SearcharxivSearch

arXiv subjects

Hyungtae Lim

Publications and source records attributed to Hyungtae Lim.

At least 19 recordsLinked to original sources

Contextrast++: Robust Multi-Scale Contextual Contrastive Learning for Semantic Segmentation

Semantic segmentation has rapidly advanced with deep learning; however, challenges remain in effectively capturing local and global contexts as well as addressing the long-tailed distribution problem. To tackle these issues, we present Contextrast++, a robust contrastive learning method for semantic segmentation that improves multi-scale feature integration and mitigates class imbalance issues. Our method consists of two key components: 1) contextual contrastive learning (CCL) and 2) boundary-aware negative (BANE) sampling. CCL includes three subcomponents: adaptive fusion module, pixel-to-anchor (PA) loss, and anchor-to-anchor (AA) loss. The adaptive fusion module dynamically balances local and global feature integration, resulting in a more context-aware representation. While the PA loss leverages the fused multi-scale features to improve feature representation learning, the AA loss focuses on addressing the long-tailed distribution problem by utilizing a memory bank that stores a fixed number of class-balanced representative anchors. Meanwhile, BANE sampling enhances segmentation precision by selecting hard negatives from misclassified boundary regions, which refines fine-grained details during contrastive learning. As verified in extensive experiments using public datasets, we demonstrate that Contextrast++ substantially improves semantic segmentation performance over existing contrastive learning-based state-of-the-art approaches, while introducing no additional computational overhead during inference.

cs.CV

3D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments

Generating realistic 3D indoor scenes is an area of growing interest in computer vision and robotics. Existing methods, often motivated by applications such as interior design, generally focus on object layout generation within a single room. The generation of high-level scene structure, such as room-level layout and traversability, remains underexplored despite its importance for robotics applications. In this paper, we consider the case where a robot has explored part of an environment and needs to predict the unexplored parts to support downstream tasks such as exploration or object search. We propose a top-down framework for synthesizing hierarchical 3D scene graphs, including a room layer -- describing the floor plan and traversability -- and an object layer modeling object layouts within each room. For the room layer, we propose a novel mixed-domain graph diffusion model jointly predicting room categories, floor boundaries, and traversability between rooms. Via corruption and masking, this model supports partial constraints such as incomplete floor plans, avoiding the need for partially observed training data. For the object layer, we integrate an existing mixed discrete-continuous diffusion model for joint prediction of object categories, locations, sizes, and orientations within each room given the floor plan. We compare our method with state-of-the-art occupancy-based and LLM-based floor plan generation methods on a standard benchmark. Compared with an occupancy-based learning baseline, our method generalizes substantially better to out-of-distribution partial floor plans. We also demonstrate our integrated prediction pipeline on real-world scenes from robot-collected data, enabling prediction beyond explored areas.

cs.RO

Hydra++: Real-Time Hierarchical 3D Scene Graph Construction With Object-Level Shape Estimation

3D scene graphs provide a hierarchical abstraction of environments by encoding spatial entities, such as objects and places, and their relationships. However, existing scene graph systems model object geometry coarsely, relying on partial point clouds or class-level CAD templates, which limits instance-specific shape detail. This paper presents Hydra++, a system-level investigation into how learning-based object shape estimators can be integrated into a hierarchical 3D scene graph pipeline. Hydra++ incorporates category-agnostic shape estimation and a reprojection-mask consistency check to reject degenerate predictions from partial observations or imprecise segmentation. In its default CRISP-based configuration, Hydra++ performs online scene graph construction; slower estimators such as SAM3D are evaluated as modular alternatives to demonstrate generalization-latency trade-offs. Furthermore, to address the challenges of sparse and noisy depth measurements in outdoor environments, Hydra++ supports a hybrid LiDAR-camera configuration for large-scale operation, improving scene-level reconstruction quality. Experiments in both simulation and real-world outdoor campus scenarios demonstrate that Hydra++ improves object- and scene-level reconstruction quality. Project page is available at https://hydra-plusplus.github.io/.

cs.CV

Commerge: Communication-Efficient, Robust, and Fast LiDAR Map Merging Framework for Multi-Robot Coordination in Resource-Constrained Scenarios

