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Hugo A. Akitaya

Publications and source records attributed to Hugo A. Akitaya.

At least 19 recordsLinked to original sources

Overlapping Unfoldings of Cones and Convex Polyhedra

Research on D\"urer's problem focuses on edge unfoldings of convex polyhedra that avoid overlap. We invert the goal and find unfoldings that overlap at some point to any given thickness t. We have two main results. The first is that, if we allow unfolding cuts that do not follow polyhedron edges, then there is a convex polyhedron that can unfold with overlap of any given thickness. The second result is that for any given thickness, there is a convex polyhedron with an edge unfolding that overlaps to that thickness.

cs.CG

Sliding Cubes in Parallel

We study the classic sliding cube model for programmable matter under parallel reconfiguration in three dimensions, providing novel algorithmic and surprising complexity results in addition to generalizing the best known bounds from two to three dimensions. In general, the problem asks for reconfiguration sequences between two connected configurations of $n$ indistinguishable unit cube modules under connectivity constraints; a connected backbone must exist at all times. The makespan of a reconfiguration sequence is the number of parallel moves performed. We show that deciding the existence of such a sequence is NP-hard, even for constant makespan and if the two input configurations have constant-size symmetric difference, solving an open question in [Akitaya et al., ESA 25]. In particular, deciding whether the optimal makespan is 1 or 2 is NP-hard. We also show log-APX-hardness of the problem in sequential and parallel models, strengthening the APX-hardness claim in [Akitaya et al., SWAT 22]. Finally, we outline an asymptotically worst-case optimal input-sensitive algorithm for reconfiguration. The produced sequence has length that depends on the bounding box of the input configurations which, in the worst case, results in a $O(n)$ makespan.

cs.CG

The Balanced Up-Down Walk

Markov chains based on spanning trees have been hugely influential in algorithms for assessing fairness in political redistricting. The input graph represents the geographic building blocks of a jurisdiction. The goal is to output a large ensemble of random graph partitions, which is done by drawing and splitting random spanning trees. Crucially, these subtrees must be balanced, since political districts are required to have equal population. The Up-Down walk (on trees or forests) repeatedly adds a random edge then deletes a random edge to produce a new tree or forest; it can be used to efficiently generate a large ensemble, but the rejection rate to maintain balance grows exponentially with the number of parts. ReCom, the most widely-used class of Markov chains, circumvents this complexity barrier by merging and splitting pairs of districts at a time. This runs fast in practice but can have trouble exploring the state space. To overcome these efficiency and mixing barriers, we propose a new Markov chain called the Balanced Up-Down (BUD) walk. The main idea is to run the Up-Down walk on the space of trees, but require all steps to preserve the property that the tree is splittable into balanced subtrees. The BUD walk samples from a known invariant measure under exact balance. We prove that the BUD walk is irreducible in several cases, including a regime where ReCom is not irreducible. Running the BUD walk efficiently presents algorithmic challenges, especially when parts are allowed to deviate from their ideal size. A key subroutine is determining whether a tree is splittable into approximately-balanced subtrees. We give an improved analysis of an existing algorithm for this problem and prove that the associated counting problem is #P-complete. We empirically validate the usefulness of the BUD walk by comparing its performance to that of other existing methods for sampling partitions.

cs.DM

Sliding Squares in Parallel

We consider algorithmic problems motivated by modular robotic reconfiguration in the sliding square model, in which we are given $n$ square-shaped modules in a (labeled or unlabeled) start configuration and need to find a schedule of sliding moves to transform it into a desired goal configuration, maintaining connectivity of the configuration at all times. Recent work has aimed at minimizing the total number of moves, resulting in fully sequential schedules that perform reconfiguration in $\mathcal{O}(nP)$ moves for arrangements of bounding box perimeter size $P$, or a number of moves linear in the sum of module coordinates in the start and target arrangements. We extend the model to leverage the possibility of parallel motion, thereby reducing worst-case makespans by a factor linear in $n$. Our work presents tight results both in terms of complexity and algorithms: We show that deciding the existence of a single parallel reconfiguration step that solves an instance is NP-complete for unlabeled modules, but can be solved efficiently in the labeled setting. Nevertheless, deciding whether a labeled instance can be solved in two parallel steps is NP-complete. Finally, we describe an algorithm to perform in-place reconfiguration in worst-case optimal $\mathcal{O}(P)$ parallel steps for the unlabeled setting. This algorithm has a straight-forward extension to the labeled setting with slight relaxations to either the reconfiguration time or space constraint.

