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Hyun Myung

Publications and source records attributed to Hyun Myung.

82 records · Page 5Linked to original sources

Low-level Pose Control of Tilting Multirotor for Wall Perching Tasks Using Reinforcement Learning

Recently, needs for unmanned aerial vehicles (UAVs) that are attachable to the wall have been highlighted. As one of the ways to address the need, researches on various tilting multirotors that can increase maneuverability has been employed. Unfortunately, existing studies on the tilting multirotors require considerable amounts of prior information on the complex dynamic model. Meanwhile, reinforcement learning on quadrotors has been studied to mitigate this issue. Yet, these are only been applied to standard quadrotors, whose systems are less complex than those of tilting multirotors. In this paper, a novel reinforcement learning-based method is proposed to control a tilting multirotor on real-world applications, which is the first attempt to apply reinforcement learning to a tilting multirotor. To do so, we propose a novel reward function for a neural network model that takes power efficiency into account. The model is initially trained over a simulated environment and then fine-tuned using real-world data in order to overcome the sim-to-real gap issue. Furthermore, a novel, efficient state representation with respect to the goal frame that helps the network learn optimal policy better is proposed. As verified on real-world experiments, our proposed method shows robust controllability by overcoming the complex dynamics of tilting multirotors.

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REAL: Rapid Exploration with Active Loop-Closing toward Large-Scale 3D Mapping using UAVs

Exploring an unknown environment without colliding with obstacles is one of the essentials of autonomous vehicles to perform diverse missions such as structural inspections, rescues, deliveries, and so forth. Therefore, unmanned aerial vehicles (UAVs), which are fast, agile, and have high degrees of freedom, have been widely used. However, previous approaches have two limitations: a) First, they may not be appropriate for exploring large-scale environments because they mainly depend on random sampling-based path planning that causes unnecessary movements. b) Second, they assume the pose estimation is accurate enough, which is the most critical factor in obtaining an accurate map. In this paper, to explore and map unknown large-scale environments rapidly and accurately, we propose a novel exploration method that combines the pre-calculated Peacock Trajectory with graph-based global exploration and active loop-closing. Because the two-step trajectory that considers the kinodynamics of UAVs is used, obstacle avoidance is guaranteed in the receding-horizon manner. In addition, local exploration that considers the frontier and global exploration based on the graph maximizes the speed of exploration by minimizing unnecessary revisiting. In addition, by actively closing the loop based on the likelihood, pose estimation performance is improved. The proposed method's performance is verified by exploring 3D simulation environments in comparison with the state-of-the-art methods. Finally, the proposed approach is validated in a real-world experiment.

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ERASOR: Egocentric Ratio of Pseudo Occupancy-based Dynamic Object Removal for Static 3D Point Cloud Map Building

Scan data of urban environments often include representations of dynamic objects, such as vehicles, pedestrians, and so forth. However, when it comes to constructing a 3D point cloud map with sequential accumulations of the scan data, the dynamic objects often leave unwanted traces in the map. These traces of dynamic objects act as obstacles and thus impede mobile vehicles from achieving good localization and navigation performances. To tackle the problem, this paper presents a novel static map building method called ERASOR, Egocentric RAtio of pSeudo Occupancy-based dynamic object Removal, which is fast and robust to motion ambiguity. Our approach directs its attention to the nature of most dynamic objects in urban environments being inevitably in contact with the ground. Accordingly, we propose the novel concept called pseudo occupancy to express the occupancy of unit space and then discriminate spaces of varying occupancy. Finally, Region-wise Ground Plane Fitting (R-GPF) is adopted to distinguish static points from dynamic points within the candidate bins that potentially contain dynamic points. As experimentally verified on SemanticKITTI, our proposed method yields promising performance against state-of-the-art methods overcoming the limitations of existing ray tracing-based and visibility-based methods.