By maintaining global consistency across robot teams, multi-robot LiDAR map merging enables faster exploration and efficient area coverage. However, map merging requires exchanging massive sensor data between the server and robots, making communication the bottleneck, especially in communication-constrained environments. Therefore, we present Commerge, a communication-efficient map merging framework that achieves bandwidth reduction through graph-theoretic selective data exchange. By doing so, our Commerge reduces inter-robot communication by up to 5,000x while maintaining alignment accuracy. Our key insight is that only a small subset of carefully selected scans is sufficient for robust map merging. We formulate this as a three-stage cascaded optimization problem on an exchange graph, where vertices represent robot keyframes and edges denote candidate inter-robot loops. Through three cascade stages, we select a sequentially overlapped, balanced-transmission-cost, and geometrically-perceptually optimal scan subset that preserves alignment quality while reducing communication. Unlike existing approaches that either transmit whole scans, which require GB-scale data exchange, or employ naive downsampling, our approach exchanges only MB-scale data while achieving comparable alignment accuracy. Extensive evaluation on five public datasets and four in-house datasets covering cave, planetary-analog, indoor, and outdoor campus environments shows up to 99.98% reduction in data exchange (e.g., from 7,000MB to 1.3MB on the HeLiPR dataset), while maintaining alignment performance across embedded to desktop platforms. The supplementary materials are available at https://sparolab.github.io/research/commerge.

cs.RO

Technical Report for ICRA 2026 GOOSE 2D Fine-Grained Semantic Segmentation Challenge: Leveraging DINOv3 for Robust Outdoor Scene Understanding in Field Robotics

The GOOSE 2D Fine-Grained Semantic Segmentation Challenge at the ICRA 2026 Workshop on Field Robotics evaluates dense semantic segmentation of off-road imagery over a fine-grained taxonomy of 64 classes and 11 evaluated non-void coarse categories. We present the first-place solution to this challenge. Our solution comprises two complementary improvements: (a) a network-level design that combines a self-supervised DINOv3 ViT-L/16 backbone, a ViT-Adapter, and a Mask2Former mask-classification decoder, together with a coarse-category auxiliary loss on the global [CLS] token; and (b) an inference-time aggregation strategy based on multi-scale and horizontal-flip test-time augmentation and an ensemble of the top three checkpoints selected using Codabench scores. Our method achieves an official composite score of 76.57%, consisting of 69.32% fine-class mIoU and 83.81% category-level mIoU, and ranks first on the final phase leaderboard: www.codabench.org/competitions/14257/#/results-tab.

cs.CV

GenZ-LIO: Generalizable LiDAR-Inertial Odometry Beyond Confined--Open Boundaries

For field robotic missions such as inspection, search-and-rescue, and exploration, light detection and ranging (LiDAR)-inertial odometry (LIO) can serve as a core component of autonomy by providing localization and mapping in GNSS-denied or unstructured environments. However, transitions between confined and open spaces, which are commonly encountered in field deployments, can induce substantial changes in scan density and local geometric structure, thereby reducing the robustness and computational efficiency of LIO. To address these issues, we present GenZ-LIO, a generalizable LIO framework designed to adapt to variations in spatial scale across confined and open environments. GenZ-LIO comprises three components: (i) scale-aware adaptive voxelization for regulating scan downsampling across spatial scale changes, (ii) hybrid-metric state update for combining point-to-plane and point-to-point residuals under varying geometric structure, and (iii) voxel-pruned correspondence search for efficient point-to-point matching. We conduct a comprehensive evaluation using 42 sequences from nine public datasets and our newly collected NarrowWide dataset to analyze LIO performance under spatial scale variations across diverse field scenarios. Across the evaluated sequences, GenZ-LIO maintains stable odometry estimation without divergence, indicating practical robustness under the tested field conditions. The source code and collected dataset will be made publicly available upon publication.

cs.RO

Towards Zero-Shot Point Cloud Registration Across Diverse Scales, Scenes, and Sensor Setups

Some deep learning-based point cloud registration methods struggle with zero-shot generalization, often requiring dataset-specific hyperparameter tuning or retraining for new environments. We identify three critical limitations: (a) fixed user-defined parameters (e.g., voxel size, search radius) that fail to generalize across varying scales, (b) learned keypoint detectors exhibit poor cross-domain transferability, and (c) absolute coordinates amplify scale mismatches between datasets. To address these three issues, we present BUFFER-X, a training-free registration framework that achieves zero-shot generalization through: (a) geometric bootstrapping for automatic hyperparameter estimation, (b) distribution-aware farthest point sampling to replace learned detectors, and (c) patch-level coordinate normalization to ensure scale consistency. Our approach employs hierarchical multi-scale matching to extract correspondences across local, middle, and global receptive fields, enabling robust registration in diverse environments. For efficiency-critical applications, we introduce BUFFER-X-Lite, which reduces total computation time by 43% (relative to BUFFER-X) through early exit strategies and fast pose solvers while preserving accuracy. We evaluate on a comprehensive benchmark comprising 12 datasets spanning object-scale, indoor, and outdoor scenes, including cross-sensor registration between heterogeneous LiDAR configurations. Results demonstrate that our approach generalizes effectively without manual tuning or prior knowledge of test domains. Code: https://github.com/MIT-SPARK/BUFFER-X.

