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Hyeonggeun Yun

Publications and source records attributed to Hyeonggeun Yun.

8 recordsLinked to original sources

An Eulerian Data Assimilation Method for Two-Layer Quasi-Geostrophic Model in Physical Domain

Data assimilation (DA) integrates observational data with numerical models to improve the prediction of complex physical systems. However, traditional DA methods often struggle with nonlinear dynamics and multi-scale variability, particularly when implemented directly in the physical domain. To address these challenges, this work develops an Eulerian Data Assimilation (EuDA) method with the Conditional Gaussian Nonlinear System (CGNS). The proposed approach enables the treatment of systems with non-periodic boundaries and provides a more intuitive representation of localized and time-dependent phenomena. The work considers a simplified physical domain inspired by sea-ice floe trajectories and ocean eddy recovery in the Arctic regions, where the dynamics are modeled by a two-layer quasi-geostrophic (QG) system. The QG equations are numerically solved using forward-Euler time stepping and centered finite-difference schemes. CGNS provides a nonlinear filter as it offers an analytical and continuous formulation for filtering a nonlinear system. Model performance is assessed using normalized root mean square error (RMSE) and pattern correlation (Corr) of the posterior mean. The results show that both metrics improve monotonically with refining timesteps, while RMSE converges to approximately 0.1, which is the noise strength, and Corr increases from 0.64 to 0.92 as the grid resolution becomes finer. Lastly, a coupled scenario with sea-ice particles advected by the two-layer QG flow under a linear drag force is examined, demonstrating the flexibility of the EuDA-CGNS framework in capturing coupled ice-ocean interactions. These findings demonstrate the effectiveness of exploiting the two-layer QG model in the physical domain to capture multiscale flow features.

cs.CE↗

Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia

Large Language Model (LLM) agents have demonstrated impressive capabilities for social interaction and are increasingly being deployed in situations where they might engage with both human and artificial agents. These interactions represent a critical frontier for LLM-based agents, yet existing evaluation methods fail to measure how well these capabilities generalize to novel social situations. In this paper, we introduce a method for evaluating the ability of LLM-based agents to cooperate in zero-shot, mixed-motive environments using Concordia, a natural language multi-agent simulation environment. Our method measures general cooperative intelligence by testing an agent's ability to identify and exploit opportunities for mutual gain across diverse partners and contexts. We present empirical results from the NeurIPS 2024 Concordia Contest, where agents were evaluated on their ability to achieve mutual gains across a suite of diverse scenarios ranging from negotiation to collective action problems. Our findings reveal significant gaps between current agent capabilities and the robust generalization required for reliable cooperation, particularly in scenarios demanding persuasion and norm enforcement.

cs.AI↗

Theorem Provers: One Size Fits All?

Theorem provers are important tools for people working in formal verification. There are a myriad of interactive systems available today, with varying features and approaches motivating their development. These design choices impact their usability, alongside the problem domain in which they are employed. We test-drive two such provers, Coq and Idris2, by proving the correctness of insertion sort, before providing a qualitative evaluation of their performance. We then compare their community and library support. This work helps users to make an informed choice of system, and highlight approaches in other systems that developers might find useful.

cs.LO↗

Interaction-Driven Browsing: A Human-in-the-Loop Conceptual Framework Informed by Human Web Browsing for Browser-Using Agents

Although browser-using agents (BUAs) show promise for web tasks and automation, most BUAs terminate after executing a single instruction, failing to support users' complex, nonlinear browsing with ambiguous goals, iterative decision-making, and changing contexts. We present a human-in-the-loop (HITL) conceptual framework informed by theories of human web browsing behavior. The framework centers on an iterative loop in which the BUA proactively proposes next actions and the user steers the browsing process through feedback. It also distinguishes between exploration and exploitation actions, enabling users to control the breadth and depth of their browsing. Consequently, the framework aims to reduce users' physical and cognitive effort while preserving users' traditional browsing mental model and supporting users in achieving satisfactory outcomes. We illustrate how the framework operates with hypothetical use cases and discuss the shift from manual browsing to interaction-driven browsing. We contribute a theoretically informed conceptual framework for BUAs.

