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Ian Bales

Publications and source records attributed to Ian Bales.

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Fabric Pneumatic Artificial Muscle-Based Head-Neck Exosuit: Design, Modeling, and Evaluation

Wearable exosuits assist human movement in tasks ranging from rehabilitation to daily activities; specifically, head-neck support is necessary for patients with certain neurological disorders. Rigid-link exoskeletons have shown to enable head-neck mobility compared to static braces, but their bulkiness and restrictive structure inspire designs using "soft" actuation methods. In this paper, we propose a fabric pneumatic artificial muscle-based exosuit design for head-neck support. We describe the design of our prototype and physics-based model, enabling us to derive actuator pressures required to compensate for gravitational load. Our modeled range of motion and workspace analysis indicate that the limited actuator lengths impose slight limitations (83% workspace coverage), and gravity compensation imposes a more significant limitation (43% workspace coverage). We introduce compression force along the neck as a novel, potentially comfort-related metric. We further apply our model to compare the torque output of various actuator placement configurations, allowing us to select a design with stability in lateral deviation and high axial rotation torques. The model correctly predicts trends in measured data where wrapping the actuators around the neck is not a significant factor. Our test dummy and human user demonstration confirm that the exosuit can provide functional head support and trajectory tracking, underscoring the potential of artificial muscle-based soft actuation for head-neck mobility assistance.

cs.RO

A Multi-Layer Sim-to-Real Framework for Gaze-Driven Assistive Neck Exoskeletons

Dropped head syndrome, caused by neck muscle weakness from neurological diseases, severely impairs an individual's ability to support and move their head, causing pain and making everyday tasks challenging. Our long-term goal is to develop an assistive powered neck exoskeleton that restores natural movement. However, predicting a user's intended head movement remains a key challenge. We leverage virtual reality (VR) to collect coupled eye and head movement data from healthy individuals to train models capable of predicting head movement based solely on eye gaze. We also propose a novel multi-layer controller selection framework, where head control strategies are evaluated across decreasing levels of abstraction -- from simulation and VR to a physical neck exoskeleton. This pipeline effectively rejects poor-performing controllers early, identifying two novel gaze-driven models that achieve strong performance when deployed on the physical exoskeleton. Our results reveal that no single controller is universally preferred, highlighting the necessity for personalization in gaze-driven assistive control. Our work demonstrates the utility of VR-based evaluation for accelerating the development of intuitive, safe, and personalized assistive robots.

cs.RO