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Ilia Kulikov

Publications and source records attributed to Ilia Kulikov.

At least 19 recordsLinked to original sources

Shimmer: End-to-End Open-Source Passive B0 Shimming Methodology for Low-Field MRI Magnets

Low-field MRI scanners based on permanent magnet arrays require accurate B0 shimming to achieve sufficient field homogeneity for imaging. Here, we present Shimmer, an open-source methodology for passive shimming of low-field MRI magnets using additional NdFeB magnets placed outside the main magnet array. The end-to-end methodology combines magnetic field mapping, magnetic field simulations, numerical optimization of shim magnet positions and orientations, and automated generation of 3D-printable shim holders. Continuous magnet rotations and several optimization strategies are considered and evaluated. The method was validated and applied to three different permanent magnet arrays ~50 mT in 200 mm diameter spherical volumes, reducing initial field inhomogeneities of 9361ppm, 31721 ppm and 34143 ppm to 888 ppm, 1812 ppm and 1602 ppm respectively. The improved homogeneity enabled undistorted MR imaging of a phantom. Shimmer provides a reproducible and adaptable approach for improving the performance of low-field MRI magnets.

physics.med-ph

A Reference System for Open Source Portable Low-Field MRI

Despite its renewed attention, the pathway to point-of-care portable low-field MRI systems remains challenging, limiting adoption across research groups. Incomplete documentation limits reproducibility, causing redesign and complicating cross-system comparison. Moreover, non-standardized testing and characterization complicates ethical approval for clinical studies. We present an open-source reference system for portable low-field MRI designed to support replication, reproducibility, benchmarking, and quantitative comparison. The system is fully open source, based on a ~50 mT permanent magnet, and integrated with a cloud-native acquisition platform. Pulseq-based calibration, characterization, and imaging sequences assessed noise level, eddy currents, image-based SNR, and geometric accuracy. Quantitative T1, T2, and B0 mapping sequences were developed and evaluated against reference values. Initial results from independent replications at two sites were compared. The system reached a noise level of 1.4 relative to the thermal noise floor and short eddy-current decay constants of 27-32 us across all gradient channels. Geometric deviations were below 2 mm over the field of view. Image-based SNR were consistent between the independent replications. Measured T1 values closely matched specified values, with an average absolute error of 3.1(1.8)%, while T2 values were overestimated by 10.4(5.8)%. Simulations showed only marginal errors for both quantities, suggesting experimental error sources for T2 mapping. The reference system combines openly documented hardware, software, calibration procedures, phantoms, quantitative MRI, and simulation tools in a reproducible ecosystem, aiming to support cross-site comparability, reproducible research, and collaborative development of future portable low-field MRI technologies.

physics.med-ph

Learning to Reason for Factuality

Reasoning Large Language Models (R-LLMs) have significantly advanced complex reasoning tasks but often struggle with factuality, generating substantially more hallucinations than their non-reasoning counterparts on long-form factuality benchmarks. However, extending online Reinforcement Learning (RL), a key component in recent R-LLM advancements, to the long-form factuality setting poses several unique challenges due to the lack of reliable verification methods. Previous work has utilized automatic factuality evaluation frameworks such as FActScore to curate preference data in the offline RL setting, yet we find that directly leveraging such methods as the reward in online RL leads to reward hacking in multiple ways, such as producing less detailed or relevant responses. We propose a novel reward function that simultaneously considers the factual precision, response detail level, and answer relevance, and applies online RL to learn high quality factual reasoning. Evaluated on six long-form factuality benchmarks, our factual reasoning model achieves an average reduction of 23.1 percentage points in hallucination rate, a 23% increase in answer detail level, and no degradation in the overall response helpfulness.

cs.CL

Autodata: An agentic data scientist to create high quality synthetic data

We introduce Autodata, a general method that enables AI agents to act as data scientists who build high quality training and evaluation data. We show how to train (meta-optimize) such a data scientist agent, so that it learns to create even stronger data. We describe the overall formulation, and a specific practical implementation, Agentic Self-Instruct. We conduct experiments on computer science research tasks, legal reasoning tasks and reasoning with mathematical objects, where we obtain improved results compared to classical synthetic dataset creation methods. Further, meta-optimizing the data scientist agent itself delivers an even larger performance uplift. Agentic data creation provides a way to convert increased inference compute into higher quality model training. Overall, we believe this direction has the potential to change the way we build AI data.

