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Huimin Lu

Publications and source records attributed to Huimin Lu.

At least 19 recordsLinked to original sources

Behavior-Skill: A Fine-Grained Benchmark for Evaluating Vision-Language-Action Policies in Long-Horizon Tasks

Reliable execution of long-horizon mobile manipulation tasks remains challenging because overall task success depends on the successful completion of multiple constituent skills. Existing benchmarks, however, still rely primarily on full-task rollouts and aggregate task-level metrics, making intermediate failures difficult to observe and analyze. We present Behavior-Skill, a benchmark that reformulates the learning and evaluation of long-horizon tasks around executable constituent skills. It contains 235,492 skill instances from 10,000 demonstrations across 50 household tasks and 34 semantic skill categories. Each instance pairs a skill instruction with an aligned observation-action segment, and is further associated with a restorable intermediate state and a skill success condition to enable independent evaluation under valid preconditions. We further introduce trajectory-level and skill-level metrics to characterize policy capability beyond aggregate task success. Extensive experiments across representative VLA policies including pi0.5 and GR00T on the complete 50-task benchmark show that failures are highly non-uniform across skills, with contact-rich manipulation skills forming persistent bottlenecks. These results demonstrate that Behavior-Skill complements full-task evaluation by exposing intermediate capability profiles for analyzing and improving long-horizon VLA policies. Behavior-Skill is publicly available at https://github.com/nubot-nudt/Behavior-Skill.

cs.RO

3D-USE: From Image-Level to Scene-Level Underwater Enhancement

Underwater 3D reconstruction faithfully reproduces the color shifts and visibility loss of captured views, while physical inversion may leave estimation errors in the recovered scene appearance. We formulate Underwater Scene-level Enhancement (USE) as learning a persistent, visibility-enhanced 3D scene representation from degraded multi-view underwater observations, enabling consistent enhanced rendering. Realizing USE requires both a reliable scene representation for enhancement and a consistent enhancement target without paired enhanced 3D data. Therefore, we present 3D-USE, a two-stage framework. First, the Medium Radial Basis Anchor Representation (MediumRBF) establishes a medium-aware Gaussian scene by representing water effects with shared radial-basis anchors and explicitly decomposing object and medium contributions. Based on this fixed scene representation, Appearance Transition Consensus (ATC) transfers paired 2D underwater image enhancement (UIE) knowledge into scene-global and Gaussian-local targets, avoiding direct supervision from inconsistent enhanced views. An Underwater Bilateral Appearance Field (U-BAF) then realizes these targets in Gaussian radiance and medium appearance. The scene directly renders enhanced novel views without a 2D UIE model at inference. Experiments on real underwater scenes show improved visibility and cross-view consistency while preserving reconstruction quality.

cs.CV

Reinforcement learning in linear embedding space unlocks generalizable control across soft robot configurations

Soft-bodied organisms such as octopuses and elephant trunks exhibit remarkable morphological adaptability, dynamically reconfiguring body shape and stiffness, and flexibly adjusting their control strategies to enable versatile behaviors. Inspired by these biological systems, various soft robots have emerged in recent decades, featuring diverse materials, stiffnesses, and morphologies tailored to specific tasks. Despite substantial advances in the materials and structural designs of soft robots, developing a generalizable control framework capable of rapid adaptation across diverse configurations remains a long-standing challenge. Existing controllers are limited to fixed configurations, demanding laborious configuration-specific remodelling and policy redesign for new configurations. Here, we introduce a generalizable control system that enables rapid adaptation across diverse soft robot configurations via reinforcement learning in a shared linear Koopman embedding space. By encoding robot dynamics into this embedding space, our method decouples control policies from specific morphologies, allowing real-time, model-free policy adaptation across diverse configurations without retraining from scratch. We validate our system across 33 distinct robot configurations. Our system achieves a 75 times reduction in transfer samples across configurations, while sustaining robust performance under high-speed motion, heavy payloads, and multiactuator faults, and achieving real-world skills previously unattainable in soft robotics. This work establishes a unified and adaptable control paradigm for diverse soft robot configurations, bridging mechanical reconfigurability with control flexibility, and may offer broader insights for generalizable control in complex physical systems.

