Searcharxiv⌕ Search

arXiv subjects

I-Hong Hou

Publications and source records attributed to I-Hong Hou.

At least 37 records · Page 2Linked to original sources

NeurWIN: Neural Whittle Index Network For Restless Bandits Via Deep RL

Whittle index policy is a powerful tool to obtain asymptotically optimal solutions for the notoriously intractable problem of restless bandits. However, finding the Whittle indices remains a difficult problem for many practical restless bandits with convoluted transition kernels. This paper proposes NeurWIN, a neural Whittle index network that seeks to learn the Whittle indices for any restless bandits by leveraging mathematical properties of the Whittle indices. We show that a neural network that produces the Whittle index is also one that produces the optimal control for a set of Markov decision problems. This property motivates using deep reinforcement learning for the training of NeurWIN. We demonstrate the utility of NeurWIN by evaluating its performance for three recently studied restless bandit problems. Our experiment results show that the performance of NeurWIN is significantly better than other RL algorithms.

cs.LG↗

A Theory of Second-Order Wireless Network Optimization and Its Application on AoI

This paper introduces a new theoretical framework for optimizing second-order behaviors of wireless networks. Unlike existing techniques for network utility maximization, which only considers first-order statistics, this framework models every random process by its mean and temporal variance. The inclusion of temporal variance makes this framework well-suited for modeling stateful fading wireless channels and emerging network performance metrics such as age-of-information (AoI). Using this framework, we sharply characterize the second-order capacity region of wireless access networks. We also propose a simple scheduling policy and prove that it can achieve every interior point in the second-order capacity region. To demonstrate the utility of this framework, we apply it for an important open problem: the optimization of AoI over Gilbert-Elliott channels. We show that this framework provides a very accurate characterization of AoI. Moreover, it leads to a tractable scheduling policy that outperforms other existing work.

cs.NI↗

Age of Information for Single Buffer Systems with Vacation Server

In this research, we study the information freshness in M/G/1 queueing system with a single buffer and the server taking multiple vacations. This system has wide applications in communication systems. We aim to evaluate the information freshness in this system with both i.i.d. and non-i.i.d. vacations under three different scheduling policies, namely Conventional Buffer System (CBS), Buffer Relaxation System (BRS), and Conventional Buffer System with Preemption in Service (CBS-P). For the systems with i.i.d. vacations, we derive the closed-form expressions of information freshness metrics such as the expected Age of Information (AoI), the expected Peak Age of Information (PAoI), and the variance of peak age under each policy. For systems with non-i.i.d. vacations, we use the polling system as an example and provide the closed-form expression of its PAoI under each policy. We explore the conditions under which one of these policies has advantages over the others for each information freshness metric. We further perform numerical studies to validate our results and develop insights.

cs.PF↗

Joint Index Coding and Incentive Design for Selfish Clients

The index coding problem includes a server, a group of clients, and a set of data chunks. While each client wants a subset of the data chunks and already has another subset as its side information, the server transmits some uncoded data chunks or coded data chunks to the clients over a noiseless broadcast channel. The objective of the problem is to satisfy the demands of all clients with the minimum number of transmissions. In this paper, we investigate the index coding setting from a game-theoretical perspective. We consider selfish clients, where each selfish client has private side information and a private valuation of each data chunk it wants. In this context, our objectives are following: 1) to motivate each selfish client to reveal the correct side information and true valuation of each data chunk it wants; 2) to maximize the social welfare, i.e., the total valuation of the data chunks recovered by the clients minus the total cost incurred by the transmissions from the server. Our main contribution is to jointly develop coding schemes and incentive schemes for achieving the first objective perfectly and achieving the second objective optimally or approximately with guaranteed approximation ratios (potentially within some restricted sets of coding matrices).

cs.IT↗

Fresher Content or Smoother Playback? A Brownian-Approximation Framework for Scheduling Real-Time Wireless Video Streams

This paper presents a Brownian-approximation framework to optimize the quality of experience (QoE) for real-time video streaming in wireless networks. In real-time video streaming, one major challenge is to tackle the natural tension between the two most critical QoE metrics: playback latency and video interruption. To study this trade-off, we first propose an analytical model that precisely captures all aspects of the playback process of a real-time video stream, including playback latency, video interruptions, and packet dropping. Built on this model, we show that the playback process of a real-time video can be approximated by a two-sided reflected Brownian motion. Through such Brownian approximation, we are able to study the fundamental limits of the two QoE metrics and characterize a necessary and sufficient condition for a set of QoE performance requirements to be feasible. We propose a scheduling policy that satisfies any feasible set of QoE performance requirements and then obtain simple rules on the trade-off between playback latency and the video interrupt rates, in both heavy-traffic and under-loaded regimes. Finally, simulation results verify the accuracy of the proposed approximation and show that the proposed policy outperforms other popular baseline policies.

