, high-dimensional dexterous hand control benefits greatly from full end-to-end VLA learning. In this work, we introduce Dexora, the first open-source VLA system that natively targets dual-arm, dual-hand high-DoF manipulation. We design a hybrid teleoperation pipeline that decouples gross arm kinematics (captured with a custom exoskeleton backpack) from fine finger motion (markerless hand tracking via Apple Vision Pro), and that drives both a physical dual-arm dual-hand platform and an identical MuJoCo digital twin. Using that interface, we assemble a large training corpus: an embodiment-matched synthetic corpus (100K simulated trajectories, 6.5M frames) and a real-world dataset of 10K teleoperated episodes (2.92M frames). To mitigate noisy teleoperation demonstrations, we propose a data-quality-aware training recipe: an offline discriminator provides clip-level weights for diffusion-transformer policy training, down-weighting low-quality demonstrations. Empirically, Dexora outperforms competitive VLA baselines on both basic and dexterous benchmarks (e.g., average dexterous success 66.7% vs. 51.7%), attains 90% success on basic tasks, and shows robust out-of-distribution and cross-embodiment generalization. Ablations confirm the importance of real data and the discriminator for dexterity.

cs.RO

TemplateRL: Structured Template-Guided Reinforcement Learning for LLM Reasoning

Reinforcement learning (RL) has emerged as an effective paradigm for enhancing model reasoning. However, existing RL methods like GRPO typically rely on unstructured self-sampling to fit scalar rewards, often producing inefficient rollouts that fail to capture transferable problem-solving strategies. To address this limitation, we propose **TemplateRL**, a structured template-guided RL framework that augments policy optimization with explicit template guidance. Our approach first constructs a problem-solving template library via MCTS on a small seed set, then seamlessly integrates this high-level structured guidance into RL training. By guiding rollout generation to align with proven template structures, TemplateRL significantly improves high-quality trajectory hit rates while reducing ineffective exploration. This structure-guided design steers the policy toward validated strategic patterns, stabilizing training dynamics, and enhancing RL sampling efficiency. Notably, the explicit template library is interpretable, editable, and supports online updates-enabling continuous updates during both training and inference. Extensive experiments demonstrate that TemplateRL outperforms GRPO by 99% on AIME and 41% on AMC, with superior stability on weak models and remarkable cross-domain generalization, highlighting its potential for broader tasks.

cs.CL

ArrayTac: A Closed-loop Piezoelectric Tactile Platform for Continuously Tunable Rendering of Shape, Stiffness, and Friction

Human touch depends on the integration of shape, stiffness, and friction, yet existing tactile displays cannot render these cues together as continuously tunable, high-fidelity signals for intuitive perception. We present ArrayTac, a closed-loop piezoelectric tactile display that simultaneously renders these three dimensions with continuous tunability on a 4 by 4 actuator array. Each unit integrates a three-stage micro-lever amplifier with end-effector Hall-effect feedback, enabling up to 5 mm displacement, greater than 500 Hz array refresh, and 123 Hz closed-loop bandwidth. In psychophysical experiments, naive participants identified three-dimensional shapes and distinguished multiple stiffness and friction levels through touch alone without training. We further demonstrate image-to-touch rendering from an RGB image and remote palpation of a medical-grade breast tumor phantom over 1,000 km, in which all 11 naive participants correctly identified tumor number and type with sub-centimeter localization error. These results establish ArrayTac as a platform for multidimensional haptic rendering and interaction.

cs.RO

AffordGen: Generating Diverse Demonstrations for Generalizable Object Manipulation with Afford Correspondence

Despite the recent success of modern imitation learning methods in robot manipulation, their performance is often constrained by geometric variations due to limited data diversity. Leveraging powerful 3D generative models and vision foundation models (VFMs), the proposed AffordGen framework overcomes this limitation by utilizing the semantic correspondence of meaningful keypoints across large-scale 3D meshes to generate new robot manipulation trajectories. This large-scale, affordance-aware dataset is then used to train a robust, closed-loop visuomotor policy, combining the semantic generalizability of affordances with the reactive robustness of end-to-end learning. Experiments in simulation and the real world show that policies trained with AffordGen achieve high success rates and enable zero-shot generalization to truly unseen objects, significantly improving data efficiency in robot learning. Project Page: https://jiaweiz9.github.io/AffordGen-release/

cs.RO

AssemLM: A Spatial Reasoning Multimodal Large Language Model for Robotic Assembly

