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Huiyu Duan

Publications and source records attributed to Huiyu Duan.

At least 19 recordsLinked to original sources

LM Fight Arena: Benchmarking Large Multimodal Models via Game Competition

Existing benchmarks for large multimodal models (LMMs) often fail to capture their performance in real-time, adversarial environments. We introduce LM Fight Arena (Large Model Fight Arena), a novel framework that evaluates LMMs by pitting them against each other in the classic fighting game Mortal Kombat II, a task requiring rapid visual understanding and tactical, sequential decision-making. In a controlled tournament, we test six leading open- and closed-source models, where each agent operates controlling the same character to ensure a fair comparison. The models are prompted to interpret game frames and state data to select their next actions. Unlike static evaluations, LM Fight Arena provides a fully automated, reproducible, and objective assessment of an LMM's strategic reasoning capabilities in a dynamic setting. This work introduces a challenging and engaging benchmark that bridges the gap between AI evaluation and interactive entertainment.

cs.AI

CamWorldQA: Perceptual Quality Assessment of Camera-Controlled World Video Generation

Recent advances in generative video models have enabled camera-controlled world video generation, allowing models to synthesize videos under user-defined camera trajectories. However, existing video quality assessment (VQA) methods are mainly developed for natural videos and fail to capture the unique perceptual characteristics of camera-controlled generation, such as viewpoint consistency, motion coherence, and content preservation. In this work, we introduce CamWorldQA, the first benchmark for perceptual quality assessment of camera-controlled world video generation. CamWorldQA contains 720 generated videos produced by 6 representative generation methods from 20 diverse source videos under 6 camera trajectories, where each video is annotated with a human-rated perceptual quality score through subjective experiments. Furthermore, we propose CWQA, a no-reference quality assessment network with three complementary branches that extract spatial features, temporal motion features and optical flow features to jointly predict quality scores. Extensive experiments demonstrate that CWQA achieves superior performance over existing quality assessment methods on the CamWorldQA dataset.

cs.CV

VTONQA: A Multi-Dimensional Quality Assessment Dataset for Virtual Try-on

With the rapid development of e-commerce and digital fashion, image-based virtual try-on (VTON) has attracted increasing attention. However, existing VTON models often suffer from artifacts such as garment distortion and body inconsistency, highlighting the need for reliable quality evaluation of VTON-generated images. To this end, we construct \textbf{VTONQA}, the first multi-dimensional quality assessment dataset specifically designed for VTON, which contains 8,132 images generated by 11 representative VTON models, along with 24,396 mean opinion scores (MOSs) across three evaluation dimensions (\textit{i.e.}, clothing fit, body compatibility, and overall quality). Based on VTONQA, we benchmark both VTON models and a diverse set of image quality assessment (IQA) metrics, revealing the limitations of existing methods and highlighting the value of the proposed dataset. We believe that the VTONQA dataset and corresponding benchmarks will provide a solid foundation for perceptually aligned evaluation, benefiting both the development of quality assessment methods and the advancement of VTON models. The dataset we proposed in this paper is publicly available at: https://huggingface.co/datasets/weixiny0408/vtonqa.

cs.CV

FMReward: Aligning and Evaluating Audio-Driven 3D Facial Animation with Human Preferences

Audio-driven 3D facial animation is essential for advancing immersion and interactivity in virtual experiences. Although recent advances have shown promising capabilities, the training and evaluation of existing methods typically rely on ground-truth-based errors, which fall short of aligning with human preferences. To address this, we present a comprehensive framework that learns an automatic perceptual model from human preference data and leverages it to improve and evaluate the perceptual quality of audio-driven 3D facial animation. To begin with, we construct FMPair (Facial Motion Pairwise preference), the first human preference dataset for audio-driven 3D facial animation, which is built through a systematic annotation pipeline and comprises 65,574 annotated 3D facial motion pairs from 8,834 distinct in-the-wild audio clips. Based on the pairwise comparison dataset, we propose a Facial Motion Reward model, termed FMReward, which takes audio and 3D facial motion as inputs and predicts a perceptual quality score aligned with human preferences. Building upon FMReward, we further introduce Facial Motion reward Feedback Learning (FMFL), a direct fine-tuning algorithm that leverages a pretrained reward model to optimize diffusion-based audio-driven 3D facial animation models for better alignment with human preferences. Extensive experiments demonstrate the superiority of FMReward over other metrics in aligning with human preferences and the effectiveness of FMFL in improving the perceptual quality of audio-driven 3D facial animation.

