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Humphrey Shi

Publications and source records attributed to Humphrey Shi.

At least 19 recordsLinked to original sources

WorldBagel: Uncovering the Power of Unified Multimodal Models for Vision-Language-Action-World Modeling

World models aim to capture environment dynamics in ways that support perception, reasoning, and action, and have recently become a central direction in Vision-Language-Action-World (VLAW) modeling. Meanwhile, unified vision-language models have demonstrated strong multimodal generation capabilities, yet their potential as world models remains underexplored. In this work, we introduce \texttt{WorldBagel}, a unified VLAW framework built on BAGEL, a modern multimodal unified model, and use it to systematically investigate the role of unification in world modeling. Across multi-task robotic manipulation and cross-domain experiments, \texttt{WorldBagel} consistently outperforms task-specific alternatives and learns action representations that are more structured and semantically aligned with visual and linguistic context. Experiments on LIBERO, Language Table, and Franka show that unification is not only an architectural convenience, but also a key factor in learning effective VLAW models, leading to consistent empirical gains and deeper insights into multimodal world modeling. Code and model checkpoints will be released upon acceptance.

cs.CV

SOLAR: AI-Powered Speed-of-Light Performance Analysis

How fast could a deep-learning model run on target hardware, and how far is today's implementation from that limit? These questions are central to software, hardware, and algorithm optimizations. Speed-of-Light (SOL) analysis answers them by computing a workload's theoretical minimum execution time on a given architecture. Yet deriving SOL bounds remains manual, error-prone, and disconnected from rapid model development. To close this gap, we introduce SOLAR, a framework that automatically derives validated SOL bounds from PyTorch and JAX source code. SOLAR leverages both generative and deterministic components in its flow: an LLM frontend translates any source programs into an executable Affine Loop IR, validated by output comparison; a deterministic flow lifts the IR into an einsum graph; and an analytical backend computes unfused, fused, and cache-aware SOL bounds. SOLAR provides comprehensive operator and language coverage, produces validated bounds with zero observed SOL violations, and offers multi-fidelity analysis that tightens bounds and surfaces optimization insights. We evaluate SOLAR across KernelBench, JAX/Flax models, and robotics workloads. These experiments demonstrate four use cases: headroom analysis at multiple fidelity levels, identifying optimization opportunities, cross-platform exploration, and inverse-roofline hardware provisioning.

cs.LG

PRESTO: Prefix-Aligned Tree Drafting for Diffusion Speculative Decoding

Diffusion Large Language Models (dLLMs) have emerged as a promising alternative to autoregressive (AR) LLMs, generating tokens in parallel. This makes them effective draft models for speculative decoding (SD), producing an entire block of draft tokens in a single forward pass. Yet existing diffusion-based drafting methods rely on linear drafting, even though dLLMs emit multiple candidate tokens across positions, inducing a large combinatorial space of decoding paths. Consequently, they limit acceptance length and decoding efficiency. To exploit this multi-candidate structure, we apply tree-based drafting to diffusion drafters, enabling exploration of diverse candidate paths. However, we find that naive tree drafting is suboptimal: diffusion marginals are prefix-blind, mismatching the prefix-based AR verification and yielding unreliable path ranking. We propose PRESTO, a principled framework that extends tree-based drafting to diffusion drafters while resolving the fundamental mismatch between diffusion draft confidence and prefix-based AR verification through PREfix-aligned Scoring and priority-based Tree search for diffusion speculative decOding. The key principles behind PRESTO are that (1) candidate ranking should align with the prefix-based nature of AR verification, and (2) tree construction should prioritize candidate paths with high verification potential to maximize acceptance length. Extensive experiments show that PRESTO achieves up to an average of $1.5\times$ end-to-end throughput speedup on the state-of-the-art dedicated diffusion drafter SD and an average of $1.12\times$ on self-speculative diffusion LLMs across diverse benchmarks.

