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Hung-Yu Tseng

Publications and source records attributed to Hung-Yu Tseng.

At least 19 recordsLinked to original sources

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive. We present AniGS, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures. Unlike existing 3D animation techniques which are limited to object-centric subjects or small regions, AniGS is designed for large, cluttered, navigable scenes. AniGS represents the scene with a canonical 3DGS and models motion using a time-conditioned deformation field. To animate the entire scene, we leverage a pretrained video diffusion model and introduce an iterative dataset--model update strategy that progressively expands viewpoint coverage and repeatedly updates camera-fixed training videos using a render-and-refine scheme. To prevent artifacts from unintended motion in static areas, we further introduce a composed video-to-video refinement scheme that restricts motion to desired regions. Experiments on five real-world, large-scale outdoor scenes demonstrate that AniGS produces natural ambient dynamics and high-quality novel view videos, enabling more immersive viewing experiences of reconstructed environments.

cs.CV

DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos

We introduce the Deformable Gaussian Splats Large Reconstruction Model (DGS-LRM), the first feed-forward method predicting deformable 3D Gaussian splats from a monocular posed video of any dynamic scene. Feed-forward scene reconstruction has gained significant attention for its ability to rapidly create digital replicas of real-world environments. However, most existing models are limited to static scenes and fail to reconstruct the motion of moving objects. Developing a feed-forward model for dynamic scene reconstruction poses significant challenges, including the scarcity of training data and the need for appropriate 3D representations and training paradigms. To address these challenges, we introduce several key technical contributions: an enhanced large-scale synthetic dataset with ground-truth multi-view videos and dense 3D scene flow supervision; a per-pixel deformable 3D Gaussian representation that is easy to learn, supports high-quality dynamic view synthesis, and enables long-range 3D tracking; and a large transformer network that achieves real-time, generalizable dynamic scene reconstruction. Extensive qualitative and quantitative experiments demonstrate that DGS-LRM achieves dynamic scene reconstruction quality comparable to optimization-based methods, while significantly outperforming the state-of-the-art predictive dynamic reconstruction method on real-world examples. Its predicted physically grounded 3D deformation is accurate and can readily adapt for long-range 3D tracking tasks, achieving performance on par with state-of-the-art monocular video 3D tracking methods.

cs.GR

Textured Gaussians for Enhanced 3D Scene Appearance Modeling

3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering time. However, pixels covered by the same Gaussian are always shaded in the same color up to a Gaussian falloff scaling factor. Furthermore, the finest geometric detail any individual Gaussian can represent is a simple ellipsoid. These properties of 3DGS greatly limit the expressivity of individual Gaussian primitives. To address these issues, we draw inspiration from texture and alpha mapping in traditional graphics and integrate it with 3DGS. Specifically, we propose a new generalized Gaussian appearance representation that augments each Gaussian with alpha~(A), RGB, or RGBA texture maps to model spatially varying color and opacity across the extent of each Gaussian. As such, each Gaussian can represent a richer set of texture patterns and geometric structures, instead of just a single color and ellipsoid as in naive Gaussian Splatting. Surprisingly, we found that the expressivity of Gaussians can be greatly improved by using alpha-only texture maps, and further augmenting Gaussians with RGB texture maps achieves the highest expressivity. We validate our method on a wide variety of standard benchmark datasets and our own custom captures at both the object and scene levels. We demonstrate image quality improvements over existing methods while using a similar or lower number of Gaussians.

cs.CV

Taming Latent Diffusion Model for Neural Radiance Field Inpainting

Neural Radiance Field (NeRF) is a representation for 3D reconstruction from multi-view images. Despite some recent work showing preliminary success in editing a reconstructed NeRF with diffusion prior, they remain struggling to synthesize reasonable geometry in completely uncovered regions. One major reason is the high diversity of synthetic contents from the diffusion model, which hinders the radiance field from converging to a crisp and deterministic geometry. Moreover, applying latent diffusion models on real data often yields a textural shift incoherent to the image condition due to auto-encoding errors. These two problems are further reinforced with the use of pixel-distance losses. To address these issues, we propose tempering the diffusion model's stochasticity with per-scene customization and mitigating the textural shift with masked adversarial training. During the analyses, we also found the commonly used pixel and perceptual losses are harmful in the NeRF inpainting task. Through rigorous experiments, our framework yields state-of-the-art NeRF inpainting results on various real-world scenes. Project page: https://hubert0527.github.io/MALD-NeRF