cs.RO

SPRINT: Efficient Spectral Priors for Humanoid Athletic Sprints

The pursuit of humanoid athletic sprints is hindered by a scarcity of humanoid-viable kinematic reference data and the inability of existing frameworks to maintain stability during sprints. To overcome these limitations, we introduce SPRINT, a novel framework driven by efficient, frequency-adaptive spectral priors. By characterizing the fundamental periodicity of human locomotion in the frequency domain using a reference library of five discrete motion sequences, these priors generate kinematically feasible joint trajectories across a broad velocity spectrum, successfully extrapolating to speeds that exceed the reference distribution. Guided by these pretrained priors, the SPRINT policy achieves zero-shot sim-to-real transfer in field experiments on the Unitree G1 platform, reaching a peak sprinting velocity of 6 m/s and demonstrating seamless gait transitions while preserving biomimetic naturalness. Ultimately, this work establishes frequency-adaptive spectral priors as a highly data-efficient foundation for humanoid athletic sprints. The project page is available at https://anonymous.4open.science/w/SPRINT-138A/.

cs.RO

Exploring the AI Obedience: Why is Generating a Pure Color Image Harder than CyberPunk?

Recent advances in generative AI have shown human-level performance in complex content creation. However, we identify a "Paradox of Simplicity": models that can render complex scenes often fail at trivial, low-entropy tasks, such as generating a uniform pure color image. We argue this is a systemic failure related to uncontrollable emergent abilities. As models scale, strong priors for aesthetics and complexity override deterministic simplicity, creating an "aesthetic bias" that hinders the model's transition from data simulation to true intellectual abstraction. To better investigate this problem, we formalize the concept of AI Obedience, a hierarchical framework that grades a model's ability to transition from probabilistic approximation to pixel-level determinism (Levels 1 to 5). We introduce Violin, the first systematic benchmark designed to evaluate Level 4 Obedience through three deterministic tasks: color purity, image masking, and geometric shape generation. Using Violin, we evaluate several state-of-the-art models and reveal that closed-source models generally outperform open-source ones in deterministic precision. Interestingly, performance on our benchmark correlates with the benchmark in natural image generation. Our work provides a foundational framework and tools for achieving better alignment between human instructions and model outputs.

cs.CV

A General Framework for Generative Self-supervised Learning in Non-invasive Estimation of Physiological Parameters Using Photoplethysmography

Aligning physiological parameter labels with large-scale photoplethysmographic (PPG) data for deep learning is challenging and resource-intensive. While self-supervised representation learning (SSRL) can handle limited annotated data, the challenge lies in learning robust shared representations from vast unlabeled data and integrating contextual cues to learn distinctive representations. To alleviate these challenges, a generative SSRL framework TS2TC is proposed to utilize the temporal, spectrogram, and temporal-spectrogram mixed domains to explore and incorporate the unique features of PPG for universal and noninvasive physiological parameter estimation. A pretext task named Cross-Temporal Fusion Generative Anchor (CTFGA) is designed, modeling temporal dependencies and reconstructing independent segments at a coarse level to provide robust global feature extraction and local contextual representation. The framework includes sub-signals from PPG with diverse frequency scales and order derivatives reflecting hemodynamics to facilitate learning shared representations at varying semantic levels. Secondly, a cognitive-inspired dual-process transfer (DPT) strategy is formulated, consisting of prior-dependent autonomous processes and posterior observation reasoning processes, to leverage the independent and integrated advantages of shared and specific representations. TS2TC introduces a bilinear temporal-spectrogram fusion method in the mixed domain, aligning latent representations from different domains and establishing fine-grained contextual interactions across multiple sources of information. Extensive experiments on physiological parameter estimation tasks showed that the joint performance of CTFGA and DPT outperforms standard generative learning significantly. TS2TC achieved an average 2.49\% improvement in RMSE over state-of-the-art estimation methods with only 10\% training data.

