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Ilya Sutskever

Publications and source records attributed to Ilya Sutskever.

At least 55 records · Page 3Linked to original sources

Neural GPUs Learn Algorithms

Learning an algorithm from examples is a fundamental problem that has been widely studied. Recently it has been addressed using neural networks, in particular by Neural Turing Machines (NTMs). These are fully differentiable computers that use backpropagation to learn their own programming. Despite their appeal NTMs have a weakness that is caused by their sequential nature: they are not parallel and are are hard to train due to their large depth when unfolded. We present a neural network architecture to address this problem: the Neural GPU. It is based on a type of convolutional gated recurrent unit and, like the NTM, is computationally universal. Unlike the NTM, the Neural GPU is highly parallel which makes it easier to train and efficient to run. An essential property of algorithms is their ability to handle inputs of arbitrary size. We show that the Neural GPU can be trained on short instances of an algorithmic task and successfully generalize to long instances. We verified it on a number of tasks including long addition and long multiplication of numbers represented in binary. We train the Neural GPU on numbers with upto 20 bits and observe no errors whatsoever while testing it, even on much longer numbers. To achieve these results we introduce a technique for training deep recurrent networks: parameter sharing relaxation. We also found a small amount of dropout and gradient noise to have a large positive effect on learning and generalization.

cs.LG↗

Continuous Deep Q-Learning with Model-based Acceleration

Model-free reinforcement learning has been successfully applied to a range of challenging problems, and has recently been extended to handle large neural network policies and value functions. However, the sample complexity of model-free algorithms, particularly when using high-dimensional function approximators, tends to limit their applicability to physical systems. In this paper, we explore algorithms and representations to reduce the sample complexity of deep reinforcement learning for continuous control tasks. We propose two complementary techniques for improving the efficiency of such algorithms. First, we derive a continuous variant of the Q-learning algorithm, which we call normalized adantage functions (NAF), as an alternative to the more commonly used policy gradient and actor-critic methods. NAF representation allows us to apply Q-learning with experience replay to continuous tasks, and substantially improves performance on a set of simulated robotic control tasks. To further improve the efficiency of our approach, we explore the use of learned models for accelerating model-free reinforcement learning. We show that iteratively refitted local linear models are especially effective for this, and demonstrate substantially faster learning on domains where such models are applicable.

cs.LG↗

Multi-task Sequence to Sequence Learning

Sequence to sequence learning has recently emerged as a new paradigm in supervised learning. To date, most of its applications focused on only one task and not much work explored this framework for multiple tasks. This paper examines three multi-task learning (MTL) settings for sequence to sequence models: (a) the oneto-many setting - where the encoder is shared between several tasks such as machine translation and syntactic parsing, (b) the many-to-one setting - useful when only the decoder can be shared, as in the case of translation and image caption generation, and (c) the many-to-many setting - where multiple encoders and decoders are shared, which is the case with unsupervised objectives and translation. Our results show that training on a small amount of parsing and image caption data can improve the translation quality between English and German by up to 1.5 BLEU points over strong single-task baselines on the WMT benchmarks. Furthermore, we have established a new state-of-the-art result in constituent parsing with 93.0 F1. Lastly, we reveal interesting properties of the two unsupervised learning objectives, autoencoder and skip-thought, in the MTL context: autoencoder helps less in terms of perplexities but more on BLEU scores compared to skip-thought.

cs.LG↗

MuProp: Unbiased Backpropagation for Stochastic Neural Networks

Deep neural networks are powerful parametric models that can be trained efficiently using the backpropagation algorithm. Stochastic neural networks combine the power of large parametric functions with that of graphical models, which makes it possible to learn very complex distributions. However, as backpropagation is not directly applicable to stochastic networks that include discrete sampling operations within their computational graph, training such networks remains difficult. We present MuProp, an unbiased gradient estimator for stochastic networks, designed to make this task easier. MuProp improves on the likelihood-ratio estimator by reducing its variance using a control variate based on the first-order Taylor expansion of a mean-field network. Crucially, unlike prior attempts at using backpropagation for training stochastic networks, the resulting estimator is unbiased and well behaved. Our experiments on structured output prediction and discrete latent variable modeling demonstrate that MuProp yields consistently good performance across a range of difficult tasks.