cs.NI↗

Predictive Scheduling for Virtual Reality

A significant challenge for future virtual reality (VR) applications is to deliver high quality-of-experience, both in terms of video quality and responsiveness, over wireless networks with limited bandwidth. This paper proposes to address this challenge by leveraging the predictability of user movements in the virtual world. We consider a wireless system where an access point (AP) serves multiple VR users. We show that the VR application process consists of two distinctive phases, whereby during the first (proactive scheduling) phase the controller has uncertain predictions of the demand that will arrive at the second (deadline scheduling) phase. We then develop a predictive scheduling policy for the AP that jointly optimizes the scheduling decisions in both phases. In addition to our theoretical study, we demonstrate the usefulness of our policy by building a prototype system. We show that our policy can be implemented under Furion, a Unity-based VR gaming software, with minor modifications. Experimental results clearly show visible difference between our policy and the default one. We also conduct extensive simulation studies, which show that our policy not only outperforms others, but also maintains excellent performance even when the prediction of future user movements is not accurate.

cs.NI↗

Cache-Version Selection and Content Placement for Adaptive Video Streaming in Wireless Edge Networks

Wireless edge networks are promising to provide better video streaming services to mobile users by provisioning computing and storage resources at the edge of wireless network. However, due to the diversity of user interests, user devices, video versions or resolutions, cache sizes, network conditions, etc., it is challenging to decide where to place the video contents, and which cache and video version a mobile user device should select. In this paper, we study the joint optimization of cache-version selection and content placement for adaptive video streaming in wireless edge networks. We propose practical distributed algorithms that operate at each user device and each network cache to maximize the overall network utility. In addition to proving the optimality of our algorithms, we implement our algorithms as well as several baseline algorithms on ndnSIM, an ns-3 based Named Data Networking simulator. Simulation evaluations demonstrate that our algorithms significantly outperform conventional heuristic solutions.

cs.NI↗

On the Credibility of Information Flows in Real-time Wireless Networks

This paper considers a wireless network where multiple flows are delivering status updates about their respective information sources. An end user aims to make accurate real-time estimations about the status of each information source using its received packets. As the accuracy of estimation is most impacted by events in the recent past, we propose to measure the credibility of an information flow by the number of timely deliveries in a window of the recent past, and say that a flow suffers from a loss-of-credibility (LoC) if this number is insufficient for the end user to make an accurate estimation. We then study the problem of minimizing the system-wide LoC in wireless networks where each flow has different requirement and link quality. We show that the problem of minimizing the system-wide LoC requires the control of temporal variance of timely deliveries for each flow. This feature makes our problem significantly different from other optimization problems that only involves the average of control variables. Surprisingly, we show that there exists a simple online scheduling algorithm that is near-optimal. Simulation results show that our proposed algorithm is significantly better than other state-of-the-art policies.

cs.NI↗

Broadcasting Real-Time Flows in Integrated Backhaul and Access 5G Networks

This paper studies the problem of broadcasting real-time flows in multi-hop wireless networks. We consider that each packet has a stringent deadline, and each node in the network obtains some utility based on the number of packets delivered to it on time for each flow. We propose a distributed protocol, the delegated-set routing (DSR) protocol, that incurs virtually no overhead of coordination among nodes. We also develop distributed algorithms that aim to maximize the total system utility under DSR. The utility of our DSR protocol and distributed algorithms are demonstrated by both theoretical analysis and simulation results, where we show that our algorithms achieve better performance even when compared against centralized throughput optimal policies.

cs.NI↗

On the Capacity Requirement for Arbitrary End-to-End Deadline and Reliability Guarantees in Multi-hop Networks

It has been shown that it is impossible to achieve both stringent end-to-end deadline and reliability guarantees in a large network without having complete information of all future packet arrivals. In order to maintain desirable performance in the presence of uncertainty of future packet arrivals, common practice is to add redundancy by increasing link capacities. This paper studies the amount of capacity needed to provide stringent performance guarantees. We propose a low-complexity online algorithm and prove that it only requires a small amount of redundancy to guarantee both end-to-end deadline and reliability. Further, we show that in large networks with very high reliability requirements, the redundancy needed by our policy is at most twice as large as a theoretical lower bound. Also, for practical implementation, we propose a fully distributed protocol based on the previous centralized policy. Without adding redundancy, we further propose a low-complexity order-optimal online policy for the network. Simulation results also show that our policy achieves much better performance than other state-of-the-art policies.

