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Huchuan Lu

Publications and source records attributed to Huchuan Lu.

At least 109 records · Page 6Linked to original sources

Learning Universal Features for Generalizable Image Forgery Localization

In recent years, advanced image editing and generation methods have rapidly evolved, making detecting and locating forged image content increasingly challenging. Most existing image forgery detection methods rely on identifying the edited traces left in the image. However, because the traces of different forgeries are distinct, these methods can identify familiar forgeries included in the training data but struggle to handle unseen ones. In response, we present an approach for Generalizable Image Forgery Localization (GIFL). Once trained, our model can detect both seen and unseen forgeries, providing a more practical and efficient solution to counter false information in the era of generative AI. Our method focuses on learning general features from the pristine content rather than traces of specific forgeries, which are relatively consistent across different types of forgeries and therefore can be used as universal features to locate unseen forgeries. Additionally, as existing image forgery datasets are still dominated by traditional hand-crafted forgeries, we construct a new dataset consisting of images edited by various popular deep generative image editing methods to further encourage research in detecting images manipulated by deep generative models. Extensive experimental results show that the proposed approach outperforms state-of-the-art methods in the detection of unseen forgeries and also demonstrates competitive results for seen forgeries. The code and dataset are available at https://github.com/ZhaoHengrun/GIFL.

cs.CV↗

EffOWT: Transfer Visual Language Models to Open-World Tracking Efficiently and Effectively

Open-World Tracking (OWT) aims to track every object of any category, which requires the model to have strong generalization capabilities. Trackers can improve their generalization ability by leveraging Visual Language Models (VLMs). However, challenges arise with the fine-tuning strategies when VLMs are transferred to OWT: full fine-tuning results in excessive parameter and memory costs, while the zero-shot strategy leads to sub-optimal performance. To solve the problem, EffOWT is proposed for efficiently transferring VLMs to OWT. Specifically, we build a small and independent learnable side network outside the VLM backbone. By freezing the backbone and only executing backpropagation on the side network, the model's efficiency requirements can be met. In addition, EffOWT enhances the side network by proposing a hybrid structure of Transformer and CNN to improve the model's performance in the OWT field. Finally, we implement sparse interactions on the MLP, thus reducing parameter updates and memory costs significantly. Thanks to the proposed methods, EffOWT achieves an absolute gain of 5.5% on the tracking metric OWTA for unknown categories, while only updating 1.3% of the parameters compared to full fine-tuning, with a 36.4% memory saving. Other metrics also demonstrate obvious improvement.

cs.CV↗

DefMamba: Deformable Visual State Space Model

Recently, state space models (SSM), particularly Mamba, have attracted significant attention from scholars due to their ability to effectively balance computational efficiency and performance. However, most existing visual Mamba methods flatten images into 1D sequences using predefined scan orders, which results the model being less capable of utilizing the spatial structural information of the image during the feature extraction process. To address this issue, we proposed a novel visual foundation model called DefMamba. This model includes a multi-scale backbone structure and deformable mamba (DM) blocks, which dynamically adjust the scanning path to prioritize important information, thus enhancing the capture and processing of relevant input features. By combining a deformable scanning(DS) strategy, this model significantly improves its ability to learn image structures and detects changes in object details. Numerous experiments have shown that DefMamba achieves state-of-the-art performance in various visual tasks, including image classification, object detection, instance segmentation, and semantic segmentation. The code is open source on DefMamba.

cs.CV↗

Learning Spatial-Semantic Features for Robust Video Object Segmentation

Tracking and segmenting multiple similar objects with distinct or complex parts in long-term videos is particularly challenging due to the ambiguity in identifying target components and the confusion caused by occlusion, background clutter, and changes in appearance or environment over time. In this paper, we propose a robust video object segmentation framework that learns spatial-semantic features and discriminative object queries to address the above issues. Specifically, we construct a spatial-semantic block comprising a semantic embedding component and a spatial dependency modeling part for associating global semantic features and local spatial features, providing a comprehensive target representation. In addition, we develop a masked cross-attention module to generate object queries that focus on the most discriminative parts of target objects during query propagation, alleviating noise accumulation to ensure effective long-term query propagation. Extensive experimental results show that the proposed method achieves state-of-the-art performance on benchmark data sets, including the DAVIS2017 test (\textbf{87.8\%}), YoutubeVOS 2019 (\textbf{88.1\%}), MOSE val (\textbf{74.0\%}), and LVOS test (\textbf{73.0\%}), and demonstrate the effectiveness and generalization capacity of our model. The source code and trained models are released at \href{https://github.com/yahooo-m/S3}{https://github.com/yahooo-m/S3}.

