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Ian Reid

Publications and source records attributed to Ian Reid.

At least 109 records · Page 6Linked to original sources

Visual Localization Under Appearance Change: Filtering Approaches

A major focus of current research on place recognition is visual localization for autonomous driving. In this scenario, as cameras will be operating continuously, it is realistic to expect videos as an input to visual localization algorithms, as opposed to the single-image querying approach used in other visual localization works. In this paper, we show that exploiting temporal continuity in the testing sequence significantly improves visual localization - qualitatively and quantitatively. Although intuitive, this idea has not been fully explored in recent works. To this end, we propose two filtering approaches to exploit the temporal smoothness of image sequences: i) filtering on discrete domain with Hidden Markov Model, and ii) filtering on continuous domain with Monte Carlo-based visual localization. Our approaches rely on local features with an encoding technique to represent an image as a single vector. The experimental results on synthetic and real datasets show that our proposed methods achieve better results than state of the art (i.e., deep learning-based pose regression approaches) for the task on visual localization under significant appearance change. Our synthetic dataset and source code are made publicly available at https://sites.google.com/view/g2d-software/home and https://github.com/dadung/Visual-Localization-Filtering.

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HM4: Hidden Markov Model with Memory Management for Visual Place Recognition

Visual place recognition needs to be robust against appearance variability due to natural and man-made causes. Training data collection should thus be an ongoing process to allow continuous appearance changes to be recorded. However, this creates an unboundedly-growing database that poses time and memory scalability challenges for place recognition methods. To tackle the scalability issue for visual place recognition in autonomous driving, we develop a Hidden Markov Model approach with a two-tiered memory management. Our algorithm, dubbed HM$^4$, exploits temporal look-ahead to transfer promising candidate images between passive storage and active memory when needed. The inference process takes into account both promising images and a coarse representations of the full database. We show that this allows constant time and space inference for a fixed coverage area. The coarse representations can also be updated incrementally to absorb new data. To further reduce the memory requirements, we derive a compact image representation inspired by Locality Sensitive Hashing (LSH). Through experiments on real world data, we demonstrate the excellent scalability and accuracy of the approach under appearance changes and provide comparisons against state-of-the-art techniques.

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SG-VAE: Scene Grammar Variational Autoencoder to generate new indoor scenes

Deep generative models have been used in recent years to learn coherent latent representations in order to synthesize high-quality images. In this work, we propose a neural network to learn a generative model for sampling consistent indoor scene layouts. Our method learns the co-occurrences, and appearance parameters such as shape and pose, for different objects categories through a grammar-based auto-encoder, resulting in a compact and accurate representation for scene layouts. In contrast to existing grammar-based methods with a user-specified grammar, we construct the grammar automatically by extracting a set of production rules on reasoning about object co-occurrences in training data. The extracted grammar is able to represent a scene by an augmented parse tree. The proposed auto-encoder encodes these parse trees to a latent code, and decodes the latent code to a parse tree, thereby ensuring the generated scene is always valid. We experimentally demonstrate that the proposed auto-encoder learns not only to generate valid scenes (i.e. the arrangements and appearances of objects), but it also learns coherent latent representations where nearby latent samples decode to similar scene outputs. The obtained generative model is applicable to several computer vision tasks such as 3D pose and layout estimation from RGB-D data.

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NeuRoRA: Neural Robust Rotation Averaging

Multiple rotation averaging is an essential task for structure from motion, mapping, and robot navigation. The task is to estimate the absolute orientations of several cameras given some of their noisy relative orientation measurements. The conventional methods for this task seek parameters of the absolute orientations that agree best with the observed noisy measurements according to a robust cost function. These robust cost functions are highly nonlinear and are designed based on certain assumptions about the noise and outlier distributions. In this work, we aim to build a neural network that learns the noise patterns from the data and predict/regress the model parameters from the noisy relative orientations. The proposed network is a combination of two networks: (1) a view-graph cleaning network, which detects outlier edges in the view-graph and rectifies noisy measurements; and (2) a fine-tuning network, which fine-tunes an initialization of absolute orientations bootstrapped from the cleaned graph, in a single step. The proposed combined network is very fast, moreover, being trained on a large number of synthetic graphs, it is more accurate than the conventional iterative optimization methods. Although the idea of replacing robust optimization methods by a graph-based network is demonstrated only for multiple rotation averaging, it could easily be extended to other graph-based geometric problems, for example, pose-graph optimization.

