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Hugh Leather

Publications and source records attributed to Hugh Leather.

28 records · Page 2Linked to original sources

Progress Report: A Deep Learning Guided Exploration of Affine Unimodular Loop Transformations

In this paper, we present a work in progress about a deep learning based approach for automatic code optimization in polyhedral compilers. The proposed technique explores combinations of affine and non-affine loop transformations to find the sequence of transformations that minimizes the execution time of a given program. This exploration is guided by a deep learning based cost model that evaluates the speedup that each sequence of transformations would yield. Preliminary results show that the proposed techniques achieve a 2.35x geometric mean speedup over state of the art polyhedral compilers (Pluto).

cs.PL↗

LoopStack: a Lightweight Tensor Algebra Compiler Stack

We present LoopStack, a domain specific compiler stack for tensor operations, composed of a frontend, LoopTool, and an efficient optimizing code generator, LoopNest. This stack enables us to compile entire neural networks and generate code targeting the AVX2, AVX512, NEON, and NEONfp16 instruction sets while incorporating optimizations often missing from other machine learning compiler backends. We evaluate our stack on a collection of full neural networks and commonly used network blocks as well as individual operators, and show that LoopStack generates machine code that matches and frequently exceeds the performance of in state-of-the-art machine learning frameworks in both cases. We also show that for a large collection of schedules LoopNest's compilation is orders of magnitude faster than LLVM, while resulting in equal or improved run time performance. Additionally, LoopStack has a very small memory footprint - a binary size of 245KB, and under 30K lines of effective code makes it ideal for use on mobile and embedded devices.

cs.LG↗

Caviar: An E-graph Based TRS for Automatic Code Optimization

Term Rewriting Systems (TRSs) are used in compilers to simplify and prove expressions. State-of-the-art TRSs in compilers use a greedy algorithm that applies a set of rewriting rules in a predefined order (where some of the rules are not axiomatic). This leads to a loss of the ability to simplify certain expressions. E-graphs and equality saturation sidestep this issue by representing the different equivalent expressions in a compact manner from which the optimal expression can be extracted. While an e-graph-based TRS can be more powerful than a TRS that uses a greedy algorithm, it is slower because expressions may have a large or sometimes infinite number of equivalent expressions. Accelerating e-graph construction is crucial for making the use of e-graphs practical in compilers. In this paper, we present Caviar, an e-graph-based TRS for proving expressions within compilers. The main advantage of Caviar is its speed. It can prove expressions much faster than base e-graph TRSs. It relies on three techniques: 1) a technique that stops e-graphs from growing when the goal is reached, called Iteration Level Check; 2) a mechanism that balances exploration and exploitation in the equality saturation algorithm, called Pulsing Caviar; 3) a technique to stop e-graph construction before reaching saturation when a non-provable pattern is detected, called Non-Provable Patterns Detection (NPPD). We evaluate caviar on Halide, an optimizing compiler that relies on a greedy-algorithm-based TRS to simplify and prove its expressions. The proposed techniques allow Caviar to accelerate e-graph expansion for the task of proving expressions. They also allow Caviar to prove expressions that Halide's TRS cannot prove while being only 0.68x slower.

cs.PL↗

CompilerGym: Robust, Performant Compiler Optimization Environments for AI Research

Interest in applying Artificial Intelligence (AI) techniques to compiler optimizations is increasing rapidly, but compiler research has a high entry barrier. Unlike in other domains, compiler and AI researchers do not have access to the datasets and frameworks that enable fast iteration and development of ideas, and getting started requires a significant engineering investment. What is needed is an easy, reusable experimental infrastructure for real world compiler optimization tasks that can serve as a common benchmark for comparing techniques, and as a platform to accelerate progress in the field. We introduce CompilerGym, a set of environments for real world compiler optimization tasks, and a toolkit for exposing new optimization tasks to compiler researchers. CompilerGym enables anyone to experiment on production compiler optimization problems through an easy-to-use package, regardless of their experience with compilers. We build upon the popular OpenAI Gym interface enabling researchers to interact with compilers using Python and a familiar API. We describe the CompilerGym architecture and implementation, characterize the optimization spaces and computational efficiencies of three included compiler environments, and provide extensive empirical evaluations. Compared to prior works, CompilerGym offers larger datasets and optimization spaces, is 27x more computationally efficient, is fault-tolerant, and capable of detecting reproducibility bugs in the underlying compilers. In making it easy for anyone to experiment with compilers - irrespective of their background - we aim to accelerate progress in the AI and compiler research domains.

cs.PL↗

Using Graph Neural Networks to model the performance of Deep Neural Networks

With the unprecedented proliferation of machine learning software, there is an ever-increasing need to generate efficient code for such applications. State-of-the-art deep-learning compilers like TVM and Halide incorporate a learning-based performance model to search the space of valid implementations of a given deep learning algorithm. For a given application, the model generates a performance metric such as the run time without executing the application on hardware. Such models speed up the compilation process by obviating the need to benchmark an enormous number of candidate implementations, referred to as schedules, on hardware. Existing performance models employ feed-forward networks, recurrent networks, or decision tree ensembles to estimate the performance of different implementations of a neural network. Graphs present a natural and intuitive way to model deep-learning networks where each node represents a computational stage or operation. Incorporating the inherent graph structure of these workloads in the performance model can enable a better representation and learning of inter-stage interactions. The accuracy of a performance model has direct implications on the efficiency of the search strategy, making it a crucial component of this class of deep-learning compilers. In this work, we develop a novel performance model that adopts a graph representation. In our model, each stage of computation represents a node characterized by features that capture the operations performed by the stage. The interaction between nodes is achieved using graph convolutions. Experimental evaluation shows a 7:75x and 12x reduction in prediction error compared to the Halide and TVM models, respectively.