cs.CV

E$^3$mo-Bench: A Scalable Benchmark for Multimodal Evoked and Expressed Emotion Understanding via Bayesian Pairwise Alignment

Understanding both expressed and evoked emotions is critical for multimodal large language models (MLLMs) to achieve comprehensive affect-aware interactions. However, existing benchmarks typically examine expressed and evoked emotions in isolation or are constrained to coarse-grained and incomplete affective characterizations. To bridge this gap, we introduce E$^3$mo-Bench, a scalable benchmark comprising $12{,}314$ question-answer pairs across $2{,}524$ videos with predefined affective perspectives. It evaluates evoked and expressed emotion understanding via $3$ complementary tasks: emotion perception, open-vocabulary recognition, and valence-arousal-dominance (VAD) assessment. To efficiently scale reliable continuous annotations, we propose Bayesian Pairwise Alignment, which aggregates sparse, low-burden pairwise judgments into anchor-referenced VAD estimates. Furthermore, we develop E$^3$mo-Score, a training-free agent that aggregates complementary judgments from a five-model committee to improve VAD estimation. Extensive experiments validate the effectiveness of our framework and expose a pronounced performance skew between evoked and expressed emotion paradigms. These findings, coupled with MLLMs' persistent deficits in fine-grained recognition and dimensional assessment, chart a clear course for advancing multimodal emotional intelligence.

cs.CV

MIEScore: Human-Aligned Evaluation for Multi-Source Image Editing

Recent advances in unified multimodal models have significantly improved text-guided image editing abilities. In particular, models such as Nano-Banana-Pro and GPT-Image-2 demonstrate emerging capabilities in multi-source image editing (MIE), including tasks such as object synthesis, person-background composition, and cross-image style fusion. However, existing benchmarks and image editing assessment (IEQA) methods remain primarily focused on single-image editing tasks and largely overlook the more challenging setting of MIE. This highlights the urgent need for a comprehensive and human-aligned benchmark for MIE. To this end, we introduce MIE-Bench, the first large-scale multiple image editing benchmark with fine-grained human preference annotations. Specifically, MIE-Bench includes 3,000 editing instances across 16 tasks, each involving more than two source images and an editing prompt, together with 36K edited images produced by 12 state-of-the-art editing models and over 108K mean opinion scores (MOSs) covering visual quality, instruction following, and attribute preservation. Based on MIE-Bench, we propose MIEScore, a multimodal large language model (MLLM)-based evaluation model enhanced with skill optimization and multi-dimensional supervised fine-tuning, to provide human-aligned feedback for MIE. Extensive experiments show that MIEScore achieves state-of-the-art performance in aligning with human preferences and generalizes well across other IEQA datasets. Both the dataset and the model are available at https://github.com/IntMeGroup/MIEScore.

cs.CV

Multi-Dimensional Quality Assessment for AI-Generated Human-Centric Videos: Dataset and Model