cs.CG

Super Guarding and Dark Rays in Art Galleries

We explore an Art Gallery variant where each point of a polygon must be seen by k guards, and guards cannot see through other guards. Surprisingly, even covering convex polygons under this variant is not straightforward. For example, covering every point in a triangle k=4 times (a 4-cover) requires 5 guards, and achieving a 10-cover requires 12 guards. Our main result is tight bounds on k-covering a convex polygon of n vertices, for all k and n. The proofs of both upper and lower bounds are nontrivial. We also obtain bounds for simple polygons, leaving tight bounds an open problem.

cs.CG

The Price of Connectivity Augmentation on Planar Graphs

Given two classes of graphs, $\mathcal{G}_1\subseteq \mathcal{G}_2$, and a $c$-connected graph $G\in \mathcal{G}_1$, we wish to augment $G$ with a smallest cardinality set of new edges $F$ to obtain a $k$-connected graph $G'=(V,E\cup F) \in \mathcal{G}_2$. In general, this is the $c\to k$ connectivity augmentation problem. Previous research considered variants where $\mathcal{G}_1=\mathcal{G}_2$ is the class of planar graphs, plane graphs, or planar straight-line graphs. In all three settings, we prove that the $c\to k$ augmentation problem is NP-complete when $2\leq c<k\leq 5$. However, the connectivity of the augmented graph $G'$ is at most $5$ if $\mathcal{G}_2$ is limited to planar graphs. We initiate the study of the $c\to k$ connectivity augmentation problem for arbitrary $k\in \mathbb{N}$, where $\mathcal{G}_1$ is the class of planar graphs, plane graphs, or planar straight-line graphs, and $\mathcal{G}_2$ is a beyond-planar class of graphs: $\ell$-planar, $\ell$-plane topological, or $\ell$-plane geometric graphs. We obtain tight bounds on the tradeoffs between the desired connectivity $k$ and the local crossing number $\ell$ of the augmented graph $G'$. We also show that our hardness results apply to this setting. The connectivity augmentation problem for triangulations is intimately related to edge flips; and the minimum augmentation problem to the flip distance between triangulations. We prove that it is NP-complete to find the minimum flip distance between a given triangulation and a 4-connected triangulation, settling an open problem posed in 2014, and present an EPTAS for this problem.

cs.CG

Deltahedral Domes over Equiangular Polygons

A polyiamond is a polygon composed of unit equilateral triangles, and a generalized deltahedron is a convex polyhedron whose every face is a convex polyiamond. We study a variant where one face may be an exception. For a convex polygon P, if there is a convex polyhedron that has P as one face and all the other faces are convex polyiamonds, then we say that P can be domed. Our main result is a complete characterization of which equiangular n-gons can be domed: only if n is in {3, 4, 5, 6, 8, 10, 12}, and only with some conditions on the integer edge lengths.

math.MG

An Improved Bound for Plane Covering Paths

A covering path for a finite set $P$ of points in the plane is a polygonal path such that every point of $P$ lies on a segment of the path. The vertices of the path need not be at points of $P$. A covering path is plane if its segments do not cross each other. Let $π(n)$ be the minimum number such that every set of $n$ points in the plane admits a plane covering path with at most $π(n)$ segments. We prove that $π(n)\le \lceil6n/7\rceil$. This improves the previous best-known upper bound of $\lceil 21n/22\rceil$, due to Biniaz (SoCG 2023). Our proof is constructive and yields a simple $O(n\log n)$-time algorithm for computing a plane covering path.

cs.CG

Quasigeodesics on the Cube

A quasigeodesic is a curve on the surface of a convex polyhedron that has $\le π$ surface to each side at every point. In contrast, a geodesic has exactly $π$ to each side and so can never pass through a vertex, whereas quasigeodesics can. Although it is known that every convex polyhedron has at least three simple closed quasigeodesics, little else is known. Only tetrahedra have been thoroughly studied. In this paper we explore the quasigeodesics on a cube, which have not been previously enumerated. We prove that the cube has exactly $15$ simple closed quasigeodesics (beyond the three known simple closed geodesics). For the lower bound we detail $15$ simple closed quasigeodesics. Our main contribution is establishing a matching upper bound. For general convex polyhedra, there is no known upper bound.

math.MG

Minimum Plane Bichromatic Spanning Trees

For a set of red and blue points in the plane, a minimum bichromatic spanning tree (MinBST) is a shortest spanning tree of the points such that every edge has a red and a blue endpoint. A MinBST can be computed in $O(n\log n)$ time where $n$ is the number of points. In contrast to the standard Euclidean MST, which is always plane (noncrossing), a MinBST may have edges that cross each other. However, we prove that a MinBST is quasi-plane, that is, it does not contain three pairwise crossing edges, and we determine the maximum number of crossings. Moreover, we study the problem of finding a minimum plane bichromatic spanning tree (MinPBST) which is a shortest bichromatic spanning tree with pairwise noncrossing edges. This problem is known to be NP-hard. The previous best approximation algorithm, due to Borgelt et al. (2009), has a ratio of $O(\sqrt{n})$. It is also known that the optimum solution can be computed in polynomial time in some special cases, for instance, when the points are in convex position, collinear, semi-collinear, or when one color class has constant size. We present an $O(\log n)$-factor approximation algorithm for the general case.

