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Hyeonwoo Yu

Publications and source records attributed to Hyeonwoo Yu.

At least 19 recordsLinked to original sources

Real-Time LiDAR Gaussian Splatting SLAM

We present a real-time LiDAR-based framework for Gaussian Splatting SLAM that tightly couples fast G-ICP registration with spherical rasterization-based dense mapping for large-scale sequences. Leveraging LiDAR geometry rather than appearance, we reuse tracking-estimated local covariances to initialize Gaussians with range-aware scales and to derive surface normals for geometry-aware map optimization. We further introduce a covariance-derived geometry score that measures local complexity and drives pruning in planar regions and selective densification in structurally rich areas, while optimized Gaussians and LiDAR-specific confidence cues are fed back to improve tracking robustness. On the Newer College dataset, our method achieves an F-score of 86.78\% using purely online trajectories at real-time speed ($>$20 FPS), and additional experiments on other datasets confirm its stability and scalability.

cs.CV

GSO-SLAM: Bidirectionally Coupled Gaussian Splatting and Direct Visual Odometry

We propose GSO-SLAM, a real-time monocular dense SLAM system that leverages Gaussian scene representation. Unlike existing methods that couple tracking and mapping with a unified scene, incurring computational costs, or loosely integrate them with well-structured tracking frameworks, introducing redundancies, our method bidirectionally couples Visual Odometry (VO) and Gaussian Splatting (GS). Specifically, our approach formulates joint optimization within an Expectation-Maximization (EM) framework, enabling the simultaneous refinement of VO-derived semi-dense depth estimates and the GS representation without additional computational overhead. Moreover, we present Gaussian Splat Initialization, which utilizes image information, keyframe poses, and pixel associations from VO to produce close approximations to the final Gaussian scene, thereby eliminating the need for heuristic methods. Through extensive experiments, we validate the effectiveness of our method, showing that it not only operates in real time but also achieves state-of-the-art geometric/photometric fidelity of the reconstructed scene and tracking accuracy.

cs.CV

LAMP: Implicit Language Map for Robot Navigation

Recent advances in vision-language models have made zero-shot navigation feasible, enabling robots to follow natural language instructions without requiring labeling. However, existing methods that explicitly store language vectors in grid or node-based maps struggle to scale to large environments due to excessive memory requirements and limited resolution for fine-grained planning. We introduce LAMP (Language Map), a novel neural language field-based navigation framework that learns a continuous, language-driven map and directly leverages it for fine-grained path generation. Unlike prior approaches, our method encodes language features as an implicit neural field rather than storing them explicitly at every location. By combining this implicit representation with a sparse graph, LAMP supports efficient coarse path planning and then performs gradient-based optimization in the learned field to refine poses near the goal. This coarse-to-fine pipeline, language-driven, gradient-guided optimization is the first application of an implicit language map for precise path generation. This refinement is particularly effective at selecting goal regions not directly observed by leveraging semantic similarities in the learned feature space. To further enhance robustness, we adopt a Bayesian framework that models embedding uncertainty via the von Mises-Fisher distribution, thereby improving generalization to unobserved regions. To scale to large environments, LAMP employs a graph sampling strategy that prioritizes spatial coverage and embedding confidence, retaining only the most informative nodes and substantially reducing computational overhead. Our experimental results, both in NVIDIA Isaac Sim and on a real multi-floor building, demonstrate that LAMP outperforms existing explicit methods in both memory efficiency and fine-grained goal-reaching accuracy.

cs.RO

LangGS-SLAM: Real-Time Language-Feature Gaussian Splatting SLAM

In this paper, we propose a RGB-D SLAM system that reconstructs a language-aligned dense feature field while sustaining low-latency tracking and mapping. First, we introduce a Top-K Rendering pipeline, a high-throughput and semantic-distortion-free method for efficiently rendering high-dimensional feature maps. To address the resulting semantic-geometric discrepancy and mitigate the memory consumption, we further design a multi-criteria map management strategy that prunes redundant or inconsistent Gaussians while preserving scene integrity. Finally, a hybrid field optimization framework jointly refines the geometric and semantic fields under real-time constraints by decoupling their optimization frequencies according to field characteristics. The proposed system achieves superior geometric fidelity compared to geometric-only baselines and comparable semantic fidelity to offline approaches while operating at 15 FPS. Our results demonstrate that online SLAM with dense, uncompressed language-aligned feature fields is both feasible and effective, bridging the gap between 3D perception and language-based reasoning.