eess.SP

DCP-CLIP:A Coarse-to-Fine Framework for Open-Vocabulary Semantic Segmentation with Dual Interaction

The recent years have witnessed the remarkable development for open-vocabulary semantic segmentation (OVSS) using visual-language foundation models, yet still suffer from following fundamental challenges: (1) insufficient cross-modal communications between textual and visual spaces, and (2) significant computational costs from the interactions with massive number of categories. To address these issues, this paper describes a novel coarse-to-fine framework, called DCP-CLIP, for OVSS. Unlike prior efforts that mainly relied on pre-established category content and the inherent spatial-class interaction capability of CLIP, we dynamic constructing category-relevant textual features and explicitly models dual interactions between spatial image features and textual class semantics. Specifically, we first leverage CLIP's open-vocabulary recognition capability to identify semantic categories relevant to the image context, upon which we dynamically generate corresponding textual features to serve as initial textual guidance. Subsequently, we conduct a coarse segmentation by cross-modally integrating semantic information from textual guidance into the visual representations and achieve refined segmentation by integrating spatially enriched features from the encoder to recover fine-grained details and enhance spatial resolution. In final, we leverage spatial information from the segmentation side to refine category predictions for each mask, facilitating more precise semantic labeling. Experiments on multiple OVSS benchmarks demonstrate that DCP-CLIP outperforms existing methods by delivering both higher accuracy and greater efficiency.

cs.CV

IGASA: Integrated Geometry-Aware and Skip-Attention Modules for Enhanced Point Cloud Registration

Point cloud registration (PCR) is a fundamental task in 3D vision and provides essential support for applications such as autonomous driving, robotics, and environmental modeling. Despite its widespread use, existing methods often fail when facing real-world challenges like heavy noise, significant occlusions, and large-scale transformations. These limitations frequently result in compromised registration accuracy and insufficient robustness in complex environments. In this paper, we propose IGASA as a novel registration framework constructed upon a Hierarchical Pyramid Architecture (HPA) designed for robust multi-scale feature extraction and fusion. The framework integrates two pivotal components consisting of the Hierarchical Cross-Layer Attention (HCLA) module and the Iterative Geometry-Aware Refinement (IGAR) module. The HCLA module utilizes skip attention mechanisms to align multi-resolution features and enhance local geometric consistency. Simultaneously, the IGAR module is designed for the fine matching phase by leveraging reliable correspondences established during coarse matching. This synergistic integration within the architecture allows IGASA to adapt effectively to diverse point cloud structures and intricate transformations. We evaluate the performance of IGASA on four widely recognized benchmark datasets including 3D(Lo)Match, KITTI, and nuScenes. Our extensive experiments consistently demonstrate that IGASA significantly surpasses state-of-the-art methods and achieves notable improvements in registration accuracy. This work provides a robust foundation for advancing point cloud registration techniques while offering valuable insights for practical 3D vision applications. The code for IGASA is available in \href{https://github.com/DongXu-Zhang/IGASA}{https://github.com/DongXu-Zhang/IGASA}.

cs.CV

GeoLoco: Leveraging 3D Geometric Priors from Visual Foundation Model for Robust RGB-Only Humanoid Locomotion