cs.AI

Safety Alignment of LMs via Non-cooperative Games

Ensuring the safety of language models (LMs) while maintaining their usefulness remains a critical challenge in AI alignment. Current approaches rely on sequential adversarial training: generating adversarial prompts and fine-tuning LMs to defend against them. We introduce a different paradigm: framing safety alignment as a non-zero-sum game between an Attacker LM and a Defender LM trained jointly via online reinforcement learning. Each LM continuously adapts to the other's evolving strategies, driving iterative improvement. Our method uses a preference-based reward signal derived from pairwise comparisons instead of point-wise scores, providing more robust supervision and potentially reducing reward hacking. Our RL recipe, AdvGame, shifts the Pareto frontier of safety and utility, yielding a Defender LM that is simultaneously more helpful and more resilient to adversarial attacks. In addition, the resulting Attacker LM converges into a strong, general-purpose red-teaming agent that can be directly deployed to probe arbitrary target models. Code at github.com/facebookresearch/advgame.

cs.AI

Self-Improving Pretraining: using post-trained models to pretrain better models

Large language models are classically trained in stages: pretraining on raw text followed by post-training for instruction following and reasoning. However, this separation creates a fundamental limitation: many desirable behaviors such as safety, factuality, overall generation quality, and reasoning ability are only added at a late stage, even though the patterns learned earlier strongly shape a model's capabilities. To tackle this issue, we introduce a new way to pretrain and mid-train models that incorporates these behaviors earlier. We utilize an existing strong, post-trained model to both rewrite pretraining data and to judge policy model rollouts, thus using reinforcement earlier in training. In our experiments, we show this can give strong gains in quality, safety, factuality and reasoning.

cs.CL

Reasoning over mathematical objects: on-policy reward modeling and test time aggregation

The ability to precisely derive mathematical objects is a core requirement for downstream STEM applications, including mathematics, physics, and chemistry, where reasoning must culminate in formally structured expressions. Yet, current LM evaluations of mathematical and scientific reasoning rely heavily on simplified answer formats such as numerical values or multiple choice options due to the convenience of automated assessment. In this paper we provide three contributions for improving reasoning over mathematical objects: (i) we build and release training data and benchmarks for deriving mathematical objects, the Principia suite; (ii) we provide training recipes with strong LLM-judges and verifiers, where we show that on-policy judge training boosts performance; (iii) we show how on-policy training can also be used to scale test-time compute via aggregation. We find that strong LMs such as Qwen3-235B and o3 struggle on Principia, while our training recipes can bring significant improvements over different LLM backbones, while simultaneously improving results on existing numerical and MCQA tasks, demonstrating cross-format generalization of reasoning abilities.

cs.AI

Learning to Solve and Verify: A Self-Play Framework for Code and Test Generation

Recent advances in large language models (LLMs) have improved their performance on coding benchmarks. However, improvement is plateauing due to the exhaustion of readily available high-quality data. Prior work has shown the potential of synthetic self-instruct data, but naively training on a model's own outputs can cause error accumulation, especially in coding tasks, where generalization may collapse due to overly simple or erroneous training data, highlighting the need for rigorous quality checks on synthetic data. In this work, we explore an effective approach whereby the model itself verifies the correctness of its own data. We thus propose Sol-Ver, a self-play solver-verifier framework that jointly improves a single model's code and test generation capacity. By iteratively refining code (LLM-as-a-solver) and tests (LLM-as-a-verifier) together, we boost both capabilities without relying on human annotations or larger teacher models. Experiments with the Llama 3.1 8B model demonstrate substantial performance enhancements, achieving average relative improvements of 19.63% in code generation and 17.49% in test generation on MBPP and LiveCodeBench.

cs.SE

NaturalReasoning: Reasoning in the Wild with 2.8M Challenging Questions

Scaling reasoning capabilities beyond traditional domains such as math and coding is hindered by the lack of diverse and high-quality questions. To overcome this limitation, we introduce a scalable approach for generating diverse and challenging reasoning questions, accompanied by reference answers. We present NaturalReasoning, a comprehensive dataset comprising 2.8 million questions that span multiple domains, including STEM fields (e.g., Physics, Computer Science), Economics, Social Sciences, and more. We demonstrate the utility of the questions in NaturalReasoning through knowledge distillation experiments which show that NaturalReasoning can effectively elicit and transfer reasoning capabilities from a strong teacher model. Furthermore, we demonstrate that NaturalReasoning is also effective for unsupervised self-training using external reward models or self-rewarding. To foster future work, we publicly release NaturalReasoning at https://huggingface.co/datasets/facebook/natural_reasoning.