cs.CV

ViewDiff: 3D-Consistent Image Generation with Text-to-Image Models

3D asset generation is getting massive amounts of attention, inspired by the recent success of text-guided 2D content creation. Existing text-to-3D methods use pretrained text-to-image diffusion models in an optimization problem or fine-tune them on synthetic data, which often results in non-photorealistic 3D objects without backgrounds. In this paper, we present a method that leverages pretrained text-to-image models as a prior, and learn to generate multi-view images in a single denoising process from real-world data. Concretely, we propose to integrate 3D volume-rendering and cross-frame-attention layers into each block of the existing U-Net network of the text-to-image model. Moreover, we design an autoregressive generation that renders more 3D-consistent images at any viewpoint. We train our model on real-world datasets of objects and showcase its capabilities to generate instances with a variety of high-quality shapes and textures in authentic surroundings. Compared to the existing methods, the results generated by our method are consistent, and have favorable visual quality (-30% FID, -37% KID).

cs.CV

Exploiting Diffusion Prior for Generalizable Dense Prediction

Contents generated by recent advanced Text-to-Image (T2I) diffusion models are sometimes too imaginative for existing off-the-shelf dense predictors to estimate due to the immitigable domain gap. We introduce DMP, a pipeline utilizing pre-trained T2I models as a prior for dense prediction tasks. To address the misalignment between deterministic prediction tasks and stochastic T2I models, we reformulate the diffusion process through a sequence of interpolations, establishing a deterministic mapping between input RGB images and output prediction distributions. To preserve generalizability, we use low-rank adaptation to fine-tune pre-trained models. Extensive experiments across five tasks, including 3D property estimation, semantic segmentation, and intrinsic image decomposition, showcase the efficacy of the proposed method. Despite limited-domain training data, the approach yields faithful estimations for arbitrary images, surpassing existing state-of-the-art algorithms.

cs.CV

Single-Image 3D Human Digitization with Shape-Guided Diffusion

We present an approach to generate a 360-degree view of a person with a consistent, high-resolution appearance from a single input image. NeRF and its variants typically require videos or images from different viewpoints. Most existing approaches taking monocular input either rely on ground-truth 3D scans for supervision or lack 3D consistency. While recent 3D generative models show promise of 3D consistent human digitization, these approaches do not generalize well to diverse clothing appearances, and the results lack photorealism. Unlike existing work, we utilize high-capacity 2D diffusion models pretrained for general image synthesis tasks as an appearance prior of clothed humans. To achieve better 3D consistency while retaining the input identity, we progressively synthesize multiple views of the human in the input image by inpainting missing regions with shape-guided diffusion conditioned on silhouette and surface normal. We then fuse these synthesized multi-view images via inverse rendering to obtain a fully textured high-resolution 3D mesh of the given person. Experiments show that our approach outperforms prior methods and achieves photorealistic 360-degree synthesis of a wide range of clothed humans with complex textures from a single image.

cs.CV

Motion-Conditioned Diffusion Model for Controllable Video Synthesis

Recent advancements in diffusion models have greatly improved the quality and diversity of synthesized content. To harness the expressive power of diffusion models, researchers have explored various controllable mechanisms that allow users to intuitively guide the content synthesis process. Although the latest efforts have primarily focused on video synthesis, there has been a lack of effective methods for controlling and describing desired content and motion. In response to this gap, we introduce MCDiff, a conditional diffusion model that generates a video from a starting image frame and a set of strokes, which allow users to specify the intended content and dynamics for synthesis. To tackle the ambiguity of sparse motion inputs and achieve better synthesis quality, MCDiff first utilizes a flow completion model to predict the dense video motion based on the semantic understanding of the video frame and the sparse motion control. Then, the diffusion model synthesizes high-quality future frames to form the output video. We qualitatively and quantitatively show that MCDiff achieves the state-the-of-art visual quality in stroke-guided controllable video synthesis. Additional experiments on MPII Human Pose further exhibit the capability of our model on diverse content and motion synthesis.