The prevailing paradigm of perceptive humanoid locomotion relies heavily on active depth sensors. However, this depth-centric approach fundamentally discards the rich semantic and dense appearance cues of the visual world, severing low-level control from the high-level reasoning essential for general embodied intelligence. While monocular RGB offers a ubiquitous, information-dense alternative, end-to-end reinforcement learning from raw 2D pixels suffers from extreme sample inefficiency and catastrophic sim-to-real collapse due to the inherent loss of geometric scale. To break this deadlock, we propose GeoLoco, a purely RGB-driven locomotion framework that conceptualizes monocular images as high-dimensional 3D latent representations by harnessing the powerful geometric priors of a frozen, scale-aware Visual Foundation Model (VFM). Rather than naive feature concatenation, we design a proprioceptive-query multi-head cross-attention mechanism that dynamically attends to task-critical topological features conditioned on the robot's real-time gait phase. Crucially, to prevent the policy from overfitting to superficial textures, we introduce a dual-head auxiliary learning scheme. This explicit regularization forces the high-dimensional latent space to strictly align with the physical terrain geometry, ensuring robust zero-shot sim-to-real transfer. Trained exclusively in simulation, GeoLoco achieves robust zero-shot transfer to the Unitree G1 humanoid and successfully negotiates challenging terrains.

cs.RO

Efficient Image-Goal Navigation with Representative Latent World Model

World models enable robots to conduct counterfactual reasoning in physical environments by predicting future world states. While conventional approaches often prioritize pixel-level reconstruction of future scenes, such detailed rendering is computationally intensive and unnecessary for planning tasks like navigation. We therefore propose that prediction and planning can be efficiently performed directly within a latent space of high-level semantic representations. To realize this, we introduce the Representative Latent space Navigation World Model (ReL-NWM). Rather than relying on reconstructionoriented latent embeddings, our method leverages a pre-trained representation encoder, DINOv3, and incorporates specialized mechanisms to effectively integrate action signals and historical context within this representation space. By operating entirely in the latent domain, our model bypasses expensive explicit reconstruction and achieves highly efficient navigation planning. Experiments show state-of-the-art trajectory prediction and image-goal navigation performance on multiple benchmarks. Additionally, we demonstrate real-world applicability by deploying the system on a Unitree G1 humanoid robot, confirming its efficiency and robustness in practical navigation scenarios.

cs.RO

Probabilistic Temporal Masked Attention for Cross-view Online Action Detection

As a critical task in video sequence classification within computer vision, Online Action Detection (OAD) has garnered significant attention. The sensitivity of mainstream OAD models to varying video viewpoints often hampers their generalization when confronted with unseen sources. To address this limitation, we propose a novel Probabilistic Temporal Masked Attention (PTMA) model, which leverages probabilistic modeling to derive latent compressed representations of video frames in a cross-view setting. The PTMA model incorporates a GRU-based temporal masked attention (TMA) cell, which leverages these representations to effectively query the input video sequence, thereby enhancing information interaction and facilitating autoregressive frame-level video analysis. Additionally, multi-view information can be integrated into the probabilistic modeling to facilitate the extraction of view-invariant features. Experiments conducted under three evaluation protocols: cross-subject (cs), cross-view (cv), and cross-subject-view (csv) show that PTMA achieves state-of-the-art performance on the DAHLIA, IKEA ASM, and Breakfast datasets.

cs.CV

HumanoidExo: Scalable Whole-Body Humanoid Manipulation via Wearable Exoskeleton

A significant bottleneck in humanoid policy learning is the acquisition of large-scale, diverse datasets, as collecting reliable real-world data remains both difficult and cost-prohibitive. To address this limitation, we introduce HumanoidExo, a novel system that transfers human motion to whole-body humanoid data. HumanoidExo offers a high-efficiency solution that minimizes the embodiment gap between the human demonstrator and the robot, thereby tackling the scarcity of whole-body humanoid data. By facilitating the collection of more voluminous and diverse datasets, our approach significantly enhances the performance of humanoid robots in dynamic, real-world scenarios. We evaluated our method across three challenging real-world tasks: table-top manipulation, manipulation integrated with stand-squat motions, and whole-body manipulation. Our results empirically demonstrate that HumanoidExo is a crucial addition to real-robot data, as it enables the humanoid policy to generalize to novel environments, learn complex whole-body control from only five real-robot demonstrations, and even acquire new skills (i.e., walking) solely from HumanoidExo data.