AI-generated human-centric videos play a crucial role in a wide range of modern applications. However, they often suffer from quality issues and semantic mismatches, underscoring the importance of effective quality assessment for such videos. To this end, we extend our previous dataset HVEval with pairwise preference annotations, resulting in HVEval+, the largest holistic quality assessment dataset for AI-generated human-centric videos, which comprises 1k prompts based on a comprehensive taxonomy, 20k videos generated by 24 text-to-video (T2V) models, and extensive human annotations, including 60k mean opinion scores (MOSs) and 60k preference pairs across 3 dimensions (i.e., spatial quality, temporal quality, and text-video correspondence), as well as 20k category-specific question-answer (Q&A) pairs. Along with the HVEval+ dataset, we further propose MoE-Rater, a Mixture-of-Experts (MoE)-inspired and multimodal large language model (MLLM)-based all-in-one method that supports multi-dimensional quality rating, multi-dimensional pairwise comparison, and category-specific question answering within a single model. Specifically, we introduce Mixture of Projector Experts (MoPE) and Mixture of LoRA Experts (MoLE), together with a three-stage training strategy consisting of task-aware pre-training, task-specific adaptation, and adaptive routing optimization, to effectively unify multiple tasks, resulting in superior performance on both HVEval+ and Human-AGVQA datasets. Extensive experiments and comprehensive analysis demonstrate the significant potential of the HVEval+ dataset and the MoE-Rater method in advancing AI-generated video quality assessment and further facilitating the evaluation and optimization of T2V models.

cs.CV

EEmo-Logic: A Unified Dataset and Multi-Stage Framework for Comprehensive Image-Evoked Emotion Assessment

Understanding the multi-dimensional attributes and intensity nuances of image-evoked emotions is pivotal for advancing machine empathy and empowering diverse human-computer interaction applications. However, existing models are still limited to coarse-grained emotion perception or deficient reasoning capabilities. To bridge this gap, we introduce EEmoDB, the largest image-evoked emotion understanding dataset to date. It features $5$ analysis dimensions spanning $5$ distinct task categories, facilitating comprehensive interpretation. Specifically, we compile $1.2M$ question-answering (QA) pairs (EEmoDB-QA) from $125K$ images via automated generation, alongside a $36K$ dataset (EEmoDB-Assess) curated from $25K$ images for fine-grained assessment. Furthermore, we propose EEmo-Logic, an all-in-one multimodal large language model (MLLM) developed via instruction fine-tuning and task-customized group relative preference optimization (GRPO) with novel reward design. Extensive experiments demonstrate that EEmo-Logic achieves robust performance in in-domain and cross-domain datasets, excelling in emotion QA and fine-grained assessment. The dataset and code are available at https://github.com/workerred/EEmo-Logic.

cs.CV

LL-Bench: Rethinking Low-Level Vision Evaluation in the Era of Large-Scale Generative Models

Large-scale generative models have demonstrated remarkable capabilities across image generation and editing tasks. However, their performance in low-level vision tasks, which require pixel-wise control, remains insufficiently studied. To address this gap, we introduce \textbf{LL-Bench}, a comprehensive \textbf{Benchmark} for evaluating the capabilities of large-scale generative models on \textbf{L}ow-\textbf{L}evel vision tasks. The benchmark comprises 2,469 real-world degraded images covering 16 low-level degradation tasks, and 28,919 restored images produced by 10 state-of-the-art large-scale generative models and 21 conventional restoration models, which are annotated with 152,020 expert-level pairwise human preferences and 28,334 quality scores. Built upon LL-Bench, we present a systematic diagnosis that reveals the performance boundaries and unique failure modes of large-scale generative models across diverse low-level vision tasks, compared with conventional representative restoration approaches. Moreover, we investigate the effectiveness of current quality evaluation metrics on LL-Bench, which exhibit significant discrepancy with human ratings. To better align restored-image quality assessment with human preferences, we further propose \textbf{LL-Score}, an MLLM-based evaluator that captures both restoration quality and hallucination existence. Extensive experiments demonstrate that LL-score not only outperforms existing image quality assessment metrics, but also serves as a promising reward model for training generative models on low-level vision tasks.

