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Hugo Andersson

Publications and source records attributed to Hugo Andersson.

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Material for Thought: Generative AI as an Active Creative Medium

Human-AI collaboration research has largely positioned the human as a judge of AI output, centering effort on evaluating whether rec- ommendations are reliable enough to accept. This decision-support framing leaves little room for the human as creator. We argue that for creative work, this framing misdirects human effort toward eval- uating correctness rather than exploring and shaping the creative space. Drawing on Sch\"on's theory of reflective practice, we propose an alternative: treating generative AI as an active creative medium. As a potter works with clay, humans Shape, Observe, Stir, and Se- lect (SOSS) their medium through ongoing conversation. Where generative AI actively tends toward convergence and resolution, the human role of disruption and curation becomes essential for sustaining creative quality. We present a creative writing probe, Loom, in which users orchestrate simulated narrative agents. We also introduce the SOSS framework for this mode of engagement, and discuss design implications.

cs.HC

From Role to Person: Trust Calibration Challenges in Twin Agents

Agentic AI has taken on the role of assistant, collaborator, and decision-support tool. We argue the next role on that list is more personal: you. These are digital twins of each individual -- twin agents -- representing their knowledge, perspective, and communicative style to colleagues when they are unavailable. Drawing on early design work in an ongoing project in which agents represent knowledge workers in a professional setting, we identify a trust calibration problem specific to this approach. When a human colleague doubts a twin agent's output, they face three failure modes (a schema gap, an epistemic gap, and a model artifact) with no reliable attribution path between them. Cognitive forcing functions and related frameworks address overreliance effectively in contexts where there is a clear boundary between the AI and the human decision-maker. However, twin agents dissolve that boundary, raising a class of trust calibration challenge these frameworks were not designed to handle. We introduce the concept, distinguish it from digital twins, and outline the research questions this new class of agent demands.

cs.HC

TombWriter: Scaffolding Story Archeology through Beat-Level Interaction in Human-AI Co-Writing

The dominant paradigm for LLM interaction in AI co-writing uses disposable prompts that vanish after use. This may lead to imprecise results, cumbersome workflows, and diminished author agency and ownership. We propose LLM-based story archeology, where prompts serve as a hierarchical story instrument refined over time to extract the writer's intended story. Drawing on the fossil theory of story- telling, where stories exist as latent structures that writers excavate through their craft, this approach supports agency and ownership through high involvement and control. Writers work at the level of story beats rather than prose. They generate character actions in scenes to discover emergent possibilities, simulated by the LLM or directly nudged, then edit resulting beats to refine scenes iteratively. Prose is generated from beats based on style and genre, separating structure from style. We developed TombWriter, a web-based tool that visualizes stories as navigable cards -- characters, scenes, and beats -- through a five-stage narrative pipeline. We conducted a qual- itative study with five experienced writers who used the system over three days. Through semi-structured interviews, we found that writers framed AI as a generation engine rather than collabo- rator, claimed ownership while reporting voice loss, and valued the system for structural discovery rather than prose production. We contribute the story archeology approach, the TombWriter system, and qualitative findings on beat-level human-AI co-writing.

cs.HC

Participatory AI: A Scandinavian Approach to Human-Centered AI

AI's transformative impact on work, education, and everyday life makes it as much a political artifact as a technological one. Current AI models are opaque, centralized, and overly generic. The algorithmic automation they provide threatens human agency and democratic values in both workplaces and daily life. To confront such challenges, we turn to Scandinavian Participatory Design (PD), which was devised in the 1970s to face a similar threat from mechanical automation. In the PD tradition, technology is seen not just as an artifact, but as a locus of democracy. Drawing from this tradition, we propose Participatory AI as a PD approach to human-centered AI that applies five PD principles to four design challenges for algorithmic automation. We use concrete case studies to illustrate how to treat AI models less as proprietary products and more as shared socio-technical systems that enhance rather than diminish human agency, human dignity, and human values.

cs.HC