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Hwann-Tzong Chen

Publications and source records attributed to Hwann-Tzong Chen.

At least 37 records · Page 2Linked to original sources

Specialize and Fuse: Pyramidal Output Representation for Semantic Segmentation

We present a novel pyramidal output representation to ensure parsimony with our "specialize and fuse" process for semantic segmentation. A pyramidal "output" representation consists of coarse-to-fine levels, where each level is "specialize" in a different class distribution (e.g., more stuff than things classes at coarser levels). Two types of pyramidal outputs (i.e., unity and semantic pyramid) are "fused" into the final semantic output, where the unity pyramid indicates unity-cells (i.e., all pixels in such cell share the same semantic label). The process ensures parsimony by predicting a relatively small number of labels for unity-cells (e.g., a large cell of grass) to build the final semantic output. In addition to the "output" representation, we design a coarse-to-fine contextual module to aggregate the "features" representation from different levels. We validate the effectiveness of each key module in our method through comprehensive ablation studies. Finally, our approach achieves state-of-the-art performance on three widely-used semantic segmentation datasets -- ADE20K, COCO-Stuff, and Pascal-Context.

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Moving in a 360 World: Synthesizing Panoramic Parallaxes from a Single Panorama

We present Omnidirectional Neural Radiance Fields (OmniNeRF), the first method to the application of parallax-enabled novel panoramic view synthesis. Recent works for novel view synthesis focus on perspective images with limited field-of-view and require sufficient pictures captured in a specific condition. Conversely, OmniNeRF can generate panorama images for unknown viewpoints given a single equirectangular image as training data. To this end, we propose to augment the single RGB-D panorama by projecting back and forth between a 3D world and different 2D panoramic coordinates at different virtual camera positions. By doing so, we are able to optimize an Omnidirectional Neural Radiance Field with visible pixels collecting from omnidirectional viewing angles at a fixed center for the estimation of new viewing angles from varying camera positions. As a result, the proposed OmniNeRF achieves convincing renderings of novel panoramic views that exhibit the parallax effect. We showcase the effectiveness of each of our proposals on both synthetic and real-world datasets.

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DropLoss for Long-Tail Instance Segmentation

Long-tailed class distributions are prevalent among the practical applications of object detection and instance segmentation. Prior work in long-tail instance segmentation addresses the imbalance of losses between rare and frequent categories by reducing the penalty for a model incorrectly predicting a rare class label. We demonstrate that the rare categories are heavily suppressed by correct background predictions, which reduces the probability for all foreground categories with equal weight. Due to the relative infrequency of rare categories, this leads to an imbalance that biases towards predicting more frequent categories. Based on this insight, we develop DropLoss -- a novel adaptive loss to compensate for this imbalance without a trade-off between rare and frequent categories. With this loss, we show state-of-the-art mAP across rare, common, and frequent categories on the LVIS dataset.

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Learning Camera-Aware Noise Models

Modeling imaging sensor noise is a fundamental problem for image processing and computer vision applications. While most previous works adopt statistical noise models, real-world noise is far more complicated and beyond what these models can describe. To tackle this issue, we propose a data-driven approach, where a generative noise model is learned from real-world noise. The proposed noise model is camera-aware, that is, different noise characteristics of different camera sensors can be learned simultaneously, and a single learned noise model can generate different noise for different camera sensors. Experimental results show that our method quantitatively and qualitatively outperforms existing statistical noise models and learning-based methods.

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Learning Gaussian Instance Segmentation in Point Clouds

This paper presents a novel method for instance segmentation of 3D point clouds. The proposed method is called Gaussian Instance Center Network (GICN), which can approximate the distributions of instance centers scattered in the whole scene as Gaussian center heatmaps. Based on the predicted heatmaps, a small number of center candidates can be easily selected for the subsequent predictions with efficiency, including i) predicting the instance size of each center to decide a range for extracting features, ii) generating bounding boxes for centers, and iii) producing the final instance masks. GICN is a single-stage, anchor-free, and end-to-end architecture that is easy to train and efficient to perform inference. Benefited from the center-dictated mechanism with adaptive instance size selection, our method achieves state-of-the-art performance in the task of 3D instance segmentation on ScanNet and S3DIS datasets.

