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Hyunsung Kim

Publications and source records attributed to Hyunsung Kim.

14 recordsLinked to original sources

ELASTIC: Trajectory-Based Synchronization of Event and Tracking Data in Soccer

Combining event and tracking data is fundamental to modern soccer analytics, yet the two sources are rarely well aligned: event timestamps recorded by human annotators often miss the true moment of the action, distorting the spatiotemporal context that downstream models rely on. Existing synchronization methods depend on noisy human-annotated event locations and fail to detect ball receptions, obscuring when each player gains ball possession. To address these limitations, we propose ELASTIC (Event-Location-AgnoSTIC synchronizer), a framework that infers the start and end timestamps of events solely from player and ball trajectories, without relying on annotated event locations. To recover ball receptions, ELASTIC enriches the event sequence by inserting virtual termination events between consecutive events, so that the end of each event is detected jointly with its start. It then extracts a sparse set of candidate frames where ball touches are physically plausible, and aligns the termination-inserted event sequence with the candidate-frame sequence using an extended Needleman-Wunsch algorithm. For reproducible evaluation, we construct a publicly available benchmark by annotating ground-truth timestamps on the Sportec Open DFL Dataset, on which ELASTIC substantially outperforms existing methods. Through downstream task evaluation, we further show that improved synchronization translates into measurable gains in soccer analytics. The source code and benchmark are available at https://github.com/hyunsungkim-ds/elastic.git.

cs.DB

Modeling Matches as Language: A Generative Transformer Approach for Counterfactual Player Valuation in Football

Evaluating football player transfers is challenging because player actions depend strongly on tactical systems, teammates, and match context. Despite this complexity, recruitment decisions often rely on static statistics and subjective expert judgment, which do not fully account for these contextual factors. This limitation stems largely from the absence of counterfactual simulation mechanisms capable of predicting outcomes in hypothetical scenarios. To address these challenges, we propose ScoutGPT, a generative model that treats football match events as sequential tokens within a language modeling framework. Utilizing a NanoGPT-based Transformer architecture trained on next-token prediction, ScoutGPT learns the dynamics of match event sequences to simulate event sequences under hypothetical lineups, demonstrating superior predictive performance compared to existing baseline models. Leveraging this capability, the model employs Monte Carlo sampling to enable counterfactual simulation, allowing for the assessment of unobserved scenarios. Experiments on K League data show that simulated player transfers lead to measurable changes in offensive progression and goal probabilities, indicating that ScoutGPT captures player-specific impact beyond traditional static metrics.

cs.AI

MVTrack4Gen: Multi-View Point Tracking as Geometric Supervision for 4D Video Generation

Synthesizing a novel-view video from a monocular reference video along a target camera trajectory requires both geometric consistency and motion fidelity with respect to the reference video. Existing methods based on explicit 3D representations are limited by the accuracy of off-the-shelf reconstruction modules, which often produce inaccurate geometry for dynamic objects in monocular videos. In contrast, camera-conditioning-only methods can achieve high visual quality but often struggle to preserve geometric and motion consistency. In this work, we introduce MVTrack4Gen (Multi-View point Tracking for Novel-View Generation), a motion-aware training framework that leverages multi-view point tracking as an additional geometric and motion supervision signal for camera-conditioning-only novel-view video diffusion models. Our key finding is that specific attention layers encode strong correspondence cues, where query features attend to key features at geometrically corresponding locations across views and over time, and the misalignment of these correspondences causes motion inconsistency. Based on this observation, we route these features into an auxiliary multi-view tracking head and jointly train the diffusion model with a point-tracking objective. By explicitly strengthening these motion-aware correspondences, MVTrack4Gen improves existing models to better follow the motion in the reference view and maintain cross-view geometric consistency. Across diverse benchmarks, our method achieves state-of-the-art geometric consistency and competitive camera accuracy.

