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Hui Huang

Publications and source records attributed to Hui Huang.

At least 199 records · Page 11Linked to original sources

ShapeFormer: Transformer-based Shape Completion via Sparse Representation

We present ShapeFormer, a transformer-based network that produces a distribution of object completions, conditioned on incomplete, and possibly noisy, point clouds. The resultant distribution can then be sampled to generate likely completions, each exhibiting plausible shape details while being faithful to the input. To facilitate the use of transformers for 3D, we introduce a compact 3D representation, vector quantized deep implicit function, that utilizes spatial sparsity to represent a close approximation of a 3D shape by a short sequence of discrete variables. Experiments demonstrate that ShapeFormer outperforms prior art for shape completion from ambiguous partial inputs in terms of both completion quality and diversity. We also show that our approach effectively handles a variety of shape types, incomplete patterns, and real-world scans.

cs.CV↗

Order-Degree-Height Surfaces for Linear Operators

It is known for linear operators with polynomial coefficients annihilating a given D-finite function that there is a trade-off between order and degree. Raising the order may give room for lowering the degree. The relationship between order and degree is typically described by a hyperbola known as the order-degree curve. In this paper, we add the height into the picture, i.e., a measure for the size of the coefficients in the polynomial coefficients. For certain situations, we derive relationships between order, degree, and height that can be viewed as order-degree-height surfaces.

cs.SC↗

Photo-to-Shape Material Transfer for Diverse Structures

We introduce a method for assigning photorealistic relightable materials to 3D shapes in an automatic manner. Our method takes as input a photo exemplar of a real object and a 3D object with segmentation, and uses the exemplar to guide the assignment of materials to the parts of the shape, so that the appearance of the resulting shape is as similar as possible to the exemplar. To accomplish this goal, our method combines an image translation neural network with a material assignment neural network. The image translation network translates the color from the exemplar to a projection of the 3D shape and the part segmentation from the projection to the exemplar. Then, the material prediction network assigns materials from a collection of realistic materials to the projected parts, based on the translated images and perceptual similarity of the materials. One key idea of our method is to use the translation network to establish a correspondence between the exemplar and shape projection, which allows us to transfer materials between objects with diverse structures. Another key idea of our method is to use the two pairs of (color, segmentation) images provided by the image translation to guide the material assignment, which enables us to ensure the consistency in the assignment. We demonstrate that our method allows us to assign materials to shapes so that their appearances better resemble the input exemplars, improving the quality of the results over the state-of-the-art method, and allowing us to automatically create thousands of shapes with high-quality photorealistic materials. Code and data for this paper are available at https://github.com/XiangyuSu611/TMT.

cs.GR↗

A Measure Theoretical Approach to the Mean-field Maximum Principle for Training NeurODEs

In this paper we consider a measure-theoretical formulation of the training of NeurODEs in the form of a mean-field optimal control with $L^2$-regularization of the control. We derive first order optimality conditions for the NeurODE training problem in the form of a mean-field maximum principle, and show that it admits a unique control solution, which is Lipschitz continuous in time. As a consequence of this uniqueness property, the mean-field maximum principle also provides a strong quantitative generalization error for finite sample approximations. Our derivation of the mean-field maximum principle is much simpler than the ones currently available in the literature for mean-field optimal control problems, and is based on a generalized Lagrange multiplier theorem on convex sets of spaces of measures. The latter is also new, and can be considered as a result of independent interest.

math.OC↗

Zero-Inertia Limit: from Particle Swarm Optimization to Consensus Based Optimization

Recently a continuous description of the particle swarm optimization (PSO) based on a system of stochastic differential equations was proposed by Grassi and Pareschi in arXiv:2012.05613 where the authors formally showed the link between PSO and the consensus based optimization (CBO) through zero-inertia limit. This paper is devoted to solving this theoretical open problem proposed in arXiv:2012.05613 by providing a rigorous derivation of CBO from PSO through the limit of zero inertia, and a quantified convergence rate is obtained as well. The proofs are based on a probabilistic approach by investigating the weak convergence of the corresponding stochastic differential equations (SDEs) of Mckean type in the continuous path space and the results are illustrated with some numerical examples.

