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Ian Munro

Publications and source records attributed to Ian Munro.

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Sandpile Prediction on Undirected Graphs

The $\textit{Abelian Sandpile}$ model is a well-known model used in exploring $\textit{self-organized criticality}$. Despite a large amount of work on other aspects of sandpiles, there have been limited results in efficiently computing the terminal state, known as the $\textit{sandpile prediction}$ problem. On graphs with special structures, we present algorithms that compute the terminal configurations for sandpile instances in $O(n \log n)$ time on trees and $O(n)$ time on paths, where $n$ is the number of vertices. Our algorithms improve the previous best runtime of $O(n \log^5 n)$ on trees [Ramachandran-Schild SODA '17] and $O(n \log n)$ on paths [Moore-Nilsson '99]. To do so, we move beyond the simulation of individual events by directly computing the number of firings for each vertex. The computation is accelerated using splittable binary search trees. In addition, we give algorithms in $O(n)$ time on cliques and $O(n \log^2 n)$ time on pseudotrees. On general graphs, we propose a fast algorithm under the setting where the number of chips $N$ could be arbitrarily large. We obtain a $\log N$ dependency, improving over the $\mathtt{poly}(N)$ dependency in purely simulation-based algorithms. Our algorithm also achieves faster performance on various types of graphs, including regular graphs, expander graphs, and hypercubes. We also provide a reduction that enables us to decompose the input sandpile into several smaller instances and solve them separately.

cs.DS

Space Efficient Construction of Lyndon Arrays in Linear Time

We present the first linear time algorithm to construct the $2n$-bit version of the Lyndon array for a string of length $n$ using only $o(n)$ bits of working space. A simpler variant of this algorithm computes the plain ($n\lg n$-bit) version of the Lyndon array using only $\mathcal{O}(1)$ words of additional working space. All previous algorithms are either not linear, or use at least $n\lg n$ bits of additional working space. Also in practice, our new algorithms outperform the previous best ones by an order of magnitude, both in terms of time and space.

cs.DS