cs.RO

OpenMonoGS-SLAM: Monocular Gaussian Splatting SLAM with Open-set Semantics

Simultaneous Localization and Mapping (SLAM) is a foundational component in robotics, AR/VR, and autonomous systems. With the rising focus on spatial AI in recent years, combining SLAM with semantic understanding has become increasingly important for enabling intelligent perception and interaction. Recent efforts have explored this integration, but they often rely on depth sensors or closed-set semantic models, limiting their scalability and adaptability in open-world environments. In this work, we present OpenMonoGS-SLAM, the first monocular SLAM framework that unifies 3D Gaussian Splatting (3DGS) with open-set semantic understanding. To achieve our goal, we leverage recent advances in Visual Foundation Models (VFMs), including MASt3R for visual geometry and SAM and CLIP for open-vocabulary semantics. These models provide robust generalization across diverse tasks, enabling accurate monocular camera tracking and mapping, as well as a rich understanding of semantics in open-world environments. Our method operates without any depth input or 3D semantic ground truth, relying solely on self-supervised learning objectives. Furthermore, we propose a memory mechanism specifically designed to manage high-dimensional semantic features, which effectively constructs Gaussian semantic feature maps, leading to strong overall performance. Experimental results demonstrate that our approach achieves performance comparable to or surpassing existing baselines in both closed-set and open-set segmentation tasks, all without relying on supplementary sensors such as depth maps or semantic annotations.

cs.CV

AdS/Deep-Learning made easy II: neural network-based approaches to holography and inverse problems

We apply physics-informed machine learning (PIML) to solve inverse problems in holography and classical mechanics, focusing on neural ordinary differential equations (Neural ODEs) and physics-informed neural networks (PINNs) for solving non-linear differential equations of motion. First, we introduce holographic inverse problems and demonstrate how PIML can reconstruct bulk spacetime and effective potentials from boundary quantum data. To illustrate this, two case studies are explored: the QCD equation of state in holographic QCD and $T$-linear resistivity in holographic strange metals. Additionally, we explicitly show how such holographic problems can be analogized to inverse problems in classical mechanics, modeling frictional forces with neural networks. We also explore Kolmogorov-Arnold Networks (KANs) as an alternative to traditional neural networks, offering more efficient solutions in certain cases. This manuscript aim to provide a systematic framework for using neural networks in inverse problems, serving as a comprehensive reference for researchers in machine learning for high-energy physics, with methodologies that also have broader applications in mathematics, engineering, and the natural sciences.

hep-th

LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM

Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for robotic interaction. Integrating language features into SLAM remains a significant challenge, as storing high-dimensional features incurs excessive memory and rendering overhead, while existing methods with static models lack adaptability for novel environments. We propose LEGO-SLAM (Language-Embedded Gaussian Optimization SLAM), a framework that achieves real-time, open-vocabulary mapping within a 3DGS-based SLAM system. At the core of our method is a scene-adaptive autoencoder that distills high-dimensional language embeddings into a compact 16-dimensional feature space, reducing the memory per Gaussian and accelerating rendering. Unlike static approaches, our encoder adapts online to unseen scenes. These compact features also enable a language-guided pruning strategy that identifies semantic redundancy, reducing the map's Gaussian count by up to 58% while maintaining rendering quality. Furthermore, we introduce a language-based loop detection approach that reuses the language features already extracted for mapping, eliminating the need for a separate detection model. Experiments demonstrate that LEGO-SLAM achieves competitive mapping quality and tracking accuracy, all while providing open-vocabulary capabilities at 15 FPS. Our project page is available at https://lab-of-ai-and-robotics.github.io/LEGO-SLAM/