cs.CV

PathCRF: Ball-Free Soccer Event Detection via Possession Path Inference from Player Trajectories

Despite recent advances in AI, event data collection in soccer still relies heavily on labor-intensive manual annotation. Although prior work has explored automatic event detection using player and ball trajectories, ball tracking also remains difficult to scale due to high infrastructural and operational costs. As a result, comprehensive data collection in soccer is largely confined to top-tier competitions, limiting the broader adoption of data-driven analysis in this domain. To address this challenge, this paper proposes PathCRF, a framework for detecting on-ball soccer events using only player tracking data. We model player trajectories as a fully connected dynamic graph and formulate event detection as the problem of selecting exactly one edge corresponding to the current possession state at each time step. To ensure logical consistency of the resulting edge sequence, we employ a Conditional Random Field (CRF) that forbids impossible transitions between consecutive edges, where emission and transition scores are dynamically computed from edge embeddings produced by a socio-temporal backbone architecture. During inference, the most probable edge sequence is obtained via Viterbi decoding, and events such as ball controls or passes are detected whenever the selected edge changes between adjacent time steps. Experiments show that PathCRF produces accurate, logically consistent possession paths, enabling reliable downstream analyses while substantially reducing the need for manual event annotation. The source code is available at https://github.com/hyunsungkim-ds/pathcrf.git.

cs.LG

Better Prevent than Tackle: Valuing Defense in Soccer Based on Graph Neural Networks

Evaluating defensive performance in soccer remains challenging, as effective defending is often expressed not through visible on-ball actions such as interceptions and tackles, but through preventing dangerous opportunities before they arise. Existing approaches have largely focused on valuing on-ball actions, leaving much of defenders' true impact unmeasured. To address this gap, we propose DEFCON (DEFensive CONtribution evaluator), a comprehensive framework that quantifies player-level defensive contributions for every attacking situation in soccer. Leveraging Graph Attention Networks, DEFCON estimates the success probability and expected value of each attacking option, along with each defender's responsibility for stopping it. These components yield an Expected Possession Value (EPV) for the attacking team before and after each action, and DEFCON assigns positive or negative credits to defenders according to whether they reduced or increased the opponent's EPV. Trained on 2023-24 and evaluated on 2024-25 Eredivisie event and tracking data, DEFCON's aggregated player credits exhibit strong positive correlations with market valuations. Finally, we showcase several practical applications, including in-game timelines of defensive contributions, spatial analyses across pitch zones, and pairwise summaries of attacker-defender interactions.

cs.LG

Adaptive Graph Rewiring to Mitigate Over-Squashing in Mesh-Based GNNs for Fluid Dynamics Simulations

Mesh-based simulation using Graph Neural Networks (GNNs) has been recognized as a promising approach for modeling fluid dynamics. However, the mesh refinement techniques which allocate finer resolution to regions with steep gradients can induce the over-squashing problem in mesh-based GNNs, which prevents the capture of long-range physical interactions. Conventional graph rewiring methods attempt to alleviate this issue by adding new edges, but they typically complete all rewiring operations before applying them to the GNN. These approaches are physically unrealistic, as they assume instantaneous interactions between distant nodes and disregard the distance information between particles. To address these limitations, we propose a novel framework, called Adaptive Graph Rewiring in Mesh-Based Graph Neural Networks (AdaMeshNet), that introduces an adaptive rewiring process into the message-passing procedure to model the gradual propagation of physical interactions. Our method computes a rewiring delay score for bottleneck nodes in the mesh graph, based on the shortest-path distance and the velocity difference. Using this score, it dynamically selects the message-passing layer at which new edges are rewired, which can lead to adaptive rewiring in a mesh graph. Extensive experiments on mesh-based fluid simulations demonstrate that AdaMeshNet outperforms conventional rewiring methods, effectively modeling the sequential nature of physical interactions and enabling more accurate predictions.