cs.CL

SPICE: Self-Play In Corpus Environments Improves Reasoning

Self-improving systems require environmental interaction for continuous adaptation. We introduce SPICE (Self-Play In Corpus Environments), a reinforcement learning framework where a single model acts in two roles: a Challenger that mines documents from a large corpus to generate diverse reasoning tasks, and a Reasoner that solves them. Through adversarial dynamics, the Challenger creates an automatic curriculum at the frontier of the Reasoner's capability, while corpus grounding provides the rich, near-inexhaustible external signal necessary for sustained improvement. Unlike existing ungrounded self-play methods that offer more limited benefits, SPICE achieves consistent gains across mathematical (+8.9%) and general reasoning (+9.8%) benchmarks on multiple model families. Our analysis reveals how document grounding is a key ingredient in SPICE to continuously generate its own increasingly challenging goals and achieve them, enabling sustained self-improvement.

cs.CL

Hybrid Reinforcement: When Reward Is Sparse, It's Better to Be Dense

Post-training for reasoning of large language models (LLMs) increasingly relies on verifiable rewards: deterministic checkers that provide 0-1 correctness signals. While reliable, such binary feedback is brittle--many tasks admit partially correct or alternative answers that verifiers under-credit, and the resulting all-or-nothing supervision limits learning. Reward models offer richer, continuous feedback, which can serve as a complementary supervisory signal to verifiers. We introduce HERO (Hybrid Ensemble Reward Optimization), a reinforcement learning framework that integrates verifier signals with reward-model scores in a structured way. HERO employs stratified normalization to bound reward-model scores within verifier-defined groups, preserving correctness while refining quality distinctions, and variance-aware weighting to emphasize challenging prompts where dense signals matter most. Across diverse mathematical reasoning benchmarks, HERO consistently outperforms RM-only and verifier-only baselines, with strong gains on both verifiable and hard-to-verify tasks. Our results show that hybrid reward design retains the stability of verifiers while leveraging the nuance of reward models to advance reasoning.

cs.CL

J1: Incentivizing Thinking in LLM-as-a-Judge via Reinforcement Learning

The progress of AI is bottlenecked by the quality of evaluation, making powerful LLM-as-a-Judge models a core solution. The efficacy of these judges depends on their chain-of-thought reasoning, creating a critical need for methods that can effectively optimize this reasoning process. In this work, we introduce J1, a reinforcement learning framework for teaching LLM judges to think before making decisions. Our core contribution lies in converting all judgment tasks for non-verifiable and verifiable prompts into a unified format with verifiable rewards, enabling direct optimization of evaluation quality while mitigating positional bias. We then use RL to train thinking-judges at scales of 8B, 32B, and 70B and show that they obtain state-of-the-art performance across multiple benchmarks. In particular, J1-Qwen-32B, our multitasked pointwise and pairwise judge also outperforms o1-mini, o3, and a much larger 671B DeepSeek-R1 on some benchmarks, while only training on synthetic data. Through comprehensive ablations of pairwise, pointwise, and multitask J1 variants, we demonstrate the effectiveness of our approach across seed prompts, reward strategies, and training recipes. Qualitative analysis reveals that J1 develops systematic evaluation strategies, including dynamic criteria generation, reference answer creation, iterative self-correction of initial assessments, and feedback generation for low-quality responses.

cs.CL

OptimalThinkingBench: Evaluating Over and Underthinking in LLMs

Thinking LLMs solve complex tasks at the expense of increased compute and overthinking on simpler problems, while non-thinking LLMs are faster and cheaper but underthink on harder reasoning problems. This has led to the development of separate thinking and non-thinking LLM variants, leaving the onus of selecting the optimal model for each query on the end user. We introduce OptimalThinkingBench, a unified benchmark that jointly evaluates overthinking and underthinking in LLMs and also encourages the development of optimally-thinking models that balance performance and efficiency. Our benchmark comprises two sub-benchmarks: OverthinkingBench, featuring simple math and general queries in 72 domains, and UnderthinkingBench, containing 11 challenging reasoning tasks along with harder math problems. Using novel thinking-adjusted accuracy metrics, we extensively evaluate 33 different thinking and non-thinking models and show that no model is able to optimally think on our benchmark. Thinking models often overthink for hundreds of tokens on the simplest user queries without improving performance. In contrast, large non-thinking models underthink, often falling short of much smaller thinking models. We further explore several methods to encourage optimal thinking, but find that these approaches often improve on one sub-benchmark at the expense of the other, highlighting the need for better unified and optimal models in the future.