cs.CV

Multi-Mapcher: Loop Closure Detection-Free Heterogeneous LiDAR Multi-Session SLAM Leveraging Outlier-Robust Registration for Autonomous Vehicles

As various 3D light detection and ranging (LiDAR) sensors have been introduced to the market, research on multi-session simultaneous localization and mapping (MSS) using heterogeneous LiDAR sensors has been actively conducted. Existing MSS methods mostly rely on loop closure detection for inter-session alignment; however, the performance of loop closure detection can be potentially degraded owing to the differences in the density and field of view (FoV) of the sensors used in different sessions. In this study, we challenge the existing paradigm that relies heavily on loop detection modules and propose a novel MSS framework, called Multi-Mapcher, that employs large-scale map-to-map registration to perform inter-session initial alignment, which is commonly assumed to be infeasible, by leveraging outlier-robust 3D point cloud registration. Next, after finding inter-session loops by radius search based on the assumption that the inter-session initial alignment is sufficiently precise, anchor node-based robust pose graph optimization is employed to build a consistent global map. As demonstrated in our experiments, our approach shows substantially better MSS performance for various LiDAR sensors used to capture the sessions and is faster than state-of-the-art approaches. Our code is available at https://github.com/url-kaist/multi-mapcher.

cs.RO

LVI-Q: Robust LiDAR-Visual-Inertial-Kinematic Odometry for Quadruped Robots Using Tightly-Coupled and Efficient Alternating Optimization

Autonomous navigation for legged robots in complex and dynamic environments relies on robust simultaneous localization and mapping (SLAM) systems to accurately map surroundings and localize the robot, ensuring safe and efficient operation. While prior sensor fusion-based SLAM approaches have integrated various sensor modalities to improve their robustness, these algorithms are still susceptible to estimation drift in challenging environments due to their reliance on unsuitable fusion strategies. Therefore, we propose a robust LiDAR-visual-inertial-kinematic odometry system that integrates information from multiple sensors, such as a camera, LiDAR, inertial measurement unit (IMU), and joint encoders, for visual and LiDAR-based odometry estimation. Our system employs a fusion-based pose estimation approach that runs optimization-based visual-inertial-kinematic odometry (VIKO) and filter-based LiDAR-inertial-kinematic odometry (LIKO) based on measurement availability. In VIKO, we utilize the footpreintegration technique and robust LiDAR-visual depth consistency using superpixel clusters in a sliding window optimization. In LIKO, we incorporate foot kinematics and employ a point-toplane residual in an error-state iterative Kalman filter (ESIKF). Compared with other sensor fusion-based SLAM algorithms, our approach shows robust performance across public and longterm datasets.

cs.RO

SaWa-ML: Structure-Aware Pose Correction and Weight Adaptation-Based Robust Multi-Robot Localization

Multi-robot localization is a crucial task for implementing multi-robot systems. Numerous researchers have proposed optimization-based multi-robot localization methods that use camera, IMU, and UWB sensors. Nevertheless, characteristics of individual robot odometry estimates and distance measurements between robots used in the optimization are not sufficiently considered. In addition, previous researches were heavily influenced by the odometry accuracy that is estimated from individual robots. Consequently, long-term drift error caused by error accumulation is potentially inevitable. In this paper, we propose a novel visual-inertial-range-based multi-robot localization method, named SaWa-ML, which enables geometric structure-aware pose correction and weight adaptation-based robust multi-robot localization. Our contributions are twofold: (i) we leverage UWB sensor data, whose range error does not accumulate over time, to first estimate the relative positions between robots and then correct the positions of each robot, thus reducing long-term drift errors, (ii) we design adaptive weights for robot pose correction by considering the characteristics of the sensor data and visual-inertial odometry estimates. The proposed method has been validated in real-world experiments, showing a substantial performance increase compared with state-of-the-art algorithms.

