Searcharxiv⌕ Search

arXiv subjects

Huimin Zeng

Publications and source records attributed to Huimin Zeng.

At least 19 recordsLinked to original sources

Do GEO Gains Survive the Live Web? Evaluating In-the-Wild Visibility Gains of Generative Engine Optimization via LIVE-GEO

Generative engine optimization (GEO) rewrites web content so that LLM-based search systems, also termed generative engines (GEs), rank it higher in their answers and recommendations. However, existing GEO evaluations typically rely on directly supplied text or controlled retrieval pipelines, and whether GEO gains survive the live Web remains unclear, leaving a gap in understanding how GEO strategies affect the visibility of live webpages when accessed and ranked by GEs. To address this gap, we introduce LIVE-GEO, a benchmark for Live, In-the-wild Visibility Evaluation for GEO. LIVE-GEO publishes GEO-rewritten products as live webpages. We use LIVE-GEO to evaluate five existing GEO strategies (CORE, C-SEO, E-GEO, AgenticGEO, and Statistics Addition), applying them to the product descriptions and reviews of 80 fictional brands across 18 product families. We run experiments on three GEs (ChatGPT with GPT-6, Gemini 3.6 Thinking, and Grok in Expert mode), four direct-text API evaluators (GPT-4o, DeepSeek, Kimi, and Claude), and a direct-text local evaluator (Qwen2.5-3B-Instruct). With frozen $\pm0.2\%$ prices, most direct-text evaluators and GEs receiving product URLs give CORE the highest Top-1 rate, reaching 66.3%-76.3% on the GEs, yet other strategies vary in relative performance, and the GEs select the same top product for only 48.8%-66.3% of brands. We also find that ChatGPT is sensitive to the order of candidate URLs: CORE's Top-1 rate is 73.8% and 93.8% under two opposite fixed orders, and the randomized order used by LIVE-GEO yields 82.5%, between the two. In the numerical-faithfulness check, the JEV verifier agrees with the reference labels on 90.7% of 194 numerical benchmark cases and with human judgments on all 50 sampled descriptions, and it flags 86 of the 400 rewritten descriptions, including all 80 Statistics Addition descriptions.

cs.IR↗

SCI-Defense: Detecting Persuasion-Structured Manipulation of LLM-Based Ranking in Generative Engines

Generative engine optimization (GEO) has reshaped how sellers compete for visibility in LLM-generated rankings. By embedding persuasive arguments in the content they control, sellers can influence how generative engines rank products and web pages and push their own items to the top. Existing defenses either detect harmful intent or unnatural language, which fluent GEO content often lacks, or rewrite all candidates, which alters legitimate listings without identifying the manipulated ones. However, these approaches overlook the persuasive structure through which GEO attacks influence LLM-based rankings. To address this gap, we present SCI-Defense, a framework for detecting persuasion-structured ranking manipulation, in which an LLM judge scores five persuasion devices grounded in research on influence and deception: authority, social proof, scarcity and urgency, comparative claims, and narrative purposiveness. Two lightweight gates for unnatural strings and inflated relevance complement the judge, and flagged candidates are demoted rather than rewritten, each with a record of the candidate and the criterion that triggered the flag. On 1,152 optimized CORE attacks across six Amazon product categories and six MS MARCO web domains, SCI-Defense detects 89.6% of reasoning attacks and 96.2% of review attacks at a 1.2% false positive rate and blocks 96.1% of the attacks that pushed their target into the top three. On a 120-query subset, paraphrasing and truncation block a similar share of attacks but push 4.0--4.5% of honest items out of the top three, compared with 0.6% for SCI-Defense.

