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Ian Jones

Publications and source records attributed to Ian Jones.

15 recordsLinked to original sources

Search for Long-Transient Gravitational Waves from Supernova SN2023ixf using GFH-v2 Pipeline

We present a directed search for long-transient gravitational waves from the possible newborn magnetar remnant of SN2023ixf, a nearby Type II core-collapse supernova in the M101 galaxy. The analysis uses LIGO Hanford and Livingston data from Engineering Run 15, using coincident data lying within the on-source window associated with the supernova. We target signals from a rapidly rotating, non-axisymmetric neutron star whose spin-down is dominated by gravitational-wave emission, producing a power-law decrease in frequency and a corresponding decrease in strain amplitude. The search is performed with the GFH-v2 pipeline, based on the Generalized Frequency Hough transform. No candidate survives the coincidence and follow-up analysis. We therefore set upper limits on the maximum detectable distance as a function of initial frequency and ellipticity. For the highest ellipticity interval, the 90% upper limits reach distances of about 1-2.5~Mpc across most of the analysed band. Although these limits are below the distance to M101, the search provides the first application of GFH-v2 to a nearby core-collapse supernova and characterizes its performance on real detector data.

astro-ph.IM

Determination of Tritium Content in D2 Gas and Heavy Water

A simple experimental method for the determination of tritium concentration in natural hydrogen and deuterium gas down to the femtomole level is described. Palladium and platinum catalysts were used to react hydrogen and oxygen, creating water that could be analyzed in a Revvity Quantulus GCT 6220. This analysis produced sub-femtomole detection limits of tritium present in hydrogen gas or heavy water. A contamination level of $\sim 1\text{ femtomole/SL}$ was found in the $\text{D}_2$ gas sample that was analyzed. A contamination level of $\sim 0.025\text{ femtomole/SL}$, which is below the noise level of the Quantulus, was found in the standard hydrogen gas sample that was analyzed. The choice of palladium or platinum catalyst did not significantly affect the resulting tritium measurement. By showing that common $\text{D}_2$ samples can be contaminated with trace amounts of tritium orders of magnitude above natural abundance, this test demonstrates that a baseline tritium measurement for deuterium samples is highly important for determining the validity of results in nuclear fusion yield experiments.

nucl-ex

Alpha Particle Induced Collision Cascade Fusion

We report experimental and computational investigations of a collision-cascade mechanism to induce deuterium-deuterium (D-D) fusion. Evidence of neutron production was observed from a pressurized deuterium target exposed to energetic alpha particles emitted by a $^{210}\text{Po}$ source. A 5-mCi $^{210}\text{Po}$ alpha source was placed within a chamber containing pressurized deuterium gas, and neutron emission was monitored for 18 h using two Mirion SN-S $^{3}\text{He}$ neutron detectors. Alpha particles incident on pressurized deuterium gas produced an average excess of $\sim$74 neutrons after background subtraction, corresponding to a fusion neutron rate of $\sim$2.24 n/s. With LiD in the pressurized deuterium, the average excess increased to 268 neutrons, corresponding to 8.1 n/s. Since D-D fusion branches into two equally likely pathways, these correspond to a fusion rate near 4.5 and 16.2 fusions per second, respectively. MCNP simulations incorporating experimental geometry, source activity, and detector configuration predicted neutron yields within 5.4% of the measured values and reproduced the detector response within experimental uncertainty. The tight agreement between measured and simulated neutron counts suggests that energetic alpha-particle interactions within the deuterium may contribute to measurable D-D fusion reactions through the D(d,n)$^{3}\text{He}$ channel.

nucl-ex

Production of Low-Density Aerogel Nuclear Fuels for Use in Fission Fragment Rockets and Novel Reactor Design

Graphene hydrogels were created and loaded with uranyl nitrate or thorium nitrate and freeze-dried to produce graphene aerogel nuclear fuels. These aerogels had densities between 0.018-0.035 g/cm3 and consisted of ~7.3 +- 0.5% uranium/thorium by mass. The ultra-low density of the aerogels allows for high energy ions to escape the fuel particles without depositing all their energy as heat, as is typical in nuclear fuels. Their measured alpha activity was ~16 pCi/mg, which could be enhanced up to ~49 pCi/mg by decreasing the thickness of aerogel samples to allow all alpha particles to escape. Additionally, high energy neutrons were used to induce fission to provide a source of fission fragments from the aerogel fuels. This novel form of nuclear fuel has potential applications in space propulsion such as fission fragment rocket engines, as well as in terrestrial applications for modular reactors, direct conversion methods, and in medical radiotherapeutics.

