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Il-chul Moon

Publications and source records attributed to Il-chul Moon.

3 recordsLinked to original sources

Multi-Agent Debate and Visual Information Extraction for SeePhys Pro: A 1st-Place Technical Report from ICML 2026 AI4Math Track 3 Challenge

This technical report presents our approach to Challenge Track~3: SeePhys Pro at the 3rd AI for Math Workshop, where the task is to answer college-level physics questions whose statement and figure may be given partly or entirely as an image. Visual physics problems become substantially harder for large language models when the decisive information resides in a figure rather than in the text, and this modality gap widens as more of the problem migrates into the image. We address the task with a two-stage framework: a visual information extraction stage that re-expresses figure content as solver-readable text to close the modality gap, and a reasoning stage that orchestrates three heterogeneous solvers through multi-agent debate. Our analysis yields two findings: the gain from orchestration comes from reliable answer selection rather than from additional debate, and the value of a figure aid scales with how much of the problem is locked inside the image. The resulting pipeline improves overall accuracy over a single-agent baseline from 0.643 to 0.802 on the public split, and won 1st place on both the public and the private leaderboard (private overall 0.743).

cs.LG

LAGMA: LAtent Goal-guided Multi-Agent Reinforcement Learning

In cooperative multi-agent reinforcement learning (MARL), agents collaborate to achieve common goals, such as defeating enemies and scoring a goal. However, learning goal-reaching paths toward such a semantic goal takes a considerable amount of time in complex tasks and the trained model often fails to find such paths. To address this, we present LAtent Goal-guided Multi-Agent reinforcement learning (LAGMA), which generates a goal-reaching trajectory in latent space and provides a latent goal-guided incentive to transitions toward this reference trajectory. LAGMA consists of three major components: (a) quantized latent space constructed via a modified VQ-VAE for efficient sample utilization, (b) goal-reaching trajectory generation via extended VQ codebook, and (c) latent goal-guided intrinsic reward generation to encourage transitions towards the sampled goal-reaching path. The proposed method is evaluated by StarCraft II with both dense and sparse reward settings and Google Research Football. Empirical results show further performance improvement over state-of-the-art baselines.

cs.MA

Efficient Episodic Memory Utilization of Cooperative Multi-Agent Reinforcement Learning

In cooperative multi-agent reinforcement learning (MARL), agents aim to achieve a common goal, such as defeating enemies or scoring a goal. Existing MARL algorithms are effective but still require significant learning time and often get trapped in local optima by complex tasks, subsequently failing to discover a goal-reaching policy. To address this, we introduce Efficient episodic Memory Utilization (EMU) for MARL, with two primary objectives: (a) accelerating reinforcement learning by leveraging semantically coherent memory from an episodic buffer and (b) selectively promoting desirable transitions to prevent local convergence. To achieve (a), EMU incorporates a trainable encoder/decoder structure alongside MARL, creating coherent memory embeddings that facilitate exploratory memory recall. To achieve (b), EMU introduces a novel reward structure called episodic incentive based on the desirability of states. This reward improves the TD target in Q-learning and acts as an additional incentive for desirable transitions. We provide theoretical support for the proposed incentive and demonstrate the effectiveness of EMU compared to conventional episodic control. The proposed method is evaluated in StarCraft II and Google Research Football, and empirical results indicate further performance improvement over state-of-the-art methods.

cs.LG