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Huiwen Chang

Publications and source records attributed to Huiwen Chang.

28 records · Page 2Linked to original sources

BLT: Bidirectional Layout Transformer for Controllable Layout Generation

Creating visual layouts is a critical step in graphic design. Automatic generation of such layouts is essential for scalable and diverse visual designs. To advance conditional layout generation, we introduce BLT, a bidirectional layout transformer. BLT differs from previous work on transformers in adopting non-autoregressive transformers. In training, BLT learns to predict the masked attributes by attending to surrounding attributes in two directions. During inference, BLT first generates a draft layout from the input and then iteratively refines it into a high-quality layout by masking out low-confident attributes. The masks generated in both training and inference are controlled by a new hierarchical sampling policy. We verify the proposed model on six benchmarks of diverse design tasks. Experimental results demonstrate two benefits compared to the state-of-the-art layout transformer models. First, our model empowers layout transformers to fulfill controllable layout generation. Second, it achieves up to 10x speedup in generating a layout at inference time than the layout transformer baseline. Code is released at https://shawnkx.github.io/blt.

cs.CV↗

Zoom-to-Inpaint: Image Inpainting with High-Frequency Details

Although deep learning has enabled a huge leap forward in image inpainting, current methods are often unable to synthesize realistic high-frequency details. In this paper, we propose applying super-resolution to coarsely reconstructed outputs, refining them at high resolution, and then downscaling the output to the original resolution. By introducing high-resolution images to the refinement network, our framework is able to reconstruct finer details that are usually smoothed out due to spectral bias - the tendency of neural networks to reconstruct low frequencies better than high frequencies. To assist training the refinement network on large upscaled holes, we propose a progressive learning technique in which the size of the missing regions increases as training progresses. Our zoom-in, refine and zoom-out strategy, combined with high-resolution supervision and progressive learning, constitutes a framework-agnostic approach for enhancing high-frequency details that can be applied to any CNN-based inpainting method. We provide qualitative and quantitative evaluations along with an ablation analysis to show the effectiveness of our approach. This seemingly simple, yet powerful approach, outperforms state-of-the-art inpainting methods. Our code is available in https://github.com/google/zoom-to-inpaint

cs.CV↗

Palette: Image-to-Image Diffusion Models

This paper develops a unified framework for image-to-image translation based on conditional diffusion models and evaluates this framework on four challenging image-to-image translation tasks, namely colorization, inpainting, uncropping, and JPEG restoration. Our simple implementation of image-to-image diffusion models outperforms strong GAN and regression baselines on all tasks, without task-specific hyper-parameter tuning, architecture customization, or any auxiliary loss or sophisticated new techniques needed. We uncover the impact of an L2 vs. L1 loss in the denoising diffusion objective on sample diversity, and demonstrate the importance of self-attention in the neural architecture through empirical studies. Importantly, we advocate a unified evaluation protocol based on ImageNet, with human evaluation and sample quality scores (FID, Inception Score, Classification Accuracy of a pre-trained ResNet-50, and Perceptual Distance against original images). We expect this standardized evaluation protocol to play a role in advancing image-to-image translation research. Finally, we show that a generalist, multi-task diffusion model performs as well or better than task-specific specialist counterparts. Check out https://diffusion-palette.github.io for an overview of the results.

cs.CV↗

Deep 3D-to-2D Watermarking: Embedding Messages in 3D Meshes and Extracting Them from 2D Renderings

Digital watermarking is widely used for copyright protection. Traditional 3D watermarking approaches or commercial software are typically designed to embed messages into 3D meshes, and later retrieve the messages directly from distorted/undistorted watermarked 3D meshes. However, in many cases, users only have access to rendered 2D images instead of 3D meshes. Unfortunately, retrieving messages from 2D renderings of 3D meshes is still challenging and underexplored. We introduce a novel end-to-end learning framework to solve this problem through: 1) an encoder to covertly embed messages in both mesh geometry and textures; 2) a differentiable renderer to render watermarked 3D objects from different camera angles and under varied lighting conditions; 3) a decoder to recover the messages from 2D rendered images. From our experiments, we show that our model can learn to embed information visually imperceptible to humans, and to retrieve the embedded information from 2D renderings that undergo 3D distortions. In addition, we demonstrate that our method can also work with other renderers, such as ray tracers and real-time renderers with and without fine-tuning.