cs.CV↗

VLIPP: Towards Physically Plausible Video Generation with Vision and Language Informed Physical Prior

Video diffusion models (VDMs) have advanced significantly in recent years, enabling the generation of highly realistic videos and drawing the attention of the community in their potential as world simulators. However, despite their capabilities, VDMs often fail to produce physically plausible videos due to an inherent lack of understanding of physics, resulting in incorrect dynamics and event sequences. To address this limitation, we propose a novel two-stage image-to-video generation framework that explicitly incorporates physics with vision and language informed physical prior. In the first stage, we employ a Vision Language Model (VLM) as a coarse-grained motion planner, integrating chain-of-thought and physics-aware reasoning to predict a rough motion trajectories/changes that approximate real-world physical dynamics while ensuring the inter-frame consistency. In the second stage, we use the predicted motion trajectories/changes to guide the video generation of a VDM. As the predicted motion trajectories/changes are rough, noise is added during inference to provide freedom to the VDM in generating motion with more fine details. Extensive experimental results demonstrate that our framework can produce physically plausible motion, and comparative evaluations highlight the notable superiority of our approach over existing methods. More video results are available on our Project Page: https://madaoer.github.io/projects/physically_plausible_video_generation.

cs.CV↗

EvMic: Event-based Non-contact sound recovery from effective spatial-temporal modeling

When sound waves hit an object, they induce vibrations that produce high-frequency and subtle visual changes, which can be used for recovering the sound. Early studies always encounter trade-offs related to sampling rate, bandwidth, field of view, and the simplicity of the optical path. Recent advances in event camera hardware show good potential for its application in visual sound recovery, because of its superior ability in capturing high-frequency signals. However, existing event-based vibration recovery methods are still sub-optimal for sound recovery. In this work, we propose a novel pipeline for non-contact sound recovery, fully utilizing spatial-temporal information from the event stream. We first generate a large training set using a novel simulation pipeline. Then we designed a network that leverages the sparsity of events to capture spatial information and uses Mamba to model long-term temporal information. Lastly, we train a spatial aggregation block to aggregate information from different locations to further improve signal quality. To capture event signals caused by sound waves, we also designed an imaging system using a laser matrix to enhance the gradient and collected multiple data sequences for testing. Experimental results on synthetic and real-world data demonstrate the effectiveness of our method.

cs.SD↗

Exploring Dynamic Transformer for Efficient Object Tracking

The speed-precision trade-off is a critical problem for visual object tracking which usually requires low latency and deployment on constrained resources. Existing solutions for efficient tracking mainly focus on adopting light-weight backbones or modules, which nevertheless come at the cost of a sacrifice in precision. In this paper, inspired by dynamic network routing, we propose DyTrack, a dynamic transformer framework for efficient tracking. Real-world tracking scenarios exhibit diverse levels of complexity. We argue that a simple network is sufficient for easy frames in video sequences, while more computation could be assigned to difficult ones. DyTrack automatically learns to configure proper reasoning routes for various inputs, gaining better utilization of the available computational budget. Thus, it can achieve higher performance with the same running speed. We formulate instance-specific tracking as a sequential decision problem and attach terminating branches to intermediate layers of the entire model. Especially, to fully utilize the computations, we introduce the feature recycling mechanism to reuse the outputs of predecessors. Furthermore, a target-aware self-distillation strategy is designed to enhance the discriminating capabilities of early predictions by effectively mimicking the representation pattern of the deep model. Extensive experiments on multiple benchmarks demonstrate that DyTrack achieves promising speed-precision trade-offs with only a single model. For instance, DyTrack obtains 64.9% AUC on LaSOT with a speed of 256 fps.

