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Hui Cheng

Publications and source records attributed to Hui Cheng.

At least 37 records · Page 2Linked to original sources

SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting

360-degree cameras streamline data collection for radiance field 3D reconstruction by capturing comprehensive scene data. However, traditional radiance field methods do not address the specific challenges inherent to 360-degree images. We present SC-OmniGS, a novel self-calibrating omnidirectional Gaussian splatting system for fast and accurate omnidirectional radiance field reconstruction using 360-degree images. Rather than converting 360-degree images to cube maps and performing perspective image calibration, we treat 360-degree images as a whole sphere and derive a mathematical framework that enables direct omnidirectional camera pose calibration accompanied by 3D Gaussians optimization. Furthermore, we introduce a differentiable omnidirectional camera model in order to rectify the distortion of real-world data for performance enhancement. Overall, the omnidirectional camera intrinsic model, extrinsic poses, and 3D Gaussians are jointly optimized by minimizing weighted spherical photometric loss. Extensive experiments have demonstrated that our proposed SC-OmniGS is able to recover a high-quality radiance field from noisy camera poses or even no pose prior in challenging scenarios characterized by wide baselines and non-object-centric configurations. The noticeable performance gain in the real-world dataset captured by consumer-grade omnidirectional cameras verifies the effectiveness of our general omnidirectional camera model in reducing the distortion of 360-degree images.

cs.CV

VinT-6D: A Large-Scale Object-in-hand Dataset from Vision, Touch and Proprioception

This paper addresses the scarcity of large-scale datasets for accurate object-in-hand pose estimation, which is crucial for robotic in-hand manipulation within the ``Perception-Planning-Control" paradigm. Specifically, we introduce VinT-6D, the first extensive multi-modal dataset integrating vision, touch, and proprioception, to enhance robotic manipulation. VinT-6D comprises 2 million VinT-Sim and 0.1 million VinT-Real splits, collected via simulations in MuJoCo and Blender and a custom-designed real-world platform. This dataset is tailored for robotic hands, offering models with whole-hand tactile perception and high-quality, well-aligned data. To the best of our knowledge, the VinT-Real is the largest considering the collection difficulties in the real-world environment so that it can bridge the gap of simulation to real compared to the previous works. Built upon VinT-6D, we present a benchmark method that shows significant improvements in performance by fusing multi-modal information. The project is available at https://VinT-6D.github.io/.

cs.RO

OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splatting

Photorealistic reconstruction relying on 3D Gaussian Splatting has shown promising potential in various domains. However, the current 3D Gaussian Splatting system only supports radiance field reconstruction using undistorted perspective images. In this paper, we present OmniGS, a novel omnidirectional Gaussian splatting system, to take advantage of omnidirectional images for fast radiance field reconstruction. Specifically, we conduct a theoretical analysis of spherical camera model derivatives in 3D Gaussian Splatting. According to the derivatives, we then implement a new GPU-accelerated omnidirectional rasterizer that directly splats 3D Gaussians onto the equirectangular screen space for omnidirectional image rendering. We realize differentiable optimization of the omnidirectional radiance field without the requirement of cube-map rectification or tangent-plane approximation. Extensive experiments conducted in egocentric and roaming scenarios demonstrate that our method achieves state-of-the-art reconstruction quality and high rendering speed using omnidirectional images. The code will be publicly available.

cs.CV

GIC: Gaussian-Informed Continuum for Physical Property Identification and Simulation

This paper studies the problem of estimating physical properties (system identification) through visual observations. To facilitate geometry-aware guidance in physical property estimation, we introduce a novel hybrid framework that leverages 3D Gaussian representation to not only capture explicit shapes but also enable the simulated continuum to render object masks as 2D shape surrogates during training. We propose a new dynamic 3D Gaussian framework based on motion factorization to recover the object as 3D Gaussian point sets across different time states. Furthermore, we develop a coarse-to-fine filling strategy to generate the density fields of the object from the Gaussian reconstruction, allowing for the extraction of object continuums along with their surfaces and the integration of Gaussian attributes into these continuum. In addition to the extracted object surfaces, the Gaussian-informed continuum also enables the rendering of object masks during simulations, serving as 2D-shape guidance for physical property estimation. Extensive experimental evaluations demonstrate that our pipeline achieves state-of-the-art performance across multiple benchmarks and metrics. Additionally, we illustrate the effectiveness of the proposed method through real-world demonstrations, showcasing its practical utility. Our project page is at https://jukgei.github.io/project/gic.

cs.CV

360Loc: A Dataset and Benchmark for Omnidirectional Visual Localization with Cross-device Queries

