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Ian Osband

Publications and source records attributed to Ian Osband.

At least 19 recordsLinked to original sources

Delightful Exploration

Most exploration algorithms search broadly until uncertainty is resolved. When the action space is too large to resolve within budget, practitioners default to $\varepsilon$-greedy, which bounds disruption but spends its override blindly. We introduce \textit{Delight-gated exploration} (DE), a host--override rule that spends exploratory actions only when their prospective delight (expected improvement times surprisal) exceeds a gate price. This practical heuristic recovers a classical result: Pandora's reservation-value rule for costly search, with surprisal setting the effective inspection cost. Resolved arms exit the gate, fresh arms shut off above a prior-determined threshold, and selected linear-bandit overrides consume finite information budget. Across Bernoulli bandits, linear bandits, and tabular MDPs, the same hyperparameters transfer without retuning, and DE shows much weaker regret growth than Thompson Sampling and $\varepsilon$-greedy in the tested unresolved regimes. Delight improves acting for the same reason it improves learning: it prices scarce resources by the product of upside and surprisal.

cs.LG

Delightful Gradients Accelerate Corner Escape

Softmax policy gradient converges at $O(1/t)$, but its transient behavior near sub-optimal corners of the simplex can be exponentially slow. The bottleneck is self-trapping: negative-advantage actions reinforce the corner policy and can initially push the optimal action backward. We study \emph{Delightful Policy Gradient} (DG), which gates each policy-gradient term by the product of advantage and action surprisal. For $K$-armed bandits, we prove that the zero-temperature limit of DG removes this corner-trapping mechanism on a quantitative sector near any sub-optimal corner, yielding a first-exit escape bound logarithmic in the initial probability ratio. At every fixed temperature, the same local mechanism persists because harmful actions are polynomially suppressed as they become rare. A key structural insight is that every action better than the corner action is an \emph{ally}: its contribution to escape is non-negative. Combining corner instability with a monotonic value improvement identity, we prove that DG converges globally to the optimal policy in both bandits and tabular MDPs at an asymptotic $O(1/t)$ rate. We also show, via an exact counterexample, that this tabular mechanism can fail under shared function approximation. In MNIST contextual bandits with a shared-parameter neural network, DG nevertheless recovers from bad initializations faster than standard policy gradient, suggesting that the counterexample marks a boundary of the theory rather than a practical prohibition.

cs.LG

Delightful Distributed Policy Gradient

Distributed reinforcement learning trains on data from stale, buggy, or mismatched actors, producing actions with high surprisal (negative log-probability) under the learner's policy. The core difficulty is not surprising data per se, but \emph{negative learning from surprising data}. High-surprisal failures can dominate finite-batch updates through large perpendicular components, while high-surprisal successes reveal opportunities the current policy would otherwise miss. The \textit{Delightful Policy Gradient} (DG) separates these cases by gating each update with delight, the product of advantage and surprisal, suppressing rare failures and preserving rare successes without behavior probabilities. In a tabular analysis, DG suppresses the perpendicular second moment of high-surprisal failures by a policy-overlap factor that vanishes as the learner improves. The advantage sign is essential for surprisal-based filtering: any learner-probability-only gate that suppresses rare failures also suppresses rare successes. On MNIST with simulated staleness, DG without off-policy correction outperforms importance-weighted PG with exact behavior probabilities. On a transformer sequence task with staleness, actor bugs, reward corruption, and rare discovery, DG often achieves nearly order-of-magnitude lower error. When all four frictions act simultaneously, its sample-efficiency advantage is order-of-magnitude and grows with task complexity.

cs.LG

Does This Gradient Spark Joy?

Policy gradient computes a backward pass for every sample, even though the backward pass is expensive and most samples carry little learning value. The Delightful Policy Gradient (DG) provides a forward-pass signal of learning value: \emph{delight}, the product of advantage and surprisal (negative log-probability). We introduce the \emph{Kondo gate}, which compares delight against a compute price and pays for a backward pass only when the sample is worth it, thereby tracing a quality--cost Pareto frontier. In bandits, zero-price gating preserves useful gradient signal while removing perpendicular noise, and delight is a more reliable screening signal than additive combinations of value and surprise. On MNIST and transformer token reversal, the Kondo gate skips most backward passes while retaining nearly all of DG's learning quality, with gains that grow as problems get harder and backward passes become more expensive. Because the gate tolerates approximate delight, a cheap forward pass can screen samples before expensive backpropagation, suggesting a speculative-decoding-for-training paradigm.

cs.LG

Delightful Policy Gradient

Standard policy gradients weight each sampled action by advantage alone, regardless of how likely that action was under the current policy. This creates two pathologies: within a single decision context (e.g. one image or prompt), a rare negative-advantage action can disproportionately distort the update direction; across many such contexts in a batch, the expected gradient over-allocates budget to contexts the policy already handles well. We introduce the \textit{Delightful Policy Gradient} (DG), which gates each term with a sigmoid of \emph{delight}, the product of advantage and action surprisal (negative log-probability). For $K$-armed bandits, DG provably improves directional accuracy in a single context and, across multiple contexts, shifts the expected gradient strictly closer to the supervised cross-entropy oracle. This second effect is not variance reduction: it persists even with infinite samples. Empirically, DG outperforms REINFORCE, PPO, and advantage-weighted baselines across MNIST, transformer sequence modeling, and continuous control, with larger gains on harder tasks.