Spatial reasoning is a fundamental capability for embodied intelligence, especially for fine-grained manipulation tasks such as robotic assembly. Recent methods based on vision-language models (VLMs) largely rely on coarse 2D perception and struggle to perform accurate reasoning over complex 3D geometry. To address this limitation, we propose AssemLM, a spatial multimodal large language model for robotic assembly that integrates assembly manuals, point clouds, and textual instructions to predict task-critical 6D assembly poses with explicit geometric understanding. To bridge raw 3D perception and high-level linguistic reasoning, AssemLM employs a specialized point cloud encoder to extract fine-grained geometric and rotational features for accurate 3D spatial reasoning in assembly tasks. In addition, we introduce AssemBench, a large-scale benchmark for assembly-oriented spatial reasoning with over 900K multimodal samples and precise 6D pose annotations, extending evaluation from 2D grounding to full 3D geometric inference. Extensive experiments and real-robot evaluations demonstrate that AssemLM achieves state-of-the-art 6D pose reasoning performance and effectively supports fine-grained, multi-step assembly tasks in real-world settings. Code, models, and the AssemBench dataset will be made publicly available.

cs.RO

UniDex: A Robot Foundation Suite for Universal Dexterous Hand Control from Egocentric Human Videos

Dexterous manipulation remains challenging due to the cost of collecting real-robot teleoperation data, the heterogeneity of hand embodiments, and the high dimensionality of control. We present UniDex, a robot foundation suite that couples a large-scale robot-centric dataset with a unified vision-language-action (VLA) policy and a practical human-data capture setup for universal dexterous hand control. First, we construct UniDex-Dataset, a robot-centric dataset over 50K trajectories across eight dexterous hands (6--24 DoFs), derived from egocentric human video datasets. To transform human data into robot-executable trajectories, we employ a human-in-the-loop retargeting procedure to align fingertip trajectories while preserving plausible hand-object contacts, and we operate on explicit 3D pointclouds with human hands masked to narrow kinematic and visual gaps. Second, we introduce the Function-Actuator-Aligned Space (FAAS), a unified action space that maps functionally similar actuators to shared coordinates, enabling cross-hand transfer. Leveraging FAAS as the action parameterization, we train UniDex-VLA, a 3D VLA policy pretrained on UniDex-Dataset and finetuned with task demonstrations. In addition, we build UniDex-Cap, a simple portable capture setup that records synchronized RGB-D streams and human hand poses and converts them into robot-executable trajectories to enable human-robot data co-training that reduces reliance on costly robot demonstrations. On challenging tool-use tasks across two different hands, UniDex-VLA achieves 81% average task progress and outperforms prior VLA baselines by a large margin, while exhibiting strong spatial, object, and zero-shot cross-hand generalization. Together, UniDex-Dataset, UniDex-VLA, and UniDex-Cap provide a scalable foundation suite for universal dexterous manipulation.

cs.RO

One-Policy-Fits-All: Geometry-Aware Action Latents for Cross-Embodiment Manipulation

Cross-embodiment manipulation is crucial for enhancing the scalability of robot manipulation and reducing the high cost of data collection. However, the significant differences between embodiments, such as variations in action spaces and structural disparities, pose challenges for joint training across multiple sources of data. To address this, we propose One-Policy-Fits-All (OPFA), a framework that enables learning a single, versatile policy across multiple embodiments. We first learn a Geometry-Aware Latent Representation (GaLR), which leverages 3D convolution networks and transformers to build a shared latent action space across different embodiments. Then we design a unified latent retargeting decoder that extracts embodiment-specific actions from the latent representations, without any embodiment-specific decoder tuning. OPFA enables end-to-end co-training of data from diverse embodiments, including various grippers and dexterous hands with arbitrary degrees of freedom, significantly improving data efficiency and reducing the cost of skill transfer. We conduct extensive experiments across 11 different end-effectors. The results demonstrate that OPFA significantly improves policy performance in diverse settings by leveraging heterogeneous embodiment data. For instance, cross-embodiment co-training can improve success rates by more than 50% compared to single-source training. Moreover, by adding only a few demonstrations from a new embodiment (e.g., eight), OPFA can achieve performance comparable to that of a well-trained model with 72 demonstrations.