Portable 360$^\circ$ cameras are becoming a cheap and efficient tool to establish large visual databases. By capturing omnidirectional views of a scene, these cameras could expedite building environment models that are essential for visual localization. However, such an advantage is often overlooked due to the lack of valuable datasets. This paper introduces a new benchmark dataset, 360Loc, composed of 360$^\circ$ images with ground truth poses for visual localization. We present a practical implementation of 360$^\circ$ mapping combining 360$^\circ$ images with lidar data to generate the ground truth 6DoF poses. 360Loc is the first dataset and benchmark that explores the challenge of cross-device visual positioning, involving 360$^\circ$ reference frames, and query frames from pinhole, ultra-wide FoV fisheye, and 360$^\circ$ cameras. We propose a virtual camera approach to generate lower-FoV query frames from 360$^\circ$ images, which ensures a fair comparison of performance among different query types in visual localization tasks. We also extend this virtual camera approach to feature matching-based and pose regression-based methods to alleviate the performance loss caused by the cross-device domain gap, and evaluate its effectiveness against state-of-the-art baselines. We demonstrate that omnidirectional visual localization is more robust in challenging large-scale scenes with symmetries and repetitive structures. These results provide new insights into 360-camera mapping and omnidirectional visual localization with cross-device queries.

cs.CV

Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras

The integration of neural rendering and the SLAM system recently showed promising results in joint localization and photorealistic view reconstruction. However, existing methods, fully relying on implicit representations, are so resource-hungry that they cannot run on portable devices, which deviates from the original intention of SLAM. In this paper, we present Photo-SLAM, a novel SLAM framework with a hyper primitives map. Specifically, we simultaneously exploit explicit geometric features for localization and learn implicit photometric features to represent the texture information of the observed environment. In addition to actively densifying hyper primitives based on geometric features, we further introduce a Gaussian-Pyramid-based training method to progressively learn multi-level features, enhancing photorealistic mapping performance. The extensive experiments with monocular, stereo, and RGB-D datasets prove that our proposed system Photo-SLAM significantly outperforms current state-of-the-art SLAM systems for online photorealistic mapping, e.g., PSNR is 30% higher and rendering speed is hundreds of times faster in the Replica dataset. Moreover, the Photo-SLAM can run at real-time speed using an embedded platform such as Jetson AGX Orin, showing the potential of robotics applications.

cs.CV

Star-Searcher: A Complete and Efficient Aerial System for Autonomous Target Search in Complex Unknown Environments

This paper tackles the challenge of autonomous target search using unmanned aerial vehicles (UAVs) in complex unknown environments. To fill the gap in systematic approaches for this task, we introduce Star-Searcher, an aerial system featuring specialized sensor suites, mapping, and planning modules to optimize searching. Path planning challenges due to increased inspection requirements are addressed through a hierarchical planner with a visibility-based viewpoint clustering method. This simplifies planning by breaking it into global and local sub-problems, ensuring efficient global and local path coverage in real-time. Furthermore, our global path planning employs a history-aware mechanism to reduce motion inconsistency from frequent map changes, significantly enhancing search efficiency. We conduct comparisons with state-of-the-art methods in both simulation and the real world, demonstrating shorter flight paths, reduced time, and higher target search completeness. Our approach will be open-sourced for community benefit at https://github.com/SYSU-STAR/STAR-Searcher.

cs.RO

LVDiffusor: Distilling Functional Rearrangement Priors from Large Models into Diffusor

Object rearrangement, a fundamental challenge in robotics, demands versatile strategies to handle diverse objects, configurations, and functional needs. To achieve this, the AI robot needs to learn functional rearrangement priors in order to specify precise goals that meet the functional requirements. Previous methods typically learn such priors from either laborious human annotations or manually designed heuristics, which limits scalability and generalization. In this work, we propose a novel approach that leverages large models to distill functional rearrangement priors. Specifically, our approach collects diverse arrangement examples using both LLMs and VLMs and then distills the examples into a diffusion model. During test time, the learned diffusion model is conditioned on the initial configuration and guides the positioning of objects to meet functional requirements. In this manner, we create a handshaking point that combines the strengths of conditional generative models and large models. Extensive experiments on multiple domains, including real-world scenarios, demonstrate the effectiveness of our approach in generating compatible goals for object rearrangement tasks, significantly outperforming baseline methods.

cs.RO

Pressure tunable magnetic skyrmion phase in Co8Zn8Mn4 single crystals

In a magnetic skyrmion phase, magnetic moments form vortex-like topological textures which are of both fundamental and industrial interests. In $β$-Mn-type Co-Zn-Mn alloys, chrial magnetic skyrmions emerge above room temperature, providing a unique system for studying the skrymion physics and exploring spintronics applications. However, the magnetic skyrmion phase is typically confined in a narrow and limited temperature ($T$) and magnetic field ($H$) range. Here, we demonstrate that hydrostatic pressure can expand the skyrmion phase in the $T-H$ phase diagram of single-crystalline Co$_8$Zn$_8$Mn$_4$. At ambient pressure, signatures of skyrmions are seen within $T\sim302-308$ K and $H\sim50-100$ Oe. Applying a moderate pressure of 6 kbar extends this range to $T\sim300-310$ K and $H\sim50-150$ Oe. However, further escalation of pressure to 10 kbar results in a slight contraction of the skyrmion phase. These findings underscore the sensitivity of the skyrmion phase in Co$_8$Zn$_8$Mn$_4$ to external pressures, and hint at the potential of strain engineering, particularly in $β$-Mn-type Co-Zn-Mn thin films, as a promising avenue to customize the skyrmion phase.