cs.PF↗

Throughput-Optimal Scheduling for Multi-Hop Networked Transportation Systems With Switch-Over Delay

The emerging connected-vehicle technology provides a new dimension in developing more intelligent traffic control algorithms for signalized intersections in networked transportation systems. An important challenge for the scheduling problem in networked transportation systems is the switch-over delay caused by the guard time before any traffic signal change. The switch-over delay can result in significant loss of system capacity and hence needs to be accommodated in the scheduling design. To tackle this challenge, we propose a distributed online scheduling policy that extends the well-known Max-Pressure policy to address switch-over delay by introducing a bias factor toward the current schedule. We prove that the proposed policy is throughput-optimal with switch-over delay. Furthermore, the proposed policy remains optimal when there are both connected signalized intersections and conventional fixed-time ones in the system. With connected-vehicle technology, the proposed policy can be easily incorporated into the current transportation systems without additional infrastructure. Through extensive simulation in VISSIM, we show that our policy indeed outperforms the existing popular policies.

cs.NI↗

Delay-Optimal Scheduling for Queueing Systems with Switching Overhead

We study the scheduling polices for asymptotically optimal delay in queueing systems with switching overhead. Such systems consist of a single server that serves multiple queues, and some capacity is lost whenever the server switches to serve a different set of queues. The capacity loss due to this switching overhead can be significant in many emerging applications, and needs to be explicitly addressed in the design of scheduling policies. For example, in 60GHz wireless networks with directional antennas, base stations need to train and reconfigure their beam patterns whenever they switch from one client to another. Considerable switching overhead can also be observed in many other queueing systems such as transportation networks and manufacturing systems. While the celebrated Max-Weight policy achieves asymptotically optimal average delay for systems without switching overhead, it fails to preserve throughput-optimality, let alone delay-optimality, when switching overhead is taken into account. We propose a class of Biased Max-Weight scheduling policies that explicitly takes switching overhead into account. The Biased Max-Weight policy can use either queue length or head-of-line waiting time as an indicator of the system status. We prove that our policies not only are throughput-optimal, but also can be made arbitrarily close to the asymptotic lower bound on average delay. To validate the performance of the proposed policies, we provide extensive simulation with various system topologies and different traffic patterns. We show that the proposed policies indeed achieve much better delay performance than that of the state-of-the-art policy.

cs.PF↗

Pathwise Performance of Debt Based Policies for Wireless Networks with Hard Delay Constraints

Hou et al have introduced a framework to serve clients over wireless channels when there are hard deadline constraints along with a minimum delivery ratio for each client's flow. Policies based on "debt," called maximum debt first policies (MDF) were introduced, and shown to be throughput optimal. By "throughput optimality" it is meant that if there exists a policy that fulfils a set of clients with a given vector of delivery ratios and a vector of channel reliabilities, then the MDF policy will also fulfill them. The debt of a user is the difference between the number of packets that should have been delivered so as to meet the delivery ratio and the number of packets that have been delivered for that client. The maximum debt first (MDF) prioritizes the clients in decreasing order of debts at the beginning of every period. Note that a throughput optimal policy only guarantees that \begin{small} $\liminf_{T \to \infty} \frac{1}{T}\sum_{t=1}^{T} \mathbbm{1}\{\{client $n$'s packet is delivered in frame $t$} \} \geq q_{i}$ \end{small}, where the right hand side is the required delivery ratio for client $i$. Thus, it only guarantees that the debts of each user are $o(T)$, and can be otherwise arbitrarily large. This raises the interesting question about what is the growth rate of the debts under the MDF policy. We show the optimality of MDF policy in the case when the channel reliabilities of all users are same, and obtain performance bounds for the general case. For the performance bound we obtain the almost sure bounds on $\limsup_{t\to\infty}\frac{d_{i}(t)}{ϕ(t)}$ for all $i$, where $ϕ(t) = \sqrt{2t\log\log t}$.

cs.NI↗

Capacity and Scheduling of Access Points for Multiple Live Video Streams

This paper studies the problem of serving multiple live video streams to several different clients from a single access point over unreliable wireless links, which is expected to be major a consumer of future wireless capacity. This problem involves two characteristics. On the streaming side, different video streams may generate variable-bit-rate traffic with different traffic patterns. On the network side, the wireless transmissions are unreliable, and the link qualities differ from client to client. In order to alleviate the above stochastic aspects of both video streams and link unreliability, each client typically buffers incoming packets before playing the video. The quality of the video playback subscribed to by each flow depends, among other factors, on both the delay of packets as well as their throughput. In this paper we characterize precisely the capacity of the wireless video server in terms of what combination of joint per-packet-delays and throughputs can be supported for the set of flows, as a function of the buffering delay introduced at the server. We also address how to schedule packets at the access point to satisfy the joint per-packet-delay-throughput performance measure. We test the designed policy on the traces of three movies. From our tests, it appears to outperform other policies by a large margin.