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Joint Learning of Social Groups, Individuals Action and Sub-group Activities in Videos

The state-of-the art solutions for human activity understanding from a video stream formulate the task as a spatio-temporal problem which requires joint localization of all individuals in the scene and classification of their actions or group activity over time. Who is interacting with whom, e.g. not everyone in a queue is interacting with each other, is often not predicted. There are scenarios where people are best to be split into sub-groups, which we call social groups, and each social group may be engaged in a different social activity. In this paper, we solve the problem of simultaneously grouping people by their social interactions, predicting their individual actions and the social activity of each social group, which we call the social task. Our main contributions are: i) we propose an end-to-end trainable framework for the social task; ii) our proposed method also sets the state-of-the-art results on two widely adopted benchmarks for the traditional group activity recognition task (assuming individuals of the scene form a single group and predicting a single group activity label for the scene); iii) we introduce new annotations on an existing group activity dataset, re-purposing it for the social task.

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Socially and Contextually Aware Human Motion and Pose Forecasting

Smooth and seamless robot navigation while interacting with humans depends on predicting human movements. Forecasting such human dynamics often involves modeling human trajectories (global motion) or detailed body joint movements (local motion). Prior work typically tackled local and global human movements separately. In this paper, we propose a novel framework to tackle both tasks of human motion (or trajectory) and body skeleton pose forecasting in a unified end-to-end pipeline. To deal with this real-world problem, we consider incorporating both scene and social contexts, as critical clues for this prediction task, into our proposed framework. To this end, we first couple these two tasks by i) encoding their history using a shared Gated Recurrent Unit (GRU) encoder and ii) applying a metric as loss, which measures the source of errors in each task jointly as a single distance. Then, we incorporate the scene context by encoding a spatio-temporal representation of the video data. We also include social clues by generating a joint feature representation from motion and pose of all individuals from the scene using a social pooling layer. Finally, we use a GRU based decoder to forecast both motion and skeleton pose. We demonstrate that our proposed framework achieves a superior performance compared to several baselines on two social datasets.

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Template-Based Automatic Search of Compact Semantic Segmentation Architectures

Automatic search of neural architectures for various vision and natural language tasks is becoming a prominent tool as it allows to discover high-performing structures on any dataset of interest. Nevertheless, on more difficult domains, such as dense per-pixel classification, current automatic approaches are limited in their scope - due to their strong reliance on existing image classifiers they tend to search only for a handful of additional layers with discovered architectures still containing a large number of parameters. In contrast, in this work we propose a novel solution able to find light-weight and accurate segmentation architectures starting from only few blocks of a pre-trained classification network. To this end, we progressively build up a methodology that relies on templates of sets of operations, predicts which template and how many times should be applied at each step, while also generating the connectivity structure and downsampling factors. All these decisions are being made by a recurrent neural network that is rewarded based on the score of the emitted architecture on the holdout set and trained using reinforcement learning. One discovered architecture achieves 63.2% mean IoU on CamVid and 67.8% on CityScapes having only 270K parameters. Pre-trained models and the search code are available at https://github.com/DrSleep/nas-segm-pytorch.

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Real-time Image Smoothing via Iterative Least Squares

Edge-preserving image smoothing is a fundamental procedure for many computer vision and graphic applications. There is a tradeoff between the smoothing quality and the processing speed: the high smoothing quality usually requires a high computational cost which leads to the low processing speed. In this paper, we propose a new global optimization based method, named iterative least squares (ILS), for efficient edge-preserving image smoothing. Our approach can produce high-quality results but at a much lower computational cost. Comprehensive experiments demonstrate that the propose method can produce results with little visible artifacts. Moreover, the computation of ILS can be highly parallel, which can be easily accelerated through either multi-thread computing or the GPU hardware. With the acceleration of a GTX 1080 GPU, it is able to process images of 1080p resolution ($1920\times1080$) at the rate of 20fps for color images and 47fps for gray images. In addition, the ILS is flexible and can be modified to handle more applications that require different smoothing properties. Experimental results of several applications show the effectiveness and efficiency of the proposed method. The code is available at \url{https://github.com/wliusjtu/Real-time-Image-Smoothing-via-Iterative-Least-Squares}

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FroDO: From Detections to 3D Objects

Object-oriented maps are important for scene understanding since they jointly capture geometry and semantics, allow individual instantiation and meaningful reasoning about objects. We introduce FroDO, a method for accurate 3D reconstruction of object instances from RGB video that infers object location, pose and shape in a coarse-to-fine manner. Key to FroDO is to embed object shapes in a novel learnt space that allows seamless switching between sparse point cloud and dense DeepSDF decoding. Given an input sequence of localized RGB frames, FroDO first aggregates 2D detections to instantiate a category-aware 3D bounding box per object. A shape code is regressed using an encoder network before optimizing shape and pose further under the learnt shape priors using sparse and dense shape representations. The optimization uses multi-view geometric, photometric and silhouette losses. We evaluate on real-world datasets, including Pix3D, Redwood-OS, and ScanNet, for single-view, multi-view, and multi-object reconstruction.