cond-mat.mtrl-sci

Boron Nitride Coatings for the Enhanced Detection of Neutrons in CR-39

The neutron detection efficiency of Columbia Resin 39 (CR-39) nuclear track detectors was assessed for AmBe, 252Cf, and D-T (14 MeV) neutron source spectra. A boron nitride (BN) coating for CR-39 was developed to enhance the neutron detection efficiency by converting neutrons into energetic alpha particles through the well-known 10B(n,a)7Li reaction. Separate partially coated CR-39 pieces were exposed to each neutron source and subsequently analyzed under optical microscope and through large-area Scanning Electron Microscopy (SEM) imaging over the irradiated area. The detection efficiency (tracks per neutron) was evaluated for each source spectra under optical and scanning electron microscopes and with or without BN coating. This resulted in a comprehensive guide to neutron detection with various sources using CR-39.

physics.ins-det

Enhanced Tritium Production in Irradiated TiD2 from Collisional Fusion in the Solid-State

Ongoing research in new nuclear mechanisms hold the potential for beneficial developments in nuclear power cycle designs. Recent reports investigated the possibility of lattice dynamics to influence nuclear processes in metals. Results from Steinetz et al., at the NASA Glenn Research Center indicated that it may be feasible to initiate deuterium deuterium fusion reactions that are enhanced using electron screening to reduce the deuterium deuterium fusion barrier. This article presents tritium production results from both simulations and experiments targeting specific nuclear processes in an effort to identify the source of higher energy neutrons observed in those results. We explore two pathways of tritium generation in TiD2 through this fusion cycle. Tritium production from TiD2 in the University of Missouri Research Reactor, where the neutron spectrum was approximately 90 percent thermal, was within 25 percent of the predicted amount from simulations, and well explained by known nuclear reactions without invoking screening enhanced recoil-induced fusion. Tritium production from TiD2 in the cyclotron vault at MURR, where the neutron spectrum was completely energetic with almost no thermal neutrons, was a factor of 2.9 to 5.1 times higher than predicted from simulations using known nuclear reactions. This indicates the likelihood of an additional mechanism, such as collision-induced fusion in the solid state, increasing the credibility in the results from Steinetz et al.

nucl-ex

Progress in Fission Fragment Rocket Engine Development and Alpha Particle Detection in High Magnetic Fields

In this article, we present our recent experiments on fission fragment rocket propulsion, and on an innovative new design for an alpha particle detection system that has been inspired by these rocketry results. Our test platform, which operates within high magnetic fields 3 T over a large cross$\unicode{x2013}$section (approximately 40 cm in diameter), has been used as a test platform to evaluate the containment and thrust within a future fission$\unicode{x2013}$fragment rocket engine (FFRE). This much more efficient nuclear rocket propulsion FFRE design was first proposed in the 1980s with the intent of greatly reducing transit times in long$\unicode{x2013}$duration space travel. Our objective is to enhance the operational efficiency of this nuclear rocket while gaining deeper insights into the behavior of fuel particles and of the fission$\unicode{x2013}$fragment ejecta within strong magnetic fields experimentally. Through a combination of simulations and experimental work, we established a method for the production and detection of alpha particles as a surrogate for fission fragments. To achieve this, we employed Americium$\unicode{x2013}$241 ($^{ 241}$Am) sources, which were situated within a cylindrical vacuum chamber positioned in a 3$\unicode{x2013}$T Siemens MRI superconducting magnet. By simulating, measuring, and analyzing the emitted alpha particle flux, we gained valuable information about the distribution and likelihood of escape of fission fragments in a future FFRE design. This approach could potentially achieve both high specific impulse and power density in advanced nuclear propulsion systems, such as the FFRE. More generally, this work provides a powerful new approach for analyzing ion flux and nuclear particle or nuclear reaction fragments from a wide variety of experimental designs.

physics.ins-det

Explainable Interfaces for Rapid Gaze-Based Interactions in Mixed Reality

Gaze-based interactions offer a potential way for users to naturally engage with mixed reality (XR) interfaces. Black-box machine learning models enabled higher accuracy for gaze-based interactions. However, due to the black-box nature of the model, users might not be able to understand and effectively adapt their gaze behaviour to achieve high quality interaction. We posit that explainable AI (XAI) techniques can facilitate understanding of and interaction with gaze-based model-driven system in XR. To study this, we built a real-time, multi-level XAI interface for gaze-based interaction using a deep learning model, and evaluated it during a visual search task in XR. A between-subjects study revealed that participants who interacted with XAI made more accurate selections compared to those who did not use the XAI system (i.e., F1 score increase of 10.8%). Additionally, participants who used the XAI system adapted their gaze behavior over time to make more effective selections. These findings suggest that XAI can potentially be used to assist users in more effective collaboration with model-driven interactions in XR.

cs.HC

Simulation and Experimental Analysis of Aerogel Attenuation for High Energy Alpha Particles in Fission Fusion Fragment Rocket Applications