cs.CV

Consistent View Synthesis with Pose-Guided Diffusion Models

Novel view synthesis from a single image has been a cornerstone problem for many Virtual Reality applications that provide immersive experiences. However, most existing techniques can only synthesize novel views within a limited range of camera motion or fail to generate consistent and high-quality novel views under significant camera movement. In this work, we propose a pose-guided diffusion model to generate a consistent long-term video of novel views from a single image. We design an attention layer that uses epipolar lines as constraints to facilitate the association between different viewpoints. Experimental results on synthetic and real-world datasets demonstrate the effectiveness of the proposed diffusion model against state-of-the-art transformer-based and GAN-based approaches.

cs.CV

Robust Dynamic Radiance Fields

Dynamic radiance field reconstruction methods aim to model the time-varying structure and appearance of a dynamic scene. Existing methods, however, assume that accurate camera poses can be reliably estimated by Structure from Motion (SfM) algorithms. These methods, thus, are unreliable as SfM algorithms often fail or produce erroneous poses on challenging videos with highly dynamic objects, poorly textured surfaces, and rotating camera motion. We address this robustness issue by jointly estimating the static and dynamic radiance fields along with the camera parameters (poses and focal length). We demonstrate the robustness of our approach via extensive quantitative and qualitative experiments. Our results show favorable performance over the state-of-the-art dynamic view synthesis methods.

cs.CV

Adaptively-Realistic Image Generation from Stroke and Sketch with Diffusion Model

Generating images from hand-drawings is a crucial and fundamental task in content creation. The translation is difficult as there exist infinite possibilities and the different users usually expect different outcomes. Therefore, we propose a unified framework supporting a three-dimensional control over the image synthesis from sketches and strokes based on diffusion models. Users can not only decide the level of faithfulness to the input strokes and sketches, but also the degree of realism, as the user inputs are usually not consistent with the real images. Qualitative and quantitative experiments demonstrate that our framework achieves state-of-the-art performance while providing flexibility in generating customized images with control over shape, color, and realism. Moreover, our method unleashes applications such as editing on real images, generation with partial sketches and strokes, and multi-domain multi-modal synthesis.

cs.CV

Vector Quantized Image-to-Image Translation

Current image-to-image translation methods formulate the task with conditional generation models, leading to learning only the recolorization or regional changes as being constrained by the rich structural information provided by the conditional contexts. In this work, we propose introducing the vector quantization technique into the image-to-image translation framework. The vector quantized content representation can facilitate not only the translation, but also the unconditional distribution shared among different domains. Meanwhile, along with the disentangled style representation, the proposed method further enables the capability of image extension with flexibility in both intra- and inter-domains. Qualitative and quantitative experiments demonstrate that our framework achieves comparable performance to the state-of-the-art image-to-image translation and image extension methods. Compared to methods for individual tasks, the proposed method, as a unified framework, unleashes applications combining image-to-image translation, unconditional generation, and image extension altogether. For example, it provides style variability for image generation and extension, and equips image-to-image translation with further extension capabilities.

cs.CV

Unveiling The Mask of Position-Information Pattern Through the Mist of Image Features

Recent studies show that paddings in convolutional neural networks encode absolute position information which can negatively affect the model performance for certain tasks. However, existing metrics for quantifying the strength of positional information remain unreliable and frequently lead to erroneous results. To address this issue, we propose novel metrics for measuring (and visualizing) the encoded positional information. We formally define the encoded information as PPP (Position-information Pattern from Padding) and conduct a series of experiments to study its properties as well as its formation. The proposed metrics measure the presence of positional information more reliably than the existing metrics based on PosENet and a test in F-Conv. We also demonstrate that for any extant (and proposed) padding schemes, PPP is primarily a learning artifact and is less dependent on the characteristics of the underlying padding schemes.