cs.LG↗

RacerGS: Residual-Autoregressive Context for 3D Gaussian Splatting Compression

3D Gaussian Splatting (3DGS) has emerged as a promising approach for fast, high-quality novel-view rendering. However, its large parameter size remains a bottleneck for storage and transmission. We propose RacerGS, a compact 3DGS compression framework that achieves scene reconstruction at significantly reduced storage sizes with preserved fidelity. To obtain compact and spatially coherent features, we design a hash projection model that projects the anchor hash encodings into compact context features. Additionally, we introduce a FiLM-modulated autoregressive GRU context model that utilizes causal dependencies among anchor feature groups and uses recurrent hidden states to refine entropy-model parameters, improving bitrate efficiency. Furthermore, we adaptively entropy-code quantized anchor-attribute residuals relative to their context-predicted means, leveraging spatial consistency to reduce symbol entropy. Overall, RacerGS achieves more than 150x compression over vanilla 3DGS and 28x over Scaffold-GS, while providing comparable rendering quality. Extensive experiments across five datasets demonstrate that RacerGS outperforms prior 3DGS compression methods in both storage reduction and rate-distortion performance.

cs.CV↗

Controlling Output Rankings in LLM-Based Search via Generative Engine Optimization

The way customers search for and choose products is changing with the rise of large language models (LLMs). LLM-based search, or generative engines, provides direct product recommendations to users, rather than traditional online search results that require users to explore options themselves. However, these recommendations are strongly influenced by the initial retrieval order of LLMs, which disadvantages small businesses and independent creators by limiting their visibility. In this work, we propose CORE, an optimization method that \textbf{C}ontrols \textbf{O}utput \textbf{R}ankings in g\textbf{E}nerative Engines for LLM-based search. Since the LLM's interactions with the search engine are black-box, CORE targets the content returned by search engines as the primary means of influencing output rankings. Specifically, CORE optimizes retrieved content by appending strategically designed optimization content to steer the ranking of outputs. We introduce three types of optimization content: string-based, reasoning-based, and review-based, demonstrating their effectiveness in shaping output rankings. To evaluate CORE in realistic settings, we introduce ProductBench, a large-scale benchmark with 15 product categories and 200 products per category, where each product is associated with its top-10 recommendations collected from Amazon's search interface. Extensive experiments on four LLMs with search capabilities (GPT-4o, Gemini-2.5, Claude-4, and Grok-3) demonstrate that CORE achieves an average Promotion Success Rate of \textbf{91.4\% @Top-5}, \textbf{86.6\% @Top-3}, and \textbf{80.3\% @Top-1}, across 15 product categories, outperforming existing ranking manipulation methods while preserving the fluency of optimized content.

cs.CL↗

MASKerade: Token-Routed Mask Experts for Dense-to-MoE Upcycling

Sparsely activated Mixture-of-Experts (MoE) models increase model capacity without a proportional increase in per-token computation. Dense-to-MoE upcycling reuses pretrained dense models to construct such systems, commonly by copying feed-forward networks (FFNs) into independently trained experts. We introduce MASKerade, a dense-to-MoE training method that instead learns experts as sparse subnetworks of a frozen pretrained FFN. Each expert is defined by a learned binary mask, and a token-level router selects which masked FFNs to execute and combine. The router and mask scores are optimized jointly, while the underlying FFN weight values remain unchanged. This formulation supports neuron-structured, semi-structured, and unstructured experts within the same routing architecture. Our main configuration uses four 2:4 experts with top-2 routing, where two half-dense expert passes have the nominal FFN arithmetic of one dense pass, without requiring independent expert weight matrices. On five vision-language benchmarks with Qwen and Gemma backbones, this configuration achieves the highest performance among the compared baselines. Comparisons across mask granularities, routing interventions, and compute-matched controls distinguish the effects of learned connectivity from expert activation count. These results establish mask learning over frozen weights as a practical alternative for constructing token-routed MoE experts.

cs.LG↗

RACER: Reflective Agent Coupling Query Interpretation and Tool-Based Retrieval for Frame Selection in Long Video Understanding