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Run Your Visual-Inertial Odometry on NVIDIA Jetson: Benchmark Tests on a Micro Aerial Vehicle

This paper presents benchmark tests of various visual(-inertial) odometry algorithms on NVIDIA Jetson platforms. The compared algorithms include mono and stereo, covering Visual Odometry (VO) and Visual-Inertial Odometry (VIO): VINS-Mono, VINS-Fusion, Kimera, ALVIO, Stereo-MSCKF, ORB-SLAM2 stereo, and ROVIO. As these methods are mainly used for unmanned aerial vehicles (UAVs), they must perform well in situations where the size of the processing board and weight is limited. Jetson boards released by NVIDIA satisfy these constraints as they have a sufficiently powerful central processing unit (CPU) and graphics processing unit (GPU) for image processing. However, in existing studies, the performance of Jetson boards as a processing platform for executing VO/VIO has not been compared extensively in terms of the usage of computing resources and accuracy. Therefore, this study compares representative VO/VIO algorithms on several NVIDIA Jetson platforms, namely NVIDIA Jetson TX2, Xavier NX, and AGX Xavier, and introduces a novel dataset 'KAIST VIO dataset' for UAVs. Including pure rotations, the dataset has several geometric trajectories that are harsh to visual(-inertial) state estimation. The evaluation is performed in terms of the accuracy of estimated odometry, CPU usage, and memory usage on various Jetson boards, algorithms, and trajectories. We present the {results of the} comprehensive benchmark test and release the dataset for the computer vision and robotics applications.

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Avoiding Degeneracy for Monocular Visual SLAM with Point and Line Features

In this paper, a degeneracy avoidance method for a point and line based visual SLAM algorithm is proposed. Visual SLAM predominantly uses point features. However, point features lack robustness in low texture and illuminance variant environments. Therefore, line features are used to compensate the weaknesses of point features. In addition, point features are poor in representing discernable features for the naked eye, meaning mapped point features cannot be recognized. To overcome the limitations above, line features were actively employed in previous studies. However, since degeneracy arises in the process of using line features, this paper attempts to solve this problem. First, a simple method to identify degenerate lines is presented. In addition, a novel structural constraint is proposed to avoid the degeneracy problem. At last, a point and line based monocular SLAM system using a robust optical-flow based lien tracking method is implemented. The results are verified using experiments with the EuRoC dataset and compared with other state-of-the-art algorithms. It is proven that our method yields more accurate localization as well as mapping results.

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ALVIO: Adaptive Line and Point Feature-based Visual Inertial Odometry for Robust Localization in Indoor Environments

The amount of texture can be rich or deficient depending on the objects and the structures of the building. The conventional mono visual-initial navigation system (VINS)-based localization techniques perform well in environments where stable features are guaranteed. However, their performance is not assured in a changing indoor environment. As a solution to this, we propose Adaptive Line and point feature-based Visual Inertial Odometry (ALVIO) in this paper. ALVIO actively exploits the geometrical information of lines that exist in abundance in an indoor space. By using a strong line tracker and adaptive selection of feature-based tightly coupled optimization, it is possible to perform robust localization in a variable texture environment. The structural characteristics of ALVIO are as follows: First, the proposed optical flow-based line tracker performs robust line feature tracking and management. By using epipolar geometry and trigonometry, accurate 3D lines are recovered. These 3D lines are used to calculate the line re-projection error. Finally, with the sensitivity-analysis-based adaptive feature selection in the optimization process, we can estimate the pose robustly in various indoor environments. We validate the performance of our system on public datasets and compare it against other state-of the-art algorithms (S-MSKCF, VINS-Mono). In the proposed algorithm based on point and line feature selection, translation RMSE increased by 16.06% compared to VINS-Mono, while total optimization time decreased by up to 49.31%. Through this, we proved that it is a useful algorithm as a real-time pose estimation algorithm.