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Bridging the Gap Between Computational Photography and Visual Recognition

What is the current state-of-the-art for image restoration and enhancement applied to degraded images acquired under less than ideal circumstances? Can the application of such algorithms as a pre-processing step to improve image interpretability for manual analysis or automatic visual recognition to classify scene content? While there have been important advances in the area of computational photography to restore or enhance the visual quality of an image, the capabilities of such techniques have not always translated in a useful way to visual recognition tasks. Consequently, there is a pressing need for the development of algorithms that are designed for the joint problem of improving visual appearance and recognition, which will be an enabling factor for the deployment of visual recognition tools in many real-world scenarios. To address this, we introduce the UG^2 dataset as a large-scale benchmark composed of video imagery captured under challenging conditions, and two enhancement tasks designed to test algorithmic impact on visual quality and automatic object recognition. Furthermore, we propose a set of metrics to evaluate the joint improvement of such tasks as well as individual algorithmic advances, including a novel psychophysics-based evaluation regime for human assessment and a realistic set of quantitative measures for object recognition performance. We introduce six new algorithms for image restoration or enhancement, which were created as part of the IARPA sponsored UG^2 Challenge workshop held at CVPR 2018. Under the proposed evaluation regime, we present an in-depth analysis of these algorithms and a host of deep learning-based and classic baseline approaches. From the observed results, it is evident that we are in the early days of building a bridge between computational photography and visual recognition, leaving many opportunities for innovation in this area.

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COCO-GAN: Generation by Parts via Conditional Coordinating

Humans can only interact with part of the surrounding environment due to biological restrictions. Therefore, we learn to reason the spatial relationships across a series of observations to piece together the surrounding environment. Inspired by such behavior and the fact that machines also have computational constraints, we propose \underline{CO}nditional \underline{CO}ordinate GAN (COCO-GAN) of which the generator generates images by parts based on their spatial coordinates as the condition. On the other hand, the discriminator learns to justify realism across multiple assembled patches by global coherence, local appearance, and edge-crossing continuity. Despite the full images are never generated during training, we show that COCO-GAN can produce \textbf{state-of-the-art-quality} full images during inference. We further demonstrate a variety of novel applications enabled by teaching the network to be aware of coordinates. First, we perform extrapolation to the learned coordinate manifold and generate off-the-boundary patches. Combining with the originally generated full image, COCO-GAN can produce images that are larger than training samples, which we called "beyond-boundary generation". We then showcase panorama generation within a cylindrical coordinate system that inherently preserves horizontally cyclic topology. On the computation side, COCO-GAN has a built-in divide-and-conquer paradigm that reduces memory requisition during training and inference, provides high-parallelism, and can generate parts of images on-demand.

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Silhouette-Net: 3D Hand Pose Estimation from Silhouettes

3D hand pose estimation has received a lot of attention for its wide range of applications and has made great progress owing to the development of deep learning. Existing approaches mainly consider different input modalities and settings, such as monocular RGB, multi-view RGB, depth, or point cloud, to provide sufficient cues for resolving variations caused by self occlusion and viewpoint change. In contrast, this work aims to address the less-explored idea of using minimal information to estimate 3D hand poses. We present a new architecture that automatically learns a guidance from implicit depth perception and solves the ambiguity of hand pose through end-to-end training. The experimental results show that 3D hand poses can be accurately estimated from solely {\em hand silhouettes} without using depth maps. Extensive evaluations on the {\em 2017 Hands In the Million Challenge} (HIM2017) benchmark dataset further demonstrate that our method achieves comparable or even better performance than recent depth-based approaches and serves as the state-of-the-art of its own kind on estimating 3D hand poses from silhouettes.