Video large language models (Vid-LLMs) excel at diverse video-language tasks by reasoning over selected frames. However, frame selection for long videos remains challenging, as it requires retrieving relevant frames distributed across segments from a large candidate pool given complex queries. This paper investigates dominant approaches to long-video frame selection from a task-decomposition perspective, identifying two key challenges: the Query Comprehension Gap in similarity-based methods and the Interpretation--Selection Gap in judgment-based methods. To address them, we propose RACER, a training-free reflective agentic framework that decomposes long-video frame selection into query interpretation driven by a lightweight Vid-LLM and evidence localization supported by an embedding model serving as a retrieval tool. Specifically, the Vid-LLM is responsible solely for reformulating the complex query into sub-queries that make implicit information requirements explicit, mitigating the Query Comprehension Gap. Meanwhile, the retrieval tool leverages these sub-queries to localize relevant evidence, relieving the Vid-LLM of direct frame selection and thus addressing the Interpretation--Selection Gap. Finally, the retrieved frames are fed back to the Vid-LLM for sub-query refinement, forming a reflection loop that iteratively improves query interpretation and frame selection. Experiments across multiple benchmarks show that RACER consistently improves long video understanding. Notably, RACER achieves effective frame selection even with limited-capability components, demonstrating that agentic integration enables these components to enhance more capable Vid-LLMs.

cs.CV↗

SIPO: Unifying Reinforcement Learning with On-Policy Self-Distillation

Reinforcement learning with verifiable rewards (RLVR) has become a standard paradigm for improving large language models (LLMs) on various tasks, yet its sparse outcome rewards lack token-level credit assignment for intermediate steps. To address this, on-policy self-distillation (OPSD) leverages a self-teacher with privileged context to provide additional dense learning signals. However, because the self-teacher is often overconfident and imposes excessive penalties on long reasoning trajectories, OPSD frequently struggles in practice. To mitigate this, we propose self-instructing policy optimization (SIPO) with a contrastive self-teacher to provide dense credit. At each iteration, SIPO samples multiple rollouts per prompt from the current policy, scores them with environment rewards, and constructs two teacher contexts for each rollout by pairing the reference answer with mistakes made within the group. The model then re-evaluates its own responses under both contexts, using the difference between the two teacher log-probabilities as token-level feedback, so that biases shared by both contexts are expected to largely cancel. The resulting objective yields a token-level advantage for every rollout: the reward still sets the main direction of each update while the self-teacher redistributes credit across tokens. Even in groups where every rollout fails and group-relative advantages vanish, SIPO still provides a learning signal. By preserving direct optimization of the task reward while providing dense, token-level feedback, this approach bridges reinforcement learning and on-policy self-distillation. Extensive experiments across multiple reasoning and code-generation benchmarks demonstrate that SIPO outperforms both RLVR and OPSD baselines without an external teacher or additional generation.

cs.AI↗

Variable-Length Audio Fingerprinting

Audio fingerprinting converts audio to much lower-dimensional representations, allowing distorted recordings to still be recognized as their originals through similar fingerprints. Existing deep learning approaches rigidly fingerprint fixed-length audio segments, thereby neglecting temporal dynamics during segmentation. To address limitations due to this rigidity, we propose Variable-Length Audio FingerPrinting (VLAFP), a novel method that supports variable-length fingerprinting. To the best of our knowledge, VLAFP is the first deep audio fingerprinting model capable of processing audio of variable length, for both training and testing. Our experiments show that VLAFP outperforms existing state-of-the-arts in live audio identification and audio retrieval across three real-world datasets.

cs.SD↗

Distorted or Fabricated? A Survey on Hallucination in Video LLMs

Despite significant progress in video-language modeling, hallucinations remain a persistent challenge in Video Large Language Models (Vid-LLMs), referring to outputs that appear plausible yet contradict the content of the input video. This survey presents a comprehensive analysis of hallucinations in Vid-LLMs and introduces a systematic taxonomy that categorizes them into two core types: dynamic distortion and content fabrication, each comprising two subtypes with representative cases. Building on this taxonomy, we review recent advances in the evaluation and mitigation of hallucinations, covering key benchmarks, metrics, and intervention strategies. We further analyze the root causes of dynamic distortion and content fabrication, which often result from limited capacity for temporal representation and insufficient visual grounding. These insights inform several promising directions for future work, including the development of motion-aware visual encoders and the integration of counterfactual learning techniques. This survey consolidates scattered progress to foster a systematic understanding of hallucinations in Vid-LLMs, laying the groundwork for building robust and reliable video-language systems. An up-to-date curated list of related works is maintained at https://github.com/hukcc/Awesome-Video-Hallucination .

