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Hubert P. H. Shum

Publications and source records attributed to Hubert P. H. Shum.

85 records · Page 5Linked to original sources

Formation Control for UAVs Using a Flux Guided Approach

Existing studies on formation control for unmanned aerial vehicles (UAV) have not considered encircling targets where an optimum coverage of the target is required at all times. Such coverage plays a critical role in many real-world applications such as tracking hostile UAVs. This paper proposes a new path planning approach called the Flux Guided (FG) method, which generates collision-free trajectories for multiple UAVs while maximising the coverage of target(s). Our method enables UAVs to track directly toward a target whilst maintaining maximum coverage. Furthermore, multiple scattered targets can be tracked by scaling the formation during flight. FG is highly scalable since it only requires communication between sub-set of UAVs on the open boundary of the formation's surface. Experimental results further validate that FG generates UAV trajectories $1.5 \times$ shorter than previous work and that trajectory planning for 9 leader/follower UAVs to surround a target in two different scenarios only requires 0.52 seconds and 0.88 seconds, respectively. The resulting trajectories are suitable for robotic controls after time-optimal parameterisation; we demonstrate this using a 3d dynamic particle system that tracks the desired trajectories using a PID controller.

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MedNeRF: Medical Neural Radiance Fields for Reconstructing 3D-aware CT-Projections from a Single X-ray

Computed tomography (CT) is an effective medical imaging modality, widely used in the field of clinical medicine for the diagnosis of various pathologies. Advances in Multidetector CT imaging technology have enabled additional functionalities, including generation of thin slice multiplanar cross-sectional body imaging and 3D reconstructions. However, this involves patients being exposed to a considerable dose of ionising radiation. Excessive ionising radiation can lead to deterministic and harmful effects on the body. This paper proposes a Deep Learning model that learns to reconstruct CT projections from a few or even a single-view X-ray. This is based on a novel architecture that builds from neural radiance fields, which learns a continuous representation of CT scans by disentangling the shape and volumetric depth of surface and internal anatomical structures from 2D images. Our model is trained on chest and knee datasets, and we demonstrate qualitative and quantitative high-fidelity renderings and compare our approach to other recent radiance field-based methods. Our code and link to our datasets are available at https://github.com/abrilcf/mednerf

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RobIn: A Robust Interpretable Deep Network for Schizophrenia Diagnosis

Schizophrenia is a severe mental health condition that requires a long and complicated diagnostic process. However, early diagnosis is vital to control symptoms. Deep learning has recently become a popular way to analyse and interpret medical data. Past attempts to use deep learning for schizophrenia diagnosis from brain-imaging data have shown promise but suffer from a large training-application gap - it is difficult to apply lab research to the real world. We propose to reduce this training-application gap by focusing on readily accessible data. We collect a data set of psychiatric observations of patients based on DSM-5 criteria. Because similar data is already recorded in all mental health clinics that diagnose schizophrenia using DSM-5, our method could be easily integrated into current processes as a tool to assist clinicians, whilst abiding by formal diagnostic criteria. To facilitate real-world usage of our system, we show that it is interpretable and robust. Understanding how a machine learning tool reaches its diagnosis is essential to allow clinicians to trust that diagnosis. To interpret the framework, we fuse two complementary attention mechanisms, 'squeeze and excitation' and 'self-attention', to determine global attribute importance and attribute interactivity, respectively. The model uses these importance scores to make decisions. This allows clinicians to understand how a diagnosis was reached, improving trust in the model. Because machine learning models often struggle to generalise to data from different sources, we perform experiments with augmented test data to evaluate the model's applicability to the real world. We find that our model is more robust to perturbations, and should therefore perform better in a clinical setting. It achieves 98% accuracy with 10-fold cross-validation.