cs.CV

Brickwall model for hyperbolic black holes and chaos

We study the quantum chaotic behavior of black holes within the brickwall model, focusing on probe scalar fields in ($d+1$)-dimensional hyperbolic AdS black holes. The brickwall model has captured the normal modes of BTZ black holes ($d=2$) with Gaussian-distributed boundary conditions on the stretched horizon and their connection to quantum chaos signatures of random matrix theory. Here, we extend this framework to higher-dimensional AdS black holes ($d>2$), exploring how black hole normal modes encode chaotic dynamics across dimensions and examining the universality of this approach. We show that quantum chaos is prominent in lower dimensions and persists in higher dimensions. Specifically, deviations from the logarithmic spectrum in $d=2$ evolves into a power-law spectrum at higher $d$, highlighting the sensitivity of black hole normal modes to dimensionality, while retaining signatures of quantum chaos despite the spectral deformation. Our results are supported by conventional diagnostics, including level spacing distributions and spectral form factors, as well as modern tools like Krylov complexity. Finally, we discuss the limitations of the brickwall model in capturing chaotic behavior in the parametrically large dimension limit, where the spectrum becomes constant leading to degeneracy and a non-chaotic regime, while emphasizing its effectiveness as a tool for studying quantum aspects of black holes in moderate higher dimensions.

hep-th

TriLift: Interpolation-Free Tri-Plane Lifting for Efficient 3D Perception on Embedded Systems

Dense 3D convolutions provide high accuracy for perception but are too computationally expensive for real-time robotic systems. Existing tri-plane methods rely on 2D image features with interpolation, point-wise queries, and implicit MLPs, which makes them computationally heavy and unsuitable for embedded 3D inference. As an alternative, we propose TriLift, a novel interpolation-free tri-plane lifting and volumetric fusion framework that directly projects 3D voxels into plane features and reconstructs a feature volume through broadcast and summation. This shifts nonlinearity to 2D convolutions, reducing complexity while remaining fully parallelizable. To mitigate spatial information loss inherent in projections, we incorporate a lightweight adaptive positional encoding module that helps bridge the spatial information gap, dynamically recovering fine geometric details with negligible overhead. To capture global context, we add a low-resolution volumetric branch fused with the lifted features through a lightweight integration layer, yielding a design that is both efficient and end-to-end GPU-accelerated. To validate the effectiveness of the proposed method, we conduct experiments on classification, completion, segmentation, and detection, and we map the trade-off between efficiency and accuracy across tasks. Results show that classification and completion retain or improve accuracy, while segmentation and detection show a trade-off, significantly reducing computational demand with only a slight decrease in accuracy. On-device benchmarks on an NVIDIA Jetson Orin Nano confirm robust real-time throughput, demonstrating the suitability of the approach for embedded robotic perception.

cs.RO

Bayesian NeRF: Quantifying Uncertainty with Volume Density for Neural Implicit Fields

We present a Bayesian Neural Radiance Field (NeRF), which explicitly quantifies uncertainty in the volume density by modeling uncertainty in the occupancy, without the need for additional networks, making it particularly suited for challenging observations and uncontrolled image environments. NeRF diverges from traditional geometric methods by providing an enriched scene representation, rendering color and density in 3D space from various viewpoints. However, NeRF encounters limitations in addressing uncertainties solely through geometric structure information, leading to inaccuracies when interpreting scenes with insufficient real-world observations. While previous efforts have relied on auxiliary networks, we propose a series of formulation extensions to NeRF that manage uncertainties in density, both color and density, and occupancy, all without the need for additional networks. In experiments, we show that our method significantly enhances performance on RGB and depth images in the comprehensive dataset. Given that uncertainty modeling aligns well with the inherently uncertain environments of Simultaneous Localization and Mapping (SLAM), we applied our approach to SLAM systems and observed notable improvements in mapping and tracking performance. These results confirm the effectiveness of our Bayesian NeRF approach in quantifying uncertainty based on geometric structure, making it a robust solution for challenging real-world scenarios.

cs.CV

RGBD GS-ICP SLAM

Simultaneous Localization and Mapping (SLAM) with dense representation plays a key role in robotics, Virtual Reality (VR), and Augmented Reality (AR) applications. Recent advancements in dense representation SLAM have highlighted the potential of leveraging neural scene representation and 3D Gaussian representation for high-fidelity spatial representation. In this paper, we propose a novel dense representation SLAM approach with a fusion of Generalized Iterative Closest Point (G-ICP) and 3D Gaussian Splatting (3DGS). In contrast to existing methods, we utilize a single Gaussian map for both tracking and mapping, resulting in mutual benefits. Through the exchange of covariances between tracking and mapping processes with scale alignment techniques, we minimize redundant computations and achieve an efficient system. Additionally, we enhance tracking accuracy and mapping quality through our keyframe selection methods. Experimental results demonstrate the effectiveness of our approach, showing an incredibly fast speed up to 107 FPS (for the entire system) and superior quality of the reconstructed map.