cs.CV↗

Mono2Stereo: A Benchmark and Empirical Study for Stereo Conversion

With the rapid proliferation of 3D devices and the shortage of 3D content, stereo conversion is attracting increasing attention. Recent works introduce pretrained Diffusion Models (DMs) into this task. However, due to the scarcity of large-scale training data and comprehensive benchmarks, the optimal methodologies for employing DMs in stereo conversion and the accurate evaluation of stereo effects remain largely unexplored. In this work, we introduce the Mono2Stereo dataset, providing high-quality training data and benchmark to support in-depth exploration of stereo conversion. With this dataset, we conduct an empirical study that yields two primary findings. 1) The differences between the left and right views are subtle, yet existing metrics consider overall pixels, failing to concentrate on regions critical to stereo effects. 2) Mainstream methods adopt either one-stage left-to-right generation or warp-and-inpaint pipeline, facing challenges of degraded stereo effect and image distortion respectively. Based on these findings, we introduce a new evaluation metric, Stereo Intersection-over-Union, which prioritizes disparity and achieves a high correlation with human judgments on stereo effect. Moreover, we propose a strong baseline model, harmonizing the stereo effect and image quality simultaneously, and notably surpassing current mainstream methods. Our code and data will be open-sourced to promote further research in stereo conversion. Our models are available at mono2stereo-bench.github.io.

cs.CV↗

OASIS: Open Agent Social Interaction Simulations with One Million Agents

There has been a growing interest in enhancing rule-based agent-based models (ABMs) for social media platforms (i.e., X, Reddit) with more realistic large language model (LLM) agents, thereby allowing for a more nuanced study of complex systems. As a result, several LLM-based ABMs have been proposed in the past year. While they hold promise, each simulator is specifically designed to study a particular scenario, making it time-consuming and resource-intensive to explore other phenomena using the same ABM. Additionally, these models simulate only a limited number of agents, whereas real-world social media platforms involve millions of users. To this end, we propose OASIS, a generalizable and scalable social media simulator. OASIS is designed based on real-world social media platforms, incorporating dynamically updated environments (i.e., dynamic social networks and post information), diverse action spaces (i.e., following, commenting), and recommendation systems (i.e., interest-based and hot-score-based). Additionally, OASIS supports large-scale user simulations, capable of modeling up to one million users. With these features, OASIS can be easily extended to different social media platforms to study large-scale group phenomena and behaviors. We replicate various social phenomena, including information spreading, group polarization, and herd effects across X and Reddit platforms. Moreover, we provide observations of social phenomena at different agent group scales. We observe that the larger agent group scale leads to more enhanced group dynamics and more diverse and helpful agents' opinions. These findings demonstrate OASIS's potential as a powerful tool for studying complex systems in digital environments.

cs.CL↗

IDEA: Inverted Text with Cooperative Deformable Aggregation for Multi-modal Object Re-Identification

Multi-modal object Re-IDentification (ReID) aims to retrieve specific objects by utilizing complementary information from various modalities. However, existing methods focus on fusing heterogeneous visual features, neglecting the potential benefits of text-based semantic information. To address this issue, we first construct three text-enhanced multi-modal object ReID benchmarks. To be specific, we propose a standardized multi-modal caption generation pipeline for structured and concise text annotations with Multi-modal Large Language Models (MLLMs). Besides, current methods often directly aggregate multi-modal information without selecting representative local features, leading to redundancy and high complexity. To address the above issues, we introduce IDEA, a novel feature learning framework comprising the Inverted Multi-modal Feature Extractor (IMFE) and Cooperative Deformable Aggregation (CDA). The IMFE utilizes Modal Prefixes and an InverseNet to integrate multi-modal information with semantic guidance from inverted text. The CDA adaptively generates sampling positions, enabling the model to focus on the interplay between global features and discriminative local features. With the constructed benchmarks and the proposed modules, our framework can generate more robust multi-modal features under complex scenarios. Extensive experiments on three multi-modal object ReID benchmarks demonstrate the effectiveness of our proposed method.

cs.CV↗

Autoregressive Video Generation without Vector Quantization

This paper presents a novel approach that enables autoregressive video generation with high efficiency. We propose to reformulate the video generation problem as a non-quantized autoregressive modeling of temporal frame-by-frame prediction and spatial set-by-set prediction. Unlike raster-scan prediction in prior autoregressive models or joint distribution modeling of fixed-length tokens in diffusion models, our approach maintains the causal property of GPT-style models for flexible in-context capabilities, while leveraging bidirectional modeling within individual frames for efficiency. With the proposed approach, we train a novel video autoregressive model without vector quantization, termed NOVA. Our results demonstrate that NOVA surpasses prior autoregressive video models in data efficiency, inference speed, visual fidelity, and video fluency, even with a much smaller model capacity, i.e., 0.6B parameters. NOVA also outperforms state-of-the-art image diffusion models in text-to-image generation tasks, with a significantly lower training cost. Additionally, NOVA generalizes well across extended video durations and enables diverse zero-shot applications in one unified model. Code and models are publicly available at https://github.com/baaivision/NOVA.

