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Hyungtae Lim

Publications and source records attributed to Hyungtae Lim.

45 records · Page 3Linked to original sources

TRAVEL: Traversable Ground and Above-Ground Object Segmentation Using Graph Representation of 3D LiDAR Scans

Perception of traversable regions and objects of interest from a 3D point cloud is one of the critical tasks in autonomous navigation. A ground vehicle needs to look for traversable terrains that are explorable by wheels. Then, to make safe navigation decisions, the segmentation of objects positioned on those terrains has to be followed up. However, over-segmentation and under-segmentation can negatively influence such navigation decisions. To that end, we propose TRAVEL, which performs traversable ground detection and object clustering simultaneously using the graph representation of a 3D point cloud. To segment the traversable ground, a point cloud is encoded into a graph structure, tri-grid field, which treats each tri-grid as a node. Then, the traversable regions are searched and redefined by examining local convexity and concavity of edges that connect nodes. On the other hand, our above-ground object segmentation employs a graph structure by representing a group of horizontally neighboring 3D points in a spherical-projection space as a node and vertical/horizontal relationship between nodes as an edge. Fully leveraging the node-edge structure, the above-ground segmentation ensures real-time operation and mitigates over-segmentation. Through experiments using simulations, urban scenes, and our own datasets, we have demonstrated that our proposed traversable ground segmentation algorithm outperforms other state-of-the-art methods in terms of the conventional metrics and that our newly proposed evaluation metrics are meaningful for assessing the above-ground segmentation. We will make the code and our own dataset available to public at https://github.com/url-kaist/TRAVEL.

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PaGO-LOAM: Robust Ground-Optimized LiDAR Odometry

Numerous researchers have conducted studies to achieve fast and robust ground-optimized LiDAR odometry methods for terrestrial mobile platforms. In particular, ground-optimized LiDAR odometry usually employs ground segmentation as a preprocessing method. This is because most of the points in a 3D point cloud captured by a 3D LiDAR sensor on a terrestrial platform are from the ground. However, the effect of the performance of ground segmentation on LiDAR odometry is still not closely examined. In this paper, a robust ground-optimized LiDAR odometry framework is proposed to facilitate the study to check the effect of ground segmentation on LiDAR SLAM based on the state-of-the-art (SOTA) method. By using our proposed odometry framework, it is easy and straightforward to test whether ground segmentation algorithms help extract well-described features and thus improve SLAM performance. In addition, by leveraging the SOTA ground segmentation method called Patchwork, which shows robust ground segmentation even in complex and uneven urban environments with little performance perturbation, a novel ground-optimized LiDAR odometry is proposed, called PaGO-LOAM. The methods were tested using the KITTI odometry dataset. \textit{PaGO-LOAM} shows robust and accurate performance compared with the baseline method. Our code is available at https://github.com/url-kaist/AlterGround-LeGO-LOAM.

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A Single Correspondence Is Enough: Robust Global Registration to Avoid Degeneracy in Urban Environments

Global registration using 3D point clouds is a crucial technology for mobile platforms to achieve localization or manage loop-closing situations. In recent years, numerous researchers have proposed global registration methods to address a large number of outlier correspondences. Unfortunately, the degeneracy problem, which represents the phenomenon in which the number of estimated inliers becomes lower than three, is still potentially inevitable. To tackle the problem, a degeneracy-robust decoupling-based global registration method is proposed, called Quatro. In particular, our method employs quasi-SO(3) estimation by leveraging the Atlanta world assumption in urban environments to avoid degeneracy in rotation estimation. Thus, the minimum degree of freedom (DoF) of our method is reduced from three to one. As verified in indoor and outdoor 3D LiDAR datasets, our proposed method yields robust global registration performance compared with other global registration methods, even for distant point cloud pairs. Furthermore, the experimental results confirm the applicability of our method as a coarse alignment. Our code is available: https://github.com/url-kaist/quatro.

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Patchwork: Concentric Zone-based Region-wise Ground Segmentation with Ground Likelihood Estimation Using a 3D LiDAR Sensor

Ground segmentation is crucial for terrestrial mobile platforms to perform navigation or neighboring object recognition. Unfortunately, the ground is not flat, as it features steep slopes; bumpy roads; or objects, such as curbs, flower beds, and so forth. To tackle the problem, this paper presents a novel ground segmentation method called \textit{Patchwork}, which is robust for addressing the under-segmentation problem and operates at more than 40 Hz. In this paper, a point cloud is encoded into a Concentric Zone Model-based representation to assign an appropriate density of cloud points among bins in a way that is not computationally complex. This is followed by Region-wise Ground Plane Fitting, which is performed to estimate the partial ground for each bin. Finally, Ground Likelihood Estimation is introduced to dramatically reduce false positives. As experimentally verified on SemanticKITTI and rough terrain datasets, our proposed method yields promising performance compared with the state-of-the-art methods, showing faster speed compared with existing plane fitting--based methods. Code is available: https://github.com/LimHyungTae/patchwork

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Equivariance-bridged SO(2)-Invariant Representation Learning using Graph Convolutional Network

Training a Convolutional Neural Network (CNN) to be robust against rotation has mostly been done with data augmentation. In this paper, another progressive vision of research direction is highlighted to encourage less dependence on data augmentation by achieving structural rotational invariance of a network. The deep equivariance-bridged SO(2) invariant network is proposed to echo such vision. First, Self-Weighted Nearest Neighbors Graph Convolutional Network (SWN-GCN) is proposed to implement Graph Convolutional Network (GCN) on the graph representation of an image to acquire rotationally equivariant representation, as GCN is more suitable for constructing deeper network than spectral graph convolution-based approaches. Then, invariant representation is eventually obtained with Global Average Pooling (GAP), a permutation-invariant operation suitable for aggregating high-dimensional representations, over the equivariant set of vertices retrieved from SWN-GCN. Our method achieves the state-of-the-art image classification performance on rotated MNIST and CIFAR-10 images, where the models are trained with a non-augmented dataset only. Quantitative validations over invariance of the representations also demonstrate strong invariance of deep representations of SWN-GCN over rotations.

