SearcharxivSearch

arXiv subjects

Huiqin Liu

Publications and source records attributed to Huiqin Liu.

13 recordsLinked to original sources

CogEvol: Towards Efficient and Reliable Learning Environment Generation

We present CogEvol, a family of models trained specifically for Learning Environment Generation: turning a course brief into a finished learning artifact (structured-JSON slides or self-contained interactive HTML pages) in a single pass. Across 220k production requests, CogEvol completes a slide in a median of 17 seconds and an interactive page in 59, replacing minutes-long multi-turn agent scaffolding. Reliability is enforced rather than hoped for: a production-grounded data pipeline turns real failures into 53,687 verified SFT samples, and a hybrid rule-plus-VLM reward drives GRPO-based RL, hardened after we caught and fixed a reward-hacking episode that produced visually convincing but unplayable games. CogEvol-27B scores 83.7 on slide quality and 63.7 on a 500-case interactive-HTML benchmark with 26.9x fewer parameters than flagship coding models, and, in collaboration with the OpenMAIC team, serves their live production traffic. CogEvol-4B is released openly under the Apache 2.0 license at https://github.com/CogEvol/CogEvol-4B; external flagships are measured on the same suites under the identical harness. Scaffold editing cuts interactive-page generation cost by a further ~76%, and the full stack runs on domestic Ascend accelerators at application-level parity with A800 GPUs, lowering the unit cost of AI-native education at scale.

cs.CL

MAIC-UI: Making Interactive Courseware with Generative UI

Creating interactive STEM courseware traditionally requires HTML/CSS/JavaScript expertise, leaving barriers for educators. While generative AI can produce HTML codes, existing tools generate static presentations rather than interactive simulations, struggle with long documents, and lack pedagogical accuracy mechanisms. Furthermore, full regeneration for modifications requires 200--600 seconds, disrupting creative flow. We present MAIC-UI, a zero-code authoring system that enables educators to create and rapidly edit interactive courseware from textbooks, PPTs, and PDFs. MAIC-UI employs: (1) structured knowledge analysis with multi-modal understanding to ensure pedagogical rigor; (2) a two-stage generate-verify-optimize pipeline separating content alignment from visual refinement; and (3) Click-to-Locate editing with Unified Diff-based incremental generation achieving sub-10-second iteration cycles. A controlled lab study with 40 participants shows MAIC-UI reduces editing iterations (4.9 vs. 7.0) and significantly improves learnability and controllability compared to direct Text-to-HTML generation. A three-month classroom deployment with 53 high school students demonstrates that MAIC-UI fosters learning agency and reduces outcome disparities -- the pilot class achieved 9.21-point gains in STEM subjects compared to -2.32 points in control classes. Our code is available at https://github.com/THU-MAIC/MAIC-UI.

cs.CL

Addressing Situated Teaching Needs: A Multi-Agent Framework for Automated Slide Adaptation

The adaptation of teaching slides to instructors' situated teaching needs, including pedagogical styles and their students' context, is a critical yet time-consuming task for educators. Through a series of educator interviews, we first identify and systematically categorize the key friction points that impede this adaptation process. Grounded in these findings, we introduce a novel multi-agent framework designed to automate slide adaptation based on high-level instructor specifications. An evaluation involving 16 modification requests across 8 real-world courses validates our approach. The framework's output consistently achieved high scores in intent alignment, content coherence and factual accuracy, and performed on par with baseline methods regarding visual clarity, while also demonstrating appropriate timeliness and a high operational agreement with human experts, achieving an F1 score of 0.89. This work heralds a new paradigm where AI agents handle the logistical burdens of instructional design, liberating educators to focus on the creative and strategic aspects of teaching.

cs.MA

Personalized Learning Path Planning with Goal-Driven Learner State Modeling

Personalized Learning Path Planning (PLPP) aims to design adaptive learning paths that align with individual goals. While large language models (LLMs) show potential in personalizing learning experiences, existing approaches often lack mechanisms for goal-aligned planning. We introduce Pxplore, a novel framework for PLPP that integrates a reinforcement-based training paradigm and an LLM-driven educational architecture. We design a structured learner state model and an automated reward function that transforms abstract objectives into computable signals. We train the policy combining supervised fine-tuning (SFT) and Group Relative Policy Optimization (GRPO), and deploy it within a real-world learning platform. Extensive experiments validate Pxplore's effectiveness in producing coherent, personalized, and goal-driven learning paths. We release our code and dataset at https://github.com/Pxplore/pxplore-algo.

cs.AI

Learning in Context: Personalizing Educational Content with Large Language Models to Enhance Student Learning

