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Hyunwoo Park

Publications and source records attributed to Hyunwoo Park.

31 records · Page 2Linked to original sources

Mobility-Aware Localization in mmWave Channel: Adaptive Hybrid Filtering Approach

Precise user localization and tracking enhances energy-efficient and ultra-reliable low latency applications in the next generation wireless networks. In addition to computational complexity and data association challenges with Kalman-filter localization techniques, estimation errors tend to grow as the user's trajectory speed increases. By exploiting mmWave signals for joint sensing and communication, our approach dispenses with additional sensors adopted in most techniques while retaining high resolution spatial cues. We present a hybrid mobility-aware adaptive framework that selects the Extended Kalman filter at pedestrian speed and the Unscented Kalman filter at vehicular speed. The scheme mitigates data-association problem and estimation errors through adaptive noise scaling, chi-square gating, Rauch-Tung-Striebel smoothing. Evaluations using Absolute Trajectory Error, Relative Pose Error, Normalized Estimated Error Squared and Root Mean Square Error metrics demonstrate roughly 30-60% improvement in their respective regimes indicating a clear advantage over existing approaches tailored to either indoor or static settings.

eess.SP↗

SAGE:Specification-Aware Grammar Extraction for Automated Test Case Generation with LLMs

Grammar-based test case generation has proven effective for competitive programming problems, but generating valid and general grammars from natural language specifications remains a key challenge, especially under limited supervision. Context-Free Grammars with Counters (CCFGs) have recently been introduced as a formalism to represent such specifications with logical constraints by storing and reusing counter values during derivation. In this work, we explore the use of open-source large language models (LLMs) to induce CCFGs from specifications using a small number of labeled examples and verifiable reward-guided reinforcement learning. Our approach first fine-tunes an open-source LLM to perform specification-to-grammar translation, and further applies Group Relative Policy Optimization (GRPO) to enhance grammar validity and generality. We also examine the effectiveness of iterative feedback for open and closed-source LLMs in correcting syntactic and semantic errors in generated grammars. Experimental results show that our approach SAGE achieves stronger generalization and outperforms 17 open and closed-source LLMs in both grammar quality and test effectiveness, improving over the state-of-the-art by 15.92%p in grammar validity and 12.34%p in test effectiveness. We provide our implementation and dataset at the following anonymous repository:https://anonymous.4open.science/r/SAGE-5714

cs.CL↗

DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting

Recently, 3D Gaussian splatting (3DGS) has gained considerable attentions in the field of novel view synthesis due to its fast performance while yielding the excellent image quality. However, 3DGS in sparse-view settings (e.g., three-view inputs) often faces with the problem of overfitting to training views, which significantly drops the visual quality of novel view images. Many existing approaches have tackled this issue by using strong priors, such as 2D generative contextual information and external depth signals. In contrast, this paper introduces a prior-free method, so-called DropGaussian, with simple changes in 3D Gaussian splatting. Specifically, we randomly remove Gaussians during the training process in a similar way of dropout, which allows non-excluded Gaussians to have larger gradients while improving their visibility. This makes the remaining Gaussians to contribute more to the optimization process for rendering with sparse input views. Such simple operation effectively alleviates the overfitting problem and enhances the quality of novel view synthesis. By simply applying DropGaussian to the original 3DGS framework, we can achieve the competitive performance with existing prior-based 3DGS methods in sparse-view settings of benchmark datasets without any additional complexity. The code and model are publicly available at: https://github.com/DCVL-3D/DropGaussian release.

cs.CV↗

SPECTra: Scalable Multi-Agent Reinforcement Learning with Permutation-Free Networks

In cooperative multi-agent reinforcement learning (MARL), the permutation problem where the state space grows exponentially with the number of agents reduces sample efficiency. Additionally, many existing architectures struggle with scalability, relying on a fixed structure tied to a specific number of agents, limiting their applicability to environments with a variable number of entities. While approaches such as graph neural networks (GNNs) and self-attention mechanisms have progressed in addressing these challenges, they have significant limitations as dense GNNs and self-attention mechanisms incur high computational costs. To overcome these limitations, we propose a novel agent network and a non-linear mixing network that ensure permutation-equivariance and scalability, allowing them to generalize to environments with various numbers of agents. Our agent network significantly reduces computational complexity, and our scalable hypernetwork enables efficient weight generation for non-linear mixing. Additionally, we introduce curriculum learning to improve training efficiency. Experiments on SMACv2 and Google Research Football (GRF) demonstrate that our approach achieves superior learning performance compared to existing methods. By addressing both permutation-invariance and scalability in MARL, our work provides a more efficient and adaptable framework for cooperative MARL. Our code is available at https://github.com/funny-rl/SPECTra.