cs.LG

ELASTIC: Event-Tracking Data Synchronization in Soccer Without Annotated Event Locations

The integration of event and tracking data has become essential for advanced analysis in soccer. However, synchronizing these two modalities remains a significant challenge due to temporal and spatial inaccuracies in manually recorded event timestamps. Existing synchronizers typically rely on annotated event locations, which themselves are prone to spatial errors and thus can distort synchronization results. To address this issue, we propose ELASTIC (Event-Location-AgnoSTIC synchronizer), a synchronization framework that only uses features derived from tracking data. ELASTIC also explicitly detects the end times of pass-like events and separates the detection of major and minor events, which improves the completeness of the synchronized output and reduces error cascade across events. We annotated the ground truth timestamps of 2,134 events from three Eredivisie matches to measure the synchronization accuracy, and the experimental results demonstrate that ELASTIC outperforms existing synchronizers by a large margin.

cs.DB

Trajectory Imputation in Multi-Agent Sports with Derivative-Accumulating Self-Ensemble

Multi-agent trajectory data collected from domains such as team sports often suffer from missing values due to various factors. While many imputation methods have been proposed for spatiotemporal data, they are not well-suited for multi-agent sports scenarios where player movements are highly dynamic and inter-agent interactions continuously evolve. To address these challenges, we propose MIDAS (Multi-agent Imputer with Derivative-Accumulating Self-ensemble), a framework that imputes multi-agent trajectories with high accuracy and physical plausibility. It jointly predicts positions, velocities, and accelerations through a Set Transformer-based neural network and generates alternative estimates by recursively accumulating predicted velocity and acceleration values. These predictions are then combined using a learnable weighted ensemble to produce final imputed trajectories. Experiments on three sports datasets demonstrate that MIDAS significantly outperforms existing baselines in both positional accuracy and physical plausibility. Lastly, we showcase use cases of MIDAS, such as approximating total distance and pass success probability, to highlight its applicability to practical downstream tasks that require complete tracking data.

cs.AI

Contextual Sprint Classification in Soccer Based on Deep Learning

The analysis of high-intensity runs (or sprints) in soccer has long been a topic of interest for sports science researchers and practitioners. In particular, recent studies suggested contextualizing sprints based on their tactical purposes to better understand the physical-tactical requirements of modern match-play. However, they have a limitation in scalability, as human experts have to manually classify hundreds of sprints for every match. To address this challenge, this paper proposes a deep learning framework for automatically classifying sprints in soccer into contextual categories. The proposed model covers the permutation-invariant and sequential nature of multi-agent trajectories in soccer by deploying Set Transformers and a bidirectional GRU. We train the model with category labels made through the collaboration of human annotators and a rule-based classifier. Experimental results show that our model classifies sprints in the test dataset into 15 categories with the accuracy of 77.65%, implying the potential of the proposed framework for facilitating the integrated analysis of soccer sprints at scale.

cs.LG

Origin of chirality in transition-metal dichalcogenides

Chirality is a ubiquitous phenomenon in which a symmetry between left- and right-handed objects is broken, examples in nature ranging from subatomic particles and molecules to living organisms. In particle physics, the weak force is responsible for the symmetry breaking and parity violation in beta decay, but in condensed matter systems interactions that lead to chirality remain poorly understood. Here, we unravel the mechanism of chiral charge density wave formation in the transition-metal dichalcogenide 1T-TiSe2. Using representation analysis, we show that charge density modulations and ionic displacements, which transform as a continuous scalar field and a vector field on a discrete lattice, respectively, follow different irreducible representations of the space group, despite the fact that they propagate with the same wave-vectors and are strongly coupled to each other. This charge-lattice symmetry frustration is resolved by further breaking of all symmetries not common to both sectors through induced lattice distortions, thus leading to chirality. Our theory is verified using Raman spectroscopy and inelastic x-ray scattering, which reveal that all but translation symmetries are broken at a level not resolved by state-of-the-art diffraction techniques.

