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Huu-Phu Do

Publications and source records attributed to Huu-Phu Do.

6 recordsLinked to original sources

FreeLit: Paired-Free Indoor Relighting via Physics-Guided Diffusion

Image-based indoor scene relighting remains challenging due to the complex interplay between cluttered geometry and local illumination, requiring precise modeling of light position, color, and intensity. Existing data-driven methods implicitly learn this relationship via paired multi-illumination datasets. Nevertheless, this data is costly and fails to scale, which is essential for accurate light-source-level control. Conversely, inverse-rendering methods reduce the data dependency by incorporating physical priors; however, they lack the robustness of intrinsic estimation in challenging conditions. In this paper, we present FreeLit, a paired-free framework for controllable indoor relighting that explicitly manipulates light-source location, color, and intensity. Instead of relying on paired supervision, we construct a physics-guided illumination prior from intrinsic scene properties, generating a structured lightmap along with a pseudo-relit image to guide diffusion-based synthesis. To address instability in intrinsic estimation, especially in low-light scenes, we introduce a relighting-guided intrinsic stabilization strategy that enforces illumination-invariant reflectance through structure-aware distillation and consistency constraints. Furthermore, we propose controllability-oriented evaluation metrics to quantify alignment with user-specified illumination color and intensity. Experimental results demonstrate that FreeLit achieves stable, physically consistent, and controllable relighting, with improved robustness in low-light indoor scenes, without requiring paired supervision.

cs.CV

IDAG-Edit: Multi-Object Video Editing via Instance-Decoupled Attention and Guidance

Diffusion-based video editing has made significant progress; however, achieving precise and temporally consistent object-level control, especially in multi-object scenarios, remains challenging due to attention leakage, identity drift, and unstable temporal dynamics. In this work, we propose IDAGEdit, a training-free framework for fine-grained multi-object video editing with strong temporal consistency. The framework adopts Layout-guided Attention Modulation to facilitate coherent multi-object editing, while Instance-level Masks are introduced to preserve individual object identity and enforce localized attention within each object region, thereby enabling fine-grained, object-level editing. Extensive qualitative and quantitative evaluations demonstrate that our method improves temporal stability and multi-object controllability over state-of-the-art video editing approaches.

cs.CV

ExReg: Wide-range Photo Exposure Correction via a Multi-dimensional Regressor with Attention

Photo exposure correction is widely investigated, but fewer studies focus on correcting under- and over-exposed images simultaneously. Three issues remain open to handle and correct both under- and over-exposed images in a unified way. First, a locally-adaptive exposure adjustment may be more flexible instead of learning a global mapping. Second, it is an ill-posed problem to determine the suitable exposure values locally. Third, photos with the same content but different exposures may not reach consistent adjustment results. To this end, we proposed a novel exposure correction network, ExReg, to address the challenges by formulating exposure correction as a multi-dimensional regression process. Given an input image, a compact multi-exposure generation network is introduced to generate images with different exposure conditions for multi-dimensional regression and exposure correction in the next stage. An auxiliary module is designed to predict the region-wise exposure values, guiding the proposed Encoder-Decoder ANP (Attentive Neural Processes) to regress the final corrected image. The experimental results show that ExReg can generate well-exposed results and outperform the SOTA method in PSNR for extensive exposure problems. Furthermore, the processing speed, with 0.05 seconds per image on an RTX 3090, is efficient. When tested on the same image under various exposure levels, ExReg also yields results that are visually consistent and physically accurate.

cs.CV

DynFaceRestore: Balancing Fidelity and Quality in Diffusion-Guided Blind Face Restoration with Dynamic Blur-Level Mapping and Guidance

Blind Face Restoration aims to recover high-fidelity, detail-rich facial images from unknown degraded inputs, presenting significant challenges in preserving both identity and detail. Pre-trained diffusion models have been increasingly used as image priors to generate fine details. Still, existing methods often use fixed diffusion sampling timesteps and a global guidance scale, assuming uniform degradation. This limitation and potentially imperfect degradation kernel estimation frequently lead to under- or over-diffusion, resulting in an imbalance between fidelity and quality. We propose DynFaceRestore, a novel blind face restoration approach that learns to map any blindly degraded input to Gaussian blurry images. By leveraging these blurry images and their respective Gaussian kernels, we dynamically select the starting timesteps for each blurry image and apply closed-form guidance during the diffusion sampling process to maintain fidelity. Additionally, we introduce a dynamic guidance scaling adjuster that modulates the guidance strength across local regions, enhancing detail generation in complex areas while preserving structural fidelity in contours. This strategy effectively balances the trade-off between fidelity and quality. DynFaceRestore achieves state-of-the-art performance in both quantitative and qualitative evaluations, demonstrating robustness and effectiveness in blind face restoration. Project page at https://nycu-acm.github.io/DynFaceRestore/

cs.CV

Blind Super Resolution with Reference Images and Implicit Degradation Representation

Previous studies in blind super-resolution (BSR) have primarily concentrated on estimating degradation kernels directly from low-resolution (LR) inputs to enhance super-resolution. However, these degradation kernels, which model the transition from a high-resolution (HR) image to its LR version, should account for not only the degradation process but also the downscaling factor. Applying the same degradation kernel across varying super-resolution scales may be impractical. Our research acknowledges degradation kernels and scaling factors as pivotal elements for the BSR task and introduces a novel strategy that utilizes HR images as references to establish scale-aware degradation kernels. By employing content-irrelevant HR reference images alongside the target LR image, our model adaptively discerns the degradation process. It is then applied to generate additional LR-HR pairs through down-sampling the HR reference images, which are keys to improving the SR performance. Our reference-based training procedure is applicable to proficiently trained blind SR models and zero-shot blind SR methods, consistently outperforming previous methods in both scenarios. This dual consideration of blur kernels and scaling factors, coupled with the use of a reference image, contributes to the effectiveness of our approach in blind super-resolution tasks.

eess.IV

TimeNeRF: Building Generalizable Neural Radiance Fields across Time from Few-Shot Input Views

We present TimeNeRF, a generalizable neural rendering approach for rendering novel views at arbitrary viewpoints and at arbitrary times, even with few input views. For real-world applications, it is expensive to collect multiple views and inefficient to re-optimize for unseen scenes. Moreover, as the digital realm, particularly the metaverse, strives for increasingly immersive experiences, the ability to model 3D environments that naturally transition between day and night becomes paramount. While current techniques based on Neural Radiance Fields (NeRF) have shown remarkable proficiency in synthesizing novel views, the exploration of NeRF's potential for temporal 3D scene modeling remains limited, with no dedicated datasets available for this purpose. To this end, our approach harnesses the strengths of multi-view stereo, neural radiance fields, and disentanglement strategies across diverse datasets. This equips our model with the capability for generalizability in a few-shot setting, allows us to construct an implicit content radiance field for scene representation, and further enables the building of neural radiance fields at any arbitrary time. Finally, we synthesize novel views of that time via volume rendering. Experiments show that TimeNeRF can render novel views in a few-shot setting without per-scene optimization. Most notably, it excels in creating realistic novel views that transition smoothly across different times, adeptly capturing intricate natural scene changes from dawn to dusk.

cs.CV