cs.RO

Dual-Arm Hierarchical Planning for Laboratory Automation: Vibratory Sieve Shaker Operations

This paper addresses the challenges of automating vibratory sieve shaker operations in a materials laboratory, focusing on three critical tasks: 1) dual-arm lid manipulation in 3 cm clearance spaces, 2) bimanual handover in overlapping workspaces, and 3) obstructed powder sample container delivery with orientation constraints. These tasks present significant challenges, including inefficient sampling in narrow passages, the need for smooth trajectories to prevent spillage, and suboptimal paths generated by conventional methods. To overcome these challenges, we propose a hierarchical planning framework combining Prior-Guided Path Planning and Multi-Step Trajectory Optimization. The former uses a finite Gaussian mixture model to improve sampling efficiency in narrow passages, while the latter refines paths by shortening, simplifying, imposing joint constraints, and B-spline smoothing. Experimental results demonstrate the framework's effectiveness: planning time is reduced by up to 80.4%, and waypoints are decreased by 89.4%. Furthermore, the system completes the full vibratory sieve shaker operation workflow in a physical experiment, validating its practical applicability for complex laboratory automation.

cs.RO

Attention-Guided Multi-scale Interaction Network for Face Super-Resolution

Recently, CNN and Transformer hybrid networks demonstrated excellent performance in face super-resolution (FSR) tasks. Since numerous features at different scales in hybrid networks, how to fuse these multiscale features and promote their complementarity is crucial for enhancing FSR. However, existing hybrid network-based FSR methods ignore this, only simply combining the Transformer and CNN. To address this issue, we propose an attention-guided Multiscale interaction network (AMINet), which incorporates local and global feature interactions, as well as encoder-decoder phase feature interactions. Specifically, we propose a Local and Global Feature Interaction Module (LGFI) to promote the fusion of global features and the local features extracted from different receptive fields by our Residual Depth Feature Extraction Module (RDFE). Additionally, we propose a Selective Kernel Attention Fusion Module (SKAF) to adaptively select fusions of different features within the LGFI and encoder-decoder phases. Our above design allows the free flow of multiscale features from within modules and between the encoder and decoder, which can promote the complementarity of different scale features to enhance FSR. Comprehensive experiments confirm that our method consistently performs well with less computational consumption and faster inference.

cs.CV

Grasp Like Humans: Learning Generalizable Multi-Fingered Grasping from Human Proprioceptive Sensorimotor Integration

Tactile and kinesthetic perceptions are crucial for human dexterous manipulation, enabling reliable grasping of objects via proprioceptive sensorimotor integration. For robotic hands, even though acquiring such tactile and kinesthetic feedback is feasible, establishing a direct mapping from this sensory feedback to motor actions remains challenging. In this paper, we propose a novel glove-mediated tactile-kinematic perception-prediction framework for grasp skill transfer from human intuitive and natural operation to robotic execution based on imitation learning, and its effectiveness is validated through generalized grasping tasks, including those involving deformable objects. Firstly, we integrate a data glove to capture tactile and kinesthetic data at the joint level. The glove is adaptable for both human and robotic hands, allowing data collection from natural human hand demonstrations across different scenarios. It ensures consistency in the raw data format, enabling evaluation of grasping for both human and robotic hands. Secondly, we establish a unified representation of multi-modal inputs based on graph structures with polar coordinates. We explicitly integrate the morphological differences into the designed representation, enhancing the compatibility across different demonstrators and robotic hands. Furthermore, we introduce the Tactile-Kinesthetic Spatio-Temporal Graph Networks (TK-STGN), which leverage multidimensional subgraph convolutions and attention-based LSTM layers to extract spatio-temporal features from graph inputs to predict node-based states for each hand joint. These predictions are then mapped to final commands through a force-position hybrid mapping.

