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Hyunjoon Park

Publications and source records attributed to Hyunjoon Park.

5 recordsLinked to original sources

High-Resolution Artwork Outpainting with Global Blueprint Guidance and Layout Control

Image outpainting extends an image beyond its original borders, requiring seamless style integration and globally coherent scene completion. Building on the success of diffusion models, recent methods have achieved substantial improvements in visual quality. In practice, however, high-resolution outpainting is commonly performed via progressive expansion around a fixed source image, particularly in artwork scenarios. Despite this progress, existing approaches still suffer from three key limitations: (i) the absence of a reliable global planning mechanism, which leads to structural instability and error accumulation at high resolutions; (ii) limited spatial controllability beyond text prompts, making it difficult to place objects at user-specified locations; and (iii) high inference latency caused by inherently sequential patch generation. To address these issues, we propose a global blueprint-guided two-stage diffusion framework for layout-controllable high-resolution outpainting with efficient parallel synthesis. In Stage 1, we generate a low-resolution global blueprint using a layout adapter that injects bounding-box conditions into a Stable Diffusion inpainting backbone, producing a globally consistent structural plan while extracting global guidance features. In Stage 2, we synthesize high-resolution local patches in parallel by injecting the blueprint-derived global guidance and initializing each patch from the blueprint using the low-frequency preservation property of forward diffusion. This design eliminates sequential dependency while maintaining global coherence. Extensive experiments on large-scale artwork datasets demonstrate improved visual fidelity, stronger semantic consistency, and substantially reduced inference time compared to prior baselines, while uniquely supporting explicit layout control for artwork outpainting.

cs.CV

Consistent Scene Understanding in 3D Gaussian Splatting via Multi-Cue Mask Refinement

Reliable instance-level scene understanding is a fundamental prerequisite for object-level interactions and high-fidelity 3D representations. While current methods often leverage 2D foundation segmentation models to obtain these priors, their 2D-centric design typically yields fragmented masks and inconsistent predictions across different views. To address these issues, we propose a novel framework that produces consistent 2D instance masks to guide the optimization of 3D Gaussian Splatting (3DGS) feature fields. Our framework consists of three main stages. (1) Multi-Cue Extraction that generates synergistic semantic, geometric, and structural priors from input images. (2) Multi-Cue-Guided Mask Merging process that consolidates fragmented masks using a composite merge score derived from semantic, depth, and edge cues. (3) Cross-View Mask Matching that establishes globally consistent identity assignments across all viewpoints. By transforming viewpoint-specific segments into coherent 3D primitives, our approach enables stable 3D instance segmentation and effective downstream editing tasks. Experiments demonstrate that our method significantly improves cross-view consistency and segmentation stability over existing baselines while maintaining high-fidelity photometric reconstruction.

cs.CV

Motion of sharp interface of Allen-Cahn equation with anisotropic nonlinear diffusion

We consider the Allen-Cahn equation with nonlinear anisotropic diffusion and derive anisotropic direction-dependent curvature flow under the sharp interface limit. The anisotropic curvature flow was already studied, but its derivation is new. We prove both generation and propagation of the interface. For the proof we construct sub- and super-solutions applying the comparison theorem. The problem discussed in this article naturally appeared in the study of the interacting particle systems, especially of non-gradient type. The Allen-Cahn equation obtained from systems of gradient type has a simpler nonlinearity in diffusion and leads to isotropic mean-curvature flow. We extend those results to anisotropic situations.

math.AP

Mean curvature interface limit from Glauber+Zero-range interacting particles

We derive a continuum mean-curvature flow as a certain hydrodynamic scaling limit of a class of Glauber+Zero-range particle systems. The Zero-range part moves particles while preserving particle numbers, and the Glauber part governs the creation and annihilation of particles and is set to favor two levels of particle density. When the two parts are simultaneously seen in certain different time-scales, the Zero-range part being diffusively scaled while the Glauber part is speeded up at a lesser rate, a mean-curvature interface flow emerges, with a homogenized `surface tension-mobility' parameter reflecting microscopic rates, between the two levels of particle density. We use relative entropy methods, along with a suitable `Boltzmann-Gibbs' principle, to show that the random microscopic system may be approximated by a `discretized' Allen-Cahn PDE with nonlinear diffusion. In turn, we show the behavior, especially generation and propagation of interface properties, of this `discretized' PDE.

math.PR

Singular limit of an Allen-Cahn equation with nonlinear diffusion

We consider an Allen-Cahn equation with nonlinear diffusion, motivated by the study of the scaling limit of certain interacting particle systems. We investigate its singular limit and show the generation and propagation of an interface in the limit. The evolution of this limit interface is governed by mean curvature flow with a novel, homogenized speed in terms of a surface tension-mobility parameter emerging from the nonlinearity in our equation.

math.AP