cs.CV↗

Retrieval Augmented Conversational Recommendation with Reinforcement Learning

Large language models (LLMs) exhibit enhanced capabilities in language understanding and generation. By utilizing their embedded knowledge, LLMs are increasingly used as conversational recommender systems (CRS), achieving improved performance across diverse scenarios. However, existing LLM-based methods rely on pretrained knowledge without external retrieval mechanisms for novel items. Additionally, the lack of a unified corpus poses challenges for integrating retrieval augmentation into CRS. Motivated by these challenges, we present RAR, a novel two-stage retrieval augmented conversational recommendation framework that aligns retrieval and generation to enhance both performance and factuality. To support this framework and provide a unified corpus, we construct a large-scale movie corpus, comprising over 300k movies with rich metadata, such as titles, casts and plot summaries. Leveraging this data, our primary contribution is RAR, the first framework to departs from standard two-stage CRS by dynamically bridging retrieval and generation. First, a retriever model generates candidate items based on user history; in the subsequent stage, an LLM refines the recommendations by incorporating conversational context with retrieved results. In addition, we introduce a novel reinforcement learning (RL) method that leverages LLM feedback to iteratively update the retriever. By creating a collaborative feedback loop that reinforces sampled candidate sets with higher ranking metrics, RAR effectively mitigates the misalignment between the retrieval and generation stages. Furthermore, grounding the LLM in factual metadata allows our RL-driven approach to capture subtle user intentions and generate context-aware recommendations with reduced hallucinations. We validate our approach through extensive experiments on multiple benchmarks, where RAR consistently outperforms state-of-the-art baseline methods.

cs.IR↗

Physically Inspired Gaussian Splatting for HDR Novel View Synthesis

High dynamic range novel view synthesis (HDR-NVS) reconstructs scenes with dynamic details by fusing multi-exposure low dynamic range (LDR) views, yet it struggles to capture ambient illumination-dependent appearance. Implicitly supervising HDR content by constraining tone-mapped results fails in correcting abnormal HDR values, and results in limited gradients for Gaussians in under/over-exposed regions. To this end, we introduce PhysHDR-GS, a physically inspired HDR-NVS framework that models scene appearance via intrinsic reflectance and adjustable ambient illumination. PhysHDR-GS employs a complementary image-exposure (IE) branch and Gaussian-illumination (GI) branch to faithfully reproduce standard camera observations and capture illumination-dependent appearance changes, respectively. During training, the proposed cross-branch HDR consistency loss provides explicit supervision for HDR content, while an illumination-guided gradient scaling strategy mitigates exposure-biased gradient starvation and reduces under-densified representations. Experimental results across realistic and synthetic datasets demonstrate our superiority in reconstructing HDR details (e.g., a PSNR gain of 2.04 dB over HDR-GS), while maintaining real-time rendering speed (up to 76 FPS). Code and models are available at https://huimin-zeng.github.io/PhysHDR-GS/.

cs.CV↗

FASA: Frequency-aware Sparse Attention

The deployment of Large Language Models (LLMs) faces a critical bottleneck when handling lengthy inputs: the prohibitive memory footprint of the Key Value (KV) cache. To address this bottleneck, the token pruning paradigm leverages attention sparsity to selectively retain a small, critical subset of tokens. However, existing approaches fall short, with static methods risking irreversible information loss and dynamic strategies employing heuristics that insufficiently capture the query-dependent nature of token importance. We propose FASA, a novel framework that achieves query-aware token eviction by dynamically predicting token importance. FASA stems from a novel insight into RoPE: the discovery of functional sparsity at the frequency-chunk (FC) level. Our key finding is that a small, identifiable subset of "dominant" FCs consistently exhibits high contextual agreement with the full attention head. This provides a robust and computationally free proxy for identifying salient tokens. Building on this insight, FASA first identifies a critical set of tokens using dominant FCs, and then performs focused attention computation solely on this pruned subset. Across a spectrum of long-context tasks, from sequence modeling to complex CoT reasoning, FASA consistently outperforms all token-eviction baselines and achieves near-oracle accuracy, demonstrating remarkable robustness even under constraint budgets. Notably, on LongBench-V1, FASA reaches nearly 100\% of full-KV performance when only keeping 256 tokens, and achieves 2.56$\times$ speedup using just 18.9\% of the cache on AIME24.