cs.AI

AVO: Agentic Variation Operators for Autonomous Evolutionary Search

Agentic Variation Operators (AVO) are a new family of evolutionary variation operators that replace the fixed mutation, crossover, and hand-designed heuristics of classical evolutionary search with autonomous coding agents. Rather than confining a language model to candidate generation within a prescribed pipeline, AVO instantiates variation as a self-directed agent loop that can consult the current lineage, a domain-specific knowledge base, and execution feedback to propose, repair, critique, and verify implementation edits. We evaluate AVO on attention, among the most aggressively optimized kernel targets in AI, on NVIDIA Blackwell (B200) GPUs. Over 7 days of continuous autonomous evolution on multi-head attention, AVO discovers kernels that outperform cuDNN by up to 3.5% and FlashAttention-4 by up to 10.5% across the evaluated configurations. The discovered optimizations transfer readily to grouped-query attention, requiring only 30 minutes of additional autonomous adaptation and yielding gains of up to 7.0% over cuDNN and 9.3% over FlashAttention-4. Together, these results show that agentic variation operators move beyond prior LLM-in-the-loop evolutionary pipelines by elevating the agent from candidate generator to variation operator, and can discover performance-critical micro-architectural optimizations that produce kernels surpassing state-of-the-art expert-engineered attention implementations on today's most advanced GPU hardware.

cs.LG

SOL-ExecBench: Speed-of-Light Benchmarking for Real-World GPU Kernels Against Hardware Limits

As agentic AI systems become increasingly capable of generating and optimizing GPU kernels, progress is constrained by benchmarks that reward speedup over software baselines rather than proximity to hardware-efficient execution. We present SOL-ExecBench, a benchmark of 235 CUDA kernel optimization problems extracted from 124 production and emerging AI models spanning language, diffusion, vision, audio, video, and hybrid architectures, targeting NVIDIA Blackwell GPUs. The benchmark covers forward and backward workloads across BF16, FP8, and NVFP4, including kernels whose best performance is expected to rely on Blackwell-specific capabilities. Unlike prior benchmarks that evaluate kernels primarily relative to software implementations, SOL-ExecBench measures performance against analytically derived Speed-of-Light (SOL) bounds computed by SOLAR, our pipeline for deriving hardware-grounded SOL bounds, yielding a fixed target for hardware-efficient optimization. We report a SOL Score that quantifies how much of the gap between a release-defined scoring baseline and the hardware SOL bound a candidate kernel closes. To support robust evaluation of agentic optimizers, we additionally provide a sandboxed harness with GPU clock locking, L2 cache clearing, isolated subprocess execution, and static analysis based checks against common reward-hacking strategies. SOL-ExecBench reframes GPU kernel benchmarking from beating a mutable software baseline to closing the remaining gap to hardware Speed-of-Light.

cs.LG

Le-DETR: Revisiting Real-Time Detection Transformer with Efficient Encoder Design

Real-time object detection is crucial for real-world applications as it requires high accuracy with low latency. While Detection Transformers (DETR) have demonstrated significant performance improvements, current real-time DETR models are challenging to reproduce from scratch due to excessive pre-training overheads on the backbone, constraining research advancements by hindering the exploration of novel backbone architectures. In this paper, we want to show that by using general good design, it is possible to have \textbf{high performance} with \textbf{low pre-training cost}. After a thorough study of the backbone architecture, we propose EfficientNAT at various scales, which incorporates modern efficient convolution and local attention mechanisms. Moreover, we re-design the hybrid encoder with local attention, significantly enhancing both performance and inference speed. Based on these advancements, we present Le-DETR (\textbf{L}ow-cost and \textbf{E}fficient \textbf{DE}tection \textbf{TR}ansformer), which achieves a new \textbf{SOTA} in real-time detection using only ImageNet1K and COCO2017 training datasets, saving about 80\% images in pre-training stage compared with previous methods. We demonstrate that with well-designed, real-time DETR models can achieve strong performance without the need for complex and computationally expensive pretraining. Extensive experiments show that Le-DETR-M/L/X achieves \textbf{52.9/54.3/55.1 mAP} on COCO Val2017 with \textbf{4.45/5.01/6.68 ms} on an RTX4090. It surpasses YOLOv12-L/X by \textbf{+0.6/-0.1 mAP} while achieving similar speed and \textbf{+20\%} speedup. Compared with DEIM-D-FINE, Le-DETR-M achieves \textbf{+0.2 mAP} with slightly faster inference, and surpasses DEIM-D-FINE-L by \textbf{+0.4 mAP} with only \textbf{0.4 ms} additional latency. Code and weights will be open-sourced.

