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Ignacio Alzugaray

Publications and source records attributed to Ignacio Alzugaray.

14 recordsLinked to original sources

Rendering 3D Gaussians on a Graph Processor

We present the first implementation of a 3D Gaussian renderer on an Intelligence Processing Unit (IPU), comprising 1,472 independent tiles with only on-chip SRAM; constraints that approximate properties of efficient sensor-processor architectures. Our input scenes are 3D Gaussian maps from real-world sequences. Each tile 'owns' a screen-space region of the framebuffer; Gaussian primitives are routed to destination tiles via Manhattan-distance hops on a north-east-west-south (NEWS) grid, then distributed to overlapping neighbours in an expanding tree pattern. Computation follows the IPU's Bulk Synchronous Parallel (BSP) model, with inter-tile communication defined at compile time. We show this hardware allows us to exploit spatial and temporal locality by enabling local data transfer between cores. We evaluate the bottlenecks in this SRAM-only implementation: inter-tile bandwidth, per-tile SRAM capacity, and workload imbalance from non-uniform Gaussian density. We analyse how these constraints affect performance and render quality. This exploration raises broader questions for conventional GPUs and 3D representations, suggesting that direct inter-SM (streaming multiprocessor) communication might offer ways to reduce DRAM access in GPU kernels. We discuss these implications for the future of on-sensor and DRAM-free architectures. Project page: https://nmjfry.github.io/ipu-3dgs/

cs.GR

PixVOD: Pixel-Distributed Direct Visual Odometry and Depth Estimation

Images composed of 2D pixel arrays are the standard input to computer vision algorithms, yet many underlying computations can be distributed across pixels. Transmitting raw, redundant, and noisy pixel data off the sensor remains inefficient, motivating a shift toward focal-plane sensor-processors that perform a significant part of the computation directly within each pixel. We envision pixels synthesizing higher-level signals locally, reducing downstream load, and providing richer inputs for higher-level vision tasks. We propose a fully parallelizable form of visual odometry and depth estimation across pixels, where sensor-processors exchange information through Gaussian Belief Propagation (GBP) to achieve consensus about camera motion and infer depth from per-pixel photometric observations and a surface normal prior. To maintain geometric stability during optimization, we introduce a keyframe-like anchoring mechanism that regulates the effective baseline between frames, enabling consistent motion and depth updates. Our method is evaluated on realistic datasets, demonstrating the feasibility of GBP-based pixel-level distributed odometry and depth estimation with keyframe anchoring on-sensor. Project Page: https://www.shinjeongkim.com/pixvod/

cs.CV

Belief Propagation Converges to Gaussian Distributions in Sparsely-Connected Factor Graphs

Belief Propagation (BP) is a powerful algorithm for distributed inference in probabilistic graphical models, however it quickly becomes infeasible for practical compute and memory budgets. Many efficient, non-parametric forms of BP have been developed, but the most popular is Gaussian Belief Propagation (GBP), a variant that assumes all distributions are locally Gaussian. GBP is widely used due to its efficiency and empirically strong performance in applications like computer vision or sensor networks - even when modelling non-Gaussian problems. In this paper, we seek to provide a theoretical guarantee for when Gaussian approximations are valid in highly non-Gaussian, sparsely-connected factor graphs performing BP (common in spatial AI). We leverage the Central Limit Theorem (CLT) to prove mathematically that variables' beliefs under BP converge to a Gaussian distribution in complex, loopy factor graphs obeying our 4 key assumptions. We then confirm experimentally that variable beliefs become increasingly Gaussian after just a few BP iterations in a stereo depth estimation task.

cs.DC

Radiant Foam Rendering on a Graph Processor

Many emerging many-core accelerators replace a single large device memory with hundreds to thousands of lightweight cores, each owning only a small local SRAM and exchanging data via explicit on-chip communication. This organization offers high aggregate bandwidth, but it breaks a key assumption behind many volumetric rendering techniques: that rays can randomly access a large, unified scene representation. Rendering efficiently on such hardware therefore requires distributing both data and computation, keeping ray traversal mostly local, and structuring communication into predictable routes. We present a fully in-SRAM, distributed renderer for the Radiant Foam Voronoi-cell volumetric representation on the Graphcore Mk2 IPU(Intelligence Processing Unit), a many-core accelerator with tile-local SRAM and explicit inter-tile communication. Our system shards the scene across tiles and forwards rays between shards through a hierarchical routing overlay, enabling ray marching entirely from on-chip SRAM with predictable communication. On Mip-NeRF~360 scenes, the system attains near-interactive throughput of approximately 1 fps at 640x480 with image and depth map quality close to the original GPU-based Radiant Foam implementation, while keeping all scene data and ray state in on-chip SRAM. Beyond demonstrating feasibility, we analyze routing, memory, and scheduling bottlenecks that inform how future distributed-memory accelerators can better support irregular, data-movement-heavy rendering workloads.

