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Ig-Jae Kim

Publications and source records attributed to Ig-Jae Kim.

32 records · Page 2Linked to original sources

Few-shot Neural Radiance Fields Under Unconstrained Illumination

In this paper, we introduce a new challenge for synthesizing novel view images in practical environments with limited input multi-view images and varying lighting conditions. Neural radiance fields (NeRF), one of the pioneering works for this task, demand an extensive set of multi-view images taken under constrained illumination, which is often unattainable in real-world settings. While some previous works have managed to synthesize novel views given images with different illumination, their performance still relies on a substantial number of input multi-view images. To address this problem, we suggest ExtremeNeRF, which utilizes multi-view albedo consistency, supported by geometric alignment. Specifically, we extract intrinsic image components that should be illumination-invariant across different views, enabling direct appearance comparison between the input and novel view under unconstrained illumination. We offer thorough experimental results for task evaluation, employing the newly created NeRF Extreme benchmark-the first in-the-wild benchmark for novel view synthesis under multiple viewing directions and varying illuminations.

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Synchronizing Vision and Language: Bidirectional Token-Masking AutoEncoder for Referring Image Segmentation

Referring Image Segmentation (RIS) aims to segment target objects expressed in natural language within a scene at the pixel level. Various recent RIS models have achieved state-of-the-art performance by generating contextual tokens to model multimodal features from pretrained encoders and effectively fusing them using transformer-based cross-modal attention. While these methods match language features with image features to effectively identify likely target objects, they often struggle to correctly understand contextual information in complex and ambiguous sentences and scenes. To address this issue, we propose a novel bidirectional token-masking autoencoder (BTMAE) inspired by the masked autoencoder (MAE). The proposed model learns the context of image-to-language and language-to-image by reconstructing missing features in both image and language features at the token level. In other words, this approach involves mutually complementing across the features of images and language, with a focus on enabling the network to understand interconnected deep contextual information between the two modalities. This learning method enhances the robustness of RIS performance in complex sentences and scenes. Our BTMAE achieves state-of-the-art performance on three popular datasets, and we demonstrate the effectiveness of the proposed method through various ablation studies.

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MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimation

We propose a scene-level inverse rendering framework that uses multi-view images to decompose the scene into geometry, a SVBRDF, and 3D spatially-varying lighting. Because multi-view images provide a variety of information about the scene, multi-view images in object-level inverse rendering have been taken for granted. However, owing to the absence of multi-view HDR synthetic dataset, scene-level inverse rendering has mainly been studied using single-view image. We were able to successfully perform scene-level inverse rendering using multi-view images by expanding OpenRooms dataset and designing efficient pipelines to handle multi-view images, and splitting spatially-varying lighting. Our experiments show that the proposed method not only achieves better performance than single-view-based methods, but also achieves robust performance on unseen real-world scene. Also, our sophisticated 3D spatially-varying lighting volume allows for photorealistic object insertion in any 3D location.

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DyAnNet: A Scene Dynamicity Guided Self-Trained Video Anomaly Detection Network

Unsupervised approaches for video anomaly detection may not perform as good as supervised approaches. However, learning unknown types of anomalies using an unsupervised approach is more practical than a supervised approach as annotation is an extra burden. In this paper, we use isolation tree-based unsupervised clustering to partition the deep feature space of the video segments. The RGB- stream generates a pseudo anomaly score and the flow stream generates a pseudo dynamicity score of a video segment. These scores are then fused using a majority voting scheme to generate preliminary bags of positive and negative segments. However, these bags may not be accurate as the scores are generated only using the current segment which does not represent the global behavior of a typical anomalous event. We then use a refinement strategy based on a cross-branch feed-forward network designed using a popular I3D network to refine both scores. The bags are then refined through a segment re-mapping strategy. The intuition of adding the dynamicity score of a segment with the anomaly score is to enhance the quality of the evidence. The method has been evaluated on three popular video anomaly datasets, i.e., UCF-Crime, CCTV-Fights, and UBI-Fights. Experimental results reveal that the proposed framework achieves competitive accuracy as compared to the state-of-the-art video anomaly detection methods.

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Probabilistic Representations for Video Contrastive Learning

This paper presents Probabilistic Video Contrastive Learning, a self-supervised representation learning method that bridges contrastive learning with probabilistic representation. We hypothesize that the clips composing the video have different distributions in short-term duration, but can represent the complicated and sophisticated video distribution through combination in a common embedding space. Thus, the proposed method represents video clips as normal distributions and combines them into a Mixture of Gaussians to model the whole video distribution. By sampling embeddings from the whole video distribution, we can circumvent the careful sampling strategy or transformations to generate augmented views of the clips, unlike previous deterministic methods that have mainly focused on such sample generation strategies for contrastive learning. We further propose a stochastic contrastive loss to learn proper video distributions and handle the inherent uncertainty from the nature of the raw video. Experimental results verify that our probabilistic embedding stands as a state-of-the-art video representation learning for action recognition and video retrieval on the most popular benchmarks, including UCF101 and HMDB51.