cs.CV

Incremental False Negative Detection for Contrastive Learning

Self-supervised learning has recently shown great potential in vision tasks through contrastive learning, which aims to discriminate each image, or instance, in the dataset. However, such instance-level learning ignores the semantic relationship among instances and sometimes undesirably repels the anchor from the semantically similar samples, termed as "false negatives". In this work, we show that the unfavorable effect from false negatives is more significant for the large-scale datasets with more semantic concepts. To address the issue, we propose a novel self-supervised contrastive learning framework that incrementally detects and explicitly removes the false negative samples. Specifically, following the training process, our method dynamically detects increasing high-quality false negatives considering that the encoder gradually improves and the embedding space becomes more semantically structural. Next, we discuss two strategies to explicitly remove the detected false negatives during contrastive learning. Extensive experiments show that our framework outperforms other self-supervised contrastive learning methods on multiple benchmarks in a limited resource setup.

cs.CV

Stylizing 3D Scene via Implicit Representation and HyperNetwork

In this work, we aim to address the 3D scene stylization problem - generating stylized images of the scene at arbitrary novel view angles. A straightforward solution is to combine existing novel view synthesis and image/video style transfer approaches, which often leads to blurry results or inconsistent appearance. Inspired by the high-quality results of the neural radiance fields (NeRF) method, we propose a joint framework to directly render novel views with the desired style. Our framework consists of two components: an implicit representation of the 3D scene with the neural radiance fields model, and a hypernetwork to transfer the style information into the scene representation. In particular, our implicit representation model disentangles the scene into the geometry and appearance branches, and the hypernetwork learns to predict the parameters of the appearance branch from the reference style image. To alleviate the training difficulties and memory burden, we propose a two-stage training procedure and a patch sub-sampling approach to optimize the style and content losses with the neural radiance fields model. After optimization, our model is able to render consistent novel views at arbitrary view angles with arbitrary style. Both quantitative evaluation and human subject study have demonstrated that the proposed method generates faithful stylization results with consistent appearance across different views.

cs.CV

Text as Neural Operator: Image Manipulation by Text Instruction

In recent years, text-guided image manipulation has gained increasing attention in the multimedia and computer vision community. The input to conditional image generation has evolved from image-only to multimodality. In this paper, we study a setting that allows users to edit an image with multiple objects using complex text instructions to add, remove, or change the objects. The inputs of the task are multimodal including (1) a reference image and (2) an instruction in natural language that describes desired modifications to the image. We propose a GAN-based method to tackle this problem. The key idea is to treat text as neural operators to locally modify the image feature. We show that the proposed model performs favorably against recent strong baselines on three public datasets. Specifically, it generates images of greater fidelity and semantic relevance, and when used as a image query, leads to better retrieval performance.

cs.CV

Learning to Stylize Novel Views

We tackle a 3D scene stylization problem - generating stylized images of a scene from arbitrary novel views given a set of images of the same scene and a reference image of the desired style as inputs. Direct solution of combining novel view synthesis and stylization approaches lead to results that are blurry or not consistent across different views. We propose a point cloud-based method for consistent 3D scene stylization. First, we construct the point cloud by back-projecting the image features to the 3D space. Second, we develop point cloud aggregation modules to gather the style information of the 3D scene, and then modulate the features in the point cloud with a linear transformation matrix. Finally, we project the transformed features to 2D space to obtain the novel views. Experimental results on two diverse datasets of real-world scenes validate that our method generates consistent stylized novel view synthesis results against other alternative approaches.

cs.CV

Continuous and Diverse Image-to-Image Translation via Signed Attribute Vectors

Recent image-to-image (I2I) translation algorithms focus on learning the mapping from a source to a target domain. However, the continuous translation problem that synthesizes intermediate results between two domains has not been well-studied in the literature. Generating a smooth sequence of intermediate results bridges the gap of two different domains, facilitating the morphing effect across domains. Existing I2I approaches are limited to either intra-domain or deterministic inter-domain continuous translation. In this work, we present an effectively signed attribute vector, which enables continuous translation on diverse mapping paths across various domains. In particular, we introduce a unified attribute space shared by all domains that utilize the sign operation to encode the domain information, thereby allowing the interpolation on attribute vectors of different domains. To enhance the visual quality of continuous translation results, we generate a trajectory between two sign-symmetrical attribute vectors and leverage the domain information of the interpolated results along the trajectory for adversarial training. We evaluate the proposed method on a wide range of I2I translation tasks. Both qualitative and quantitative results demonstrate that the proposed framework generates more high-quality continuous translation results against the state-of-the-art methods.

cs.CV