cs.LG

OpenAI o1 System Card

The o1 model series is trained with large-scale reinforcement learning to reason using chain of thought. These advanced reasoning capabilities provide new avenues for improving the safety and robustness of our models. In particular, our models can reason about our safety policies in context when responding to potentially unsafe prompts, through deliberative alignment. This leads to state-of-the-art performance on certain benchmarks for risks such as generating illicit advice, choosing stereotyped responses, and succumbing to known jailbreaks. Training models to incorporate a chain of thought before answering has the potential to unlock substantial benefits, while also increasing potential risks that stem from heightened intelligence. Our results underscore the need for building robust alignment methods, extensively stress-testing their efficacy, and maintaining meticulous risk management protocols. This report outlines the safety work carried out for the OpenAI o1 and OpenAI o1-mini models, including safety evaluations, external red teaming, and Preparedness Framework evaluations.

cs.AI

Epistemic Neural Networks

Intelligence relies on an agent's knowledge of what it does not know. This capability can be assessed based on the quality of joint predictions of labels across multiple inputs. In principle, ensemble-based approaches produce effective joint predictions, but the computational costs of training large ensembles can become prohibitive. We introduce the epinet: an architecture that can supplement any conventional neural network, including large pretrained models, and can be trained with modest incremental computation to estimate uncertainty. With an epinet, conventional neural networks outperform very large ensembles, consisting of hundreds or more particles, with orders of magnitude less computation. The epinet does not fit the traditional framework of Bayesian neural networks. To accommodate development of approaches beyond BNNs, such as the epinet, we introduce the epistemic neural network (ENN) as an interface for models that produce joint predictions.

cs.LG

Fine-Tuning Language Models via Epistemic Neural Networks

Language models often pre-train on large unsupervised text corpora, then fine-tune on additional task-specific data. However, typical fine-tuning schemes do not prioritize the examples that they tune on. We show that, if you can prioritize informative training data, you can achieve better performance while using fewer labels. To do this we augment a language model with an epinet: a small additional network that helps to estimate model uncertainty and forms an \textit{epistemic neural network} (ENN). ENNs are neural networks that can know what they don't know. Using an epinet to prioritize uncertain data, we can fine-tune BERT on GLUE tasks to the same performance while using 2x less data than training without prioritization. We also investigate performance in synthetic neural network generative models designed to build understanding. In each setting, using an epinet outperforms heuristic active learning schemes.

cs.CL

Reinforcement Learning, Bit by Bit

Reinforcement learning agents have demonstrated remarkable achievements in simulated environments. Data efficiency poses an impediment to carrying this success over to real environments. The design of data-efficient agents calls for a deeper understanding of information acquisition and representation. We discuss concepts and regret analysis that together offer principled guidance. This line of thinking sheds light on questions of what information to seek, how to seek that information, and what information to retain. To illustrate concepts, we design simple agents that build on them and present computational results that highlight data efficiency.

cs.LG

Approximate Thompson Sampling via Epistemic Neural Networks

Thompson sampling (TS) is a popular heuristic for action selection, but it requires sampling from a posterior distribution. Unfortunately, this can become computationally intractable in complex environments, such as those modeled using neural networks. Approximate posterior samples can produce effective actions, but only if they reasonably approximate joint predictive distributions of outputs across inputs. Notably, accuracy of marginal predictive distributions does not suffice. Epistemic neural networks (ENNs) are designed to produce accurate joint predictive distributions. We compare a range of ENNs through computational experiments that assess their performance in approximating TS across bandit and reinforcement learning environments. The results indicate that ENNs serve this purpose well and illustrate how the quality of joint predictive distributions drives performance. Further, we demonstrate that the \textit{epinet} -- a small additive network that estimates uncertainty -- matches the performance of large ensembles at orders of magnitude lower computational cost. This enables effective application of TS with computation that scales gracefully to complex environments.

cs.LG

The Neural Testbed: Evaluating Joint Predictions

Predictive distributions quantify uncertainties ignored by point estimates. This paper introduces The Neural Testbed: an open-source benchmark for controlled and principled evaluation of agents that generate such predictions. Crucially, the testbed assesses agents not only on the quality of their marginal predictions per input, but also on their joint predictions across many inputs. We evaluate a range of agents using a simple neural network data generating process. Our results indicate that some popular Bayesian deep learning agents do not fare well with joint predictions, even when they can produce accurate marginal predictions. We also show that the quality of joint predictions drives performance in downstream decision tasks. We find these results are robust across choice a wide range of generative models, and highlight the practical importance of joint predictions to the community.

