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Huining Yuan

Publications and source records attributed to Huining Yuan.

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SCOUT: Unlocking Enhanced Spatial Reasoning via Structured Chain-of-Thought and Multi-Objective Process Reward

Existing Vision-Language Models (VLMs) exhibits a critical bottleneck in robust spatial reasoning. Recent reinforcement learning (RL) methods aim to close this gap with verifiable outcomes, yet they suffer from poor credit assignment across intermediate reasoning steps. Concurrently, structured reasoning approaches overlook the critical depth perception necessary for comprehensive 3D understanding. To address these challenges, we propose SCOUT (Structured Chain-Of-Thought Utilizing Process-Supervised RL Training). Specifically, we design a structured Chain-of-Thought (CoT) framework that explicitly models 3D environmental perception to ensure robust spatial understanding and reasoning. Furthermore, we introduce a novel RL algorithm featuring multi-objective process rewards and a tailored advantage estimation method, facilitating fine-grained credit assignment across distinct segments of the reasoning trajectory. To support our framework, we develop SCOUT-24k, a structured spatial reasoning CoT dataset synthesized through a customized pipeline. Extensive evaluations demonstrate that SCOUT-3B improves upon baseline models by 16.85% and 6.3% on general spatial benchmarks and complex spatial reasoning tasks respectively. Notably, our larger SCOUT-7B even outperforms GPT-4o by a margin of 4.28%. Moreover, despite being trained exclusively on single image, SCOUT-7B exhibits robust out-of-domain generalization to multi-image and video scenarios. These empirical results render SCOUT as a critical step towards next generation of spatially-aware VLMs.

cs.CV

Verifiable Process Rewards for Agentic Reasoning

Reinforcement learning from verifiable rewards (RLVR) has improved the reasoning abilities of large language models (LLMs), but most existing approaches rely on sparse outcome-level feedback. This sparsity creates a credit assignment challenge in long-horizon agentic reasoning: a trajectory may fail despite containing many correct intermediate decisions, or succeed despite containing flawed ones. In this work, we study a class of densely-verifiable agentic reasoning problems, where intermediate actions can be objectively checked by symbolic or algorithmic oracles. We propose Verifiable Process Rewards (VPR), a framework that converts such oracles into dense turn-level supervision for reinforcement learning, and instantiate it in three representative settings: search-based verification for dynamic deduction, constraint-based verification for logical reasoning, and posterior-based verification for probabilistic inference. We further provide a theoretical analysis showing that dense verifier-grounded rewards can improve long-horizon credit assignment by providing more localized learning signals, with the benefit depending on the reliability of the verifier. Empirically, VPR outperforms outcome-level reward and rollout-based process reward baselines across controlled environments, and more importantly, transfers to both general and agentic reasoning benchmarks, suggesting that verifiable process supervision can foster general reasoning skills applicable beyond the training environments. Our results indicate that VPR is a promising approach for enhancing LLM agents whenever reliable intermediate verification is available, while also highlighting its dependence on oracle quality and the open challenge of extending VPR to less structured, open-ended environments.

cs.AI

MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMs

Developing Large Language Models (LLMs) to cooperate and compete effectively within multi-agent systems (MASs) is a critical step towards more advanced intelligence. While reinforcement learning (RL) has proven effective for enhancing reasoning in single-agent tasks, its extension to multi-turn, multi-agent scenarios remains underexplored due to the challenges of long-horizon credit assignment and agent-specific advantage estimation. To address these challenges, we introduce MARSHAL, an end-to-end RL framework that incentivizes Multi-Agent Reasoning through Self-play witH strAtegic LLMs in both cooperative and competitive games. MARSHAL features a turn-level advantage estimator that aligns learning signals with each interaction for credit assignment, and an agent-specific advantage normalization to stabilize multi-agent training. By learning with self-play across cooperative and competitive games, MARSHAL agents trained from Qwen3-4B develop strong strategic abilities, with up to 28.7% performance improvements in held-out games. More importantly, the capability acquired through self-play generalizes beyond games, yielding consistent performance gains of MASs in reasoning benchmarks. When integrated into leading MASs, our MARSHAL agent achieves significant zero-shot performance gains of up to 10.0% on AIME, 7.6% on GPQA-Diamond, and 3.5% on average across all benchmarks. These results establish self-play in strategic games as a powerful approach for developing generalizable multi-agent reasoning capabilities in LLMs.