cs.CV↗

Two-stream Beats One-stream: Asymmetric Siamese Network for Efficient Visual Tracking

Efficient tracking has garnered attention for its ability to operate on resource-constrained platforms for real-world deployment beyond desktop GPUs. Current efficient trackers mainly follow precision-oriented trackers, adopting a one-stream framework with lightweight modules. However, blindly adhering to the one-stream paradigm may not be optimal, as incorporating template computation in every frame leads to redundancy, and pervasive semantic interaction between template and search region places stress on edge devices. In this work, we propose a novel asymmetric Siamese tracker named \textbf{AsymTrack} for efficient tracking. AsymTrack disentangles template and search streams into separate branches, with template computing only once during initialization to generate modulation signals. Building on this architecture, we devise an efficient template modulation mechanism to unidirectional inject crucial cues into the search features, and design an object perception enhancement module that integrates abstract semantics and local details to overcome the limited representation in lightweight tracker. Extensive experiments demonstrate that AsymTrack offers superior speed-precision trade-offs across different platforms compared to the current state-of-the-arts. For instance, AsymTrack-T achieves 60.8\% AUC on LaSOT and 224/81/84 FPS on GPU/CPU/AGX, surpassing HiT-Tiny by 6.0\% AUC with higher speeds. The code is available at https://github.com/jiawen-zhu/AsymTrack.

cs.CV↗

CineMaster: A 3D-Aware and Controllable Framework for Cinematic Text-to-Video Generation

In this work, we present CineMaster, a novel framework for 3D-aware and controllable text-to-video generation. Our goal is to empower users with comparable controllability as professional film directors: precise placement of objects within the scene, flexible manipulation of both objects and camera in 3D space, and intuitive layout control over the rendered frames. To achieve this, CineMaster operates in two stages. In the first stage, we design an interactive workflow that allows users to intuitively construct 3D-aware conditional signals by positioning object bounding boxes and defining camera movements within the 3D space. In the second stage, these control signals--comprising rendered depth maps, camera trajectories and object class labels--serve as the guidance for a text-to-video diffusion model, ensuring to generate the user-intended video content. Furthermore, to overcome the scarcity of in-the-wild datasets with 3D object motion and camera pose annotations, we carefully establish an automated data annotation pipeline that extracts 3D bounding boxes and camera trajectories from large-scale video data. Extensive qualitative and quantitative experiments demonstrate that CineMaster significantly outperforms existing methods and implements prominent 3D-aware text-to-video generation. Project page: https://cinemaster-dev.github.io/.

cs.CV↗

KARST: Multi-Kernel Kronecker Adaptation with Re-Scaling Transmission for Visual Classification

Fine-tuning pre-trained vision models for specific tasks is a common practice in computer vision. However, this process becomes more expensive as models grow larger. Recently, parameter-efficient fine-tuning (PEFT) methods have emerged as a popular solution to improve training efficiency and reduce storage needs by tuning additional low-rank modules within pre-trained backbones. Despite their advantages, they struggle with limited representation capabilities and misalignment with pre-trained intermediate features. To address these issues, we introduce an innovative Multi-Kernel Kronecker Adaptation with Re-Scaling Transmission (KARST) for various recognition tasks. Specifically, its multi-kernel design extends Kronecker projections horizontally and separates adaptation matrices into multiple complementary spaces, reducing parameter dependency and creating more compact subspaces. Besides, it incorporates extra learnable re-scaling factors to better align with pre-trained feature distributions, allowing for more flexible and balanced feature aggregation. Extensive experiments validate that our KARST outperforms other PEFT counterparts with a negligible inference cost due to its re-parameterization characteristics. Code is publicly available at: https://github.com/Lucenova/KARST.

cs.CV↗

Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledge

Recent advances in Large Language Models (LLMs) have enabled the development of Video-LLMs, advancing multimodal learning by bridging video data with language tasks. However, current video understanding models struggle with processing long video sequences, supporting multi-turn dialogues, and adapting to real-world dynamic scenarios. To address these issues, we propose StreamChat, a training-free framework for streaming video reasoning and conversational interaction. $\StreamChat$ leverages a novel hierarchical memory system to efficiently process and compress video features over extended sequences, enabling real-time, multi-turn dialogue. Our framework incorporates a parallel system scheduling strategy that enhances processing speed and reduces latency, ensuring robust performance in real-world applications. Furthermore, we introduce StreamBench, a versatile benchmark that evaluates streaming video understanding across diverse media types and interactive scenarios, including multi-turn interactions and complex reasoning tasks. Extensive evaluations on StreamBench and other public benchmarks demonstrate that StreamChat significantly outperforms existing state-of-the-art models in terms of accuracy and response times, confirming its effectiveness for streaming video understanding. Code is available at StreamChat: https://github.com/hmxiong/StreamChat.