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360 Depth Estimation in the Wild -- The Depth360 Dataset and the SegFuse Network

Single-view depth estimation from omnidirectional images has gained popularity with its wide range of applications such as autonomous driving and scene reconstruction. Although data-driven learning-based methods demonstrate significant potential in this field, scarce training data and ineffective 360 estimation algorithms are still two key limitations hindering accurate estimation across diverse domains. In this work, we first establish a large-scale dataset with varied settings called Depth360 to tackle the training data problem. This is achieved by exploring the use of a plenteous source of data, 360 videos from the internet, using a test-time training method that leverages unique information in each omnidirectional sequence. With novel geometric and temporal constraints, our method generates consistent and convincing depth samples to facilitate single-view estimation. We then propose an end-to-end two-branch multi-task learning network, SegFuse, that mimics the human eye to effectively learn from the dataset and estimate high-quality depth maps from diverse monocular RGB images. With a peripheral branch that uses equirectangular projection for depth estimation and a foveal branch that uses cubemap projection for semantic segmentation, our method predicts consistent global depth while maintaining sharp details at local regions. Experimental results show favorable performance against the state-of-the-art methods.

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UAV-ReID: A Benchmark on Unmanned Aerial Vehicle Re-identification in Video Imagery

As unmanned aerial vehicles (UAVs) become more accessible with a growing range of applications, the potential risk of UAV disruption increases. Recent development in deep learning allows vision-based counter-UAV systems to detect and track UAVs with a single camera. However, the coverage of a single camera is limited, necessitating the need for multicamera configurations to match UAVs across cameras - a problem known as re-identification (reID). While there has been extensive research on person and vehicle reID to match objects across time and viewpoints, to the best of our knowledge, there has been no research in UAV reID. UAVs are challenging to re-identify: they are much smaller than pedestrians and vehicles and they are often detected in the air so appear at a greater range of angles. Because no UAV data sets currently use multiple cameras, we propose the first new UAV re-identification data set, UAV-reID, that facilitates the development of machine learning solutions in this emerging area. UAV-reID has two settings: Temporally-Near to evaluate performance across views to assist tracking frameworks, and Big-to-Small to evaluate reID performance across scale and to allow early reID when UAVs are detected from a long distance. We conduct a benchmark study by extensively evaluating different reID backbones and loss functions. We demonstrate that with the right setup, deep networks are powerful enough to learn good representations for UAVs, achieving 81.9% mAP on the Temporally-Near setting and 46.5% on the challenging Big-to-Small setting. Furthermore, we find that vision transformers are the most robust to extreme variance of scale.

cs.CV↗

Spoofing Detection on Hand Images Using Quality Assessment

Recent research on biometrics focuses on achieving a high success rate of authentication and addressing the concern of various spoofing attacks. Although hand geometry recognition provides adequate security over unauthorized access, it is susceptible to presentation attack. This paper presents an anti-spoofing method toward hand biometrics. A presentation attack detection approach is addressed by assessing the visual quality of genuine and fake hand images. A threshold-based gradient magnitude similarity quality metric is proposed to discriminate between the real and spoofed hand samples. The visual hand images of 255 subjects from the Bogazici University hand database are considered as original samples. Correspondingly, from each genuine sample, we acquire a forged image using a Canon EOS 700D camera. Such fake hand images with natural degradation are considered for electronic screen display based spoofing attack detection. Furthermore, we create another fake hand dataset with artificial degradation by introducing additional Gaussian blur, salt and pepper, and speckle noises to original images. Ten quality metrics are measured from each sample for classification between original and fake hand image. The classification experiments are performed using the k-nearest neighbors, random forest, and support vector machine classifiers, as well as deep convolutional neural networks. The proposed gradient similarity-based quality metric achieves 1.5% average classification er ror using the k-nearest neighbors and random forest classifiers. An average classification error of 2.5% is obtained using the baseline evaluation with the MobileNetV2 deep network for discriminating original and different types of fake hand samples.