cs.RO

RL-100: Performant Robotic Manipulation with Real-World Reinforcement Learning

Real-world robotic manipulation in homes and factories demands reliability, efficiency, and robustness that approach or surpass those of skilled human operators. We present RL-100, a real-world reinforcement learning framework built on diffusion visuomotor policies. RL-100 unifies imitation and reinforcement learning under a single clipped PPO surrogate objective applied within the denoising process, yielding conservative and stable improvements across offline and online stages. To meet deployment latency requirements, a lightweight consistency distillation method compresses multi-step diffusion into a one-step controller for high-frequency control. The framework is task-, embodiment-, and representation-agnostic, and supports both single-action and action-chunking control. We evaluate RL-100 on eight diverse real-robot tasks, from dynamic pushing and agile bowling to pouring, cloth folding, unscrewing, multi-stage juicing, and long-horizon box folding. RL-100 attains 100 percent success across evaluated trials, for a total of 1000 out of 1000 episodes, including up to 250 out of 250 consecutive trials on one task. It matches or surpasses expert teleoperators in time to completion. Without retraining, a single policy attains approximately 90 percent zero-shot success under environmental and dynamics shifts, adapts in a few-shot regime to significant task variations (86.7 percent), and remains robust to aggressive human perturbations (about 96 percent). Notably, our juicing robot served random customers continuously for about seven hours without failure when deployed zero-shot in a shopping mall. These results suggest a practical path to deployment-ready robot learning by starting from human priors, aligning training objectives with human-grounded metrics, and reliably extending performance beyond human demonstrations.

cs.RO

DA-MMP: Learning Coordinated and Accurate Throwing with Dynamics-Aware Motion Manifold Primitives

Dynamic manipulation is a key capability for advancing robot performance, enabling skills such as tossing. While recent learning-based approaches have pushed the field forward, most methods still rely on manually designed action parameterizations, limiting their ability to produce the highly coordinated motions required in complex tasks. Motion planning can generate feasible trajectories, but the dynamics gap-stemming from control inaccuracies, contact uncertainties, and aerodynamic effects-often causes large deviations between planned and executed trajectories. In this work, we propose Dynamics-Aware Motion Manifold Primitives (DA-MMP), a motion generation framework for goal-conditioned dynamic manipulation, and instantiate it on a challenging real-world ring-tossing task. Our approach extends motion manifold primitives to variable-length trajectories through a compact parameterization and learns a high-quality manifold from a large-scale dataset of planned motions. Building on this manifold, a conditional flow matching model is trained in the latent space with a small set of real-world trials, enabling the generation of throwing trajectories that account for execution dynamics. Experiments show that our method can generate coordinated and smooth motion trajectories for the ring-tossing task. In real-world evaluations, it achieves high success rates and even surpasses the performance of trained human experts. Moreover, it generalizes to novel targets beyond the training range, indicating that it successfully learns the underlying trajectory-dynamics mapping.

cs.RO

ViTaS: Visual Tactile Soft Fusion Contrastive Learning for Visuomotor Learning

Tactile information plays a crucial role in human manipulation tasks and has recently garnered increasing attention in robotic manipulation. However, existing approaches mostly focus on the alignment of visual and tactile features and the integration mechanism tends to be direct concatenation. Consequently, they struggle to effectively cope with occluded scenarios due to neglecting the inherent complementary nature of both modalities and the alignment may not be exploited enough, limiting the potential of their real-world deployment. In this paper, we present ViTaS, a simple yet effective framework that incorporates both visual and tactile information to guide the behavior of an agent. We introduce Soft Fusion Contrastive Learning, an advanced version of conventional contrastive learning method and a CVAE module to utilize the alignment and complementarity within visuo-tactile representations. We demonstrate the effectiveness of our method in 12 simulated and 3 real-world environments, and our experiments show that ViTaS significantly outperforms existing baselines. Project page: https://skyrainwind.github.io/ViTaS/index.html.

cs.RO

DexImit: Learning Bimanual Dexterous Manipulation from Monocular Human Videos

Data scarcity fundamentally limits the generalization of bimanual dexterous manipulation, as real-world data collection for dexterous hands is expensive and labor-intensive. Human manipulation videos, as a direct carrier of manipulation knowledge, offer significant potential for scaling up robot learning. However, the substantial embodiment gap between human hands and robotic dexterous hands makes direct pretraining from human videos extremely challenging. To bridge this gap and unleash the potential of large-scale human manipulation video data, we propose DexImit, an automated framework that converts monocular human manipulation videos into physically plausible robot data, without any additional information. DexImit employs a four-stage generation pipeline: (1) reconstructing hand-object interactions from arbitrary viewpoints with near-metric scale; (2) performing subtask decomposition and bimanual scheduling; (3) synthesizing robot trajectories consistent with the demonstrated interactions; (4) comprehensive data augmentation for zero-shot real-world deployment. Building on these designs, DexImit can generate large-scale robot data based on human videos, either from the Internet or video generation models. DexImit is capable of handling diverse manipulation tasks, including tool use (e.g., cutting an apple), long-horizon tasks (e.g., making a beverage), and fine-grained manipulations (e.g., stacking cups).