cs.CV

DuoGen: Towards General Purpose Interleaved Multimodal Generation

Interleaved multimodal generation enables capabilities beyond unimodal generation models, such as step-by-step instructional guides, visual planning, and generating visual drafts for reasoning. However, the quality of existing interleaved generation models under general instructions remains limited by insufficient training data and base model capacity. We present DuoGen, a general-purpose interleaved generation framework that systematically addresses data curation, architecture design, and evaluation. On the data side, we build a large-scale, high-quality instruction-tuning dataset by combining multimodal conversations rewritten from curated raw websites, and diverse synthetic examples covering everyday scenarios. Architecturally, DuoGen leverages the strong visual understanding of a pretrained multimodal LLM and the visual generation capabilities of a diffusion transformer (DiT) pretrained on video generation, avoiding costly unimodal pretraining and enabling flexible base model selection. A two-stage decoupled strategy first instruction-tunes the MLLM, then aligns DiT with it using curated interleaved image-text sequences. Across public and newly proposed benchmarks, DuoGen outperforms prior open-source models in text quality, image fidelity, and image-context alignment, and also achieves state-of-the-art performance on text-to-image and image editing among unified generation models. Data and code will be released at https://research.nvidia.com/labs/dir/duogen/.

cs.CV

VibeTensor: System Software for Deep Learning, Fully Generated by AI Agents

VIBETENSOR is an open-source research system software stack for deep learning, generated by LLM-powered coding agents under high-level human guidance. In this paper, "fully generated" refers to code provenance: implementation changes were produced and applied as agent-proposed diffs; validation relied on agent-run builds, tests, and differential checks, without per-change manual diff review. It implements a PyTorch-style eager tensor library with a C++20 core (CPU+CUDA), a torch-like Python overlay via nanobind, and an experimental Node.js/TypeScript interface. Unlike thin bindings, VIBETENSOR includes its own tensor/storage system, schema-lite dispatcher, reverse-mode autograd, CUDA runtime (streams/events/graphs), a stream-ordered caching allocator with diagnostics, and a stable C ABI for dynamically loaded operator plugins. We view this release as a milestone for AI-assisted software engineering: it shows coding agents can generate a coherent deep learning runtime spanning language bindings down to CUDA memory management, validated primarily by builds and tests. We describe the architecture, summarize the workflow used to produce and validate the system, and evaluate the artifact. We report repository scale and test-suite composition, and summarize reproducible microbenchmarks from an accompanying AI-generated kernel suite, including fused attention versus PyTorch SDPA/FlashAttention. We also report end-to-end training sanity checks on 3 small workloads (sequence reversal, ViT, miniGPT) on NVIDIA H100 (Hopper, SM90) and Blackwell-class GPUs; multi-GPU results are Blackwell-only and use an optional CUTLASS-based ring-allreduce plugin gated on CUDA 13+ and sm103a toolchain support. Finally, we discuss failure modes in generated system software, including a "Frankenstein" composition effect where locally correct subsystems interact to yield globally suboptimal performance.

cs.SE

SAGE: Training Smart Any-Horizon Agents for Long Video Reasoning with Reinforcement Learning