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GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction

Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a challenging task due to the many different ways two humans can interact. While there are a number of successful researches in adapting the generative adversarial network (GAN) in synthesizing single human actions, there are very few on modelling human-human interactions. In this paper, we propose a semi-supervised GAN system that synthesizes the reactive motion of a character given the active motion from another character. Our key insights are two-fold. First, to effectively encode the complicated spatial-temporal information of a human motion, we empower the generator with a part-based long short-term memory (LSTM) module, such that the temporal movement of different limbs can be effectively modelled. We further include an attention module such that the temporal significance of the interaction can be learned, which enhances the temporal alignment of the active-reactive motion pair. Second, as the reactive motion of different types of interactions can be significantly different, we introduce a discriminator that not only tells if the generated movement is realistic or not, but also tells the class label of the interaction. This allows the use of such labels in supervising the training of the generator. We experiment with the SBU and the HHOI datasets. The high quality of the synthetic motion demonstrates the effective design of our generator, and the discriminability of the synthesis also demonstrates the strength of our discriminator.

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Unmanned Aerial Vehicle Visual Detection and Tracking using Deep Neural Networks: A Performance Benchmark

Unmanned Aerial Vehicles (UAV) can pose a major risk for aviation safety, due to both negligent and malicious use. For this reason, the automated detection and tracking of UAV is a fundamental task in aerial security systems. Common technologies for UAV detection include visible-band and thermal infrared imaging, radio frequency and radar. Recent advances in deep neural networks (DNNs) for image-based object detection open the possibility to use visual information for this detection and tracking task. Furthermore, these detection architectures can be implemented as backbones for visual tracking systems, thereby enabling persistent tracking of UAV incursions. To date, no comprehensive performance benchmark exists that applies DNNs to visible-band imagery for UAV detection and tracking. To this end, three datasets with varied environmental conditions for UAV detection and tracking, comprising a total of 241 videos (331,486 images), are assessed using four detection architectures and three tracking frameworks. The best performing detector architecture obtains an mAP of 98.6% and the best performing tracking framework obtains a MOTA of 96.3%. Cross-modality evaluation is carried out between visible and infrared spectrums, achieving a maximal 82.8% mAP on visible images when training in the infrared modality. These results provide the first public multi-approach benchmark for state-of-the-art deep learning-based methods and give insight into which detection and tracking architectures are effective in the UAV domain.

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Semantics-STGCNN: A Semantics-guided Spatial-Temporal Graph Convolutional Network for Multi-class Trajectory Prediction

Predicting the movement trajectories of multiple classes of road users in real-world scenarios is a challenging task due to the diverse trajectory patterns. While recent works of pedestrian trajectory prediction successfully modelled the influence of surrounding neighbours based on the relative distances, they are ineffective on multi-class trajectory prediction. This is because they ignore the impact of the implicit correlations between different types of road users on the trajectory to be predicted - for example, a nearby pedestrian has a different level of influence from a nearby car. In this paper, we propose to introduce class information into a graph convolutional neural network to better predict the trajectory of an individual. We embed the class labels of the surrounding objects into the label adjacency matrix (LAM), which is combined with the velocity-based adjacency matrix (VAM) comprised of the objects' velocity, thereby generating a semantics-guided graph adjacency (SAM). SAM effectively models semantic information with trainable parameters to automatically learn the embedded label features that will contribute to the fixed velocity-based trajectory. Such information of spatial and temporal dependencies is passed to a graph convolutional and temporal convolutional network to estimate the predicted trajectory distributions. We further propose new metrics, known as Average2 Displacement Error (aADE) and Average Final Displacement Error (aFDE), that assess network accuracy more accurately. We call our framework Semantics-STGCNN. It consistently shows superior performance to the state-of-the-arts in existing and the newly proposed metrics.

cs.CV↗

Interpreting Deep Learning based Cerebral Palsy Prediction with Channel Attention