cs.LG↗

Adaptive Sparsified Graph Learning Framework for Vessel Behavior Anomalies

Graph neural networks have emerged as a powerful tool for learning spatiotemporal interactions. However, conventional approaches often rely on predefined graphs, which may obscure the precise relationships being modeled. Additionally, existing methods typically define nodes based on fixed spatial locations, a strategy that is ill-suited for dynamic environments like maritime environments. Our method introduces an innovative graph representation where timestamps are modeled as distinct nodes, allowing temporal dependencies to be explicitly captured through graph edges. This setup is extended to construct a multi-ship graph that effectively captures spatial interactions while preserving graph sparsity. The graph is processed using Graph Convolutional Network layers to capture spatiotemporal patterns, with a forecasting layer for feature prediction and a Variational Graph Autoencoder for reconstruction, enabling robust anomaly detection.

cs.LG↗

Quantum-MUSIC: Multiple Signal Classification for Quantum Wireless Sensing

This paper proposes a Quantum-MUSIC, the first multiple signal classification (MUSIC) algorithm for quantum wireless sensing of multi-user. Since an atomic receiver for quantum wireless sensing can only measure the magnitude of a received signal, sensing performance degradation of traditional antenna-based signal processing algorithms is inevitable. To overcome this limitation, the proposed algorithm recovers the channel information and incorporates the traditional MUSIC algorithm, enabling the sensing of multi-user with magnitude-only measurement. Simulation results showed that the proposed algorithm outperforms the existing MUSIC algorithm, validating the superior potential of quantum wireless sensing.

eess.SP↗

Safe and Efficient Trajectory Optimization for Autonomous Vehicles using B-spline with Incremental Path Flattening

Gradient-based trajectory optimization with B-spline curves is widely used for unmanned aerial vehicles (UAVs) due to its fast convergence and continuous trajectory generation. However, the application of B-spline curves for path-velocity coupled trajectory planning in autonomous vehicles (AVs) has been highly limited because it is challenging to reduce the over-approximation of the vehicle shape and to create a collision-free trajectory using B-spline curves while satisfying kinodynamic constraints. To address these challenges, this paper proposes novel disc-type swept volume (SV), incremental path flattening (IPF), and kinodynamic feasibility penalty methods. The disc-type SV estimation method is a new technique to reduce SV over-approximation and is used to find collision points for IPF. In IPF, the collision points are used to push the trajectory away from obstacles and to iteratively increase the curvature weight, thereby reducing SV and generating a collision-free trajectory. Additionally, to satisfy kinodynamic constraints for AVs using B-spline curves, we apply a clamped B-spline curvature penalty along with longitudinal and lateral velocity and acceleration penalties. Our experimental results demonstrate that our method outperforms state-of-the-art baselines in various simulated environments. We also conducted a real-world experiment using an AV, and our results validate the simulated tracking performance of the proposed approach.

cs.RO↗

Trajectory Planning for Autonomous Vehicle Using Iterative Reward Prediction in Reinforcement Learning

Traditional trajectory planning methods for autonomous vehicles have several limitations. For example, heuristic and explicit simple rules limit generalizability and hinder complex motions. These limitations can be addressed using reinforcement learning-based trajectory planning. However, reinforcement learning suffers from unstable learning, and existing reinforcement learning-based trajectory planning methods do not consider the uncertainties. Thus, this paper, proposes a reinforcement learning-based trajectory planning method for autonomous vehicles. The proposed method involves an iterative reward prediction approach that iteratively predicts expectations of future states. These predicted states are then used to forecast rewards and integrated into the learning process to enhance stability. Additionally, a method is proposed that utilizes uncertainty propagation to make the reinforcement learning agent aware of uncertainties. The proposed method was evaluated using the CARLA simulator. Compared to the baseline methods, the proposed method reduced the collision rate by 60.17 %, and increased the average reward by 30.82 times. A video of the proposed method is available at https://www.youtube.com/watch?v=PfDbaeLfcN4.