math.DS↗

Learning High-DOF Reaching-and-Grasping via Dynamic Representation of Gripper-Object Interaction

We approach the problem of high-DOF reaching-and-grasping via learning joint planning of grasp and motion with deep reinforcement learning. To resolve the sample efficiency issue in learning the high-dimensional and complex control of dexterous grasping, we propose an effective representation of grasping state characterizing the spatial interaction between the gripper and the target object. To represent gripper-object interaction, we adopt Interaction Bisector Surface (IBS) which is the Voronoi diagram between two close by 3D geometric objects and has been successfully applied in characterizing spatial relations between 3D objects. We found that IBS is surprisingly effective as a state representation since it well informs the fine-grained control of each finger with spatial relation against the target object. This novel grasp representation, together with several technical contributions including a fast IBS approximation, a novel vector-based reward and an effective training strategy, facilitate learning a strong control model of high-DOF grasping with good sample efficiency, dynamic adaptability, and cross-category generality. Experiments show that it generates high-quality dexterous grasp for complex shapes with smooth grasping motions.

cs.RO↗

ARM3D: Attention-based relation module for indoor 3D object detection

Relation context has been proved to be useful for many challenging vision tasks. In the field of 3D object detection, previous methods have been taking the advantage of context encoding, graph embedding, or explicit relation reasoning to extract relation context. However, there exists inevitably redundant relation context due to noisy or low-quality proposals. In fact, invalid relation context usually indicates underlying scene misunderstanding and ambiguity, which may, on the contrary, reduce the performance in complex scenes. Inspired by recent attention mechanism like Transformer, we propose a novel 3D attention-based relation module (ARM3D). It encompasses object-aware relation reasoning to extract pair-wise relation contexts among qualified proposals and an attention module to distribute attention weights towards different relation contexts. In this way, ARM3D can take full advantage of the useful relation context and filter those less relevant or even confusing contexts, which mitigates the ambiguity in detection. We have evaluated the effectiveness of ARM3D by plugging it into several state-of-the-art 3D object detectors and showing more accurate and robust detection results. Extensive experiments show the capability and generalization of ARM3D on 3D object detection. Our source code is available at https://github.com/lanlan96/ARM3D.

cs.CV↗

3DRM:Pair-wise relation module for 3D object detection

Context has proven to be one of the most important factors in object layout reasoning for 3D scene understanding. Existing deep contextual models either learn holistic features for context encoding or rely on pre-defined scene templates for context modeling. We argue that scene understanding benefits from object relation reasoning, which is capable of mitigating the ambiguity of 3D object detections and thus helps locate and classify the 3D objects more accurately and robustly. To achieve this, we propose a novel 3D relation module (3DRM) which reasons about object relations at pair-wise levels. The 3DRM predicts the semantic and spatial relationships between objects and extracts the object-wise relation features. We demonstrate the effects of 3DRM by plugging it into proposal-based and voting-based 3D object detection pipelines, respectively. Extensive evaluations show the effectiveness and generalization of 3DRM on 3D object detection. Our source code is available at https://github.com/lanlan96/3DRM.

cs.CV↗

FEAT: Face Editing with Attention

Employing the latent space of pretrained generators has recently been shown to be an effective means for GAN-based face manipulation. The success of this approach heavily relies on the innate disentanglement of the latent space axes of the generator. However, face manipulation often intends to affect local regions only, while common generators do not tend to have the necessary spatial disentanglement. In this paper, we build on the StyleGAN generator, and present a method that explicitly encourages face manipulation to focus on the intended regions by incorporating learned attention maps. During the generation of the edited image, the attention map serves as a mask that guides a blending between the original features and the modified ones. The guidance for the latent space edits is achieved by employing CLIP, which has recently been shown to be effective for text-driven edits. We perform extensive experiments and show that our method can perform disentangled and controllable face manipulations based on text descriptions by attending to the relevant regions only. Both qualitative and quantitative experimental results demonstrate the superiority of our method for facial region editing over alternative methods.