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Low-level Pose Control of Tilting Multirotor for Wall Perching Tasks Using Reinforcement Learning

Recently, needs for unmanned aerial vehicles (UAVs) that are attachable to the wall have been highlighted. As one of the ways to address the need, researches on various tilting multirotors that can increase maneuverability has been employed. Unfortunately, existing studies on the tilting multirotors require considerable amounts of prior information on the complex dynamic model. Meanwhile, reinforcement learning on quadrotors has been studied to mitigate this issue. Yet, these are only been applied to standard quadrotors, whose systems are less complex than those of tilting multirotors. In this paper, a novel reinforcement learning-based method is proposed to control a tilting multirotor on real-world applications, which is the first attempt to apply reinforcement learning to a tilting multirotor. To do so, we propose a novel reward function for a neural network model that takes power efficiency into account. The model is initially trained over a simulated environment and then fine-tuned using real-world data in order to overcome the sim-to-real gap issue. Furthermore, a novel, efficient state representation with respect to the goal frame that helps the network learn optimal policy better is proposed. As verified on real-world experiments, our proposed method shows robust controllability by overcoming the complex dynamics of tilting multirotors.

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REAL: Rapid Exploration with Active Loop-Closing toward Large-Scale 3D Mapping using UAVs

Exploring an unknown environment without colliding with obstacles is one of the essentials of autonomous vehicles to perform diverse missions such as structural inspections, rescues, deliveries, and so forth. Therefore, unmanned aerial vehicles (UAVs), which are fast, agile, and have high degrees of freedom, have been widely used. However, previous approaches have two limitations: a) First, they may not be appropriate for exploring large-scale environments because they mainly depend on random sampling-based path planning that causes unnecessary movements. b) Second, they assume the pose estimation is accurate enough, which is the most critical factor in obtaining an accurate map. In this paper, to explore and map unknown large-scale environments rapidly and accurately, we propose a novel exploration method that combines the pre-calculated Peacock Trajectory with graph-based global exploration and active loop-closing. Because the two-step trajectory that considers the kinodynamics of UAVs is used, obstacle avoidance is guaranteed in the receding-horizon manner. In addition, local exploration that considers the frontier and global exploration based on the graph maximizes the speed of exploration by minimizing unnecessary revisiting. In addition, by actively closing the loop based on the likelihood, pose estimation performance is improved. The proposed method's performance is verified by exploring 3D simulation environments in comparison with the state-of-the-art methods. Finally, the proposed approach is validated in a real-world experiment.

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ERASOR: Egocentric Ratio of Pseudo Occupancy-based Dynamic Object Removal for Static 3D Point Cloud Map Building

Scan data of urban environments often include representations of dynamic objects, such as vehicles, pedestrians, and so forth. However, when it comes to constructing a 3D point cloud map with sequential accumulations of the scan data, the dynamic objects often leave unwanted traces in the map. These traces of dynamic objects act as obstacles and thus impede mobile vehicles from achieving good localization and navigation performances. To tackle the problem, this paper presents a novel static map building method called ERASOR, Egocentric RAtio of pSeudo Occupancy-based dynamic object Removal, which is fast and robust to motion ambiguity. Our approach directs its attention to the nature of most dynamic objects in urban environments being inevitably in contact with the ground. Accordingly, we propose the novel concept called pseudo occupancy to express the occupancy of unit space and then discriminate spaces of varying occupancy. Finally, Region-wise Ground Plane Fitting (R-GPF) is adopted to distinguish static points from dynamic points within the candidate bins that potentially contain dynamic points. As experimentally verified on SemanticKITTI, our proposed method yields promising performance against state-of-the-art methods overcoming the limitations of existing ray tracing-based and visibility-based methods.

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MSDPN: Monocular Depth Prediction with Partial Laser Observation using Multi-stage Neural Networks

In this study, a deep-learning-based multi-stage network architecture called Multi-Stage Depth Prediction Network (MSDPN) is proposed to predict a dense depth map using a 2D LiDAR and a monocular camera. Our proposed network consists of a multi-stage encoder-decoder architecture and Cross Stage Feature Aggregation (CSFA). The proposed multi-stage encoder-decoder architecture alleviates the partial observation problem caused by the characteristics of a 2D LiDAR, and CSFA prevents the multi-stage network from diluting the features and allows the network to learn the inter-spatial relationship between features better. Previous works use sub-sampled data from the ground truth as an input rather than actual 2D LiDAR data. In contrast, our approach trains the model and conducts experiments with a physically-collected 2D LiDAR dataset. To this end, we acquired our own dataset called KAIST RGBD-scan dataset and validated the effectiveness and the robustness of MSDPN under realistic conditions. As verified experimentally, our network yields promising performance against state-of-the-art methods. Additionally, we analyzed the performance of different input methods and confirmed that the reference depth map is robust in untrained scenarios.

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