Emerging studies are geared toward exploring new methods of nuclear rocket propulsion to provide more efficient space transit beyond Earth's orbit. One method is to employ a Fission Fragment Rocket Engine utilizing fissionable layers embedded in a low-density aerogel. A quantitative understanding of particle attenuation is essential for developing a functional prototype that permits fission fragments to escape the layers and contribute to specific impulse rather than being attenuated and generating waste heat. In this investigation, the MCNP code was used to theoretically analyze the attenuation of alpha particles from Am-241 sources within aerogel materials. Simulations were conducted on aerogels with various densities and compositions. These simulations aimed to predict the expected intensity of alpha particles reaching a detector. CR-39 was employed as a Plastic Nuclear Track Detector to assess particle attenuation by the aerogels. The threshold areal density of atoms was found to be around $10^{ 20}$ atoms/$cm^{ 2}$ for the three materials studied in this project. Using a 0.22 mm thick SiO$_2$ aerogel with a density of 90 mg/$cm^{ 3}$, which exceeds the threshold, nearly all alpha particles were attenuated. Conversely, employing a 1.6 mm thick graphene aerogel with a density of 12.5 mg/$cm^{ 3}$ resulted in an average attenuation of 32.3%.

physics.ins-det

3DGen: Triplane Latent Diffusion for Textured Mesh Generation

Latent diffusion models for image generation have crossed a quality threshold which enabled them to achieve mass adoption. Recently, a series of works have made advancements towards replicating this success in the 3D domain, introducing techniques such as point cloud VAE, triplane representation, neural implicit surfaces and differentiable rendering based training. We take another step along this direction, combining these developments in a two-step pipeline consisting of 1) a triplane VAE which can learn latent representations of textured meshes and 2) a conditional diffusion model which generates the triplane features. For the first time this architecture allows conditional and unconditional generation of high quality textured or untextured 3D meshes across multiple diverse categories in a few seconds on a single GPU. It outperforms previous work substantially on image-conditioned and unconditional generation on mesh quality as well as texture generation. Furthermore, we demonstrate the scalability of our model to large datasets for increased quality and diversity. We will release our code and trained models.

cs.CV

CLIP-Layout: Style-Consistent Indoor Scene Synthesis with Semantic Furniture Embedding

Indoor scene synthesis involves automatically picking and placing furniture appropriately on a floor plan, so that the scene looks realistic and is functionally plausible. Such scenes can serve as homes for immersive 3D experiences, or be used to train embodied agents. Existing methods for this task rely on labeled categories of furniture, e.g. bed, chair or table, to generate contextually relevant combinations of furniture. Whether heuristic or learned, these methods ignore instance-level visual attributes of objects, and as a result may produce visually less coherent scenes. In this paper, we introduce an auto-regressive scene model which can output instance-level predictions, using general purpose image embedding based on CLIP. This allows us to learn visual correspondences such as matching color and style, and produce more functionally plausible and aesthetically pleasing scenes. Evaluated on the 3D-FRONT dataset, our model achieves SOTA results in scene synthesis and improves auto-completion metrics by over 50%. Moreover, our embedding-based approach enables zero-shot text-guided scene synthesis and editing, which easily generalizes to furniture not seen during training.

cs.CV

A semicoherent glitch-robust continuous gravitational wave search

Continuous gravitational-wave signals from isolated non-axisymmetric rotating neutron stars may undergo episodic spin-up events known as glitches. If unmodelled by a search, these can result in missed or misidentified detections. We outline a semicoherent glitch-robust search method that allows identification of glitching signal candidates and inference about the model parameters.

gr-qc

Vibrations and elastic waves in chiral multi-structures

We develop a new asymptotic model of the dynamic interaction between an elastic structure and a system of gyroscopic spinners that make the overall multi-structure chiral. An important result is the derivation and analysis of effective chiral boundary conditions describing the interaction between an elastic beam and a gyroscopic spinner. These conditions are applied to the analysis of waves in systems of beams connected by gyroscopic spinners. A new asymptotic and physical interpretation of the notion of a Rayleigh gyrobeam is also presented. The theoretical findings are accompanied by illustrative numerical examples and simulations.

physics.class-ph

Interfacial waveforms in chiral lattices with gyroscopic spinners

We demonstrate a new method of achieving topologically protected states in a discrete hexagonal lattice by attaching gyroscopic spinners, which bring chirality to the system. Dispersive features of this medium are investigated in detail and, by tuning the parameters of the spinners, it is shown one can manipulate the locations of stop-bands and Dirac points. We show that in proximity of such points, uni-directional interfacial waveforms can be created in an inhomogeneous lattice and the direction of such waveforms can be controlled. The effect of inserting additional internal links into the system, which is thus transformed in a heterogeneous triangular lattice, is also investigated. This work introduces a new perspective in the design of periodic media possessing non-trivial topological features.

physics.class-ph

Propagation of Slepyan's crack in a non-uniform elastic lattice

We model and derive the solution for the problem of a Mode I semi-infinite crack propagating in a discrete triangular lattice with bonds having a contrast in stiffness in the principal lattice directions. The corresponding Green's kernel is found and from this wave dispersion dependencies are obtained in explicit form. An equation of the Wiener-Hopf type is also derived and solved along the crack face, in order to compute the stress intensity factor for the semi-infinite crack. The crack stability is analysed via the evaluation of the energy release rate for different contrasts in stiffness of the bonds.

math-ph