cs.RO↗

Redrawing the 2012 map of the Maryland congressional districts

Gerrymandering is the practice of drawing biased electoral maps that manipulate the voter population to gain an advantage. The most recent time gerrymandering became an issue was 2019 when the U.S. Federal Supreme Court decided that the court does not have the authority to dictate how to draw the district map and state legislators are the ones who should come up with an electoral district plan. We solve the political districting problem and redraw the 2012 map of Maryland congressional districts which raised the issue in 2019.

cs.CY↗

Occlusion-aware Risk Assessment and Driving Strategy for Autonomous Vehicles Using Simplified Reachability Quantification

One of the unresolved challenges for autonomous vehicles is safe navigation among occluded pedestrians and vehicles. Previous approaches included generating phantom vehicles and assessing their risk, but they often made the ego vehicle overly conservative or could not conduct a real-time risk assessment in heavily occluded situations. We propose an efficient occlusion-aware risk assessment method using simplified reachability quantification that quantifies the reachability of phantom agents with a simple distribution model on phantom agents' state. Furthermore, we propose a driving strategy for safe and efficient navigation in occluded areas that sets the speed limit of an autonomous vehicle using the risk of phantom agents. Simulations were conducted to evaluate the performance of the proposed method in various occlusion scenarios involving other vehicles and obstacles. Compared with the baseline case of no occlusion-aware risk assessment, the proposed method increased the traversal time of an intersection by 1.48 times but decreased the average collision rate and discomfort score by up to 6.14 times and 5.03 times, respectively. The proposed method has shown the state-of-the-art level of time efficiency with constant time complexity and computational time less than 5 ms.

cs.RO↗

Sampling is Matter: Point-guided 3D Human Mesh Reconstruction

This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the relationship between body parts also has begun to be handled via the graph model. Even though those approaches have shown the remarkable progress in 3D human mesh reconstruction, it is still difficult to directly infer the relationship between features, which are encoded from the 2D input image, and 3D coordinates of each vertex. To resolve this problem, we propose to design a simple feature sampling scheme. The key idea is to sample features in the embedded space by following the guide of points, which are estimated as projection results of 3D mesh vertices (i.e., ground truth). This helps the model to concentrate more on vertex-relevant features in the 2D space, thus leading to the reconstruction of the natural human pose. Furthermore, we apply progressive attention masking to precisely estimate local interactions between vertices even under severe occlusions. Experimental results on benchmark datasets show that the proposed method efficiently improves the performance of 3D human mesh reconstruction. The code and model are publicly available at: https://github.com/DCVL-3D/PointHMR_release.

cs.CV↗

Structured Consistency Loss for semi-supervised semantic segmentation

The consistency loss has played a key role in solving problems in recent studies on semi-supervised learning. Yet extant studies with the consistency loss are limited to its application to classification tasks; extant studies on semi-supervised semantic segmentation rely on pixel-wise classification, which does not reflect the structured nature of characteristics in prediction. We propose a structured consistency loss to address this limitation of extant studies. Structured consistency loss promotes consistency in inter-pixel similarity between teacher and student networks. Specifically, collaboration with CutMix optimizes the efficient performance of semi-supervised semantic segmentation with structured consistency loss by reducing computational burden dramatically. The superiority of proposed method is verified with the Cityscapes; The Cityscapes benchmark results with validation and with test data are 81.9 mIoU and 83.84 mIoU respectively. This ranks the first place on the pixel-level semantic labeling task of Cityscapes benchmark suite. To the best of our knowledge, we are the first to present the superiority of state-of-the-art semi-supervised learning in semantic segmentation.

cs.CV↗

Prediction magnetocrystalline anisotripy Fe-Rh thin films via machine leaning

Least absolute shrinkage and selection operator (Lasso) was originally formulated for least squares models and this simple case reveals a substantial amount about the behavior of the estimator. It also shows that the coefficient estimates need not be unique if covariates are collinear. Using this Lasso technique, we analyze a magnetocrystalline anisotropy energy which is a long-standing issue in transition-metal thin films, expectially for Fe-Rh thin film systems on a MgO substrate. Our LASSO regression took advantage of the data obtained from first principles calculations for single slabs with seven atomic-layers of binary Fe-Rh films on MgO(001). In the case of Fe-Rh thin films, we have successfully found a linear behavior between the MCA energy and the anisotropy of orbital moments.

cond-mat.mtrl-sci↗