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MOT20: A benchmark for multi object tracking in crowded scenes

Standardized benchmarks are crucial for the majority of computer vision applications. Although leaderboards and ranking tables should not be over-claimed, benchmarks often provide the most objective measure of performance and are therefore important guides for research. The benchmark for Multiple Object Tracking, MOTChallenge, was launched with the goal to establish a standardized evaluation of multiple object tracking methods. The challenge focuses on multiple people tracking, since pedestrians are well studied in the tracking community, and precise tracking and detection has high practical relevance. Since the first release, MOT15, MOT16, and MOT17 have tremendously contributed to the community by introducing a clean dataset and precise framework to benchmark multi-object trackers. In this paper, we present our MOT20benchmark, consisting of 8 new sequences depicting very crowded challenging scenes. The benchmark was presented first at the 4thBMTT MOT Challenge Workshop at the Computer Vision and Pattern Recognition Conference (CVPR) 2019, and gives to chance to evaluate state-of-the-art methods for multiple object tracking when handling extremely crowded scenarios.

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Training Quantized Neural Networks with a Full-precision Auxiliary Module

In this paper, we seek to tackle a challenge in training low-precision networks: the notorious difficulty in propagating gradient through a low-precision network due to the non-differentiable quantization function. We propose a solution by training the low-precision network with a fullprecision auxiliary module. Specifically, during training, we construct a mix-precision network by augmenting the original low-precision network with the full precision auxiliary module. Then the augmented mix-precision network and the low-precision network are jointly optimized. This strategy creates additional full-precision routes to update the parameters of the low-precision model, thus making the gradient back-propagates more easily. At the inference time, we discard the auxiliary module without introducing any computational complexity to the low-precision network. We evaluate the proposed method on image classification and object detection over various quantization approaches and show consistent performance increase. In particular, we achieve near lossless performance to the full-precision model by using a 4-bit detector, which is of great practical value.

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Visual Odometry Revisited: What Should Be Learnt?

In this work we present a monocular visual odometry (VO) algorithm which leverages geometry-based methods and deep learning. Most existing VO/SLAM systems with superior performance are based on geometry and have to be carefully designed for different application scenarios. Moreover, most monocular systems suffer from scale-drift issue.Some recent deep learning works learn VO in an end-to-end manner but the performance of these deep systems is still not comparable to geometry-based methods. In this work, we revisit the basics of VO and explore the right way for integrating deep learning with epipolar geometry and Perspective-n-Point (PnP) method. Specifically, we train two convolutional neural networks (CNNs) for estimating single-view depths and two-view optical flows as intermediate outputs. With the deep predictions, we design a simple but robust frame-to-frame VO algorithm (DF-VO) which outperforms pure deep learning-based and geometry-based methods. More importantly, our system does not suffer from the scale-drift issue being aided by a scale consistent single-view depth CNN. Extensive experiments on KITTI dataset shows the robustness of our system and a detailed ablation study shows the effect of different factors in our system.

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3D Gated Recurrent Fusion for Semantic Scene Completion

This paper tackles the problem of data fusion in the semantic scene completion (SSC) task, which can simultaneously deal with semantic labeling and scene completion. RGB images contain texture details of the object(s) which are vital for semantic scene understanding. Meanwhile, depth images capture geometric clues of high relevance for shape completion. Using both RGB and depth images can further boost the accuracy of SSC over employing one modality in isolation. We propose a 3D gated recurrent fusion network (GRFNet), which learns to adaptively select and fuse the relevant information from depth and RGB by making use of the gate and memory modules. Based on the single-stage fusion, we further propose a multi-stage fusion strategy, which could model the correlations among different stages within the network. Extensive experiments on two benchmark datasets demonstrate the superior performance and the effectiveness of the proposed GRFNet for data fusion in SSC. Code will be made available.