cs.RO

VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold

We present VGGT-SLAM, a dense RGB SLAM system constructed by incrementally and globally aligning submaps created from the feed-forward scene reconstruction approach VGGT using only uncalibrated monocular cameras. While related works align submaps using similarity transforms (i.e., translation, rotation, and scale), we show that such approaches are inadequate in the case of uncalibrated cameras. In particular, we revisit the idea of reconstruction ambiguity, where given a set of uncalibrated cameras with no assumption on the camera motion or scene structure, the scene can only be reconstructed up to a 15-degrees-of-freedom projective transformation of the true geometry. This inspires us to recover a consistent scene reconstruction across submaps by optimizing over the SL(4) manifold, thus estimating 15-degrees-of-freedom homography transforms between sequential submaps while accounting for potential loop closure constraints. As verified by extensive experiments, we demonstrate that VGGT-SLAM achieves improved map quality using long video sequences that are infeasible for VGGT due to its high GPU requirements.

cs.CV

SKiD-SLAM: Robust, Lightweight, and Distributed Multi-Robot LiDAR SLAM in Resource-Constrained Field Environments

Distributed LiDAR SLAM is crucial for achieving efficient robot autonomy and improving the scalability of mapping. However, two issues need to be considered when applying it in field environments: one is resource limitation, and the other is inter/intra-robot association. The resource limitation issue arises when the data size exceeds the processing capacity of the network or memory, especially when utilizing communication systems or onboard computers in the field. The inter/intra-robot association issue occurs due to the narrow convergence region of ICP under large viewpoint differences, triggering many false positive loops and ultimately resulting in an inconsistent global map for multi-robot systems. To tackle these problems, we propose a distributed LiDAR SLAM framework designed for versatile field applications, called SKiD-SLAM. Extending our previous work that solely focused on lightweight place recognition and fast and robust global registration, we present a multi-robot mapping framework that focuses on robust and lightweight inter-robot loop closure in distributed LiDAR SLAM. Through various environmental experiments, we demonstrate that our method is more robust and lightweight compared to other state-of-the-art distributed SLAM approaches, overcoming resource limitation and inter/intra-robot association issues. Also, we validated the field applicability of our approach through mapping experiments in real-world planetary emulation terrain and cave environments, which are in-house datasets. Our code will be available at https://sparolab.github.io/research/skid_slam/.

cs.RO

BUFFER-X: Towards Zero-Shot Point Cloud Registration in Diverse Scenes

Recent advances in deep learning-based point cloud registration have improved generalization, yet most methods still require retraining or manual parameter tuning for each new environment. In this paper, we identify three key factors limiting generalization: (a) reliance on environment-specific voxel size and search radius, (b) poor out-of-domain robustness of learning-based keypoint detectors, and (c) raw coordinate usage, which exacerbates scale discrepancies. To address these issues, we present a zero-shot registration pipeline called BUFFER-X by (a) adaptively determining voxel size/search radii, (b) using farthest point sampling to bypass learned detectors, and (c) leveraging patch-wise scale normalization for consistent coordinate bounds. In particular, we present a multi-scale patch-based descriptor generation and a hierarchical inlier search across scales to improve robustness in diverse scenes. We also propose a novel generalizability benchmark using 11 datasets that cover various indoor/outdoor scenarios and sensor modalities, demonstrating that BUFFER-X achieves substantial generalization without prior information or manual parameter tuning for the test datasets. Our code is available at https://github.com/MIT-SPARK/BUFFER-X.

cs.CV

MambaGlue: Fast and Robust Local Feature Matching With Mamba

In recent years, robust matching methods using deep learning-based approaches have been actively studied and improved in computer vision tasks. However, there remains a persistent demand for both robust and fast matching techniques. To address this, we propose a novel Mamba-based local feature matching approach, called MambaGlue, where Mamba is an emerging state-of-the-art architecture rapidly gaining recognition for its superior speed in both training and inference, and promising performance compared with Transformer architectures. In particular, we propose two modules: a) MambaAttention mixer to simultaneously and selectively understand the local and global context through the Mamba-based self-attention structure and b) deep confidence score regressor, which is a multi-layer perceptron (MLP)-based architecture that evaluates a score indicating how confidently matching predictions correspond to the ground-truth correspondences. Consequently, our MambaGlue achieves a balance between robustness and efficiency in real-world applications. As verified on various public datasets, we demonstrate that our MambaGlue yields a substantial performance improvement over baseline approaches while maintaining fast inference speed. Our code will be available on https://github.com/url-kaist/MambaGlue

cs.CV

TRIP: Terrain Traversability Mapping With Risk-Aware Prediction for Enhanced Online Quadrupedal Robot Navigation