Early prediction of cerebral palsy is essential as it leads to early treatment and monitoring. Deep learning has shown promising results in biomedical engineering thanks to its capacity of modelling complicated data with its non-linear architecture. However, due to their complex structure, deep learning models are generally not interpretable by humans, making it difficult for clinicians to rely on the findings. In this paper, we propose a channel attention module for deep learning models to predict cerebral palsy from infants' body movements, which highlights the key features (i.e. body joints) the model identifies as important, thereby indicating why certain diagnostic results are found. To highlight the capacity of the deep network in modelling input features, we utilize raw joint positions instead of hand-crafted features. We validate our system with a real-world infant movement dataset. Our proposed channel attention module enables the visualization of the vital joints to this disease that the network considers. Our system achieves 91.67% accuracy, suppressing other state-of-the-art deep learning methods.

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Technical Note: Generating Realistic Fighting Scenes by Game Tree

Recently, there have been a lot of researches to synthesize / edit the motion of a single avatar in the virtual environment. However, there has not been so much work of simulating continuous interactions of multiple avatars such as fighting. In this paper, we propose a new method to generate a realistic fighting scene based on motion capture data. We propose a new algorithm called the temporal expansion approach which maps the continuous time action plan to a discrete causality space such that turn-based evaluation methods can be used. As a result, it is possible to use many mature algorithms available in strategy games such as the Minimax algorithm and $α-β$ pruning. We also propose a method to generate and use an offense/defense table, which illustrates the spatial-temporal relationship of attacks and dodges, to incorporate tactical maneuvers of defense into the scene. Using our method, avatars will plan their strategies taking into account the reaction of the opponent. Fighting scenes with multiple avatars are generated to demonstrate the effectiveness of our algorithm. The proposed method can also be applied to other kinds of continuous activities that require strategy planning such as sport games.

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Illumination-Based Data Augmentation for Robust Background Subtraction

A core challenge in background subtraction (BGS) is handling videos with sudden illumination changes in consecutive frames. In this paper, we tackle the problem from a data point-of-view using data augmentation. Our method performs data augmentation that not only creates endless data on the fly, but also features semantic transformations of illumination which enhance the generalisation of the model. It successfully simulates flashes and shadows by applying the Euclidean distance transform over a binary mask that is randomly generated. Such data allows us to effectively train an illumination-invariant deep learning model for BGS. Experimental results demonstrate the contribution of the synthetics in the ability of the models to perform BGS even when significant illumination changes take place. The source code of the project is made publicly available at https://github.com/dksakkos/illumination_augmentation.

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Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modeling

Data-driven modeling of human motions is ubiquitous in computer graphics and computer vision applications, such as synthesizing realistic motions or recognizing actions. Recent research has shown that such problems can be approached by learning a natural motion manifold using deep learning to address the shortcomings of traditional data-driven approaches. However, previous methods can be sub-optimal for two reasons. First, the skeletal information has not been fully utilized for feature extraction. Unlike images, it is difficult to define spatial proximity in skeletal motions in the way that deep networks can be applied. Second, motion is time-series data with strong multi-modal temporal correlations. A frame could be followed by several candidate frames leading to different motions; long-range dependencies exist where a number of frames in the beginning correlate to a number of frames later. Ineffective modeling would either under-estimate the multi-modality and variance, resulting in featureless mean motion or over-estimate them resulting in jittery motions. In this paper, we propose a new deep network to tackle these challenges by creating a natural motion manifold that is versatile for many applications. The network has a new spatial component for feature extraction. It is also equipped with a new batch prediction model that predicts a large number of frames at once, such that long-term temporally-based objective functions can be employed to correctly learn the motion multi-modality and variances. With our system, long-duration motions can be predicted/synthesized using an open-loop setup where the motion retains the dynamics accurately. It can also be used for denoising corrupted motions and synthesizing new motions with given control signals. We demonstrate that our system can create superior results comparing to existing work in multiple applications.

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