cs.GR

KV-Tracker: Real-Time Pose Tracking with Transformers

Multi-view 3D geometry networks offer a powerful prior but are prohibitively slow for real-time applications. We propose a novel way to adapt them for online use, enabling real-time 6-DoF pose tracking and online reconstruction of objects and scenes from monocular RGB videos. Our method rapidly selects and manages a set of images as keyframes to map a scene or object via $\pi^3$ with full bidirectional attention. We then cache the global self-attention block's key-value (KV) pairs and use them as the sole scene representation for online tracking. This allows for up to $15\times$ speedup during inference without the fear of drift or catastrophic forgetting. Our caching strategy is model-agnostic and can be applied to other off-the-shelf multi-view networks without retraining. We demonstrate KV-Tracker on both scene-level tracking and the more challenging task of on-the-fly object tracking and reconstruction without depth measurements or object priors. Experiments on the TUM RGB-D, 7-Scenes, Arctic and OnePose datasets show the strong performance of our system while maintaining high frame-rates up to ${\sim}27$ FPS.

cs.CV

ACE-SLAM: Scene Coordinate Regression for Neural Implicit Real-Time SLAM

We present a novel neural RGB-D Simultaneous Localization And Mapping (SLAM) system that learns an implicit map of the scene in real time. For the first time, we explore the use of Scene Coordinate Regression (SCR) as the core implicit map representation in a neural SLAM pipeline, a paradigm that trains a lightweight network to directly map 2D image features to 3D global coordinates. SCR networks provide efficient, low-memory 3D map representations, enable extremely fast relocalization, and inherently preserve privacy, making them particularly suitable for neural implicit SLAM. Our system is the first one to achieve strict real-time in neural implicit RGB-D SLAM by relying on a SCR-based representation. We introduce a novel SCR architecture specifically tailored for this purpose and detail the critical design choices required to integrate SCR into a live SLAM pipeline. The resulting framework is simple yet flexible, seamlessly supporting both sparse and dense features, and operates reliably in dynamic environments without special adaptation. We evaluate our approach on established synthetic and real-world benchmarks, demonstrating competitive performance against the state of the art. Project Page: https://github.com/ialzugaray/ace-slam

cs.CV

PixRO: Pixel-Distributed Rotational Odometry with Gaussian Belief Propagation

Images are the standard input for most computer vision algorithms. However, their processing often reduces to parallelizable operations applied locally and independently to individual pixels. Yet, many of these low-level raw pixel readings only provide redundant or noisy information for specific high-level tasks, leading to inefficiencies in both energy consumption during their transmission off-sensor and computational resources in their subsequent processing. As novel sensors featuring advanced in-pixel processing capabilities emerge, we envision a paradigm shift toward performing increasingly complex visual processing directly in-pixel, reducing computational overhead downstream. We advocate for synthesizing high-level cues at the pixel level, enabling their off-sensor transmission to directly support downstream tasks more effectively than raw pixel readings. This paper conceptualizes a novel photometric rotation estimation algorithm to be distributed at pixel level, where each pixel estimates the global motion of the camera by exchanging information with other pixels to achieve global consensus. We employ a probabilistic formulation and leverage Gaussian Belief Propagation (GBP) for decentralized inference using messaging-passing. The proposed proposed technique is evaluated on real-world public datasets and we offer a in-depth analysis of the practicality of applying GBP to distributed rotation estimation at pixel level.

cs.CV

LiDAR Loop Closure Detection using Semantic Graphs with Graph Attention Networks

In this paper, we propose a novel loop closure detection algorithm that uses graph attention neural networks to encode semantic graphs to perform place recognition and then use semantic registration to estimate the 6 DoF relative pose constraint. Our place recognition algorithm has two key modules, namely, a semantic graph encoder module and a graph comparison module. The semantic graph encoder employs graph attention networks to efficiently encode spatial, semantic and geometric information from the semantic graph of the input point cloud. We then use self-attention mechanism in both node-embedding and graph-embedding steps to create distinctive graph vectors. The graph vectors of the current scan and a keyframe scan are then compared in the graph comparison module to identify a possible loop closure. Specifically, employing the difference of the two graph vectors showed a significant improvement in performance, as shown in ablation studies. Lastly, we implemented a semantic registration algorithm that takes in loop closure candidate scans and estimates the relative 6 DoF pose constraint for the LiDAR SLAM system. Extensive evaluation on public datasets shows that our model is more accurate and robust, achieving 13% improvement in maximum F1 score on the SemanticKITTI dataset, when compared to the baseline semantic graph algorithm. For the benefit of the community, we open-source the complete implementation of our proposed algorithm and custom implementation of semantic registration at https://github.com/crepuscularlight/SemanticLoopClosure

cs.CV

Dream2Real: Zero-Shot 3D Object Rearrangement with Vision-Language Models

We introduce Dream2Real, a robotics framework which integrates vision-language models (VLMs) trained on 2D data into a 3D object rearrangement pipeline. This is achieved by the robot autonomously constructing a 3D representation of the scene, where objects can be rearranged virtually and an image of the resulting arrangement rendered. These renders are evaluated by a VLM, so that the arrangement which best satisfies the user instruction is selected and recreated in the real world with pick-and-place. This enables language-conditioned rearrangement to be performed zero-shot, without needing to collect a training dataset of example arrangements. Results on a series of real-world tasks show that this framework is robust to distractors, controllable by language, capable of understanding complex multi-object relations, and readily applicable to both tabletop and 6-DoF rearrangement tasks.