cs.HC↗

UX Remix: Improving Measurement Item Design Process Using Large Language Models and Prior Literature

Researchers often struggle to develop measurement items and lack a standardized process. To support the design process, we present UX Remix, a system to help researchers develop constructs and measurement items using large language models (LLMs). UX Remix leverages a database of constructs and associated measurement items from previous papers. Based on the data, UX Remix recommends constructs relevant to the research context. The researchers then select appropriate constructs based on the recommendations. Afterward, selected constructs are used to generate a custom construct, and UX Remix recommends measurement items. UX Remix streamlines the process of selecting constructs, developing measurement items, and adapting them to research contexts, addressing challenges in the selection and reuse of measurement items. This paper describes the implementation of the system, the potential benefits, and future directions to improve the rigor and efficiency of measurement design in human-computer interaction (HCI) research.

cs.HC↗

Interaction as Explanation: A User Interaction-based Method for Explaining Image Classification Models

In computer vision, explainable AI (xAI) methods seek to mitigate the 'black-box' problem by making the decision-making process of deep learning models more interpretable and transparent. Traditional xAI methods concentrate on visualizing input features that influence model predictions, providing insights primarily suited for experts. In this work, we present an interaction-based xAI method that enhances user comprehension of image classification models through their interaction. Thus, we developed a web-based prototype allowing users to modify images via painting and erasing, thereby observing changes in classification results. Our approach enables users to discern critical features influencing the model's decision-making process, aligning their mental models with the model's logic. Experiments conducted with five images demonstrate the potential of the method to reveal feature importance through user interaction. Our work contributes a novel perspective to xAI by centering on end-user engagement and understanding, paving the way for more intuitive and accessible explainability in AI systems.

cs.HC↗

Generative Model-based Simulation of Driver Behavior when Using Control Input Interface for Teleoperated Driving in Unstructured Canyon Terrains

Unmanned ground vehicles (UGVs) in unstructured environments mostly operate through teleoperation. To enable stable teleoperated driving in unstructured environments, some research has suggested driver assistance and evaluation methods that involve user studies, which can be costly and require lots of time and effort. A simulation model-based approach has been proposed to complement the user study; however, the models on teleoperated driving do not account for unstructured environments. Our proposed solution involves simulation models of teleoperated driving for drivers that utilize a deep generative model. Initially, we build a teleoperated driving simulator to imitate unstructured environments based on previous research and collect driving data from drivers. Then, we design and implement the simulation models based on a conditional variational autoencoder (CVAE). Our evaluation results demonstrate that the proposed teleoperated driving model can generate data by simulating the driver appropriately in unstructured canyon terrains.

cs.RO↗

GoonDAE: Denoising-Based Driver Assistance for Off-Road Teleoperation

Because of the limitations of autonomous driving technologies, teleoperation is widely used in dangerous environments such as military operations. However, the teleoperated driving performance depends considerably on the driver's skill level. Moreover, unskilled drivers need extensive training time for teleoperations in unusual and harsh environments. To address this problem, we propose a novel denoising-based driver assistance method, namely GoonDAE, for real-time teleoperated off-road driving. The unskilled driver control input is assumed to be the same as the skilled driver control input but with noise. We designed a skip-connected long short-term memory (LSTM)-based denoising autoencoder (DAE) model to assist the unskilled driver control input by denoising. The proposed GoonDAE was trained with skilled driver control input and sensor data collected from our simulated off-road driving environment. To evaluate GoonDAE, we conducted an experiment with unskilled drivers in the simulated environment. The results revealed that the proposed system considerably enhanced driving performance in terms of driving stability.

cs.RO↗