cs.NI↗

An Energy-Aware Protocol for Self-Organizing Heterogeneous LTE Systems

This paper studies the problem of self-organizing heterogeneous LTE systems. We propose a model that jointly considers several important characteristics of heterogeneous LTE system, including the usage of orthogonal frequency division multiple access (OFDMA), the frequency-selective fading for each link, the interference among different links, and the different transmission capabilities of different types of base stations. We also consider the cost of energy by taking into account the power consumption, including that for wireless transmission and that for operation, of base stations and the price of energy. Based on this model, we aim to propose a distributed protocol that improves the spectrum efficiency of the system, which is measured in terms of the weighted proportional fairness among the throughputs of clients, and reduces the cost of energy. We identify that there are several important components involved in this problem. We propose distributed strategies for each of these components. Each of the proposed strategies requires small computational and communicational overheads. Moreover, the interactions between components are also considered in the proposed strategies. Hence, these strategies result in a solution that jointly considers all factors of heterogeneous LTE systems. Simulation results also show that our proposed strategies achieve much better performance than existing ones.

cs.NI↗

A Non-Monetary Protocol for Peer-to-Peer Content Distribution in Wireless Broadcast Networks with Network Coding

This paper studies the problem of content distribution in wireless peer-to-peer networks where all nodes are selfish and non-cooperative. We propose a model that considers both the broadcast nature of wireless channels and the incentives of nodes, where each node aims to increase its own download rate and reduces its upload rate through the course of content distribution. We then propose a protocol for these selfish nodes to exchange contents. Our protocol is distributed and does not require the exchange of money, reputation, etc., and hence can be easily implemented without additional infrastructure. Moreover, we show that our protocol can be easily modified to employ network coding. The performance of our protocol is studied. We derive a closed-form expression of Nash Equilibriums when there are only two files in the system. The prices of anarchy, both from each node's perspective and the whole system's perspective, are also characterized. Moreover, we propose a distributed mechanism where each node adjusts its strategies only based on local information and show that the mechanism converges to a Nash Equilibrium. We also introduce an approach for calculating Nash Equilibriums for systems that incorporate network coding when there are more than two files.

cs.NI↗

Providing End-to-End Delay Guarantees for Multi-hop Wireless Sensor Networks over Unreliable Channels

Wireless sensor networks have been increasingly used for real-time surveillance over large areas. In such applications, it is important to support end-to-end delay constraints for packet deliveries even when the corresponding flows require multi-hop transmissions. In addition to delay constraints, each flow of real-time surveillance may require some guarantees on throughput of packets that meet the delay constraints. Further, as wireless sensor networks are usually deployed in challenging environments, it is important to specifically consider the effects of unreliable wireless transmissions. In this paper, we study the problem of providing end-to-end delay guarantees for multi-hop wireless networks. We propose a model that jointly considers the end-to-end delay constraints and throughput requirements of flows, the need for multi-hop transmissions, and the unreliable nature of wireless transmissions. We develop a framework for designing feasibility-optimal policies. We then demonstrate the utility of this framework by considering two types of systems: one where sensors are equipped with full-duplex radios, and the other where sensors are equipped with half-duplex radios. When sensors are equipped with full-duplex radios, we propose an online distributed scheduling policy and proves the policy is feasibility-optimal. We also provide a heuristic for systems where sensors are equipped with half-duplex radios. We show that this heuristic is still feasibility-optimal for some topologies.

cs.NI↗

Real-Time Stochastic Processing Networks with Concurrent Resource Requirements

Stochastic Processing Networks (SPNs) can be used to model communication networks, manufacturing systems, service systems, etc. We consider a real-time SPN where tasks generate jobs with strict deadlines according to their traffic patterns. Each job requires the concurrent usage of some resources to be processed. The processing time of a job may be stochastic, and may not be known until the job completes. Finally, each task may require that some portion of its tasks to be completed on time. In this paper, we study the problem of verifying whether it is feasible to fulfill the requirements of tasks, and of designing scheduling policies that actually fulfill the requirements. We first address these problems for systems where there is only one resource. Such systems are analog to ones studied in a previous work, and, similar to the previous work, we can develop sharp conditions for feasibility and scheduling policy that is feasibility-optimal. We then study systems with two resources where there are jobs that require both resources to be processed. We show that there is a reduction method that turns systems with two resources into equivalent single-resource systems. Based on this method, we can also derive sharp feasibility conditions and feasibility-optimal scheduling policies for systems with two resources.

cs.NI↗