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Hyeonseo Nam

Publications and source records attributed to Hyeonseo Nam.

3 recordsLinked to original sources

Typed-RAG: Type-Aware Decomposition of Non-Factoid Questions for Retrieval-Augmented Generation

Addressing non-factoid question answering (NFQA) remains challenging due to its open-ended nature, diverse user intents, and need for multi-aspect reasoning. These characteristics often reveal the limitations of conventional retrieval-augmented generation (RAG) approaches. To overcome these challenges, we propose Typed-RAG, a framework for type-aware decomposition of non-factoid questions (NFQs) within the RAG paradigm. Specifically, Typed-RAG first classifies an NFQ into a predefined type (e.g., Debate, Experience, Comparison). It then decomposes the question into focused sub-queries, each focusing on a single aspect. This decomposition enhances both retrieval relevance and answer quality. By combining the results of these sub-queries, Typed-RAG produces more informative and contextually aligned responses. Additionally, we construct Wiki-NFQA, a benchmark dataset for NFQA covering a wide range of NFQ types. Experiments show that Typed-RAG consistently outperforms existing QA approaches based on LLMs or RAG methods, validating the effectiveness of type-aware decomposition for improving both retrieval quality and answer generation in NFQA. Our code and dataset are available on https://github.com/TeamNLP/Typed-RAG.

cs.CL

LaplacianFusion: Detailed 3D Clothed-Human Body Reconstruction

We propose LaplacianFusion, a novel approach that reconstructs detailed and controllable 3D clothed-human body shapes from an input depth or 3D point cloud sequence. The key idea of our approach is to use Laplacian coordinates, well-known differential coordinates that have been used for mesh editing, for representing the local structures contained in the input scans, instead of implicit 3D functions or vertex displacements used previously. Our approach reconstructs a controllable base mesh using SMPL, and learns a surface function that predicts Laplacian coordinates representing surface details on the base mesh. For a given pose, we first build and subdivide a base mesh, which is a deformed SMPL template, and then estimate Laplacian coordinates for the mesh vertices using the surface function. The final reconstruction for the pose is obtained by integrating the estimated Laplacian coordinates as a whole. Experimental results show that our approach based on Laplacian coordinates successfully reconstructs more visually pleasing shape details than previous methods. The approach also enables various surface detail manipulations, such as detail transfer and enhancement.

cs.GR

Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera

This paper presents an effective method for generating a spatiotemporal (time-varying) texture map for a dynamic object using a single RGB-D camera. The input of our framework is a 3D template model and an RGB-D image sequence. Since there are invisible areas of the object at a frame in a single-camera setup, textures of such areas need to be borrowed from other frames. We formulate the problem as an MRF optimization and define cost functions to reconstruct a plausible spatiotemporal texture for a dynamic object. Experimental results demonstrate that our spatiotemporal textures can reproduce the active appearances of captured objects better than approaches using a single texture map.

cs.CV