cs.CV

GeoR-Bench: Evaluating Geoscience Visual Reasoning

Geoscience intelligence is expected to understand, reason about, and predict earth system changes to support human decision-making in critical domains such as disaster response, climate adaptation and environmental protection. Although current research has shown promising progress on specific geoscience tasks, such as remote sensing interpretation, geographic question-answering, existing benchmarks remain largely task-specific which failing to capture the open-ended real world geoscience problems. As a result, it remains unclear how far current AI systems are from achieving genuine geoscience intelligence. To address this gap, we present \textbf{GeoR-Bench}, a \underline{Bench}mark for evaluating \underline{Geo}science visual \underline{R}easoning through reasoning informed visual editing tasks. GeoR-Bench contains 440 curated samples spanning 6 geoscience categories and 24 task types, covering earth observation imagery and structured scientific representations such as maps and diagrams. We evaluate outputs along three dimensions, including reasoning, consistency, and quality. Benchmark results of 21 closed- and open-source multimodal models reveal that geoscience reasoning remains a critical bottleneck. The highest-performing model achieves 42.7\% overall strict accuracy, while the best open-source models only get 10.3\%. Notably, the visual consistency and image quality of the outputs frequently surpass their scientific accuracy. Ultimately, these findings indicate that current models generate superficially plausible results but fail to capture underlying earth science processes.

cs.CV

EditRefiner: A Human-Aligned Agentic Framework for Image Editing Refinement

Recent text-guided image editing (TIE) models have made remarkable progress, yet edited images still frequently suffer from fine-grained issues such as unnatural objects, lighting mismatch, and unexpected changes. Existing refinement approaches either rely on costly iterative regeneration or employ vision-language models (VLMs) with weak spatial grounding, often resulting in semantic drift and unreliable local corrections. To address these limitations, we first construct EditFHF-15K, a dataset of fine-grained human feedback for edited images, comprising (1) 15K images from 12 TIE models spanning 43 editing tasks, (2) 60K annotated artifact regions and 80K editing failure regions, each accompanied by textual reasoning, and (3) 45K mean opinion scores (MOSs) assessing perceptual quality, instruction following, and visual consistency. Based on EditFHF-15K, we propose EditRefiner, a hierarchical, interpretable, and human-aligned agentic framework that reformulates post-editing correction as a human-like perception-reasoning-action-evaluation loop. Specifically, we introduce: (1) a perception agent that detects contextual saliency maps of artifacts and editing failures, (2) a reasoning agent that interprets these perceptual cues to perform human-aligned diagnostic inference, (3) an action agent that uses the reasoning output to plan and execute localized re-editing, and (4) an evaluation agent that assesses the re-edited image and guides the action agent on whether further refinements are required. Extensive experiments demonstrate that EditRefiner consistently outperforms state-of-the-art methods in distortion localization, diagnose accuracy and human perception alignment, establishing a new paradigm for self-corrective and perceptually reliable image editing. The code is available at https://github.com/IntMeGroup/EditRefiner.

cs.CV

ReasonEdit: Towards Interpretable Image Editing Evaluation via Reinforcement Learning

Recent text-guided image editing (TIE) models have achieved remarkable progress, however, many edited results still suffer from artifacts, unintended modifications, and suboptimal aesthetics. Although several benchmarks and evaluation methods have been proposed, most existing approaches rely on scalar scores and lack interpretability. This limitation largely stems from the absence of high-quality interpretation datasets for TIE and effective reward models to train interpretable evaluators. To address these challenges, we introduce ReasonEdit-22K, the first dataset that combines 22K edited images with 113K Chain-of-Thought (CoT) samples, along with 1.3M human judgments assessing these interpretations in terms of logicality, accuracy, and usefulness. Building upon this dataset, we propose RE-Reward, a multimodal large language model (MLLM)-based reward model designed to provide human-aligned feedback for evaluating interpretable reasoning in image editing. Furthermore, we develop ReasonEdit, which is trained using reward signals derived from RE-Reward and the Group Relative Policy Optimization (GRPO) algorithm to learn an interpretable evaluation model. Extensive experiments demonstrate that ReasonEdit achieves superior alignment with human preferences and exhibits strong generalization across public benchmarks. In addition, it is capable of generating high-quality interpretable evaluation text, enabling more transparent and trustworthy assessment for image editing. The code is available at https://github.com/IntMeGroup/ReasonEdit.