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Learning Canonical 3D Object Representation for Fine-Grained Recognition

We propose a novel framework for fine-grained object recognition that learns to recover object variation in 3D space from a single image, trained on an image collection without using any ground-truth 3D annotation. We accomplish this by representing an object as a composition of 3D shape and its appearance, while eliminating the effect of camera viewpoint, in a canonical configuration. Unlike conventional methods modeling spatial variation in 2D images only, our method is capable of reconfiguring the appearance feature in a canonical 3D space, thus enabling the subsequent object classifier to be invariant under 3D geometric variation. Our representation also allows us to go beyond existing methods, by incorporating 3D shape variation as an additional cue for object recognition. To learn the model without ground-truth 3D annotation, we deploy a differentiable renderer in an analysis-by-synthesis framework. By incorporating 3D shape and appearance jointly in a deep representation, our method learns the discriminative representation of the object and achieves competitive performance on fine-grained image recognition and vehicle re-identification. We also demonstrate that the performance of 3D shape reconstruction is improved by learning fine-grained shape deformation in a boosting manner.

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A 3D model-based approach for fitting masks to faces in the wild

Face recognition now requires a large number of labelled masked face images in the era of this unprecedented COVID-19 pandemic. Unfortunately, the rapid spread of the virus has left us little time to prepare for such dataset in the wild. To circumvent this issue, we present a 3D model-based approach called WearMask3D for augmenting face images of various poses to the masked face counterparts. Our method proceeds by first fitting a 3D morphable model on the input image, second overlaying the mask surface onto the face model and warping the respective mask texture, and last projecting the 3D mask back to 2D. The mask texture is adapted based on the brightness and resolution of the input image. By working in 3D, our method can produce more natural masked faces of diverse poses from a single mask texture. To compare precisely between different augmentation approaches, we have constructed a dataset comprising masked and unmasked faces with labels called MFW-mini. Experimental results demonstrate WearMask3D produces more realistic masked faces, and utilizing these images for training leads to state-of-the-art recognition accuracy for masked faces.

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Cross-Domain Grouping and Alignment for Domain Adaptive Semantic Segmentation

Existing techniques to adapt semantic segmentation networks across the source and target domains within deep convolutional neural networks (CNNs) deal with all the samples from the two domains in a global or category-aware manner. They do not consider an inter-class variation within the target domain itself or estimated category, providing the limitation to encode the domains having a multi-modal data distribution. To overcome this limitation, we introduce a learnable clustering module, and a novel domain adaptation framework called cross-domain grouping and alignment. To cluster the samples across domains with an aim to maximize the domain alignment without forgetting precise segmentation ability on the source domain, we present two loss functions, in particular, for encouraging semantic consistency and orthogonality among the clusters. We also present a loss so as to solve a class imbalance problem, which is the other limitation of the previous methods. Our experiments show that our method consistently boosts the adaptation performance in semantic segmentation, outperforming the state-of-the-arts on various domain adaptation settings.

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ElderSim: A Synthetic Data Generation Platform for Human Action Recognition in Eldercare Applications

To train deep learning models for vision-based action recognition of elders' daily activities, we need large-scale activity datasets acquired under various daily living environments and conditions. However, most public datasets used in human action recognition either differ from or have limited coverage of elders' activities in many aspects, making it challenging to recognize elders' daily activities well by only utilizing existing datasets. Recently, such limitations of available datasets have actively been compensated by generating synthetic data from realistic simulation environments and using those data to train deep learning models. In this paper, based on these ideas we develop ElderSim, an action simulation platform that can generate synthetic data on elders' daily activities. For 55 kinds of frequent daily activities of the elders, ElderSim generates realistic motions of synthetic characters with various adjustable data-generating options, and provides different output modalities including RGB videos, two- and three-dimensional skeleton trajectories. We then generate KIST SynADL, a large-scale synthetic dataset of elders' activities of daily living, from ElderSim and use the data in addition to real datasets to train three state-of the-art human action recognition models. From the experiments following several newly proposed scenarios that assume different real and synthetic dataset configurations for training, we observe a noticeable performance improvement by augmenting our synthetic data. We also offer guidance with insights for the effective utilization of synthetic data to help recognize elders' daily activities.

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SumGraph: Video Summarization via Recursive Graph Modeling

The goal of video summarization is to select keyframes that are visually diverse and can represent a whole story of an input video. State-of-the-art approaches for video summarization have mostly regarded the task as a frame-wise keyframe selection problem by aggregating all frames with equal weight. However, to find informative parts of the video, it is necessary to consider how all the frames of the video are related to each other. To this end, we cast video summarization as a graph modeling problem. We propose recursive graph modeling networks for video summarization, termed SumGraph, to represent a relation graph, where frames are regarded as nodes and nodes are connected by semantic relationships among frames. Our networks accomplish this through a recursive approach to refine an initially estimated graph to correctly classify each node as a keyframe by reasoning the graph representation via graph convolutional networks. To leverage SumGraph in a more practical environment, we also present a way to adapt our graph modeling in an unsupervised fashion. With SumGraph, we achieved state-of-the-art performance on several benchmarks for video summarization in both supervised and unsupervised manners.