cs.CL↗

Ref-Adv: Exploring MLLM Visual Reasoning in Referring Expression Tasks

Referring Expression Comprehension (REC) links language to region level visual perception. Standard benchmarks (RefCOCO, RefCOCO+, RefCOCOg) have progressed rapidly with multimodal LLMs but remain weak tests of visual reasoning and grounding: (i) many expressions are very short, leaving little reasoning demand; (ii) images often contain few distractors, making the target easy to find; and (iii) redundant descriptors enable shortcut solutions that bypass genuine text understanding and visual reasoning. We introduce Ref-Adv, a modern REC benchmark that suppresses shortcuts by pairing linguistically nontrivial expressions with only the information necessary to uniquely identify the target. The dataset contains referring expressions on real images, curated with hard distractors and annotated with reasoning facets including negation. We conduct comprehensive ablations (word order perturbations and descriptor deletion sufficiency) to show that solving Ref-Adv requires reasoning beyond simple cues, and we evaluate a broad suite of contemporary multimodal LLMs on Ref-Adv. Despite strong results on RefCOCO, RefCOCO+, and RefCOCOg, models drop markedly on Ref-Adv, revealing reliance on shortcuts and gaps in visual reasoning and grounding. We provide an in depth failure analysis and aim for Ref-Adv to guide future work on visual reasoning and grounding in MLLMs.

cs.CV↗

Arbitrary-Scale 3D Gaussian Super-Resolution

Existing 3D Gaussian Splatting (3DGS) super-resolution methods typically perform high-resolution (HR) rendering of fixed scale factors, making them impractical for resource-limited scenarios. Directly rendering arbitrary-scale HR views with vanilla 3DGS introduces aliasing artifacts due to the lack of scale-aware rendering ability, while adding a post-processing upsampler for 3DGS complicates the framework and reduces rendering efficiency. To tackle these issues, we build an integrated framework that incorporates scale-aware rendering, generative prior-guided optimization, and progressive super-resolving to enable 3D Gaussian super-resolution of arbitrary scale factors with a single 3D model. Notably, our approach supports both integer and non-integer scale rendering to provide more flexibility. Extensive experiments demonstrate the effectiveness of our model in rendering high-quality arbitrary-scale HR views (6.59 dB PSNR gain over 3DGS) with a single model. It preserves structural consistency with LR views and across different scales, while maintaining real-time rendering speed (85 FPS at 1080p).

cs.CV↗

Hybrid Latent Reasoning via Reinforcement Learning

Recent advances in large language models (LLMs) have introduced latent reasoning as a promising alternative to autoregressive reasoning. By performing internal computation with hidden states from previous steps, latent reasoning benefit from more informative features rather than sampling a discrete chain-of-thought (CoT) path. Yet latent reasoning approaches are often incompatible with LLMs, as their continuous paradigm conflicts with the discrete nature of autoregressive generation. Moreover, these methods rely on CoT traces for training and thus fail to exploit the inherent reasoning patterns of LLMs. In this work, we explore latent reasoning by leveraging the intrinsic capabilities of LLMs via reinforcement learning (RL). To this end, we introduce hybrid reasoning policy optimization (HRPO), an RL-based hybrid latent reasoning approach that (1) integrates prior hidden states into sampled tokens with a learnable gating mechanism, and (2) initializes training with predominantly token embeddings while progressively incorporating more hidden features. This design maintains LLMs' generative capabilities and incentivizes hybrid reasoning using both discrete and continuous representations. In addition, the hybrid HRPO introduces stochasticity into latent reasoning via token sampling, thereby enabling RL-based optimization without requiring CoT trajectories. Extensive evaluations across diverse benchmarks show that HRPO outperforms prior methods in both knowledge- and reasoning-intensive tasks. Furthermore, HRPO-trained LLMs remain interpretable and exhibit intriguing behaviors like cross-lingual patterns and shorter completion lengths, highlighting the potential of our RL-based approach and offer insights for future work in latent reasoning.