Standardized, one-size-fits-all educational content often fails to connect with students' individual backgrounds and interests, leading to disengagement and a perceived lack of relevance. To address this challenge, we introduce PAGE, a novel framework that leverages large language models (LLMs) to automatically personalize educational materials by adapting them to each student's unique context, such as their major and personal interests. To validate our approach, we deployed PAGE in a semester-long intelligent tutoring system and conducted a user study to evaluate its impact in an authentic educational setting. Our findings show that students who received personalized content demonstrated significantly improved learning outcomes and reported higher levels of engagement, perceived relevance, and trust compared to those who used standardized materials. This work demonstrates the practical value of LLM-powered personalization and offers key design implications for creating more effective, engaging, and trustworthy educational experiences.

cs.HC

Handling Students Dropouts in an LLM-driven Interactive Online Course Using Language Models

Interactive online learning environments, represented by Massive AI-empowered Courses (MAIC), leverage LLM-driven multi-agent systems to transform passive MOOCs into dynamic, text-based platforms, enhancing interactivity through LLMs. This paper conducts an empirical study on a specific MAIC course to explore three research questions about dropouts in these interactive online courses: (1) What factors might lead to dropouts? (2) Can we predict dropouts? (3) Can we reduce dropouts? We analyze interaction logs to define dropouts and identify contributing factors. Our findings reveal strong links between dropout behaviors and textual interaction patterns. We then propose a course-progress-adaptive dropout prediction framework (CPADP) to predict dropouts with at most 95.4% accuracy. Based on this, we design a personalized email recall agent to re-engage at-risk students. Applied in the deployed MAIC system with over 3,000 students, the feasibility and effectiveness of our approach have been validated on students with diverse backgrounds.

cs.CL

How Students Use AI Feedback Matters: Experimental Evidence on Physics Achievement and Autonomy

Despite the precision and adaptiveness of generative AI (GAI)-powered feedback provided to students, existing practice and literature might ignore how usage patterns impact student learning. This study examines the heterogeneous effects of GAI-powered personalized feedback on high school students' physics achievement and autonomy through two randomized controlled trials, with a major focus on usage patterns. Each experiment lasted for five weeks, involving a total of 387 students. Experiment 1 (n = 121) assessed compulsory usage of the personalized recommendation system, revealing that low-achieving students significantly improved academic performance (d = 0.673, p < 0.05) when receiving AI-generated heuristic solution hints, whereas medium-achieving students' performance declined (d = -0.539, p < 0.05) with conventional answers provided by workbook. Notably, high-achieving students experienced a significant decline in self-regulated learning (d = -0.477, p < 0.05) without any significant gains in achievement. Experiment 2 (n = 266) investigated the usage pattern of autonomous on-demand help, demonstrating that fully learner-controlled AI feedback significantly enhanced academic performance for high-achieving students (d = 0.378, p < 0.05) without negatively impacting their autonomy. However, autonomy notably declined among lower achievers exposed to on-demand AI interventions (d = -0.383, p < 0.05), particularly in the technical-psychological dimension (d = -0.549, p < 0.05), which has a large overlap with self-regulation. These findings underscore the importance of usage patterns when applying GAI-powered personalized feedback to students.

cs.CY

LecEval: An Automated Metric for Multimodal Knowledge Acquisition in Multimedia Learning

Evaluating the quality of slide-based multimedia instruction is challenging. Existing methods like manual assessment, reference-based metrics, and large language model evaluators face limitations in scalability, context capture, or bias. In this paper, we introduce LecEval, an automated metric grounded in Mayer's Cognitive Theory of Multimedia Learning, to evaluate multimodal knowledge acquisition in slide-based learning. LecEval assesses effectiveness using four rubrics: Content Relevance (CR), Expressive Clarity (EC), Logical Structure (LS), and Audience Engagement (AE). We curate a large-scale dataset of over 2,000 slides from more than 50 online course videos, annotated with fine-grained human ratings across these rubrics. A model trained on this dataset demonstrates superior accuracy and adaptability compared to existing metrics, bridging the gap between automated and human assessments. We release our dataset and toolkits at https://github.com/JoylimJY/LecEval.

cs.CL

LongWriter-V: Enabling Ultra-Long and High-Fidelity Generation in Vision-Language Models

Existing Large Vision-Language Models (LVLMs) can process inputs with context lengths up to 128k visual and text tokens, yet they struggle to generate coherent outputs beyond 1,000 words. We find that the primary limitation is the absence of long output examples during supervised fine-tuning (SFT). To tackle this issue, we introduce LongWriter-V-22k, a SFT dataset comprising 22,158 examples, each with multiple input images, an instruction, and corresponding outputs ranging from 0 to 10,000 words. Moreover, to achieve long outputs that maintain high-fidelity to the input images, we employ Direct Preference Optimization (DPO) to the SFT model. Given the high cost of collecting human feedback for lengthy outputs (e.g., 3,000 words), we propose IterDPO, which breaks long outputs into segments and uses iterative corrections to form preference pairs with the original outputs. Additionally, we develop MMLongBench-Write, a benchmark featuring six tasks to evaluate the long-generation capabilities of VLMs. Our 7B parameter model, trained with LongWriter-V-22k and IterDPO, achieves impressive performance on this benchmark, outperforming larger proprietary models like GPT-4o. Code and data: https://github.com/THU-KEG/LongWriter-V

cs.CV

Which Type of Students can LLMs Act? Investigating Authentic Simulation with Graph-based Human-AI Collaborative System