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Peacock Exploration: A Lightweight Exploration for UAV using Control-Efficient Trajectory

Unmanned Aerial Vehicles have received much attention in recent years due to its wide range of applications, such as exploration of an unknown environment to acquire a 3D map without prior knowledge of it. Existing exploration methods have been largely challenged by computationally heavy probabilistic path planning. Similarly, kinodynamic constraints or proper sensors considering the payload for UAVs were not considered. In this paper, to solve those issues and to consider the limited payload and computational resource of UAVs, we propose "Peacock Exploration": A lightweight exploration method for UAVs using precomputed minimum snap trajectories which look like a peacock's tail. Using the widely known, control efficient minimum snap trajectories and OctoMap, the UAV equipped with a RGB-D camera can explore unknown 3D environments without any prior knowledge or human-guidance with only O(logN) computational complexity. It also adopts the receding horizon approach and simple, heuristic scoring criteria. The proposed algorithm's performance is demonstrated by exploring a challenging 3D maze environment and compared with a state-of-the-art algorithm.

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BRM Localization: UAV Localization in GNSS-Denied Environments Based on Matching of Numerical Map and UAV Images

Localization is one of the most important technologies needed to use Unmanned Aerial Vehicles (UAVs) in actual fields. Currently, most UAVs use GNSS to estimate their position. Recently, there have been attacks that target the weaknesses of UAVs that use GNSS, such as interrupting GNSS signal to crash the UAVs or sending fake GNSS signals to hijack the UAVs. To avoid this kind of situation, this paper proposes an algorithm that deals with the localization problem of the UAV in GNSS-denied environments. We propose a localization method, named as BRM (Building Ratio Map based) localization, for a UAV by matching an existing numerical map with UAV images. The building area is extracted from the UAV images. The ratio of buildings that occupy in the corresponding image frame is calculated and matched with the building information on the numerical map. The position estimation is started in the range of several km^2 area, so that the position estimation can be performed without knowing the exact initial coordinate. Only freely available maps are used for training data set and matching the ground truth. Finally, we get real UAV images, IMU data, and GNSS data from UAV flight to show that the proposed method can achieve better performance than the conventional methods.

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MSDPN: Monocular Depth Prediction with Partial Laser Observation using Multi-stage Neural Networks

In this study, a deep-learning-based multi-stage network architecture called Multi-Stage Depth Prediction Network (MSDPN) is proposed to predict a dense depth map using a 2D LiDAR and a monocular camera. Our proposed network consists of a multi-stage encoder-decoder architecture and Cross Stage Feature Aggregation (CSFA). The proposed multi-stage encoder-decoder architecture alleviates the partial observation problem caused by the characteristics of a 2D LiDAR, and CSFA prevents the multi-stage network from diluting the features and allows the network to learn the inter-spatial relationship between features better. Previous works use sub-sampled data from the ground truth as an input rather than actual 2D LiDAR data. In contrast, our approach trains the model and conducts experiments with a physically-collected 2D LiDAR dataset. To this end, we acquired our own dataset called KAIST RGBD-scan dataset and validated the effectiveness and the robustness of MSDPN under realistic conditions. As verified experimentally, our network yields promising performance against state-of-the-art methods. Additionally, we analyzed the performance of different input methods and confirmed that the reference depth map is robust in untrained scenarios.

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Development and Analysis of Digging and Soil Removing Mechanisms for Mole-Bot: Bio-Inspired Mole-Like Drilling Robot

Interests in exploration of new energy resources are increasing due to the exhaustion of existing resources. To explore new energy sources, various studies have been conducted to improve the drilling performance of drilling equipment for deep and strong ground. However, with better performance, the modern drilling equipment is bulky and, furthermore, has become inconvenient in both installation and operation, for it takes complex procedures for complex terrains. Moreover, environmental issues are also a concern because of the excessive use of mud and slurry to remove excavated soil. To overcome these limitations, a mechanism that combines an expandable drill bit and link structure to simulate the function of the teeth and forelimbs of a mole is proposed. In this paper, the proposed expandable drill bit simplifies the complexity and high number of degrees of freedom of the animal head. In addition, a debris removal mechanism mimicking a shoulder structure and forefoot movement is proposed. For efficient debris removal, the proposed mechanism enables the simultaneous rotation and expanding/folding motions of the drill bit by using a single actuator. The performance of the proposed system is evaluated by dynamic simulations and experiments.

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