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One-Shot Object Detection with Co-Attention and Co-Excitation

This paper aims to tackle the challenging problem of one-shot object detection. Given a query image patch whose class label is not included in the training data, the goal of the task is to detect all instances of the same class in a target image. To this end, we develop a novel {\em co-attention and co-excitation} (CoAE) framework that makes contributions in three key technical aspects. First, we propose to use the non-local operation to explore the co-attention embodied in each query-target pair and yield region proposals accounting for the one-shot situation. Second, we formulate a squeeze-and-co-excitation scheme that can adaptively emphasize correlated feature channels to help uncover relevant proposals and eventually the target objects. Third, we design a margin-based ranking loss for implicitly learning a metric to predict the similarity of a region proposal to the underlying query, no matter its class label is seen or unseen in training. The resulting model is therefore a two-stage detector that yields a strong baseline on both VOC and MS-COCO under one-shot setting of detecting objects from both seen and never-seen classes. Codes are available at https://github.com/timy90022/One-Shot-Object-Detection.

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Point-to-Point Video Generation

While image manipulation achieves tremendous breakthroughs (e.g., generating realistic faces) in recent years, video generation is much less explored and harder to control, which limits its applications in the real world. For instance, video editing requires temporal coherence across multiple clips and thus poses both start and end constraints within a video sequence. We introduce point-to-point video generation that controls the generation process with two control points: the targeted start- and end-frames. The task is challenging since the model not only generates a smooth transition of frames, but also plans ahead to ensure that the generated end-frame conforms to the targeted end-frame for videos of various length. We propose to maximize the modified variational lower bound of conditional data likelihood under a skip-frame training strategy. Our model can generate sequences such that their end-frame is consistent with the targeted end-frame without loss of quality and diversity. Extensive experiments are conducted on Stochastic Moving MNIST, Weizmann Human Action, and Human3.6M to evaluate the effectiveness of the proposed method. We demonstrate our method under a series of scenarios (e.g., dynamic length generation) and the qualitative results showcase the potential and merits of point-to-point generation. For project page, see https://zswang666.github.io/P2PVG-Project-Page/

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Flat2Layout: Flat Representation for Estimating Layout of General Room Types

This paper proposes a new approach, Flat2Layout, for estimating general indoor room layout from a single-view RGB image whereas existing methods can only produce layout topologies captured from the box-shaped room. The proposed flat representation encodes the layout information into row vectors which are treated as the training target of the deep model. A dynamic programming based postprocessing is employed to decode the estimated flat output from the deep model into the final room layout. Flat2Layout achieves state-of-the-art performance on existing room layout benchmark. This paper also constructs a benchmark for validating the performance on general layout topologies, where Flat2Layout achieves good performance on general room types. Flat2Layout is applicable on more scenario for layout estimation and would have an impact on applications of Scene Modeling, Robotics, and Augmented Reality.

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HorizonNet: Learning Room Layout with 1D Representation and Pano Stretch Data Augmentation

We present a new approach to the problem of estimating the 3D room layout from a single panoramic image. We represent room layout as three 1D vectors that encode, at each image column, the boundary positions of floor-wall and ceiling-wall, and the existence of wall-wall boundary. The proposed network, HorizonNet, trained for predicting 1D layout, outperforms previous state-of-the-art approaches. The designed post-processing procedure for recovering 3D room layouts from 1D predictions can automatically infer the room shape with low computation cost - it takes less than 20ms for a panorama image while prior works might need dozens of seconds. We also propose Pano Stretch Data Augmentation, which can diversify panorama data and be applied to other panorama-related learning tasks. Due to the limited data available for non-cuboid layout, we relabel 65 general layout from the current dataset for finetuning. Our approach shows good performance on general layouts by qualitative results and cross-validation.

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C2S2: Cost-aware Channel Sparse Selection for Progressive Network Pruning

This paper describes a channel-selection approach for simplifying deep neural networks. Specifically, we propose a new type of generic network layer, called pruning layer, to seamlessly augment a given pre-trained model for compression. Each pruning layer, comprising $1 \times 1$ depth-wise kernels, is represented with a dual format: one is real-valued and the other is binary. The former enables a two-phase optimization process of network pruning to operate with an end-to-end differentiable network, and the latter yields the mask information for channel selection. Our method progressively performs the pruning task layer-wise, and achieves channel selection according to a sparsity criterion to favor pruning more channels. We also develop a cost-aware mechanism to prevent the compression from sacrificing the expected network performance. Our results for compressing several benchmark deep networks on image classification and semantic segmentation are comparable to those by state-of-the-art.