cs.AI

EARL: Efficient Agentic Reinforcement Learning Systems for Large Language Models

Reinforcement learning (RL) has become a pivotal component of large language model (LLM) post-training, and agentic RL extends this paradigm to operate as agents through multi-turn interaction and tool use. Scaling such systems exposes two practical bottlenecks: (1) context length grows rapidly during training, inflating memory usage and latency, and triggering out-of-memory (OOM) failures; and (2) intermediate tensors accumulate with context length, making cross-device data movement a major system bottleneck. We present EARL, a scalable system for efficient agentic RL. EARL designs a parallelism selector that dynamically adapts model and training parallelism across RL stages based on sequence length and system load, and a data dispatcher that performs layout-aware, decentralized exchange of intermediate data batches. Together, these components increase throughput, reduce long-context failures, and enable stable large-scale training of agentic LLMs without relying on hard limits or penalties of context length.

cs.DC

VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments

Recent advancements in Vision Language Models (VLMs) have expanded their capabilities to interactive agent tasks, yet existing benchmarks remain limited to single-agent or text-only environments. In contrast, real-world scenarios often involve multiple agents interacting within rich visual and textual contexts, posing challenges with both multimodal observations and strategic interactions. To bridge this gap, we introduce Visual Strategic Bench (VS-Bench), a multimodal benchmark that evaluates VLMs for strategic abilities in multi-agent environments. VS-Bench comprises ten vision-grounded environments that cover cooperative, competitive, and mixed-motive interactions. The performance of VLM agents is evaluated across three dimensions: perception measured by element recognition accuracy; strategic reasoning measured by next-action prediction accuracy; and decision-making measured by normalized episode return. Extensive experiments on fifteen leading VLMs show that, although current models exhibit strong perception abilities, there remains a significant gap to optimal performance in reasoning and decision-making, with the best-performing model attaining 46.6% prediction accuracy and 31.4% normalized return. We further analyze the key factors influencing performance, conduct human experiments, and examine failure modes to provide a deeper understanding of VLMs' strategic abilities. By standardizing the evaluation and highlighting the limitations of existing models, we envision VS-Bench as a foundation for future research on strategic multimodal agents. Code and data are available at https://vs-bench.github.io.

cs.AI

VolleyBots: A Testbed for Multi-Drone Volleyball Game Combining Motion Control and Strategic Play

Robot sports, characterized by well-defined objectives, explicit rules, and dynamic interactions, present ideal scenarios for demonstrating embodied intelligence. In this paper, we present VolleyBots, a novel robot sports testbed where multiple drones cooperate and compete in the sport of volleyball under physical dynamics. VolleyBots integrates three features within a unified platform: competitive and cooperative gameplay, turn-based interaction structure, and agile 3D maneuvering. These intertwined features yield a complex problem combining motion control and strategic play, with no available expert demonstrations. We provide a comprehensive suite of tasks ranging from single-drone drills to multi-drone cooperative and competitive tasks, accompanied by baseline evaluations of representative reinforcement learning (RL), multi-agent reinforcement learning (MARL) and game-theoretic algorithms. Simulation results show that on-policy RL methods outperform off-policy methods in single-agent tasks, but both approaches struggle in complex tasks that combine motion control and strategic play. We additionally design a hierarchical policy which achieves 69.5% win rate against the strongest baseline in the 3 vs 3 task, demonstrating its potential for tackling the complex interplay between low-level control and high-level strategy. To highlight VolleyBots' sim-to-real potential, we further demonstrate the zero-shot deployment of a policy trained entirely in simulation on real-world drones.

cs.RO