cs.LG

Robustness of Epinets against Distributional Shifts

Recent work introduced the epinet as a new approach to uncertainty modeling in deep learning. An epinet is a small neural network added to traditional neural networks, which, together, can produce predictive distributions. In particular, using an epinet can greatly improve the quality of joint predictions across multiple inputs, a measure of how well a neural network knows what it does not know. In this paper, we examine whether epinets can offer similar advantages under distributional shifts. We find that, across ImageNet-A/O/C, epinets generally improve robustness metrics. Moreover, these improvements are more significant than those afforded by even very large ensembles at orders of magnitude lower computational costs. However, these improvements are relatively small compared to the outstanding issues in distributionally-robust deep learning. Epinets may be a useful tool in the toolbox, but they are far from the complete solution.

cs.LG

Ensembles for Uncertainty Estimation: Benefits of Prior Functions and Bootstrapping

In machine learning, an agent needs to estimate uncertainty to efficiently explore and adapt and to make effective decisions. A common approach to uncertainty estimation maintains an ensemble of models. In recent years, several approaches have been proposed for training ensembles, and conflicting views prevail with regards to the importance of various ingredients of these approaches. In this paper, we aim to address the benefits of two ingredients -- prior functions and bootstrapping -- which have come into question. We show that prior functions can significantly improve an ensemble agent's joint predictions across inputs and that bootstrapping affords additional benefits if the signal-to-noise ratio varies across inputs. Our claims are justified by both theoretical and experimental results.

cs.LG

From Predictions to Decisions: The Importance of Joint Predictive Distributions

A fundamental challenge for any intelligent system is prediction: given some inputs, can you predict corresponding outcomes? Most work on supervised learning has focused on producing accurate marginal predictions for each input. However, we show that for a broad class of decision problems, accurate joint predictions are required to deliver good performance. In particular, we establish several results pertaining to combinatorial decision problems, sequential predictions, and multi-armed bandits to elucidate the essential role of joint predictive distributions. Our treatment of multi-armed bandits introduces an approximate Thompson sampling algorithm and analytic techniques that lead to a new kind of regret bound.

cs.LG

Evaluating High-Order Predictive Distributions in Deep Learning

Most work on supervised learning research has focused on marginal predictions. In decision problems, joint predictive distributions are essential for good performance. Previous work has developed methods for assessing low-order predictive distributions with inputs sampled i.i.d. from the testing distribution. With low-dimensional inputs, these methods distinguish agents that effectively estimate uncertainty from those that do not. We establish that the predictive distribution order required for such differentiation increases greatly with input dimension, rendering these methods impractical. To accommodate high-dimensional inputs, we introduce \textit{dyadic sampling}, which focuses on predictive distributions associated with random \textit{pairs} of inputs. We demonstrate that this approach efficiently distinguishes agents in high-dimensional examples involving simple logistic regression as well as complex synthetic and empirical data.

stat.ML

Matrix games with bandit feedback

We study a version of the classical zero-sum matrix game with unknown payoff matrix and bandit feedback, where the players only observe each others actions and a noisy payoff. This generalizes the usual matrix game, where the payoff matrix is known to the players. Despite numerous applications, this problem has received relatively little attention. Although adversarial bandit algorithms achieve low regret, they do not exploit the matrix structure and perform poorly relative to the new algorithms. The main contributions are regret analyses of variants of UCB and K-learning that hold for any opponent, e.g., even when the opponent adversarially plays the best-response to the learner's mixed strategy. Along the way, we show that Thompson fails catastrophically in this setting and provide empirical comparison to existing algorithms.

cs.LG

Making Sense of Reinforcement Learning and Probabilistic Inference

Reinforcement learning (RL) combines a control problem with statistical estimation: The system dynamics are not known to the agent, but can be learned through experience. A recent line of research casts `RL as inference' and suggests a particular framework to generalize the RL problem as probabilistic inference. Our paper surfaces a key shortcoming in that approach, and clarifies the sense in which RL can be coherently cast as an inference problem. In particular, an RL agent must consider the effects of its actions upon future rewards and observations: The exploration-exploitation tradeoff. In all but the most simple settings, the resulting inference is computationally intractable so that practical RL algorithms must resort to approximation. We demonstrate that the popular `RL as inference' approximation can perform poorly in even very basic problems. However, we show that with a small modification the framework does yield algorithms that can provably perform well, and we show that the resulting algorithm is equivalent to the recently proposed K-learning, which we further connect with Thompson sampling.

cs.LG

A Tutorial on Thompson Sampling

Thompson sampling is an algorithm for online decision problems where actions are taken sequentially in a manner that must balance between exploiting what is known to maximize immediate performance and investing to accumulate new information that may improve future performance. The algorithm addresses a broad range of problems in a computationally efficient manner and is therefore enjoying wide use. This tutorial covers the algorithm and its application, illustrating concepts through a range of examples, including Bernoulli bandit problems, shortest path problems, product recommendation, assortment, active learning with neural networks, and reinforcement learning in Markov decision processes. Most of these problems involve complex information structures, where information revealed by taking an action informs beliefs about other actions. We will also discuss when and why Thompson sampling is or is not effective and relations to alternative algorithms.

cs.LG