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Relational Deep Feature Learning for Heterogeneous Face Recognition

Heterogeneous Face Recognition (HFR) is a task that matches faces across two different domains such as visible light (VIS), near-infrared (NIR), or the sketch domain. Due to the lack of databases, HFR methods usually exploit the pre-trained features on a large-scale visual database that contain general facial information. However, these pre-trained features cause performance degradation due to the texture discrepancy with the visual domain. With this motivation, we propose a graph-structured module called Relational Graph Module (RGM) that extracts global relational information in addition to general facial features. Because each identity's relational information between intra-facial parts is similar in any modality, the modeling relationship between features can help cross-domain matching. Through the RGM, relation propagation diminishes texture dependency without losing its advantages from the pre-trained features. Furthermore, the RGM captures global facial geometrics from locally correlated convolutional features to identify long-range relationships. In addition, we propose a Node Attention Unit (NAU) that performs node-wise recalibration to concentrate on the more informative nodes arising from relation-based propagation. Furthermore, we suggest a novel conditional-margin loss function (C-softmax) for the efficient projection learning of the embedding vector in HFR. The proposed method outperforms other state-of-the-art methods on five HFR databases. Furthermore, we demonstrate performance improvement on three backbones because our module can be plugged into any pre-trained face recognition backbone to overcome the limitations of a small HFR database.

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Cylindrical Convolutional Networks for Joint Object Detection and Viewpoint Estimation

Existing techniques to encode spatial invariance within deep convolutional neural networks only model 2D transformation fields. This does not account for the fact that objects in a 2D space are a projection of 3D ones, and thus they have limited ability to severe object viewpoint changes. To overcome this limitation, we introduce a learnable module, cylindrical convolutional networks (CCNs), that exploit cylindrical representation of a convolutional kernel defined in the 3D space. CCNs extract a view-specific feature through a view-specific convolutional kernel to predict object category scores at each viewpoint. With the view-specific feature, we simultaneously determine objective category and viewpoints using the proposed sinusoidal soft-argmax module. Our experiments demonstrate the effectiveness of the cylindrical convolutional networks on joint object detection and viewpoint estimation.

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The Unconstrained Ear Recognition Challenge 2019 - ArXiv Version With Appendix

This paper presents a summary of the 2019 Unconstrained Ear Recognition Challenge (UERC), the second in a series of group benchmarking efforts centered around the problem of person recognition from ear images captured in uncontrolled settings. The goal of the challenge is to assess the performance of existing ear recognition techniques on a challenging large-scale ear dataset and to analyze performance of the technology from various viewpoints, such as generalization abilities to unseen data characteristics, sensitivity to rotations, occlusions and image resolution and performance bias on sub-groups of subjects, selected based on demographic criteria, i.e. gender and ethnicity. Research groups from 12 institutions entered the competition and submitted a total of 13 recognition approaches ranging from descriptor-based methods to deep-learning models. The majority of submissions focused on ensemble based methods combining either representations from multiple deep models or hand-crafted with learned image descriptors. Our analysis shows that methods incorporating deep learning models clearly outperform techniques relying solely on hand-crafted descriptors, even though both groups of techniques exhibit similar behaviour when it comes to robustness to various covariates, such presence of occlusions, changes in (head) pose, or variability in image resolution. The results of the challenge also show that there has been considerable progress since the first UERC in 2017, but that there is still ample room for further research in this area.

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Person Re-identification in Videos by Analyzing Spatio-Temporal Tubes

Typical person re-identification frameworks search for k best matches in a gallery of images that are often collected in varying conditions. The gallery may contain image sequences when re-identification is done on videos. However, such a process is time consuming as re-identification has to be carried out multiple times. In this paper, we extract spatio-temporal sequences of frames (referred to as tubes) of moving persons and apply a multi-stage processing to match a given query tube with a gallery of stored tubes recorded through other cameras. Initially, we apply a binary classifier to remove noisy images from the input query tube. In the next step, we use a key-pose detection-based query minimization. This reduces the length of the query tube by removing redundant frames. Finally, a 3-stage hierarchical re-identification framework is used to rank the output tubes as per the matching scores. Experiments with publicly available video re-identification datasets reveal that our framework is better than state-of-the-art methods. It ranks the tubes with an increased CMC accuracy of 6-8% across multiple datasets. Also, our method significantly reduces the number of false positives. A new video re-identification dataset, named Tube-based Reidentification Video Dataset (TRiViD), has been prepared with an aim to help the re-identification research community

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