cs.CV

Necessity Feature Correspondence Estimation for Large-scale Global Place Recognition and Relocalization

Global place recognition and 3D relocalization are one of the most important components in the loop closing detection for 3D LiDAR Simultaneous Localization and Mapping (SLAM). In order to find the accurate global 6-DoF transform by feature matching approach, various end-to-end architectures have been proposed. However, existing methods do not consider the false correspondence of the features, thereby unnecessary features are also involved in global place recognition and relocalization. In this paper, we introduce a robust correspondence estimation method by removing unnecessary features and highlighting necessary features simultaneously. To focus on the necessary features and ignore the unnecessary ones, we use the geometric correlation between two scenes represented in the 3D LiDAR point clouds. We introduce the correspondence auxiliary loss that finds key correlations based on the point align algorithm and enables end-to-end training of the proposed networks with robust correspondence estimation. Since the ground with many plane patches acts as an outlier during correspondence estimation, we also propose a preprocessing step to consider negative correspondence by removing dominant plane patches. The evaluation results on the dynamic urban driving dataset, show that our proposed method can improve the performances of both global place recognition and relocalization tasks. We show that estimating the robust feature correspondence is one of the important factors in place recognition and relocalization.

cs.RO

Just Flip: Flipped Observation Generation and Optimization for Neural Radiance Fields to Cover Unobserved View

With the advent of Neural Radiance Field (NeRF), representing 3D scenes through multiple observations has shown remarkable improvements in performance. Since this cutting-edge technique is able to obtain high-resolution renderings by interpolating dense 3D environments, various approaches have been proposed to apply NeRF for the spatial understanding of robot perception. However, previous works are challenging to represent unobserved scenes or views on the unexplored robot trajectory, as these works do not take into account 3D reconstruction without observation information. To overcome this problem, we propose a method to generate flipped observation in order to cover unexisting observation for unexplored robot trajectory. To achieve this, we propose a data augmentation method for 3D reconstruction using NeRF by flipping observed images, and estimating flipped camera 6DOF poses. Our technique exploits the property of objects being geometrically symmetric, making it simple but fast and powerful, thereby making it suitable for robotic applications where real-time performance is important. We demonstrate that our method significantly improves three representative perceptual quality measures on the NeRF synthetic dataset.

cs.RO

Self-supervised Learning of 3D Object Understanding by Data Association and Landmark Estimation for Image Sequence

In this paper, we propose a self-supervised learningmethod for multi-object pose estimation. 3D object under-standing from 2D image is a challenging task that infers ad-ditional dimension from reduced-dimensional information.In particular, the estimation of the 3D localization or orien-tation of an object requires precise reasoning, unlike othersimple clustering tasks such as object classification. There-fore, the scale of the training dataset becomes more cru-cial. However, it is challenging to obtain large amount of3D dataset since achieving 3D annotation is expensive andtime-consuming. If the scale of the training dataset can beincreased by involving the image sequence obtained fromsimple navigation, it is possible to overcome the scale lim-itation of the dataset and to have efficient adaptation tothe new environment. However, when the self annotation isconducted on single image by the network itself, trainingperformance of the network is bounded to the self perfor-mance. Therefore, we propose a strategy to exploit multipleobservations of the object in the image sequence in orderto surpass the self-performance: first, the landmarks for theglobal object map are estimated through network predic-tion and data association, and the corrected annotation fora single frame is obtained. Then, network fine-tuning is con-ducted including the dataset obtained by self-annotation,thereby exceeding the performance boundary of the networkitself. The proposed method was evaluated on the KITTIdriving scene dataset, and we demonstrate the performanceimprovement in the pose estimation of multi-object in 3D space.