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Hyperspectral Classification Based on 3D Asymmetric Inception Network with Data Fusion Transfer Learning

Hyperspectral image(HSI) classification has been improved with convolutional neural network(CNN) in very recent years. Being different from the RGB datasets, different HSI datasets are generally captured by various remote sensors and have different spectral configurations. Moreover, each HSI dataset only contains very limited training samples and thus it is prone to overfitting when using deep CNNs. In this paper, we first deliver a 3D asymmetric inception network, AINet, to overcome the overfitting problem. With the emphasis on spectral signatures over spatial contexts of HSI data, AINet can convey and classify the features effectively. In addition, the proposed data fusion transfer learning strategy is beneficial in boosting the classification performance. Extensive experiments show that the proposed approach beat all of the state-of-art methods on several HSI benchmarks, including Pavia University, Indian Pines and Kennedy Space Center(KSC). Code can be found at: https://github.com/UniLauX/AINet.

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Switchable Precision Neural Networks

Instantaneous and on demand accuracy-efficiency trade-off has been recently explored in the context of neural networks slimming. In this paper, we propose a flexible quantization strategy, termed Switchable Precision neural Networks (SP-Nets), to train a shared network capable of operating at multiple quantization levels. At runtime, the network can adjust its precision on the fly according to instant memory, latency, power consumption and accuracy demands. For example, by constraining the network weights to 1-bit with switchable precision activations, our shared network spans from BinaryConnect to Binarized Neural Network, allowing to perform dot-products using only summations or bit operations. In addition, a self-distillation scheme is proposed to increase the performance of the quantized switches. We tested our approach with three different quantizers and demonstrate the performance of SP-Nets against independently trained quantized models in classification accuracy for Tiny ImageNet and ImageNet datasets using ResNet-18 and MobileNet architectures.

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Automatic Pruning for Quantized Neural Networks

Neural network quantization and pruning are two techniques commonly used to reduce the computational complexity and memory footprint of these models for deployment. However, most existing pruning strategies operate on full-precision and cannot be directly applied to discrete parameter distributions after quantization. In contrast, we study a combination of these two techniques to achieve further network compression. In particular, we propose an effective pruning strategy for selecting redundant low-precision filters. Furthermore, we leverage Bayesian optimization to efficiently determine the pruning ratio for each layer. We conduct extensive experiments on CIFAR-10 and ImageNet with various architectures and precisions. In particular, for ResNet-18 on ImageNet, we prune 26.12% of the model size with Binarized Neural Network quantization, achieving a top-1 classification accuracy of 47.32% in a model of 2.47 MB and 59.30% with a 2-bit DoReFa-Net in 4.36 MB.

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Depth Based Semantic Scene Completion with Position Importance Aware Loss

Semantic Scene Completion (SSC) refers to the task of inferring the 3D semantic segmentation of a scene while simultaneously completing the 3D shapes. We propose PALNet, a novel hybrid network for SSC based on single depth. PALNet utilizes a two-stream network to extract both 2D and 3D features from multi-stages using fine-grained depth information to efficiently captures the context, as well as the geometric cues of the scene. Current methods for SSC treat all parts of the scene equally causing unnecessary attention to the interior of objects. To address this problem, we propose Position Aware Loss(PA-Loss) which is position importance aware while training the network. Specifically, PA-Loss considers Local Geometric Anisotropy to determine the importance of different positions within the scene. It is beneficial for recovering key details like the boundaries of objects and the corners of the scene. Comprehensive experiments on two benchmark datasets demonstrate the effectiveness of the proposed method and its superior performance. Models and Video demo can be found at: https://github.com/UniLauX/PALNet.

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A Generalized Framework for Edge-preserving and Structure-preserving Image Smoothing

Image smoothing is a fundamental procedure in applications of both computer vision and graphics. The required smoothing properties can be different or even contradictive among different tasks. Nevertheless, the inherent smoothing nature of one smoothing operator is usually fixed and thus cannot meet the various requirements of different applications. In this paper, a non-convex non-smooth optimization framework is proposed to achieve diverse smoothing natures where even contradictive smoothing behaviors can be achieved. To this end, we first introduce the truncated Huber penalty function which has seldom been used in image smoothing. A robust framework is then proposed. When combined with the strong flexibility of the truncated Huber penalty function, our framework is capable of a range of applications and can outperform the state-of-the-art approaches in several tasks. In addition, an efficient numerical solution is provided and its convergence is theoretically guaranteed even the optimization framework is non-convex and non-smooth. The effectiveness and superior performance of our approach are validated through comprehensive experimental results in a range of applications.

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