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Hyesun Chung

Publications and source records attributed to Hyesun Chung.

3 recordsLinked to original sources

Predicting Trust Dynamics Type Using Seven Personal Characteristics

This study aims to explore the associations between individuals' trust dynamics in automated/autonomous technologies and their personal characteristics, and to further examine whether personal characteristics can be used to predict a user's trust dynamics type. We conducted a human-subject experiment (N=130) in which participants performed a simulated surveillance task assisted by an automated threat detector. Using a pre-experimental survey covering 12 constructs and 28 dimensions, we collected data on participants' personal characteristics. Based on the experimental data, we performed k-means clustering and identified three trust dynamics types. Subsequently, we conducted one-way Analyses of Variance to evaluate differences among the three trust dynamics types in terms of personal characteristics, behaviors, performance, and post-experimental ratings. Participants were clustered into three groups, namely Bayesian decision makers, disbelievers, and oscillators. Results showed that the clusters differ significantly in seven personal characteristics: masculinity, positive affect, extraversion, neuroticism, intellect, performance expectancy, and high expectations. The disbelievers tend to have high neuroticism and low performance expectancy. The oscillators tend to have higher scores in masculinity, positive affect, extraversion, and intellect. We also found significant differences in behaviors, performance, and post-experimental ratings across the three groups. The disbelievers are the least likely to blindly follow the recommendations made by the automated threat detector. Based on the significant personal characteristics, we developed a decision tree model to predict the trust dynamics type with an accuracy of 70%. This model offers promising implications for identifying individuals whose trust dynamics may deviate from a Bayesian pattern.

cs.HC

Enhancing the Usability of Self-service Kiosks for Older Adults: Effects of Using Privacy Partitions and Chairs

This study aimed to evaluate the effects of possible physical design features of self-service kiosks (SSK), side and back partitions and chairs, on workload and task performance of older users during a typical SSK task. The study comparatively evaluated eight physical SSK design alternatives, and younger and older participants performed a menu ordering task using each physical design alternative. Older participants showed a large variation in task performance across the design alternatives indicating stronger impacts of the physical design features. In particular, sitting significantly reduced task completion time and workload in multiple dimensions, including time pressure and frustration. In addition, the use of either side or back partitions reduced mean ratings of mental demand and effort. The study suggests placing chairs and either side or back partitions to enhance older adults' user experience. The use of the proposed physical design recommendations would greatly help them use SSK more effectively.

cs.HC

A New Terrain in HCI: Emotion Recognition Interface using Biometric Data for an Immersive VR Experience

Emotion recognition technology is crucial in providing a personalized user experience. It is especially important in virtual reality(VR) to assess the user's emotions to enhance their sense of immersion. We propose an emotion recognition interface that incorporates the user's biometric data with machine learning technology for increasing user engagement in VR. Our key technologies include brainwave sensors and eye-tracking cameras embedded in a VR headset, which seamlessly acquire physiological signals, and secondly, an attractiveness recognition algorithm that uses bio-signals to predict the user's attraction on visual stimuli. We conducted experiments to test the performance of the system, and also interviewed experts and participants to acquire opinions on the system. This study demonstrated the technical feasibility of our system with high accuracy and usability. Interviewees expected that the interface will be actively used in the context of various applications. Our proposed interface could contribute to an immersive VR experience design.

cs.HC