cond-mat.mtrl-sci

FedDiv: Collaborative Noise Filtering for Federated Learning with Noisy Labels

Federated learning with noisy labels (F-LNL) aims at seeking an optimal server model via collaborative distributed learning by aggregating multiple client models trained with local noisy or clean samples. On the basis of a federated learning framework, recent advances primarily adopt label noise filtering to separate clean samples from noisy ones on each client, thereby mitigating the negative impact of label noise. However, these prior methods do not learn noise filters by exploiting knowledge across all clients, leading to sub-optimal and inferior noise filtering performance and thus damaging training stability. In this paper, we present FedDiv to tackle the challenges of F-LNL. Specifically, we propose a global noise filter called Federated Noise Filter for effectively identifying samples with noisy labels on every client, thereby raising stability during local training sessions. Without sacrificing data privacy, this is achieved by modeling the global distribution of label noise across all clients. Then, in an effort to make the global model achieve higher performance, we introduce a Predictive Consistency based Sampler to identify more credible local data for local model training, thus preventing noise memorization and further boosting the training stability. Extensive experiments on CIFAR-10, CIFAR-100, and Clothing1M demonstrate that \texttt{FedDiv} achieves superior performance over state-of-the-art F-LNL methods under different label noise settings for both IID and non-IID data partitions. Source code is publicly available at https://github.com/lijichang/FLNL-FedDiv.

cs.CV

Improving Knowledge Distillation via Transferring Learning Ability

Existing knowledge distillation methods generally use a teacher-student approach, where the student network solely learns from a well-trained teacher. However, this approach overlooks the inherent differences in learning abilities between the teacher and student networks, thus causing the capacity-gap problem. To address this limitation, we propose a novel method called SLKD.

cs.CV

H2-Mapping: Real-time Dense Mapping Using Hierarchical Hybrid Representation

Constructing a high-quality dense map in real-time is essential for robotics, AR/VR, and digital twins applications. As Neural Radiance Field (NeRF) greatly improves the mapping performance, in this paper, we propose a NeRF-based mapping method that enables higher-quality reconstruction and real-time capability even on edge computers. Specifically, we propose a novel hierarchical hybrid representation that leverages implicit multiresolution hash encoding aided by explicit octree SDF priors, describing the scene at different levels of detail. This representation allows for fast scene geometry initialization and makes scene geometry easier to learn. Besides, we present a coverage-maximizing keyframe selection strategy to address the forgetting issue and enhance mapping quality, particularly in marginal areas. To the best of our knowledge, our method is the first to achieve high-quality NeRF-based mapping on edge computers of handheld devices and quadrotors in real-time. Experiments demonstrate that our method outperforms existing NeRF-based mapping methods in geometry accuracy, texture realism, and time consumption. The code will be released at: https://github.com/SYSU-STAR/H2-Mapping

cs.RO

VG-Swarm: A Vision-based Gene Regulation Network for UAVs Swarm Behavior Emergence

Unmanned Aerial Vehicles (UAVs) dynamic encirclement is an emerging field with great potential. Researchers often get inspiration from biological systems, either from macro-world like fish schools or bird flocks etc, or from micro-world like gene regulatory networks (GRN). However, most swarm control algorithms rely on centralized control, global information acquisition, and communications among neighboring agents. In this work, we propose a distributed swarm control method based purely on vision and GRN without any direct communications, in which swarm agents of e.g. UAVs can generate an entrapping pattern to encircle an escaping target of UAV based purely on their installed omnidirectional vision sensors. A finite-state-machine (FSM) describing the behavioral model of each drone is also designed so that a swarm of drones can accomplish searching and entrapping of the target collectively in an integrated way. We verify the effectiveness and efficiency of the proposed method in various simulation and real-world experiments.

cs.RO

Learning-based Predictive Path Following Control for Nonlinear Systems Under Uncertain Disturbances