cs.CV↗

The Devil is in Temporal Token: High Quality Video Reasoning Segmentation

Existing methods for Video Reasoning Segmentation rely heavily on a single special token to represent the object in the keyframe or the entire video, inadequately capturing spatial complexity and inter-frame motion. To overcome these challenges, we propose VRS-HQ, an end-to-end video reasoning segmentation approach that leverages Multimodal Large Language Models (MLLMs) to inject rich spatiotemporal features into hierarchical tokens.Our key innovations include a Temporal Dynamic Aggregation (TDA) and a Token-driven Keyframe Selection (TKS). Specifically, we design frame-level and temporal-level tokens that utilize MLLM's autoregressive learning to effectively capture both local and global information. Subsequently, we apply a similarity-based weighted fusion and frame selection strategy, then utilize SAM2 to perform keyframe segmentation and propagation. To enhance keyframe localization accuracy, the TKS filters keyframes based on SAM2's occlusion scores during inference. VRS-HQ achieves state-of-the-art performance on ReVOS, surpassing VISA by 5.9%/12.5%/9.1% in J&F scores across the three subsets. These results highlight the strong temporal reasoning and segmentation capabilities of our method. Code and model weights will be released at VRS-HQ.

cs.CV↗

AVS-Mamba: Exploring Temporal and Multi-modal Mamba for Audio-Visual Segmentation

The essence of audio-visual segmentation (AVS) lies in locating and delineating sound-emitting objects within a video stream. While Transformer-based methods have shown promise, their handling of long-range dependencies struggles due to quadratic computational costs, presenting a bottleneck in complex scenarios. To overcome this limitation and facilitate complex multi-modal comprehension with linear complexity, we introduce AVS-Mamba, a selective state space model to address the AVS task. Our framework incorporates two key components for video understanding and cross-modal learning: Temporal Mamba Block for sequential video processing and Vision-to-Audio Fusion Block for advanced audio-vision integration. Building on this, we develop the Multi-scale Temporal Encoder, aimed at enhancing the learning of visual features across scales, facilitating the perception of intra- and inter-frame information. To perform multi-modal fusion, we propose the Modality Aggregation Decoder, leveraging the Vision-to-Audio Fusion Block to integrate visual features into audio features across both frame and temporal levels. Further, we adopt the Contextual Integration Pyramid to perform audio-to-vision spatial-temporal context collaboration. Through these innovative contributions, our approach achieves new state-of-the-art results on the AVSBench-object and AVSBench-semantic datasets. Our source code and model weights are available at AVS-Mamba.

cs.CV↗

3UR-LLM: An End-to-End Multimodal Large Language Model for 3D Scene Understanding

Multi-modal Large Language Models (MLLMs) exhibit impressive capabilities in 2D tasks, yet encounter challenges in discerning the spatial positions, interrelations, and causal logic in scenes when transitioning from 2D to 3D representations. We find that the limitations mainly lie in: i) the high annotation cost restricting the scale-up of volumes of 3D scene data, and ii) the lack of a straightforward and effective way to perceive 3D information which results in prolonged training durations and complicates the streamlined framework. To this end, we develop pipeline based on open-source 2D MLLMs and LLMs to generate high-quality 3D-text pairs and construct 3DS-160K , to enhance the pre-training process. Leveraging this high-quality pre-training data, we introduce the 3UR-LLM model, an end-to-end 3D MLLM designed for precise interpretation of 3D scenes, showcasing exceptional capability in navigating the complexities of the physical world. 3UR-LLM directly receives 3D point cloud as input and project 3D features fused with text instructions into a manageable set of tokens. Considering the computation burden derived from these hybrid tokens, we design a 3D compressor module to cohesively compress the 3D spatial cues and textual narrative. 3UR-LLM achieves promising performance with respect to the previous SOTAs, for instance, 3UR-LLM exceeds its counterparts by 7.1\% CIDEr on ScanQA, while utilizing fewer training resources. The code and model weights for 3UR-LLM and the 3DS-160K benchmark are available at 3UR-LLM.

cs.CV↗