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Ian D. Beatty

Publications and source records attributed to Ian D. Beatty.

8 recordsLinked to original sources

Pwning Level Bosses in MATLAB: Student Reactions to a Game-Inspired Computational Physics Course

We investigated student reactions to two computational physics courses incorporating several videogame-like aspects. These included use of gaming terminology such as "levels," "weapons," and "bosses"; a game-style point system linked to course grades; a self-paced schedule with no deadlines; a mastery design in which only entirely correct attempts earn credit, but students can retry until they succeed; immediate feedback via self-test code; an assignment progression from "minions" (small, focused tasks) to "level bosses" (integrative tasks); and believable, authentic assignment scenarios. Through semi-structured interviews and course evaluations, we found that a majority of students considered the courses effective and the game-like aspects beneficial. In particular, many claimed that the point system increased their motivation; the self-paced nature caused them to reflect on their self-discipline; the possibility and necessity of repeating assignments until perfect aided learning; and the authentic tasks helped them envision using course skills in their professional futures.

physics.ed-ph

Gaming the System: Video Games as a Theoretical Framework for Instructional Design

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four layers, all sharing similar structural elements and dynamics: a micro-level game focused on immediate problem-solving and skill development, a macro-level game focused on the experience of the game world and story and identity development, and two meta-level games focused on building or modifying the game and on social interactions around it. Each layer casts gameplay as a co-construction of the game and the player, and contains three dynamical feedback loops: an exploratory learning loop, an intrinsic motivation loop, and an identity loop.

physics.ed-ph

Teacher Learning of Technology-Enhanced Formative Assessment

Technology-Enhanced Formative Assessment (TEFA) is a pedagogy for teaching with classroom response technology. Teacher Learning of TEFA is a five-year research project studying teacher change, in the context of an intensive professional development program designed to help science and mathematics teachers learn TEFA. First, we provide an overview of the project's participating teachers, its intervention (consisting of the technology, the pedagogy, and the professional development program), and its research design. Then, we present narratives describing the unfolding change process experienced by four teachers. Afterward, we present some preliminary findings of the research, describe a "model for the co-evolution of teacher and pedagogy" that we are developing, and identify general implications for professional development.

physics.ed-ph

Measuring and modeling physics students' conceptual knowledge structures through term association times

Traditional problem-based exams are not efficient instruments for assessing the "structure" of physics students' conceptual knowledge or for providing diagnostically detailed feedback to students and teachers. We present the Free Term Entry task, a candidate assessment instrument for exploring the connections between concepts in a student's understanding of a subject. In this task, a student is given a general topic area and asked to respond with as many terms from the topic area as possible in a given time; the "thinking time" between each term-entry event is recorded along with the response terms. The task was given to students from two different introductory physics classes. Response term thinking times were found to correlate with the strength of the association between two concepts. In addition, sets of thinking times from the task show distinct, characteristic patterns which might prove valuable for student assessment. We propose a quantitative dynamical model named the Matrix Walk Model which is able to match many aspects of the observed data. One particular feature of the data -- a distinct "spike" superimposed on the otherwise log-normal distribution of most thinking time sets -- has not been fit. The spike, other patterns observed in the data, and the proposed phenomenological model could all benefit from a grounding in cognitive theory.

physics.ed-ph

Transforming student learning with classroom communication systems

Since 1993, the University of Massachusetts Physics Education Research Group (UMPERG) has developed curriculum and pedagogic techniques for use with classroom communication systems (CCSs) and has researched the effectiveness of CCS-based teaching. This bulletin describes how CCSs can influence "interactive pedagogy" and fundamentally transform the learning process. It includes advice drawn from lessons learned through a decade of experience.

physics.ed-ph

Teaching vs. learning: Changing perspectives on problem solving in physics instruction

Problem solving is central to physics instruction. Results from Physics Education Research (PER), however, demonstrate that traditional ways of teaching with problem solving are inefficient and ineffective for promoting true physics expertise. PER findings give rise to a perspective on physics expertise, learning, and problem solving that can illuminate the reasons why problem solving in traditional instruction fares poorly and suggest remedies. At the heart of the remedies lies a rethinking of the instructional model in which teachers focus less on presenting subject material and more on engineering learning experiences and guiding students' learning efforts, while students strive to become active, selfmonitoring constructors of knowledge.

physics.ed-ph

Probing physics students' conceptual knowledge structures through term association

Traditional tests are not effective tools for diagnosing the content and structure of students' knowledge of physics. As a possible alternative, a set of term-association tasks (the "ConMap" tasks) was developed to probe the interconnections within students' store of conceptual knowledge. The tasks have students respond spontaneously to a term or problem or topic area with a sequence of associated terms; the response terms and timeof- entry data are captured. The tasks were tried on introductory physics students, and preliminary investigations show that the tasks are capable of eliciting information about the stucture of their knowledge. Specifically, data gathered through the tasks is similar to that produced by a hand-drawn concept map task, has measures that correlate with inclass exam performance, and is sensitive to learning produced by topic coverage in class. Although the results are preliminary and only suggestive, the tasks warrant further study as student-knowledge assessment instruments and sources of experimental data for cognitive modeling efforts.

physics.ed-ph

Designing Effective Questions for Classroom Response System Teaching

Classroom response systems (CRSs) can be potent tools for teaching physics. Their efficacy, however, depends strongly on the quality of the questions used. Creating effective questions is difficult, and differs from creating exam and homework problems. Every CRS question should have an explicit pedagogic purpose consisting of a content goal, a process goal, and a metacognitive goal. Questions can be engineered to fulfil their purpose through four complementary mechanisms: directing students' attention, stimulating specific cognitive processes, communicating information to instructor and students via CRS-tabulated answer counts, and facilitating the articulation and confrontation of ideas. We identify several tactics that help in the design of potent questions, and present four "makeovers" showing how these tactics can be used to convert traditional physics questions into more powerful CRS questions.

physics.ed-ph