cs.CG

A Universal In-Place Reconfiguration Algorithm for Sliding Cube-Shaped Robots in a Quadratic Number of Moves

In the modular robot reconfiguration problem, we are given $n$ cube-shaped modules (or robots) as well as two configurations, i.e., placements of the $n$ modules so that their union is face-connected. The goal is to find a sequence of moves that reconfigures the modules from one configuration to the other using "sliding moves," in which a module slides over the face or edge of a neighboring module, maintaining connectivity of the configuration at all times. For many years it has been known that certain module configurations in this model require at least $Ω(n^2)$ moves to reconfigure between them. In this paper, we introduce the first universal reconfiguration algorithm -- i.e., we show that any $n$-module configuration can reconfigure itself into any specified $n$-module configuration using just sliding moves. Our algorithm achieves reconfiguration in $O(n^2)$ moves, making it asymptotically tight. We also present a variation that reconfigures in-place, it ensures that throughout the reconfiguration process, all modules, except for one, will be contained in the union of the bounding boxes of the start and end configuration.

cs.CG

Realizability of Free Spaces of Curves

The free space diagram is a popular tool to compute the well-known Fréchet distance. As the Fréchet distance is used in many different fields, many variants have been established to cover the specific needs of these applications. Often, the question arises whether a certain pattern in the free space diagram is "realizable", i.e., whether there exists a pair of polygonal chains whose free space diagram corresponds to it. The answer to this question may help in deciding the computational complexity of these distance measures, as well as allowing to design more efficient algorithms for restricted input classes that avoid certain free space patterns. Therefore, we study the inverse problem: Given a potential free space diagram, do there exist curves that generate this diagram? Our problem of interest is closely tied to the classic Distance Geometry problem. We settle the complexity of Distance Geometry in $\mathbb{R}^{> 2}$, showing $\exists\mathbb{R}$-hardness. We use this to show that for curves in $\mathbb{R}^{\ge 2}$, the realizability problem is $\exists\mathbb{R}$-complete, both for continuous and for discrete Fréchet distance. We prove that the continuous case in $\mathbb{R}^1$ is only weakly NP-hard, and we provide a pseudo-polynomial time algorithm and show that it is fixed-parameter tractable. Interestingly, for the discrete case in $\mathbb{R}^1$, we show that the problem becomes solvable in polynomial time.

cs.CG

Pushing Blocks by Sweeping Lines

We investigate the reconfiguration of $n$ blocks, or "tokens", in the square grid using "line pushes". A line push is performed from one of the four cardinal directions and pushes all tokens that are maximum in that direction to the opposite direction. Tokens that are in the way of other tokens are displaced in the same direction, as well. Similar models of manipulating objects using uniform external forces match the mechanics of existing games and puzzles, such as Mega Maze, 2048 and Labyrinth, and have also been investigated in the context of self-assembly, programmable matter and robotic motion planning. The problem of obtaining a given shape from a starting configuration is know to be NP-complete. We show that, for every $n$, there are "sparse" initial configurations of $n$ tokens (i.e., where no two tokens are in the same row or column) that can be rearranged into any $a\times b$ box such that $ab=n$. However, only $1\times k$, $2\times k$ and $3\times 3$ boxes are obtainable from any arbitrary sparse configuration with a matching number of tokens. We also study the problem of rearranging labeled tokens into a configuration of the same shape, but with permuted tokens. For every initial "compact" configuration of the tokens, we provide a complete characterization of what other configurations can be obtained by means of line pushes.

math.CO

When Can You Tile an Integer Rectangle with Integer Squares?

This paper characterizes when an $m \times n$ rectangle, where $m$ and $n$ are integers, can be tiled (exactly packed) by squares where each has an integer side length of at least 2. In particular, we prove that tiling is always possible when both $m$ and $n$ are sufficiently large (at least 10). When one dimension $m$ is small, the behavior is eventually periodic in $n$ with period 1, 2, or 3. When both dimensions $m,n$ are small, the behavior is determined computationally by an exhaustive search.