cs.CL

The Majority is not always right: RL training for solution aggregation

Scaling up test-time compute, by generating multiple independent solutions and selecting or aggregating among them, has become a central paradigm for improving large language models (LLMs) on challenging reasoning tasks. While most prior work relies on simple majority voting or reward model ranking to aggregate solutions, these approaches may only yield limited benefits. In this work, we propose to learn aggregation as an explicit reasoning skill: given a set of candidate solutions, we train an aggregator model to review, reconcile, and synthesize a final, correct answer using reinforcement learning from verifiable rewards. A key ingredient is careful balancing of easy and hard training examples, allowing the model to learn both to recover minority-but-correct answers as well as easy majority-correct answers. Empirically, we find our method, AggLM, outperforms both strong rule-based and reward-model baselines, across multiple benchmarks. Furthermore, it generalizes effectively to solutions from differing models, including stronger ones than contained in the training data, all while requiring substantially fewer tokens than majority voting with larger numbers of solutions.

cs.CL

CoT-Self-Instruct: Building high-quality synthetic prompts for reasoning and non-reasoning tasks

We propose CoT-Self-Instruct, a synthetic data generation method that instructs LLMs to first reason and plan via Chain-of-Thought (CoT) based on given seed tasks, and then generate a new synthetic example of similar quality and complexity. This is followed by a filtering step to select high-quality data using automatic metrics, which are then used for LLM training. In verifiable reasoning, our synthetic data significantly outperforms existing training datasets, such as s1k and OpenMathReasoning, when evaluated on MATH500, AMC23, AIME24, and GPQA-Diamond. For non-verifiable instruction-following tasks, our method surpasses the performance of both human and standard Self-Instruct training data on the AlpacaEval 2.0 and Arena-Hard benchmarks.

cs.AI

NaturalThoughts: Selecting and Distilling Reasoning Traces for General Reasoning Tasks

Recent work has shown that distilling reasoning traces from a larger teacher model via supervised finetuning outperforms reinforcement learning with the smaller student model alone (Guo et al. 2025). However, there has not been a systematic study of what kind of reasoning demonstrations from the teacher are most effective in improving the student model's reasoning capabilities. In this work we curate high-quality "NaturalThoughts" by selecting reasoning traces from a strong teacher model based on a large pool of questions from NaturalReasoning (Yuan et al. 2025). We first conduct a systematic analysis of factors that affect distilling reasoning capabilities, in terms of sample efficiency and scalability for general reasoning tasks. We observe that simply scaling up data size with random sampling is a strong baseline with steady performance gains. Further, we find that selecting difficult examples that require more diverse reasoning strategies is more sample-efficient to transfer the teacher model's reasoning skills. Evaluated on both Llama and Qwen models, training with NaturalThoughts outperforms existing reasoning datasets such as OpenThoughts, LIMO, etc. on general STEM reasoning benchmarks including GPQA-Diamond, MMLU-Pro and SuperGPQA.

cs.CL

Bridging Offline and Online Reinforcement Learning for LLMs

We investigate the effectiveness of reinforcement learning methods for finetuning large language models when transitioning from offline to semi-online to fully online regimes for both verifiable and non-verifiable tasks. Our experiments cover training on verifiable math as well as non-verifiable instruction following with a set of benchmark evaluations for both. Across these settings, we extensively compare online and semi-online Direct Preference Optimization and Group Reward Policy Optimization objectives, and surprisingly find similar performance and convergence between these variants, which all strongly outperform offline methods. We provide a detailed analysis of the training dynamics and hyperparameter selection strategies to achieve optimal results. Finally, we show that multi-tasking with verifiable and non-verifiable rewards jointly yields improved performance across both task types.

cs.CL

Diverse Preference Optimization

Post-training of language models, either through reinforcement learning, preference optimization or supervised finetuning, tends to sharpen the output probability distribution and reduce the diversity of generated responses. This is particularly a problem for creative generative tasks where varied responses are desired. In this work we introduce Diverse Preference Optimization (DivPO), an optimization method which learns to generate much more diverse responses than standard pipelines, while maintaining the quality of the generations. In DivPO, preference pairs are selected by first considering a pool of responses, and a measure of diversity among them, and selecting chosen examples as being more rare but high quality, while rejected examples are more common, but low quality. DivPO results in generating 45.6% more diverse persona attributes, and a 74.6% increase in story diversity, while maintaining similar win rates as standard baselines. On general instruction following, DivPO results in a 46.2% increase in diversity, and a 2.4% winrate improvement compared to DPO.

cs.CL