cond-mat.str-el

Ball Trajectory Inference from Multi-Agent Sports Contexts Using Set Transformer and Hierarchical Bi-LSTM

As artificial intelligence spreads out to numerous fields, the application of AI to sports analytics is also in the spotlight. However, one of the major challenges is the difficulty of automated acquisition of continuous movement data during sports matches. In particular, it is a conundrum to reliably track a tiny ball on a wide soccer pitch with obstacles such as occlusion and imitations. Tackling the problem, this paper proposes an inference framework of ball trajectory from player trajectories as a cost-efficient alternative to ball tracking. We combine Set Transformers to get permutation-invariant and equivariant representations of the multi-agent contexts with a hierarchical architecture that intermediately predicts the player ball possession to support the final trajectory inference. Also, we introduce the reality loss term and postprocessing to secure the estimated trajectories to be physically realistic. The experimental results show that our model provides natural and accurate trajectories as well as admissible player ball possession at the same time. Lastly, we suggest several practical applications of our framework including missing trajectory imputation, semi-automated pass annotation, automated zoom-in for match broadcasting, and calculating possession-wise running performance metrics.

cs.MA

SoccerCPD: Formation and Role Change-Point Detection in Soccer Matches Using Spatiotemporal Tracking Data

In fluid team sports such as soccer and basketball, analyzing team formation is one of the most intuitive ways to understand tactics from domain participants' point of view. However, existing approaches either assume that team formation is consistent throughout a match or assign formations frame-by-frame, which disagree with real situations. To tackle this issue, we propose a change-point detection framework named SoccerCPD that distinguishes tactically intended formation and role changes from temporary changes in soccer matches. We first assign roles to players frame-by-frame and perform two-step change-point detections: (1) formation change-point detection based on the sequence of role-adjacency matrices and (2) role change-point detection based on the sequence of role permutations. The evaluation of SoccerCPD using the ground truth annotated by domain experts shows that our method accurately detects the points of tactical changes and estimates the formation and role assignment per segment. Lastly, we introduce practical use-cases that domain participants can easily interpret and utilize.

stat.AP

Integrated In-vehicle Monitoring System Using 3D Human Pose Estimation and Seat Belt Segmentation

Recently, along with interest in autonomous vehicles, the importance of monitoring systems for both drivers and passengers inside vehicles has been increasing. This paper proposes a novel in-vehicle monitoring system the combines 3D pose estimation, seat-belt segmentation, and seat-belt status classification networks. Our system outputs various information necessary for monitoring by accurately considering the data characteristics of the in-vehicle environment. Specifically, the proposed 3D pose estimation directly estimates the absolute coordinates of keypoints for a driver and passengers, and the proposed seat-belt segmentation is implemented by applying a structure based on the feature pyramid. In addition, we propose a classification task to distinguish between normal and abnormal states of wearing a seat belt using results that combine 3D pose estimation with seat-belt segmentation. These tasks can be learned simultaneously and operate in real-time. Our method was evaluated on a private dataset we newly created and annotated. The experimental results show that our method has significantly high performance that can be applied directly to real in-vehicle monitoring systems.

cs.CV

6MapNet: Representing soccer players from tracking data by a triplet network

Although the values of individual soccer players have become astronomical, subjective judgments still play a big part in the player analysis. Recently, there have been new attempts to quantitatively grasp players' styles using video-based event stream data. However, they have some limitations in scalability due to high annotation costs and sparsity of event stream data. In this paper, we build a triplet network named 6MapNet that can effectively capture the movement styles of players using in-game GPS data. Without any annotation of soccer-specific actions, we use players' locations and velocities to generate two types of heatmaps. Our subnetworks then map these heatmap pairs into feature vectors whose similarity corresponds to the actual similarity of playing styles. The experimental results show that players can be accurately identified with only a small number of matches by our method.

cs.LG