As humans, we are natural any-horizon reasoners, i.e., we can decide whether to iteratively skim long videos or watch short ones in full when necessary for a given task. With this in mind, one would expect video reasoning models to reason flexibly across different durations. However, SOTA models are still trained to predict answers in a single turn while processing a large number of frames, akin to watching an entire long video, requiring significant resources. This raises the question: Is it possible to develop performant any-horizon video reasoning systems? Inspired by human behavior, we first propose SAGE, an agent system that performs multi-turn reasoning on long videos while handling simpler problems in a single turn. Secondly, we introduce an easy synthetic data generation pipeline using Gemini-2.5-Flash to train the orchestrator, SAGE-MM, which lies at the core of SAGE. We further propose an effective RL post-training recipe essential for instilling any-horizon reasoning ability in SAGE-MM. Thirdly, we curate SAGE-Bench with an average duration of greater than 700 seconds for evaluating video reasoning ability in real-world entertainment use cases. Lastly, we empirically validate the effectiveness of our system, data, and RL recipe, observing notable improvements of up to 6.1% on open-ended video reasoning tasks, as well as an impressive 8.2% improvement on videos longer than 10 minutes.

cs.CV

PAI-Bench: A Comprehensive Benchmark For Physical AI

Physical AI aims to develop models that can perceive and predict real-world dynamics; yet, the extent to which current multi-modal large language models and video generative models support these abilities is insufficiently understood. We introduce Physical AI Bench (PAI-Bench), a unified and comprehensive benchmark that evaluates perception and prediction capabilities across video generation, conditional video generation, and video understanding, comprising 2,808 real-world cases with task-aligned metrics designed to capture physical plausibility and domain-specific reasoning. Our study provides a systematic assessment of recent models and shows that video generative models, despite strong visual fidelity, often struggle to maintain physically coherent dynamics, while multi-modal large language models exhibit limited performance in forecasting and causal interpretation. These observations suggest that current systems are still at an early stage in handling the perceptual and predictive demands of Physical AI. In summary, PAI-Bench establishes a realistic foundation for evaluating Physical AI and highlights key gaps that future systems must address.

cs.CV

Beyond Realism: Learning the Art of Expressive Composition with StickerNet

As a widely used operation in image editing workflows, image composition has traditionally been studied with a focus on achieving visual realism and semantic plausibility. However, in practical editing scenarios of the modern content creation landscape, many compositions are not intended to preserve realism. Instead, users of online platforms motivated by gaining community recognition often aim to create content that is more artistic, playful, or socially engaging. Taking inspiration from this observation, we define the expressive composition task, a new formulation of image composition that embraces stylistic diversity and looser placement logic, reflecting how users edit images on real-world creative platforms. To address this underexplored problem, we present StickerNet, a two-stage framework that first determines the composition type, then predicts placement parameters such as opacity, mask, location, and scale accordingly. Unlike prior work that constructs datasets by simulating object placements on real images, we directly build our dataset from 1.8 million editing actions collected on an anonymous online visual creation and editing platform, each reflecting user-community validated placement decisions. This grounding in authentic editing behavior ensures strong alignment between task definition and training supervision. User studies and quantitative evaluations show that StickerNet outperforms common baselines and closely matches human placement behavior, demonstrating the effectiveness of learning from real-world editing patterns despite the inherent ambiguity of the task. This work introduces a new direction in visual understanding that emphasizes expressiveness and user intent over realism.

cs.CV

MapReduce LoRA: Advancing the Pareto Front in Multi-Preference Optimization for Generative Models

Reinforcement learning from human feedback (RLHF) with reward models has advanced alignment of generative models to human aesthetic and perceptual preferences. However, jointly optimizing multiple rewards often incurs an alignment tax, improving one dimension while degrading others. To address this, we introduce two complementary methods: MapReduce LoRA and Reward-aware Token Embedding (RaTE). MapReduce LoRA trains preference-specific LoRA experts in parallel and iteratively merges them to refine a shared base model; RaTE learns reward-specific token embeddings that compose at inference for flexible preference control. Experiments on Text-to-Image generation (Stable Diffusion 3.5 Medium and FLUX.1-dev) show improvements of 36.1%, 4.6%, and 55.7%, and 32.7%, 4.3%, and 67.1% on GenEval, PickScore, and OCR, respectively. On Text-to-Video generation (HunyuanVideo), visual and motion quality improve by 48.1% and 90.0%, respectively. On the language task, Helpful Assistant, with Llama-2 7B, helpful and harmless improve by 43.4% and 136.7%, respectively. Our framework sets a new state-of-the-art multi-preference alignment recipe across modalities.