cs.CV

DynT2I-Eval: A Dynamic Evaluation Framework for Text-to-Image Models

Existing text-to-image (T2I) benchmarks largely rely on fixed prompt sets, leaving them vulnerable to overfitting and benchmark contamination once publicly released and repeatedly reused. In this work, we propose DynT2I-Eval, a fully automated dynamic evaluation framework for T2I models. It constructs a structured visual semantic space from long-form descriptions, decomposing prompts into controllable dimensions (e.g., subject, logical constraint, environment, and composition). This enables the continuous generation of fresh prompts via task-specific spaces and difficulty-aware sampling. DynT2I-Eval evaluates model performance across text alignment, perceptual quality, and aesthetics. Heterogeneous outputs are unified into prompt-conditioned pairwise comparisons, allowing a dynamic scheduler, micro-batch aggregation, and weighted Bayesian updates to maintain a stable online leaderboard despite changing prompt distributions and model injection. Experiments with independently sampled prompt streams demonstrate that continually refreshed prompts provide a robust evaluation protocol, reducing the impact of prompt-set-specific tuning. Simulations and ablations further confirm that the proposed ranking framework achieves a strong balance among cold-start convergence, late-entry discovery, and long-run ranking fidelity.

cs.CV

LoViF 2026 The First Challenge on Holistic Quality Assessment for 4D World Model (PhyScore)

This paper reports on the LoViF 2026 PhyScore challenge, a competition on holistic quality assessment of world-model-generated videos across both 2D and 4D generation settings. The challenge is motivated by a central gap in current evaluation practice: perceptual quality alone is insufficient to judge whether generated dynamics are physically plausible, temporally coherent, and consistent with input conditions. Participants are required to build a metric that jointly predicts four dimensions, i.e., Video Quality, Physical Realism, Condition-Video Alignment, and Temporal Consistency. Depart from that, participants also need to localize physical anomaly timestamps for fine-grained diagnosis. The benchmark dataset contains 1,554 videos generated by seven representative world generative models, organized into three tracks (text-2D, image-to-4D, and video-to-4D) and spanning 26 categories. These categories explicitly cover physics-relevant scenarios, including dynamics, optics, and thermodynamics, together with diverse real-world and creative content. To ensure label reliability, scores and anomaly timestamps are produced through trained human annotation with an additional automated quality-control pass. Evaluation is based on both score prediction and anomaly localization, with a composite protocol that combines TimeStamp_IOU and SRCC/PLCC. This report summarizes the challenge design and provides method-level insights from submitted solutions.

cs.CV

Market-Bench: Benchmarking Large Language Models on Economic and Trade Competition

The ability of large language models (LLMs) to manage and acquire economic resources remains unclear. In this paper, we introduce \textbf{Market-Bench}, a comprehensive benchmark that evaluates the capabilities of LLMs in economically-relevant tasks through economic and trade competition. Specifically, we construct a configurable multi-agent supply chain economic model where LLMs act as retailer agents responsible for procuring and retailing merchandise. In the \textbf{procurement} stage, LLMs bid for limited inventory in budget-constrained auctions. In the \textbf{retail} stage, LLMs set retail prices, generate marketing slogans, and provide them to buyers through a role-based attention mechanism for purchase. Market-Bench logs complete trajectories of bids, prices, slogans, sales, and balance-sheet states, enabling automatic evaluation with economic, operational, and semantic metrics. Benchmarking on 20 open- and closed-source LLM agents reveals significant performance disparities and winner-take-most phenomenon, \textit{i.e.}, only a small subset of LLM retailers can consistently achieve capital appreciation, while many hover around the break-even point despite similar semantic matching scores. Market-Bench provides a reproducible testbed for studying how LLMs interact in competitive markets.