cs.CV↗

Active Scene Understanding via Online Semantic Reconstruction

We propose a novel approach to robot-operated active understanding of unknown indoor scenes, based on online RGBD reconstruction with semantic segmentation. In our method, the exploratory robot scanning is both driven by and targeting at the recognition and segmentation of semantic objects from the scene. Our algorithm is built on top of the volumetric depth fusion framework (e.g., KinectFusion) and performs real-time voxel-based semantic labeling over the online reconstructed volume. The robot is guided by an online estimated discrete viewing score field (VSF) parameterized over the 3D space of 2D location and azimuth rotation. VSF stores for each grid the score of the corresponding view, which measures how much it reduces the uncertainty (entropy) of both geometric reconstruction and semantic labeling. Based on VSF, we select the next best views (NBV) as the target for each time step. We then jointly optimize the traverse path and camera trajectory between two adjacent NBVs, through maximizing the integral viewing score (information gain) along path and trajectory. Through extensive evaluation, we show that our method achieves efficient and accurate online scene parsing during exploratory scanning.

cs.GR↗

Recurrent 3D Attentional Networks for End-to-End Active Object Recognition

Active vision is inherently attention-driven: The agent actively selects views to attend in order to fast achieve the vision task while improving its internal representation of the scene being observed. Inspired by the recent success of attention-based models in 2D vision tasks based on single RGB images, we propose to address the multi-view depth-based active object recognition using attention mechanism, through developing an end-to-end recurrent 3D attentional network. The architecture takes advantage of a recurrent neural network (RNN) to store and update an internal representation. Our model, trained with 3D shape datasets, is able to iteratively attend to the best views targeting an object of interest for recognizing it. To realize 3D view selection, we derive a 3D spatial transformer network which is differentiable for training with backpropagation, achieving much faster convergence than the reinforcement learning employed by most existing attention-based models. Experiments show that our method, with only depth input, achieves state-of-the-art next-best-view performance in time efficiency and recognition accuracy.

cs.CV↗

Test of Weak Separability for Spatially Stationary Functional Field

For spatially dependent functional data, a generalized Karhunen-Loève expansion is commonly used to decompose data into an additive form of temporal components and spatially correlated coefficients. This structure provides a convenient model to investigate the space-time interactions, but may not hold for complex spatio-temporal processes. In this work, we introduce the concept of weak separability, and propose a formal test to examine its validity for non-replicated spatially stationary functional field. The asymptotic distribution of the test statistic that adapts to potentially diverging ranks is derived by constructing lag covariance estimation, which is easy to compute for practical implementation. We demonstrate the efficacy of the proposed test via simulations and illustrate its usefulness in two real examples: China PM$_{2.5}$ data and Harvard Forest data.

stat.ME↗

Consistent Two-Flow Network for Tele-Registration of Point Clouds

Rigid registration of partial observations is a fundamental problem in various applied fields. In computer graphics, special attention has been given to the registration between two partial point clouds generated by scanning devices. State-of-the-art registration techniques still struggle when the overlap region between the two point clouds is small, and completely fail if there is no overlap between the scan pairs. In this paper, we present a learning-based technique that alleviates this problem, and allows registration between point clouds, presented in arbitrary poses, and having little or even no overlap, a setting that has been referred to as tele-registration. Our technique is based on a novel neural network design that learns a prior of a class of shapes and can complete a partial shape. The key idea is combining the registration and completion tasks in a way that reinforces each other. In particular, we simultaneously train the registration network and completion network using two coupled flows, one that register-and-complete, and one that complete-and-register, and encourage the two flows to produce a consistent result. We show that, compared with each separate flow, this two-flow training leads to robust and reliable tele-registration, and hence to a better point cloud prediction that completes the registered scans. It is also worth mentioning that each of the components in our neural network outperforms state-of-the-art methods in both completion and registration. We further analyze our network with several ablation studies and demonstrate its performance on a large number of partial point clouds, both synthetic and real-world, that have only small or no overlap.