Accurate path following is challenging for autonomous robots operating in uncertain environments. Adaptive and predictive control strategies are crucial for a nonlinear robotic system to achieve high-performance path following control. In this paper, we propose a novel learning-based predictive control scheme that couples a high-level model predictive path following controller (MPFC) with a low-level learning-based feedback linearization controller (LB-FBLC) for nonlinear systems under uncertain disturbances. The low-level LB-FBLC utilizes Gaussian Processes to learn the uncertain environmental disturbances online and tracks the reference state accurately with a probabilistic stability guarantee. Meanwhile, the high-level MPFC exploits the linearized system model augmented with a virtual linear path dynamics model to optimize the evolution of path reference targets, and provides the reference states and controls for the low-level LB-FBLC. Simulation results illustrate the effectiveness of the proposed control strategy on a quadrotor path following task under unknown wind disturbances.

cs.RO

Divide and Contrast: Source-free Domain Adaptation via Adaptive Contrastive Learning

We investigate a practical domain adaptation task, called source-free domain adaptation (SFUDA), where the source-pretrained model is adapted to the target domain without access to the source data. Existing techniques mainly leverage self-supervised pseudo labeling to achieve class-wise global alignment [1] or rely on local structure extraction that encourages feature consistency among neighborhoods [2]. While impressive progress has been made, both lines of methods have their own drawbacks - the "global" approach is sensitive to noisy labels while the "local" counterpart suffers from source bias. In this paper, we present Divide and Contrast (DaC), a new paradigm for SFUDA that strives to connect the good ends of both worlds while bypassing their limitations. Based on the prediction confidence of the source model, DaC divides the target data into source-like and target-specific samples, where either group of samples is treated with tailored goals under an adaptive contrastive learning framework. Specifically, the source-like samples are utilized for learning global class clustering thanks to their relatively clean labels. The more noisy target-specific data are harnessed at the instance level for learning the intrinsic local structures. We further align the source-like domain with the target-specific samples using a memory bank-based Maximum Mean Discrepancy (MMD) loss to reduce the distribution mismatch. Extensive experiments on VisDA, Office-Home, and the more challenging DomainNet have verified the superior performance of DaC over current state-of-the-art approaches. The code is available at https://github.com/ZyeZhang/DaC.git.

cs.CV

Volumetric-based Contact Point Detection for 7-DoF Grasping

In this paper, we propose a novel grasp pipeline based on contact point detection on the truncated signed distance function (TSDF) volume to achieve closed-loop 7-degree-of-freedom (7-DoF) grasping on cluttered environments. The key aspects of our method are that 1) the proposed pipeline exploits the TSDF volume in terms of multi-view fusion, contact-point sampling and evaluation, and collision checking, which provides reliable and collision-free 7-DoF gripper poses with real-time performance; 2) the contact-based pose representation effectively eliminates the ambiguity introduced by the normal-based methods, which provides a more precise and flexible solution. Extensive simulated and real-robot experiments demonstrate that the proposed pipeline can select more antipodal and stable grasp poses and outperforms normal-based baselines in terms of the grasp success rate in both simulated and physical scenarios.

cs.RO

Less is More: Adaptive Curriculum Learning for Thyroid Nodule Diagnosis

Thyroid nodule classification aims at determining whether the nodule is benign or malignant based on a given ultrasound image. However, the label obtained by the cytological biopsy which is the golden standard in clinical medicine is not always consistent with the ultrasound imaging TI-RADS criteria. The information difference between the two causes the existing deep learning-based classification methods to be indecisive. To solve the Inconsistent Label problem, we propose an Adaptive Curriculum Learning (ACL) framework, which adaptively discovers and discards the samples with inconsistent labels. Specifically, ACL takes both hard sample and model certainty into account, and could accurately determine the threshold to distinguish the samples with Inconsistent Label. Moreover, we contribute TNCD: a Thyroid Nodule Classification Dataset to facilitate future related research on the thyroid nodules. Extensive experimental results on TNCD based on three different backbone networks not only demonstrate the superiority of our method but also prove that the less-is-more principle which strategically discards the samples with Inconsistent Label could yield performance gains. Source code and data are available at https://github.com/chenghui-666/ACL/.

cs.CV

Safe Learning-Based Feedback Linearization Tracking Control for Nonlinear System with Event-Triggered Model Update

Learning-based methods are powerful in handling complex scenarios. However, it is still challenging to use learning-based methods under uncertain environments while stability, safety, and real-time performance of the system are desired to guarantee. In this paper, we propose a learning-based tracking control scheme based on a feedback linearization controller in which uncertain disturbances are approximated online using Gaussian Processes (GPs). Using the predicted distribution of disturbances given by GPs, a Control Lyapunov Function (CLF) and Control Barrier Function (CBF) based Quadratic Program is applied, with which probabilistic stability and safety are guaranteed. In addition, the trajectory is optimized first by Model Predictive Control (MPC) based on the linearized dynamics systems to further reduce the tracking error. We also design an event trigger for GPs updates to improve efficiency while stability and safety of the system are still guaranteed. The effectiveness of the proposed tracking control strategy is illustrated in numerical simulations.

cs.RO