cs.CL↗

See, Think, Act: Online Shopper Behavior Simulation with VLM Agents

LLMs have recently demonstrated strong potential in simulating online shopper behavior. Prior work has improved action prediction by applying SFT on action traces with LLM-generated rationales, and by leveraging RL to further enhance reasoning capabilities. Despite these advances, current approaches rely on text-based inputs and overlook the essential role of visual perception in shaping human decision-making during web GUI interactions. In this paper, we investigate the integration of visual information, specifically webpage screenshots, into behavior simulation via VLMs, leveraging OPeRA dataset. By grounding agent decision-making in both textual and visual modalities, we aim to narrow the gap between synthetic agents and real-world users, thereby enabling more cognitively aligned simulations of online shopping behavior. Specifically, we employ SFT for joint action prediction and rationale generation, conditioning on the full interaction context, which comprises action history, past HTML observations, and the current webpage screenshot. To further enhance reasoning capabilities, we integrate RL with a hierarchical reward structure, scaled by a difficulty-aware factor that prioritizes challenging decision points. Empirically, our studies show that incorporating visual grounding yields substantial gains: the combination of text and image inputs improves exact match accuracy by more than 6% over text-only inputs. These results indicate that multi-modal grounding not only boosts predictive accuracy but also enhances simulation fidelity in visually complex environments, which captures nuances of human attention and decision-making that text-only agents often miss. Finally, we revisit the design space of behavior simulation frameworks, identify key methodological limitations, and propose future research directions toward building efficient and effective human behavior simulators.

cs.CY↗

Multi-Agent-as-Judge: Aligning LLM-Agent-Based Automated Evaluation with Multi-Dimensional Human Evaluation

Nearly all human work is collaborative; thus, the evaluation of real-world NLP applications often requires multiple dimensions that align with diverse human perspectives. As real human evaluator resources are often scarce and costly, the emerging "LLM-as-a-judge" paradigm sheds light on a promising approach to leverage LLM agents to believably simulate human evaluators. Yet, to date, existing LLM-as-a-judge approaches face two limitations: persona descriptions of agents are often arbitrarily designed, and the frameworks are not generalizable to other tasks. To address these challenges, we propose MAJ-EVAL, a Multi-Agent-as-Judge evaluation framework that can automatically construct multiple evaluator personas with distinct dimensions from relevant text documents (e.g., research papers), instantiate LLM agents with the personas, and engage in-group debates with multi-agents to Generate multi-dimensional feedback. Our evaluation experiments in both the educational and medical domains demonstrate that MAJ-EVAL can generate evaluation results that better align with human experts' ratings compared with conventional automated evaluation metrics and existing LLM-as-a-judge methods.

cs.CL↗

Plug-and-Play Versatile Compressed Video Enhancement

As a widely adopted technique in data transmission, video compression effectively reduces the size of files, making it possible for real-time cloud computing. However, it comes at the cost of visual quality, posing challenges to the robustness of downstream vision models. In this work, we present a versatile codec-aware enhancement framework that reuses codec information to adaptively enhance videos under different compression settings, assisting various downstream vision tasks without introducing computation bottleneck. Specifically, the proposed codec-aware framework consists of a compression-aware adaptation (CAA) network that employs a hierarchical adaptation mechanism to estimate parameters of the frame-wise enhancement network, namely the bitstream-aware enhancement (BAE) network. The BAE network further leverages temporal and spatial priors embedded in the bitstream to effectively improve the quality of compressed input frames. Extensive experimental results demonstrate the superior quality enhancement performance of our framework over existing enhancement methods, as well as its versatility in assisting multiple downstream tasks on compressed videos as a plug-and-play module. Code and models are available at https://huimin-zeng.github.io/PnP-VCVE/.

cs.CV↗