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Huwan Peng

Publications and source records attributed to Huwan Peng.

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Chiplet Cloud: Building AI Supercomputers for Serving Large Generative Language Models

Large language models (LLMs) such as OpenAI's ChatGPT and Google's Gemini have demonstrated unprecedented capabilities of autoregressive AI models across multiple tasks triggering disruptive technology innovations around the world. However, as models continue to grow the cost to serve these models also continues to grow threatening the democratization of LLMs. To address this issue, we propose Chiplet Cloud, a chiplet-based ASIC LLM-supercomputer architecture whose goal is to optimize the total cost of ownership (TCO) per generated token. This architecture is a highly parameterizable ASIC and server-level architecture leveraging thousands of replicated accelerator modules collaborating to scale-up the performance of LLMs at cloud-scale. To determine specific parameterizations of the Chiplet Cloud architecture, we implemented a two-phase hardware-software co-design methodology that can search the massive design space and fine tune the architecture across a collection of LLMs based on an accurate inference simulation. A common bottleneck for LLMs is the memory access performance therefore we introduce CC-MEM, a scalable on-chip memory system for Chiplet Cloud architectures. Using the CC-MEM, Chiplet Clouds can be built using only SRAMs for design points where the power and performance of memory access is critical. The CC-MEM also includes a compression decoder module to add support for sparse models without impacting the compute units using a Store-as-Compressed, Load-as-Dense mechanism. We evaluate Chiplet Cloud architectures across eight popular LLMs. Using fine tuned Chiplet Cloud servers we are able to achieve $97\times$ and $18\times$ improvement in TCO/Token over rented GPU and TPU clouds, or a $8.3\times$ and $3.7\times$ improvement over fabricated GPU and TPU clouds respectively. Chiplet Cloud can also support $1.7\times$ larger models with a sparsity of 60\%.

cs.AR

Q-VR: System-Level Design for Future Mobile Collaborative Virtual Reality

High Quality Mobile Virtual Reality (VR) is what the incoming graphics technology era demands: users around the world, regardless of their hardware and network conditions, can all enjoy the immersive virtual experience. However, the state-of-the-art software-based mobile VR designs cannot fully satisfy the realtime performance requirements due to the highly interactive nature of user's actions and complex environmental constraints during VR execution. Inspired by the unique human visual system effects and the strong correlation between VR motion features and realtime hardware-level information, we propose Q-VR, a novel dynamic collaborative rendering solution via software-hardware co-design for enabling future low-latency high-quality mobile VR. At software-level, Q-VR provides flexible high-level tuning interface to reduce network latency while maintaining user perception. At hardware-level, Q-VR accommodates a wide spectrum of hardware and network conditions across users by effectively leveraging the computing capability of the increasingly powerful VR hardware. Extensive evaluation on real-world games demonstrates that Q-VR can achieve an average end-to-end performance speedup of 3.4x (up to 6.7x) over the traditional local rendering design in commercial VR devices, and a 4.1x frame rate improvement over the state-of-the-art static collaborative rendering.

cs.AR