While rapid advances in large language models (LLMs) are reshaping data-driven intelligent education, accurately simulating students remains an important but challenging bottleneck for scalable educational data collection, evaluation, and intervention design. However, current works are limited by scarce real interaction data, costly expert evaluation for realism, and a lack of large-scale, systematic analyses of LLMs ability in simulating students. We address this gap by presenting a three-stage LLM-human collaborative pipeline to automatically generate and filter high-quality student agents. We leverage a two-round automated scoring validated by human experts and deploy a score propagation module to obtain more consistent scores across the student similarity graph. Experiments show that combining automated scoring, expert calibration, and graph-based propagation yields simulated student that more closely track authentication by human judgments. We then analyze which profiles and behaviors are simulated more faithfully, supporting subsequent studies on personalized learning and educational assessment.

cs.CY

Simulating Classroom Education with LLM-Empowered Agents

Large language models (LLMs) have been applied across various intelligent educational tasks to assist teaching. While preliminary studies have focused on task-specific, independent LLM-empowered agents, the potential of LLMs within a multi-agent collaborative framework for classroom simulation with real user participation remains unexplored. In this work, we propose SimClass, a multi-agent classroom simulation teaching framework. We recognize representative class roles and introduce a novel class control mechanism for automatic classroom teaching, and conduct user experiments in two real-world courses. Using the Flanders Interactive Analysis System and Community of Inquiry theoretical frameworks from educational analysis, we demonstrate that LLMs can simulate a dynamic learning environment for users with active teacher-student and student-student interactions. We also observe group behaviors among agents in SimClass, where agents collaborate to create enlivening interactions in classrooms to improve user learning process. We hope this work pioneers the application of LLM-empowered multi-agent systems in virtual classroom teaching.

cs.CL

Awaking the Slides: A Tuning-free and Knowledge-regulated AI Tutoring System via Language Model Coordination

The vast pre-existing slides serve as rich and important materials to carry lecture knowledge. However, effectively leveraging lecture slides to serve students is difficult due to the multi-modal nature of slide content and the heterogeneous teaching actions. We study the problem of discovering effective designs that convert a slide into an interactive lecture. We develop Slide2Lecture, a tuning-free and knowledge-regulated intelligent tutoring system that can (1) effectively convert an input lecture slide into a structured teaching agenda consisting of a set of heterogeneous teaching actions; (2) create and manage an interactive lecture that generates responsive interactions catering to student learning demands while regulating the interactions to follow teaching actions. Slide2Lecture contains a complete pipeline for learners to obtain an interactive classroom experience to learn the slide. For teachers and developers, Slide2Lecture enables customization to cater to personalized demands. The evaluation rated by annotators and students shows that Slide2Lecture is effective in outperforming the remaining implementation. Slide2Lecture's online deployment has made more than 200K interaction with students in the 3K lecture sessions. We open source Slide2Lecture's implementation in https://anonymous.4open.science/r/slide2lecture-4210/.

cs.CL

From MOOC to MAIC: Reshaping Online Teaching and Learning through LLM-driven Agents

Since the first instances of online education, where courses were uploaded to accessible and shared online platforms, this form of scaling the dissemination of human knowledge to reach a broader audience has sparked extensive discussion and widespread adoption. Recognizing that personalized learning still holds significant potential for improvement, new AI technologies have been continuously integrated into this learning format, resulting in a variety of educational AI applications such as educational recommendation and intelligent tutoring. The emergence of intelligence in large language models (LLMs) has allowed for these educational enhancements to be built upon a unified foundational model, enabling deeper integration. In this context, we propose MAIC (Massive AI-empowered Course), a new form of online education that leverages LLM-driven multi-agent systems to construct an AI-augmented classroom, balancing scalability with adaptivity. Beyond exploring the conceptual framework and technical innovations, we conduct preliminary experiments at Tsinghua University, one of China's leading universities. Drawing from over 100,000 learning records of more than 500 students, we obtain a series of valuable observations and initial analyses. This project will continue to evolve, ultimately aiming to establish a comprehensive open platform that supports and unifies research, technology, and applications in exploring the possibilities of online education in the era of large model AI. We envision this platform as a collaborative hub, bringing together educators, researchers, and innovators to collectively explore the future of AI-driven online education.

cs.CY