cs.CV↗

Quantitative estimate of the overdamped limit for the Vlasov-Fokker-Planck systems

This note adapts a probabilistic approach to establish a quantified estimate of the overdamped limit for the Vlasov-Fokker-Planck equation towards the aggregation-diffusion equation, which in particular includes cases of the Newtonian type singular forces. The proofs are based on the investigation of the weak convergence of the corresponding stochastic differential equations (SDEs) of Mckean type in the continuous path space. We show that one can obtain the same convergence rate as in [10] under the same assumptions.

math.PR↗

Efficient Rational Creative Telescoping

We present a new algorithm to compute minimal telescopers for rational functions in two discrete variables. As with recent reduction-based approaches, our algorithm has the important feature that the computation of a telescoper is independent of its certificate. In addition, our algorithm uses a compact representation of the certificate, which allows it to be easily manipulated and analyzed without knowing the precise expanded form. This representation hides potential expression swell until the final (and optional) expansion, which can be accomplished in time polynomial in the size of the expanded certificate. A complexity analysis, along with a Maple implementation, indicates that our algorithm has better theoretical and practical performance than the reduction-based approach in the rational case.

cs.SC↗

Mean-field particle swarm optimization

In this work we survey some recent results on the global minimization of a non-convex and possibly non-smooth high dimensional objective function by means of particle based gradient-free methods. Such problems arise in many situations of contemporary interest in machine learning and signal processing. After a brief overview of metaheuristic methods based on particle swarm optimization (PSO), we introduce a continuous formulation via second-order systems of stochastic differential equations that generalize PSO methods and provide the basis for their theoretical analysis. Subsequently, we will show how through the use of mean-field techniques it is possible to derive in the limit of large particles number the corresponding mean-field PSO description based on Vlasov-Fokker-Planck type equations. Finally, in the zero inertia limit, we will analyze the corresponding macroscopic hydrodynamic equations, showing that they generalize the recently introduced consensus-based optimization (CBO) methods by including memory effects. Rigorous results concerning the mean-field limit, the zero-inertia limit, and the convergence of the mean-field PSO method towards the global minimum are provided along with a suite of numerical examples.

math.OC↗

Consensus-Based Optimization on the Sphere: Convergence to Global Minimizers and Machine Learning

We investigate the implementation of a new stochastic Kuramoto-Vicsek-type model for global optimization of nonconvex functions on the sphere. This model belongs to the class of Consensus-Based Optimization. In fact, particles move on the sphere driven by a drift towards an instantaneous consensus point, which is computed as a convex combination of particle locations, weighted by the cost function according to Laplace's principle, and it represents an approximation to a global minimizer. The dynamics is further perturbed by a random vector field to favor exploration, whose variance is a function of the distance of the particles to the consensus point. In particular, as soon as the consensus is reached the stochastic component vanishes. The main results of this paper are about the proof of convergence of the numerical scheme to global minimizers provided conditions of well-preparation of the initial datum. The proof combines previous results of mean-field limit with a novel asymptotic analysis, and classical convergence results of numerical methods for SDE. We present several numerical experiments, which show that the algorithm proposed in the present paper scales well with the dimension and is extremely versatile. To quantify the performances of the new approach, we show that the algorithm is able to perform essentially as good as ad hoc state of the art methods in challenging problems in signal processing and machine learning, namely the phase retrieval problem and the robust subspace detection.

cs.LG↗

On the mean-field limit for the consensus-based optimization

This paper is concerned with the large particle limit for the consensus-based optimization (CBO), which was postulated in the pioneering works [6,28]. In order to solve this open problem, we adapt a compactness argument by first proving the tightness of the empirical measures $\{μ^N\}_{N\geq 2}$ associated to the particle system and then verifying that the limit measure $μ$ is the unique weak solution to the mean-field CBO equation. Such results are extended to the model of particle swarm optimization (PSO).

math.OC↗