Accurate traversability estimation using an online dense terrain map is crucial for safe navigation in challenging environments like construction and disaster areas. However, traversability estimation for legged robots on rough terrains faces substantial challenges owing to limited terrain information caused by restricted field-of-view, and data occlusion and sparsity. To robustly map traversable regions, we introduce terrain traversability mapping with risk-aware prediction (TRIP). TRIP reconstructs the terrain maps while predicting multi-modal traversability risks, enhancing online autonomous navigation with the following contributions. Firstly, estimating steppability in a spherical projection space allows for addressing data sparsity while accomodating scalable terrain properties. Moreover, the proposed traversability-aware Bayesian generalized kernel (T-BGK)-based inference method enhances terrain completion accuracy and efficiency. Lastly, leveraging the steppability-based Mahalanobis distance contributes to robustness against outliers and dynamic elements, ultimately yielding a static terrain traversability map. As verified in both public and our in-house datasets, our TRIP shows significant performance increases in terms of terrain reconstruction and navigation map. A demo video that demonstrates its feasibility as an integral component within an onboard online autonomous navigation system for quadruped robots is available at https://youtu.be/d7HlqAP4l0c.

cs.RO

GenZ-ICP: Generalizable and Degeneracy-Robust LiDAR Odometry Using an Adaptive Weighting

Light detection and ranging (LiDAR)-based odometry has been widely utilized for pose estimation due to its use of high-accuracy range measurements and immunity to ambient light conditions. However, the performance of LiDAR odometry varies depending on the environment and deteriorates in degenerative environments such as long corridors. This issue stems from the dependence on a single error metric, which has different strengths and weaknesses depending on the geometrical characteristics of the surroundings. To address these problems, this study proposes a novel iterative closest point (ICP) method called GenZ-ICP. We revisited both point-to-plane and point-to-point error metrics and propose a method that leverages their strengths in a complementary manner. Moreover, adaptability to diverse environments was enhanced by utilizing an adaptive weight that is adjusted based on the geometrical characteristics of the surroundings. As demonstrated in our experimental evaluation, the proposed GenZ-ICP exhibits high adaptability to various environments and resilience to optimization degradation in corridor-like degenerative scenarios by preventing ill-posed problems during the optimization process.

cs.RO

DynaVINS++: Robust Visual-Inertial State Estimator in Dynamic Environments by Adaptive Truncated Least Squares and Stable State Recovery

Despite extensive research in robust visual-inertial navigation systems~(VINS) in dynamic environments, many approaches remain vulnerable to objects that suddenly start moving, which are referred to as \textit{abruptly dynamic objects}. In addition, most approaches have considered the effect of dynamic objects only at the feature association level. In this study, we observed that the state estimation diverges when errors from false correspondences owing to moving objects incorrectly propagate into the IMU bias terms. To overcome these problems, we propose a robust VINS framework called \mbox{\textit{DynaVINS++}}, which employs a) adaptive truncated least square method that adaptively adjusts the truncation range using both feature association and IMU preintegration to effectively minimize the effect of the dynamic objects while reducing the computational cost, and b)~stable state recovery with bias consistency check to correct misestimated IMU bias and to prevent the divergence caused by abruptly dynamic objects. As verified in both public and real-world datasets, our approach shows promising performance in dynamic environments, including scenes with abruptly dynamic objects.

cs.RO

DreamWaQ++: Obstacle-Aware Quadrupedal Locomotion With Resilient Multi-Modal Reinforcement Learning

Quadrupedal robots hold promising potential for applications in navigating cluttered environments with resilience akin to their animal counterparts. However, their floating base configuration makes them vulnerable to real-world uncertainties, yielding substantial challenges in their locomotion control. Deep reinforcement learning has become one of the plausible alternatives for realizing a robust locomotion controller. However, the approaches that rely solely on proprioception sacrifice collision-free locomotion because they require front-feet contact to detect the presence of stairs to adapt the locomotion gait. Meanwhile, incorporating exteroception necessitates a precisely modeled map observed by exteroceptive sensors over a period of time. Therefore, this work proposes a novel method to fuse proprioception and exteroception featuring a resilient multi-modal reinforcement learning. The proposed method yields a controller that showcases agile locomotion performance on a quadrupedal robot over a myriad of real-world courses, including rough terrains, steep slopes, and high-rise stairs, while retaining its robustness against out-of-distribution situations.

cs.RO