cs.RO

X-Distill: Cross-Architecture Vision Distillation for Visuomotor Learning

Visuomotor policies often leverage large pre-trained Vision Transformers (ViTs) for their powerful generalization capabilities. However, their significant data requirements present a major challenge in the data-scarce context of most robotic learning settings, where compact CNNs with strong inductive biases can be more easily optimized. To address this trade-off, we introduce X-Distill, a simple yet highly effective method that synergizes the strengths of both architectures. Our approach involves an offline, cross-architecture knowledge distillation, transferring the rich visual representations of a large, frozen DINOv2 teacher to a compact ResNet-18 student on the general-purpose ImageNet dataset. This distilled encoder, now endowed with powerful visual priors, is then jointly fine-tuned with a diffusion policy head on the target manipulation tasks. Extensive experiments on $34$ simulated benchmarks and $5$ challenging real-world tasks demonstrate that our method consistently outperforms policies equipped with from-scratch ResNet or fine-tuned DINOv2 encoders. Notably, X-Distill also surpasses 3D encoders that utilize privileged point cloud observations or much larger Vision-Language Models. Our work highlights the efficacy of a simple, well-founded distillation strategy for achieving state-of-the-art performance in data-efficient robotic manipulation.

cs.CV

Failure-Aware RL: Reliable Offline-to-Online Reinforcement Learning with Self-Recovery for Real-World Manipulation

Post-training algorithms based on deep reinforcement learning can push the limits of robotic models for specific objectives, such as generalizability, accuracy, and robustness. However, Intervention-requiring Failures (IR Failures) (e.g., a robot spilling water or breaking fragile glass) during real-world exploration happen inevitably, hindering the practical deployment of such a paradigm. To tackle this, we introduce Failure-Aware Offline-to-Online Reinforcement Learning (FARL), a new paradigm minimizing failures during real-world reinforcement learning. We create FailureBench, a benchmark that incorporates common failure scenarios requiring human intervention, and propose an algorithm that integrates a world-model-based safety critic and a recovery policy trained offline to prevent failures during online exploration. Extensive simulation and real-world experiments demonstrate the effectiveness of FARL in significantly reducing IR Failures while improving performance and generalization during online reinforcement learning post-training. FARL reduces IR Failures by 73.1% while elevating performance by 11.3% on average during real-world RL post-training. Videos and code are available at https://failure-aware-rl.github.io.

cs.RO

MoE-DP: An MoE-Enhanced Diffusion Policy for Robust Long-Horizon Robotic Manipulation with Skill Decomposition and Failure Recovery

Diffusion policies have emerged as a powerful framework for robotic visuomotor control, yet they often lack the robustness to recover from subtask failures in long-horizon, multi-stage tasks and their learned representations of observations are often difficult to interpret. In this work, we propose the Mixture of Experts-Enhanced Diffusion Policy (MoE-DP), where the core idea is to insert a Mixture of Experts (MoE) layer between the visual encoder and the diffusion model. This layer decomposes the policy's knowledge into a set of specialized experts, which are dynamically activated to handle different phases of a task. We demonstrate through extensive experiments that MoE-DP exhibits a strong capability to recover from disturbances, significantly outperforming standard baselines in robustness. On a suite of 6 long-horizon simulation tasks, this leads to a 36% average relative improvement in success rate under disturbed conditions. This enhanced robustness is further validated in the real world, where MoE-DP also shows significant performance gains. We further show that MoE-DP learns an interpretable skill decomposition, where distinct experts correspond to semantic task primitives (e.g., approaching, grasping). This learned structure can be leveraged for inference-time control, allowing for the rearrangement of subtasks without any re-training.Our video and code are available at the https://moe-dp-website.github.io/MoE-DP-Website/.

cs.RO

Entropy Regularizing Activation: Boosting Continuous Control, Large Language Models, and Image Classification with Activation as Entropy Constraints

We propose ERA, a new paradigm that constrains the sampling entropy above given thresholds by applying specially designed activations to the outputs of models. Our approach demonstrates broad effectiveness across different domains: 1) for large language models(LLMs), boosting the AIME 2025 score for Qwen2.5-Math-7B by 37.4%; 2) for continuous control reinforcement learning agents, improving performance by more than 30% over strong baselines such as SAC on the challenging HumanoidBench; 3) for image classification, enhancing ImageNet top-1 accuracy by 0.69% for ResNet-50. These gains are achieved with a computational overhead of less than 7%. Our work validates output activation as a powerful tool for entropy control, opening a new direction for designing simpler and more robust algorithms.

cs.LG