cs.RO

Leveraging Semantic Graphs for Efficient and Robust LiDAR SLAM

Accurate and robust simultaneous localization and mapping (SLAM) is crucial for autonomous mobile systems, typically achieved by leveraging the geometric features of the environment. Incorporating semantics provides a richer scene representation that not only enhances localization accuracy in SLAM but also enables advanced cognitive functionalities for downstream navigation and planning tasks. Existing point-wise semantic LiDAR SLAM methods often suffer from poor efficiency and generalization, making them less robust in diverse real-world scenarios. In this paper, we propose a semantic graph-enhanced SLAM framework, named SG-SLAM, which effectively leverages the geometric, semantic, and topological characteristics inherent in environmental structures. The semantic graph serves as a fundamental component that facilitates critical functionalities of SLAM, including robust relocalization during odometry failures, accurate loop closing, and semantic graph map construction. Our method employs a dual-threaded architecture, with one thread dedicated to online odometry and relocalization, while the other handles loop closure, pose graph optimization, and map update. This design enables our method to operate in real time and generate globally consistent semantic graph maps and point cloud maps. We extensively evaluate our method across the KITTI, MulRAN, and Apollo datasets, and the results demonstrate its superiority compared to state-of-the-art methods. Our method has been released at https://github.com/nubot-nudt/SG-SLAM.

cs.RO

SurfAAV: Design and Implementation of a Novel Multimodal Surfing Aquatic-Aerial Vehicle

Despite significant advancements in the research of aquatic-aerial robots, existing configurations struggle to efficiently perform underwater, surface, and aerial movement simultaneously. In this paper, we propose a novel multimodal surfing aquatic-aerial vehicle, SurfAAV, which efficiently integrates underwater navigation, surface gliding, and aerial flying capabilities. Thanks to the design of the novel differential thrust vectoring hydrofoil, SurfAAV can achieve efficient surface gliding and underwater navigation without the need for a buoyancy adjustment system. This design provides flexible operational capabilities for both surface and underwater tasks, enabling the robot to quickly carry out underwater monitoring activities. Additionally, when it is necessary to reach another water body, SurfAAV can switch to aerial mode through a gliding takeoff, flying to the target water area to perform corresponding tasks. The main contribution of this letter lies in proposing a new solution for underwater, surface, and aerial movement, designing a novel hybrid prototype concept, developing the required control laws, and validating the robot's ability to successfully perform surface gliding and gliding takeoff. SurfAAV achieves a maximum surface gliding speed of 7.96 m/s and a maximum underwater speed of 3.1 m/s. The prototype's surface gliding maneuverability and underwater cruising maneuverability both exceed those of existing aquatic-aerial vehicles.

cs.RO

UniDetox: Universal Detoxification of Large Language Models via Dataset Distillation

We present UniDetox, a universally applicable method designed to mitigate toxicity across various large language models (LLMs). Previous detoxification methods are typically model-specific, addressing only individual models or model families, and require careful hyperparameter tuning due to the trade-off between detoxification efficacy and language modeling performance. In contrast, UniDetox provides a detoxification technique that can be universally applied to a wide range of LLMs without the need for separate model-specific tuning. Specifically, we propose a novel and efficient dataset distillation technique for detoxification using contrastive decoding. This approach distills detoxifying representations in the form of synthetic text data, enabling universal detoxification of any LLM through fine-tuning with the distilled text. Our experiments demonstrate that the detoxifying text distilled from GPT-2 can effectively detoxify larger models, including OPT, Falcon, and LLaMA-2. Furthermore, UniDetox eliminates the need for separate hyperparameter tuning for each model, as a single hyperparameter configuration can be seamlessly applied across different models. Additionally, analysis of the detoxifying text reveals a reduction in politically biased content, providing insights into the attributes necessary for effective detoxification of LLMs.

cs.CL