cs.CG

Reconfiguration of Polygonal Subdivisions via Recombination

Motivated by the problem of redistricting, we study area-preserving reconfigurations of connected subdivisions of a simple polygon. A connected subdivision of a polygon $\mathcal{R}$, called a district map, is a set of interior disjoint connected polygons called districts whose union equals $\mathcal{R}$. We consider the recombination as the reconfiguration move which takes a subdivision and produces another by merging two adjacent districts, and by splitting them into two connected polygons of the same area as the original districts. The complexity of a map is the number of vertices in the boundaries of its districts. Given two maps with $k$ districts, with complexity $O(n)$, and a perfect matching between districts of the same area in the two maps, we show constructively that $(\log n)^{O(\log k)}$ recombination moves are sufficient to reconfigure one into the other. We also show that $Ω(\log n)$ recombination moves are sometimes necessary even when $k=3$, thus providing a tight bound when $k=O(1)$.

cs.CG

Reconfiguration of 3D Pivoting Modular Robots

We study a new model of 3-dimensional modular self-reconfigurable robots Rhombic Dodecahedral (RD). By extending results on the 2D analog of this model we characterize the free space requirements for a pivoting move and investigate the $\textit{reconfiguration problem}$, that is, given two configurations $s$ and $t$ is there a sequence of moves that transforms $s$ into $t$? We show reconfiguration is PSPACE-hard for RD modules in a restricted pivoting model. In a more general model, we show that RD configurations are not universally reconfigurable despite the fact that their 2D analog is [Akitaya et al., SoCG 2021]. Additionally, we present a new class of RD configurations that we call $\textit{super-rigid}$. Such a configuration remains rigid even as a subset of any larger configuration, which does not exist in the 2D setting.

cs.CG

Subtrajectory Clustering: Finding Set Covers for Set Systems of Subcurves

We study subtrajectory clustering under the Fréchet distance. Given one or more trajectories, the task is to split the trajectories into several parts, such that the parts have a good clustering structure. We approach this problem via a new set cover formulation, which we think provides a natural formalization of the problem as it is studied in many applications. Given a polygonal curve $P$ with $n$ vertices in fixed dimension, integers $k$, $\ell \geq 1$, and a real value $Δ> 0$, the goal is to find $k$ center curves of complexity at most $\ell$ such that every point on $P$ is covered by a subtrajectory that has small Fréchet distance to one of the $k$ center curves ($\leq Δ$). In many application scenarios, one is interested in finding clusters of small complexity, which is controlled by the parameter $\ell$. Our main result is a bicriterial approximation algorithm: if there exists a solution for given parameters $k$, $\ell$, and $Δ$, then our algorithm finds a set of $k'$ center curves of complexity at most $\ell$ with covering radius $Δ'$ with $k' \in O( k \ell^2 \log (k \ell))$, and $Δ'\leq 19 Δ$. Moreover, within these approximation bounds, we can minimize $k$ while keeping the other parameters fixed. If $\ell$ is a constant independent of $n$, then, the approximation factor for the number of clusters $k$ is $O(\log k)$ and the approximation factor for the radius $Δ$ is constant. In this case, the algorithm has expected running time in $ \tilde{O}\left( k m^2 + mn\right)$ and uses space in $O(n+m)$, where $m=\lceil\frac{L}Δ\rceil$ and $L$ is the total arclength of the curve $P$.

cs.CG

Compacting Squares: Input-Sensitive In-Place Reconfiguration of Sliding Squares

A well-established theoretical model for modular robots in two dimensions are edge-connected configurations of square modules, which can reconfigure through so-called sliding moves. Dumitrescu and Pach [Graphs and Combinatorics, 2006] proved that it is always possible to reconfigure one edge-connected configuration of $n$ squares into any other using at most $O(n^2)$ sliding moves, while keeping the configuration connected at all times. For certain pairs of configurations, reconfiguration may require $Ω(n^2)$ sliding moves. However, significantly fewer moves may be sufficient. We prove that it is NP-hard to minimize the number of sliding moves for a given pair of edge-connected configurations. On the positive side we present Gather&Compact, an input-sensitive in-place algorithm that requires only $O(\bar{P} n)$ sliding moves to transform one configuration into the other, where $\bar{P}$ is the maximum perimeter of the two bounding boxes. The squares move within the bounding boxes only, with the exception of at most one square at a time which may move through the positions adjacent to the bounding boxes. The $O(\bar{P} n)$ bound never exceeds $O(n^2)$, and is optimal (up to constant factors) among all bounds parameterized by just $n$ and $\bar{P}$. Our algorithm is built on the basic principle that well-connected components of modular robots can be transformed efficiently. Hence we iteratively increase the connectivity within a configuration, to finally arrive at a single solid $xy$-monotone component. We implemented Gather&Compact and compared it experimentally to the in-place modification by Moreno and Sacristán [EuroCG 2020] of the Dumitrescu and Pach algorithm (MSDP). Our experiments show that Gather&Compact consistently outperforms MSDP by a significant margin, on all types of square configurations.

cs.CG