cs.CV↗

MaskGIT: Masked Generative Image Transformer

Generative transformers have experienced rapid popularity growth in the computer vision community in synthesizing high-fidelity and high-resolution images. The best generative transformer models so far, however, still treat an image naively as a sequence of tokens, and decode an image sequentially following the raster scan ordering (i.e. line-by-line). We find this strategy neither optimal nor efficient. This paper proposes a novel image synthesis paradigm using a bidirectional transformer decoder, which we term MaskGIT. During training, MaskGIT learns to predict randomly masked tokens by attending to tokens in all directions. At inference time, the model begins with generating all tokens of an image simultaneously, and then refines the image iteratively conditioned on the previous generation. Our experiments demonstrate that MaskGIT significantly outperforms the state-of-the-art transformer model on the ImageNet dataset, and accelerates autoregressive decoding by up to 64x. Besides, we illustrate that MaskGIT can be easily extended to various image editing tasks, such as inpainting, extrapolation, and image manipulation.

cs.CV↗

SLIDE: Single Image 3D Photography with Soft Layering and Depth-aware Inpainting

Single image 3D photography enables viewers to view a still image from novel viewpoints. Recent approaches combine monocular depth networks with inpainting networks to achieve compelling results. A drawback of these techniques is the use of hard depth layering, making them unable to model intricate appearance details such as thin hair-like structures. We present SLIDE, a modular and unified system for single image 3D photography that uses a simple yet effective soft layering strategy to better preserve appearance details in novel views. In addition, we propose a novel depth-aware training strategy for our inpainting module, better suited for the 3D photography task. The resulting SLIDE approach is modular, enabling the use of other components such as segmentation and matting for improved layering. At the same time, SLIDE uses an efficient layered depth formulation that only requires a single forward pass through the component networks to produce high quality 3D photos. Extensive experimental analysis on three view-synthesis datasets, in combination with user studies on in-the-wild image collections, demonstrate superior performance of our technique in comparison to existing strong baselines while being conceptually much simpler. Project page: https://varunjampani.github.io/slide

cs.CV↗

LASR: Learning Articulated Shape Reconstruction from a Monocular Video

Remarkable progress has been made in 3D reconstruction of rigid structures from a video or a collection of images. However, it is still challenging to reconstruct nonrigid structures from RGB inputs, due to its under-constrained nature. While template-based approaches, such as parametric shape models, have achieved great success in modeling the "closed world" of known object categories, they cannot well handle the "open-world" of novel object categories or outlier shapes. In this work, we introduce a template-free approach to learn 3D shapes from a single video. It adopts an analysis-by-synthesis strategy that forward-renders object silhouette, optical flow, and pixel values to compare with video observations, which generates gradients to adjust the camera, shape and motion parameters. Without using a category-specific shape template, our method faithfully reconstructs nonrigid 3D structures from videos of human, animals, and objects of unknown classes. Code will be available at lasr-google.github.io .

cs.CV↗

AutoFlow: Learning a Better Training Set for Optical Flow

Synthetic datasets play a critical role in pre-training CNN models for optical flow, but they are painstaking to generate and hard to adapt to new applications. To automate the process, we present AutoFlow, a simple and effective method to render training data for optical flow that optimizes the performance of a model on a target dataset. AutoFlow takes a layered approach to render synthetic data, where the motion, shape, and appearance of each layer are controlled by learnable hyperparameters. Experimental results show that AutoFlow achieves state-of-the-art accuracy in pre-training both PWC-Net and RAFT. Our code and data are available at https://autoflow-google.github.io .

cs.CV↗

DVMark: A Deep Multiscale Framework for Video Watermarking

Video watermarking embeds a message into a cover video in an imperceptible manner, which can be retrieved even if the video undergoes certain modifications or distortions. Traditional watermarking methods are often manually designed for particular types of distortions and thus cannot simultaneously handle a broad spectrum of distortions. To this end, we propose a robust deep learning-based solution for video watermarking that is end-to-end trainable. Our model consists of a novel multiscale design where the watermarks are distributed across multiple spatial-temporal scales. It gains robustness against various distortions through a differentiable distortion layer, whereas non-differentiable distortions, such as popular video compression standards, are modeled by a differentiable proxy. Extensive evaluations on a wide variety of distortions show that our method outperforms traditional video watermarking methods as well as deep image watermarking models by a large margin. We further demonstrate the practicality of our method on a realistic video-editing application.

cs.MM↗

Distortion Agnostic Deep Watermarking

Watermarking is the process of embedding information into an image that can survive under distortions, while requiring the encoded image to have little or no perceptual difference from the original image. Recently, deep learning-based methods achieved impressive results in both visual quality and message payload under a wide variety of image distortions. However, these methods all require differentiable models for the image distortions at training time, and may generalize poorly to unknown distortions. This is undesirable since the types of distortions applied to watermarked images are usually unknown and non-differentiable. In this paper, we propose a new framework for distortion-agnostic watermarking, where the image distortion is not explicitly modeled during training. Instead, the robustness of our system comes from two sources: adversarial training and channel coding. Compared to training on a fixed set of distortions and noise levels, our method achieves comparable or better results on distortions available during training, and better performance on unknown distortions.

cs.MM↗