cs.RO

Hyperion -- A fast, versatile symbolic Gaussian Belief Propagation framework for Continuous-Time SLAM

Continuous-Time Simultaneous Localization And Mapping (CTSLAM) has become a promising approach for fusing asynchronous and multi-modal sensor suites. Unlike discrete-time SLAM, which estimates poses discretely, CTSLAM uses continuous-time motion parametrizations, facilitating the integration of a variety of sensors such as rolling-shutter cameras, event cameras and Inertial Measurement Units (IMUs). However, CTSLAM approaches remain computationally demanding and are conventionally posed as centralized Non-Linear Least Squares (NLLS) optimizations. Targeting these limitations, we not only present the fastest SymForce-based [Martiros et al., RSS 2022] B- and Z-Spline implementations achieving speedups between 2.43x and 110.31x over Sommer et al. [CVPR 2020] but also implement a novel continuous-time Gaussian Belief Propagation (GBP) framework, coined Hyperion, which targets decentralized probabilistic inference across agents. We demonstrate the efficacy of our method in motion tracking and localization settings, complemented by empirical ablation studies.

cs.RO

Distributed Simultaneous Localisation and Auto-Calibration using Gaussian Belief Propagation

We present a novel scalable, fully distributed, and online method for simultaneous localisation and extrinsic calibration for multi-robot setups. Individual a priori unknown robot poses are probabilistically inferred as robots sense each other while simultaneously calibrating their sensors and markers extrinsic using Gaussian Belief Propagation. In the presented experiments, we show how our method not only yields accurate robot localisation and auto-calibration but also is able to perform under challenging circumstances such as highly noisy measurements, significant communication failures or limited communication range.

cs.RO

Fit-NGP: Fitting Object Models to Neural Graphics Primitives

Accurate 3D object pose estimation is key to enabling many robotic applications that involve challenging object interactions. In this work, we show that the density field created by a state-of-the-art efficient radiance field reconstruction method is suitable for highly accurate and robust pose estimation for objects with known 3D models, even when they are very small and with challenging reflective surfaces. We present a fully automatic object pose estimation system based on a robot arm with a single wrist-mounted camera, which can scan a scene from scratch, detect and estimate the 6-Degrees of Freedom (DoF) poses of multiple objects within a couple of minutes of operation. Small objects such as bolts and nuts are estimated with accuracy on order of 1mm.

cs.CV

Continuous-Time Gaussian Process Motion-Compensation for Event-vision Pattern Tracking with Distance Fields

This work addresses the issue of motion compensation and pattern tracking in event camera data. An event camera generates asynchronous streams of events triggered independently by each of the pixels upon changes in the observed intensity. Providing great advantages in low-light and rapid-motion scenarios, such unconventional data present significant research challenges as traditional vision algorithms are not directly applicable to this sensing modality. The proposed method decomposes the tracking problem into a local SE(2) motion-compensation step followed by a homography registration of small motion-compensated event batches. The first component relies on Gaussian Process (GP) theory to model the continuous occupancy field of the events in the image plane and embed the camera trajectory in the covariance kernel function. In doing so, estimating the trajectory is done similarly to GP hyperparameter learning by maximising the log marginal likelihood of the data. The continuous occupancy fields are turned into distance fields and used as templates for homography-based registration. By benchmarking the proposed method against other state-of-the-art techniques, we show that our open-source implementation performs high-accuracy motion compensation and produces high-quality tracks in real-world scenarios.

cs.CV

IDOL: A Framework for IMU-DVS Odometry using Lines

In this paper, we introduce IDOL, an optimization-based framework for IMU-DVS Odometry using Lines. Event cameras, also called Dynamic Vision Sensors (DVSs), generate highly asynchronous streams of events triggered upon illumination changes for each individual pixel. This novel paradigm presents advantages in low illumination conditions and high-speed motions. Nonetheless, this unconventional sensing modality brings new challenges to perform scene reconstruction or motion estimation. The proposed method offers to leverage a continuous-time representation of the inertial readings to associate each event with timely accurate inertial data. The method's front-end extracts event clusters that belong to line segments in the environment whereas the back-end estimates the system's trajectory alongside the lines' 3D position by minimizing point-to-line distances between individual events and the lines' projection in the image space. A novel attraction/repulsion mechanism is presented to accurately estimate the lines' extremities, avoiding their explicit detection in the event data. The proposed method is benchmarked against a state-of-the-art frame-based visual-inertial odometry framework using public datasets. The results show that IDOL performs at the same order of magnitude on most datasets and even shows better orientation estimates. These findings can have a great impact on new algorithms for DVS.

cs.RO