cs.CV

Domain Adaptive Monocular Depth Estimation With Semantic Information

The advent of deep learning has brought an impressive advance to monocular depth estimation, e.g., supervised monocular depth estimation has been thoroughly investigated. However, the large amount of the RGB-to-depth dataset may not be always available since collecting accurate depth ground truth according to the RGB image is a time-consuming and expensive task. Although the network can be trained on an alternative dataset to overcome the dataset scale problem, the trained model is hard to generalize to the target domain due to the domain discrepancy. Adversarial domain alignment has demonstrated its efficacy to mitigate the domain shift on simple image classification tasks in previous works. However, traditional approaches hardly handle the conditional alignment as they solely consider the feature map of the network. In this paper, we propose an adversarial training model that leverages semantic information to narrow the domain gap. Based on the experiments conducted on the datasets for the monocular depth estimation task including KITTI and Cityscapes, the proposed compact model achieves state-of-the-art performance comparable to complex latest models and shows favorable results on boundaries and objects at far distances.

cs.CV

Anytime 3D Object Reconstruction using Multi-modal Variational Autoencoder

For effective human-robot teaming, it is important for the robots to be able to share their visual perception with the human operators. In a harsh remote collaboration setting, data compression techniques such as autoencoder can be utilized to obtain and transmit the data in terms of latent variables in a compact form. In addition, to ensure real-time runtime performance even under unstable environments, an anytime estimation approach is desired that can reconstruct the full contents from incomplete information. In this context, we propose a method for imputation of latent variables whose elements are partially lost. To achieve the anytime property with only a few dimensions of variables, exploiting prior information of the category-level is essential. A prior distribution used in variational autoencoders is simply assumed to be isotropic Gaussian regardless of the labels of each training datapoint. This type of flattened prior makes it difficult to perform imputation from the category-level distributions. We overcome this limitation by exploiting a category-specific multi-modal prior distribution in the latent space. The missing elements of the partially transferred data can be sampled, by finding a specific modal according to the remaining elements. Since the method is designed to use partial elements for anytime estimation, it can also be applied for data over-compression. Based on the experiments on the ModelNet and Pascal3D datasets, the proposed approach shows consistently superior performance over autoencoder and variational autoencoder up to 70% data loss.

cs.CV

Anchor Distance for 3D Multi-Object Distance Estimation from 2D Single Shot

Visual perception of the objects in a 3D environment is a key to successful performance in autonomous driving and simultaneous localization and mapping (SLAM). In this paper, we present a real time approach for estimating the distances to multiple objects in a scene using only a single-shot image. Given a 2D Bounding Box (BBox) and object parameters, a 3D distance to the object can be calculated directly using 3D reprojection; however, such methods are prone to significant errors because an error from the 2D detection can be amplified in 3D. In addition, it is also challenging to apply such methods to a real-time system due to the computational burden. In the case of the traditional multi-object detection methods, %they mostly pay attention to existing works have been developed for specific tasks such as object segmentation or 2D BBox regression. These methods introduce the concept of anchor BBox for elaborate 2D BBox estimation, and predictors are specialized and trained for specific 2D BBoxes. In order to estimate the distances to the 3D objects from a single 2D image, we introduce the notion of \textit{anchor distance} based on an object's location and propose a method that applies the anchor distance to the multi-object detector structure. We let the predictors catch the distance prior using anchor distance and train the network based on the distance. The predictors can be characterized to the objects located in a specific distance range. By propagating the distance prior using a distance anchor to the predictors, it is feasible to perform the precise distance estimation and real-time execution simultaneously. The proposed method achieves about 30 FPS speed, and shows the lowest RMSE compared to the existing methods.

cs.CV

Zero-shot Learning via Simultaneous Generating and Learning

To overcome the absence of training data for unseen classes, conventional zero-shot learning approaches mainly train their model on seen datapoints and leverage the semantic descriptions for both seen and unseen classes. Beyond exploiting relations between classes of seen and unseen, we present a deep generative model to provide the model with experience about both seen and unseen classes. Based on the variational auto-encoder with class-specific multi-modal prior, the proposed method learns the conditional distribution of seen and unseen classes. In order to circumvent the need for samples of unseen classes, we treat the non-existing data as missing examples. That is, our network aims to find optimal unseen datapoints and model parameters, by iteratively following the generating and learning strategy. Since we obtain the conditional generative model for both seen and unseen classes, classification as well as generation can be performed directly without any off-the-shell classifiers. In experimental results, we demonstrate that the proposed generating and learning strategy makes the model achieve the outperforming results compared to that trained only on the seen classes, and also to the several state-of-the-art methods.

cs.LG