cs.LG↗

Value Function Based Performance Optimization of Deep Learning Workloads

As machine learning techniques become ubiquitous, the efficiency of neural network implementations is becoming correspondingly paramount. Frameworks, such as Halide and TVM, separate out the algorithmic representation of the network from the schedule that determines its implementation. Finding good schedules, however, remains extremely challenging. We model this scheduling problem as a sequence of optimization choices, and present a new technique to accurately predict the expected performance of a partial schedule. By leveraging these predictions we can make these optimization decisions greedily and rapidly identify an efficient schedule. This enables us to find schedules that improve the throughput of deep neural networks by 2.6x over Halide and 1.5x over TVM. Moreover, our technique is two to three orders of magnitude faster than that of these tools, and completes in seconds instead of hours.

cs.LG↗

Deep Data Flow Analysis

Compiler architects increasingly look to machine learning when building heuristics for compiler optimization. The promise of automatic heuristic design, freeing the compiler engineer from the complex interactions of program, architecture, and other optimizations, is alluring. However, most machine learning methods cannot replicate even the simplest of the abstract interpretations of data flow analysis that are critical to making good optimization decisions. This must change for machine learning to become the dominant technology in compiler heuristics. To this end, we propose ProGraML - Program Graphs for Machine Learning - a language-independent, portable representation of whole-program semantics for deep learning. To benchmark current and future learning techniques for compiler analyses we introduce an open dataset of 461k Intermediate Representation (IR) files for LLVM, covering five source programming languages, and 15.4M corresponding data flow results. We formulate data flow analysis as an MPNN and show that, using ProGraML, standard analyses can be learned, yielding improved performance on downstream compiler optimization tasks.

cs.PL↗

ProGraML: Graph-based Deep Learning for Program Optimization and Analysis

The increasing complexity of computing systems places a tremendous burden on optimizing compilers, requiring ever more accurate and aggressive optimizations. Machine learning offers significant benefits for constructing optimization heuristics but there remains a gap between what state-of-the-art methods achieve and the performance of an optimal heuristic. Closing this gap requires improvements in two key areas: a representation that accurately captures the semantics of programs, and a model architecture with sufficient expressiveness to reason about this representation. We introduce ProGraML - Program Graphs for Machine Learning - a novel graph-based program representation using a low level, language agnostic, and portable format; and machine learning models capable of performing complex downstream tasks over these graphs. The ProGraML representation is a directed attributed multigraph that captures control, data, and call relations, and summarizes instruction and operand types and ordering. Message Passing Neural Networks propagate information through this structured representation, enabling whole-program or per-vertex classification tasks. ProGraML provides a general-purpose program representation that equips learnable models to perform the types of program analysis that are fundamental to optimization. To this end, we evaluate the performance of our approach first on a suite of traditional compiler analysis tasks: control flow reachability, dominator trees, data dependencies, variable liveness, and common subexpression detection. On a benchmark dataset of 250k LLVM-IR files covering six source programming languages, ProGraML achieves an average 94.0 F1 score, significantly outperforming the state-of-the-art approaches. We then apply our approach to two high-level tasks - heterogeneous device mapping and program classification - setting new state-of-the-art performance in both.

cs.LG↗

Autotuning OpenCL Workgroup Size for Stencil Patterns

Selecting an appropriate workgroup size is critical for the performance of OpenCL kernels, and requires knowledge of the underlying hardware, the data being operated on, and the implementation of the kernel. This makes portable performance of OpenCL programs a challenging goal, since simple heuristics and statically chosen values fail to exploit the available performance. To address this, we propose the use of machine learning-enabled autotuning to automatically predict workgroup sizes for stencil patterns on CPUs and multi-GPUs. We present three methodologies for predicting workgroup sizes. The first, using classifiers to select the optimal workgroup size. The second and third proposed methodologies employ the novel use of regressors for performing classification by predicting the runtime of kernels and the relative performance of different workgroup sizes, respectively. We evaluate the effectiveness of each technique in an empirical study of 429 combinations of architecture, kernel, and dataset, comparing an average of 629 different workgroup sizes for each. We find that autotuning provides a median 3.79x speedup over the best possible fixed workgroup size, achieving 94% of the maximum performance.

cs.DC↗

Iterative compilation on mobile devices

The abundance of poorly optimized mobile applications coupled with their increasing centrality in our digital lives make a framework for mobile app optimization an imperative. While tuning strategies for desktop and server applications have a long history, it is difficult to adapt them for use on mobile phones. Reference inputs which trigger behavior similar to a mobile application's typical are hard to construct. For many classes of applications the very concept of typical behavior is nonexistent, each user interacting with the application in very different ways. In contexts like this, optimization strategies need to evaluate their effectiveness against real user input, but doing so online runs the risk of user dissatisfaction when suboptimal optimizations are evaluated. In this paper we present an iterative compiler which employs a novel capture and replay technique in order to collect real user input and use it later to evaluate different transformations offline. The proposed mechanism identifies and stores only the set of memory pages needed to replay the most heavily used functions of the application. At idle periods, this minimal state is combined with different binaries of the application, each one build with different optimizations enabled. Replaying the targeted functions allows us to evaluate the effectiveness of each set of optimizations for the actual way the user interacts with the application. For the BEEBS benchmark suite, our approach was able to improve performance by up to 57%, while keeping the slowdown experienced by the user on average at 0.8%. By focusing only on heavily used functions, we are able to conserve storage space by between two and three orders of magnitude compared to typical capture and replay implementations.

cs.PL↗