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Ibrahim Tahmid

Publications and source records attributed to Ibrahim Tahmid.

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Semantic Prompting: Agentic Incremental Narrative Refinement through Spatial Semantic Interaction

Interactive spatial layouts empower users to synthesize information and organize findings for sensemaking. While Large Language Models (LLMs) can automate narrative generation from spatial layouts, current collage-based and re-generation methods struggle to support the incremental spatial refinements inherent to the sensemaking process. We identify three critical gaps in existing spatial-textual generation: interaction-revision misalignment, human-LLM intent misalignment, and lack of granular customization. To address these, we introduce Semantic Prompting, a framework for spatial refinement that perceives semantic interactions, reasons about refinement intent, and performs targeted positional revisions. We implemented S-PRISM to realize this framework. The empirical evaluation demonstrated that S-PRISM effectively enhanced the precision of interaction-revision refinement. A user study ($N=14$) highlighted how participants leveraged S-PRISM for incremental formalization through interactive steering. Results showed that users valued its efficient, adaptable, and trustworthy support, which effectively strengthens human-LLM intent alignment.

cs.HC

Evaluating the Viability of Additive Models to Predict Task Completion Time for 3D Interactions in Augmented Reality

Additive models of interaction performance, such as the Keystroke-Level Model (KLM), are tools that allow designers to compare and optimize the performance of user interfaces by summing the predicted times for the atomic components of a specific interaction to predict the total time it would take to complete that interaction. There has been extensive work in creating such additive models for 2D interfaces, but this approach has rarely been explored for 3D user interfaces. We propose a KLM-style additive model, based on existing atomic task models in the literature, to predict task completion time for 3D interaction tasks. We performed two studies to evaluate the feasibility of this approach across multiple input modalities, with one study using a simple menu selection task and the other a more complex manipulation task. We found that several of the models from the literature predicted actual task performance with less than 20% error in both the menu selection and manipulation study. Overall, we found that additive models can predict both absolute and relative performance of input modalities with reasonable accuracy.

cs.HC

Exploring the Effects of Level of Control in the Initialization of Shared Whiteboarding Sessions in Collaborative Augmented Reality

Augmented Reality (AR) collaboration can benefit from a shared 2D surface, such as a whiteboard. However, many features of each collaborators physical environment must be considered in order to determine the best placement and shape of the shared surface. We explored the effects of three methods for beginning a collaborative whiteboarding session with varying levels of user control: MANUAL, DISCRETE CHOICE, and AUTOMATIC by conducting a simulated AR study within Virtual Reality (VR). In the MANUAL method, users draw their own surfaces directly in the environment until they agree on the placement; in the DISCRETE CHOICE method, the system provides three options for whiteboard size and location; and in the AUTOMATIC method, the system automatically creates a whiteboard that fits within each collaborators environment. We evaluate these three conditions in a study in which two collaborators used each method to begin collaboration sessions. After establishing a session, the users worked together to complete an affinity diagramming task using the shared whiteboard. We found that the majority of participants preferred to have direct control during the initialization of a new collaboration session, despite the additional workload induced by the Manual method.

cs.HC