cs.AI

ITIScore: An Image-to-Text-to-Image Rating Framework for the Image Captioning Ability of MLLMs

Recent advances in multimodal large language models (MLLMs) have greatly improved image understanding and captioning capabilities. However, existing image captioning benchmarks typically suffer from limited diversity in caption length, the absence of recent advanced MLLMs, and insufficient human annotations, which potentially introduces bias and limits the ability to comprehensively assess the performance of modern MLLMs. To address these limitations, we present a new large-scale image captioning benchmark, termed, ICBench, which covers 12 content categories and consists of both short and long captions generated by 10 advanced MLLMs on 2K images, resulting in 40K captions in total. We conduct extensive human subjective studies to obtain mean opinion scores (MOSs) across fine-grained evaluation dimensions, where short captions are assessed in terms of fluency, relevance, and conciseness, while long captions are evaluated based on fluency, relevance, and completeness. Furthermore, we propose an automated evaluation metric, \textbf{ITIScore}, based on an image-to-text-to-image framework, which measures caption quality through reconstruction consistency. Experimental results demonstrate strong alignment between our automatic metric and human judgments, as well as robust zero-shot generalization ability on other public captioning datasets. Both the dataset and model will be released upon publication.

cs.CV

Robust Mesh Saliency Ground Truth Acquisition in VR via View Cone Sampling and Manifold Diffusion

As the complexity of 3D digital content grows exponentially, understanding human visual attention is critical for optimizing rendering and processing resources. Therefore, reliable 3D mesh saliency ground truth (GT) is essential for human-centric visual modeling in virtual reality (VR). However, existing VR eye-tracking frameworks are fundamentally bottlenecked by their underlying acquisition and generation mechanisms. The reliance on zero-area single ray sampling (SRS) fails to capture contextual features, leading to severe texture aliasing and discontinuous saliency signals. And the conventional application of Euclidean smoothing propagates saliency across disconnected physical gaps, resulting in semantic confusion on complex 3D manifolds. This paper proposes a robust framework to address these limitations. We first introduce a view cone sampling (VCS) strategy, which simulates the human foveal receptive field via Gaussian-distributed ray bundles to improve sampling robustness for complex topologies. Furthermore, a hybrid Manifold-Euclidean constrained diffusion (HCD) algorithm is developed, fusing manifold geodesic constraints with Euclidean scales to ensure topologically-consistent saliency propagation. We demonstrate the improvement in performance over baseline methods and the benefits for downstream tasks through subjective experiments and qualitative and quantitative methods. By mitigating "topological short-circuits" and aliasing, our framework provides a high-fidelity 3D attention acquisition paradigm that aligns with natural human perception, offering a more accurate and robust baseline for 3D mesh saliency research.

cs.CV

Ges-QA: A Multidimensional Quality Assessment Dataset for Audio-to-3D Gesture Generation

The Audio-to-3D-Gesture (A2G) task has enormous potential for various applications in virtual reality and computer graphics, etc. However, current evaluation metrics, such as Fréchet Gesture Distance or Beat Constancy, fail at reflecting the human preference of the generated 3D gestures. To cope with this problem, exploring human preference and an objective quality assessment metric for AI-generated 3D human gestures is becoming increasingly significant. In this paper, we introduce the Ges-QA dataset, which includes 1,400 samples with multidimensional scores for gesture quality and audio-gesture consistency. Moreover, we collect binary classification labels to determine whether the generated gestures match the emotions of the audio. Equipped with our Ges-QA dataset, we propose a multi-modal transformer-based neural network with 3 branches for video, audio and 3D skeleton modalities, which can score A2G contents in multiple dimensions. Comparative experimental results and ablation studies demonstrate that Ges-QAer yields state-of-the-art performance on our dataset.

cs.MM