cs.CV

AUGUSTUS: An LLM-Driven Multimodal Agent System with Contextualized User Memory

Riding on the success of LLMs with retrieval-augmented generation (RAG), there has been a growing interest in augmenting agent systems with external memory databases. However, the existing systems focus on storing text information in their memory, ignoring the importance of multimodal signals. Motivated by the multimodal nature of human memory, we present AUGUSTUS, a multimodal agent system aligned with the ideas of human memory in cognitive science. Technically, our system consists of 4 stages connected in a loop: (i) encode: understanding the inputs; (ii) store in memory: saving important information; (iii) retrieve: searching for relevant context from memory; and (iv) act: perform the task. Unlike existing systems that use vector databases, we propose conceptualizing information into semantic tags and associating the tags with their context to store them in a graph-structured multimodal contextual memory for efficient concept-driven retrieval. Our system outperforms the traditional multimodal RAG approach while being 3.5 times faster for ImageNet classification and outperforming MemGPT on the MSC benchmark.

cs.AI

IMG: Calibrating Diffusion Models via Implicit Multimodal Guidance

Ensuring precise multimodal alignment between diffusion-generated images and input prompts has been a long-standing challenge. Earlier works finetune diffusion weight using high-quality preference data, which tends to be limited and difficult to scale up. Recent editing-based methods further refine local regions of generated images but may compromise overall image quality. In this work, we propose Implicit Multimodal Guidance (IMG), a novel re-generation-based multimodal alignment framework that requires no extra data or editing operations. Specifically, given a generated image and its prompt, IMG a) utilizes a multimodal large language model (MLLM) to identify misalignments; b) introduces an Implicit Aligner that manipulates diffusion conditioning features to reduce misalignments and enable re-generation; and c) formulates the re-alignment goal into a trainable objective, namely Iteratively Updated Preference Objective. Extensive qualitative and quantitative evaluations on SDXL, SDXL-DPO, and FLUX show that IMG outperforms existing alignment methods. Furthermore, IMG acts as a flexible plug-and-play adapter, seamlessly enhancing prior finetuning-based alignment methods. Our code will be available at https://github.com/SHI-Labs/IMG-Multimodal-Diffusion-Alignment.

cs.CV

T2I-Copilot: A Training-Free Multi-Agent Text-to-Image System for Enhanced Prompt Interpretation and Interactive Generation

Text-to-Image (T2I) generative models have revolutionized content creation but remain highly sensitive to prompt phrasing, often requiring users to repeatedly refine prompts multiple times without clear feedback. While techniques such as automatic prompt engineering, controlled text embeddings, denoising, and multi-turn generation mitigate these issues, they offer limited controllability, or often necessitate additional training, restricting the generalization abilities. Thus, we introduce T2I-Copilot, a training-free multi-agent system that leverages collaboration between (Multimodal) Large Language Models to automate prompt phrasing, model selection, and iterative refinement. This approach significantly simplifies prompt engineering while enhancing generation quality and text-image alignment compared to direct generation. Specifically, T2I-Copilot consists of three agents: (1) Input Interpreter, which parses the input prompt, resolves ambiguities, and generates a standardized report; (2) Generation Engine, which selects the appropriate model from different types of T2I models and organizes visual and textual prompts to initiate generation; and (3) Quality Evaluator, which assesses aesthetic quality and text-image alignment, providing scores and feedback for potential regeneration. T2I-Copilot can operate fully autonomously while also supporting human-in-the-loop intervention for fine-grained control. On GenAI-Bench, using open-source generation models, T2I-Copilot achieves a VQA score comparable to commercial models RecraftV3 and Imagen 3, surpasses FLUX1.1-pro by 6.17% at only 16.59% of its cost, and outperforms FLUX.1-dev and SD 3.5 Large by 9.11% and 6.36%. Code will be released at: https://github.com/SHI-Labs/T2I-Copilot.

