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Ibrahim I. Ibrahim

Publications and source records attributed to Ibrahim I. Ibrahim.

2 recordsLinked to original sources

Privacy-Aware Agent Collaboration for Dynamic VR Slice Management in 6G SD-RAN

Ultra-low latency and high throughput are required for Virtual Reality (VR) services in 6G networks, which presents critical challenges for Software-Defined Radio Access Networks (SD-RANs) dynamic resource management. This work propose a mobility-driven, privacy-aware Multi-Agent Reinforcement Learning (MARL) framework for VR slice management, in which cooperative agents maximize resource distribution over end-to-end VR links while protecting the privacy of user data. Our approach incorporates mobility prediction and an information bottleneck encoder to facilitate effective and secure agent collaboration. In simulations, comparisons with traditional methods are studied which show up to 34\% throughput improvement, 28\% fewer resources, and 85\% less privacy leakage, guaranteeing dependable immersive VR experiences in future 6G environments.

cs.NI

DRL-Driven Edge-Aware Utility Optimization for Multi-Slice 6G Networks

Virtual Reality (VR) services delivered over 6G networks demand ultra-low latency and high bandwidth to ensure seamless user experiences. This paper presents an intelligent resource allocation and edge caching framework for 6G O-RAN networks, leveraging Deep Q-Network (DQN) learning for optimizing edge caching and dynamic resource provisioning across multiple network slices within an O-RAN-compliant architecture. By incorporating DRL agents into the network control plane, the proposed system enables proactive and adaptive content distribution as well as real-time computational resource allocation that meets the quality-of-service demands of eMBB, URLLC, and especially the emerging MBRLLC slices essential for VR. Simulation results demonstrate that the DQN-based framework consistently outperforms traditional methods in reducing latency and improving throughput, leading to more reliable and responsive support for immersive VR applications in 6G environments.

cs.NI