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Instance-Level Meta Normalization

This paper presents a normalization mechanism called Instance-Level Meta Normalization (ILM~Norm) to address a learning-to-normalize problem. ILM~Norm learns to predict the normalization parameters via both the feature feed-forward and the gradient back-propagation paths. ILM~Norm provides a meta normalization mechanism and has several good properties. It can be easily plugged into existing instance-level normalization schemes such as Instance Normalization, Layer Normalization, or Group Normalization. ILM~Norm normalizes each instance individually and therefore maintains high performance even when small mini-batch is used. The experimental results show that ILM~Norm well adapts to different network architectures and tasks, and it consistently improves the performance of the original models. The code is available at url{https://github.com/Gasoonjia/ILM-Norm.

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Unsupervised Meta-learning of Figure-Ground Segmentation via Imitating Visual Effects

This paper presents a "learning to learn" approach to figure-ground image segmentation. By exploring webly-abundant images of specific visual effects, our method can effectively learn the visual-effect internal representations in an unsupervised manner and uses this knowledge to differentiate the figure from the ground in an image. Specifically, we formulate the meta-learning process as a compositional image editing task that learns to imitate a certain visual effect and derive the corresponding internal representation. Such a generative process can help instantiate the underlying figure-ground notion and enables the system to accomplish the intended image segmentation. Whereas existing generative methods are mostly tailored to image synthesis or style transfer, our approach offers a flexible learning mechanism to model a general concept of figure-ground segmentation from unorganized images that have no explicit pixel-level annotations. We validate our approach via extensive experiments on six datasets to demonstrate that the proposed model can be end-to-end trained without ground-truth pixel labeling yet outperforms the existing methods of unsupervised segmentation tasks.

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SwipeCut: Interactive Segmentation with Diversified Seed Proposals

Interactive image segmentation algorithms rely on the user to provide annotations as the guidance. When the task of interactive segmentation is performed on a small touchscreen device, the requirement of providing precise annotations could be cumbersome to the user. We design an efficient seed proposal method that actively proposes annotation seeds for the user to label. The user only needs to check which ones of the query seeds are inside the region of interest (ROI). We enforce the sparsity and diversity criteria on the selection of the query seeds. At each round of interaction the user is only presented with a small number of informative query seeds that are far apart from each other. As a result, we are able to derive a user friendly interaction mechanism for annotation on small touchscreen devices. The user merely has to swipe through on the ROI-relevant query seeds, which should be easy since those gestures are commonly used on a touchscreen. The performance of our algorithm is evaluated on six publicly available datasets. The evaluation results show that our algorithm achieves high segmentation accuracy, with short response time and less user feedback.

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Non-local RoI for Cross-Object Perception

We present a generic and flexible module that encodes region proposals by both their intrinsic features and the extrinsic correlations to the others. The proposed non-local region of interest (NL-RoI) can be seamlessly adapted into different generalized R-CNN architectures to better address various perception tasks. Observe that existing techniques from R-CNN treat RoIs independently and perform the prediction solely based on image features within each region proposal. However, the pairwise relationships between proposals could further provide useful information for detection and segmentation. NL-RoI is thus formulated to enrich each RoI representation with the information from all other RoIs, and yield a simple, low-cost, yet effective module for region-based convolutional networks. Our experimental results show that NL-RoI can improve the performance of Faster/Mask R-CNN for object detection and instance segmentation.

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Escaping from Collapsing Modes in a Constrained Space

Generative adversarial networks (GANs) often suffer from unpredictable mode-collapsing during training. We study the issue of mode collapse of Boundary Equilibrium Generative Adversarial Network (BEGAN), which is one of the state-of-the-art generative models. Despite its potential of generating high-quality images, we find that BEGAN tends to collapse at some modes after a period of training. We propose a new model, called \emph{BEGAN with a Constrained Space} (BEGAN-CS), which includes a latent-space constraint in the loss function. We show that BEGAN-CS can significantly improve training stability and suppress mode collapse without either increasing the model complexity or degrading the image quality. Further, we visualize the distribution of latent vectors to elucidate the effect of latent-space constraint. The experimental results show that our method has additional advantages of being able to train on small datasets and to generate images similar to a given real image yet with variations of designated attributes on-the-fly.

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