cs.CV

Distilling Normalizing Flows

Explicit density learners are becoming an increasingly popular technique for generative models because of their ability to better model probability distributions. They have advantages over Generative Adversarial Networks due to their ability to perform density estimation and having exact latent-variable inference. This has many advantages, including: being able to simply interpolate, calculate sample likelihood, and analyze the probability distribution. The downside of these models is that they are often more difficult to train and have lower sampling quality. Normalizing flows are explicit density models, that use composable bijective functions to turn an intractable probability function into a tractable one. In this work, we present novel knowledge distillation techniques to increase sampling quality and density estimation of smaller student normalizing flows. We seek to study the capacity of knowledge distillation in Compositional Normalizing Flows to understand the benefits and weaknesses provided by these architectures. Normalizing flows have unique properties that allow for a non-traditional forms of knowledge transfer, where we can transfer that knowledge within intermediate layers. We find that through this distillation, we can make students significantly smaller while making substantial performance gains over a non-distilled student. With smaller models there is a proportionally increased throughput as this is dependent upon the number of bijectors, and thus parameters, in the network.

cs.LG

Person Recognition at Altitude and Range: Fusion of Face, Body Shape and Gait

We address the problem of whole-body person recognition in unconstrained environments. This problem arises in surveillance scenarios such as those in the IARPA Biometric Recognition and Identification at Altitude and Range (BRIAR) program, where biometric data is captured at long standoff distances, elevated viewing angles, and under adverse atmospheric conditions (e.g., turbulence and high wind velocity). To this end, we propose FarSight, a unified end-to-end system for person recognition that integrates complementary biometric cues across face, gait, and body shape modalities. FarSight incorporates novel algorithms across four core modules: multi-subject detection and tracking, recognition-aware video restoration, modality-specific biometric feature encoding, and quality-guided multi-modal fusion. These components are designed to work cohesively under degraded image conditions, large pose and scale variations, and cross-domain gaps. Extensive experiments on the BRIAR dataset, one of the most comprehensive benchmarks for long-range, multi-modal biometric recognition, demonstrate the effectiveness of FarSight. Compared to our preliminary system, this system achieves a 34.1% absolute gain in 1:1 verification accuracy (TAR@0.1% FAR), a 17.8% increase in closed-set identification (Rank-20), and a 34.3% reduction in open-set identification errors (FNIR@1% FPIR). Furthermore, FarSight was evaluated in the 2025 NIST RTE Face in Video Evaluation (FIVE), which conducts standardized face recognition testing on the BRIAR dataset. These results establish FarSight as a state-of-the-art solution for operational biometric recognition in challenging real-world conditions.

cs.CV

Generalized Neighborhood Attention: Multi-dimensional Sparse Attention at the Speed of Light

Many sparse attention mechanisms such as Neighborhood Attention have typically failed to consistently deliver speedup over the self attention baseline. This is largely due to the level of complexity in attention infrastructure, and the rapid evolution of AI hardware architecture. At the same time, many state-of-the-art foundational models, particularly in computer vision, are heavily bound by attention, and need reliable sparsity to escape the O(n^2) complexity. In this paper, we study a class of promising sparse attention mechanisms that focus on locality, and aim to develop a better analytical model of their performance improvements. We first introduce Generalized Neighborhood Attention (GNA), which can describe sliding window, strided sliding window, and blocked attention. We then consider possible design choices in implementing these approaches, and create a simulator that can provide much more realistic speedup upper bounds for any given setting. Finally, we implement GNA on top of a state-of-the-art fused multi-headed attention (FMHA) kernel designed for the NVIDIA Blackwell architecture in CUTLASS. Our implementation can fully realize the maximum speedup theoretically possible in many perfectly block-sparse cases, and achieves an effective utilization of 1.3 petaFLOPs/second in FP16. In addition, we plug various GNA configurations into off-the-shelf generative models, such as Cosmos-7B, HunyuanVideo, and FLUX, and show that it can deliver 28% to 46% end-to-end speedup on B200 without any fine-tuning. We will open source our simulator and Blackwell kernels directly through the NATTEN project.

cs.CV