cs.LG↗

Neural Random-Access Machines

In this paper, we propose and investigate a new neural network architecture called Neural Random Access Machine. It can manipulate and dereference pointers to an external variable-size random-access memory. The model is trained from pure input-output examples using backpropagation. We evaluate the new model on a number of simple algorithmic tasks whose solutions require pointer manipulation and dereferencing. Our results show that the proposed model can learn to solve algorithmic tasks of such type and is capable of operating on simple data structures like linked-lists and binary trees. For easier tasks, the learned solutions generalize to sequences of arbitrary length. Moreover, memory access during inference can be done in a constant time under some assumptions.

cs.LG↗

Reinforcement Learning Neural Turing Machines - Revised

The Neural Turing Machine (NTM) is more expressive than all previously considered models because of its external memory. It can be viewed as a broader effort to use abstract external Interfaces and to learn a parametric model that interacts with them. The capabilities of a model can be extended by providing it with proper Interfaces that interact with the world. These external Interfaces include memory, a database, a search engine, or a piece of software such as a theorem verifier. Some of these Interfaces are provided by the developers of the model. However, many important existing Interfaces, such as databases and search engines, are discrete. We examine feasibility of learning models to interact with discrete Interfaces. We investigate the following discrete Interfaces: a memory Tape, an input Tape, and an output Tape. We use a Reinforcement Learning algorithm to train a neural network that interacts with such Interfaces to solve simple algorithmic tasks. Our Interfaces are expressive enough to make our model Turing complete.

cs.LG↗

Towards Principled Unsupervised Learning

General unsupervised learning is a long-standing conceptual problem in machine learning. Supervised learning is successful because it can be solved by the minimization of the training error cost function. Unsupervised learning is not as successful, because the unsupervised objective may be unrelated to the supervised task of interest. For an example, density modelling and reconstruction have often been used for unsupervised learning, but they did not produced the sought-after performance gains, because they have no knowledge of the supervised tasks. In this paper, we present an unsupervised cost function which we name the Output Distribution Matching (ODM) cost, which measures a divergence between the distribution of predictions and distributions of labels. The ODM cost is appealing because it is consistent with the supervised cost in the following sense: a perfect supervised classifier is also perfect according to the ODM cost. Therefore, by aggressively optimizing the ODM cost, we are almost guaranteed to improve our supervised performance whenever the space of possible predictions is exponentially large. We demonstrate that the ODM cost works well on number of small and semi-artificial datasets using no (or almost no) labelled training cases. Finally, we show that the ODM cost can be used for one-shot domain adaptation, which allows the model to classify inputs that differ from the input distribution in significant ways without the need for prior exposure to the new domain.

cs.LG↗

Adding Gradient Noise Improves Learning for Very Deep Networks

Deep feedforward and recurrent networks have achieved impressive results in many perception and language processing applications. This success is partially attributed to architectural innovations such as convolutional and long short-term memory networks. The main motivation for these architectural innovations is that they capture better domain knowledge, and importantly are easier to optimize than more basic architectures. Recently, more complex architectures such as Neural Turing Machines and Memory Networks have been proposed for tasks including question answering and general computation, creating a new set of optimization challenges. In this paper, we discuss a low-overhead and easy-to-implement technique of adding gradient noise which we find to be surprisingly effective when training these very deep architectures. The technique not only helps to avoid overfitting, but also can result in lower training loss. This method alone allows a fully-connected 20-layer deep network to be trained with standard gradient descent, even starting from a poor initialization. We see consistent improvements for many complex models, including a 72% relative reduction in error rate over a carefully-tuned baseline on a challenging question-answering task, and a doubling of the number of accurate binary multiplication models learned across 7,000 random restarts. We encourage further application of this technique to additional complex modern architectures.

stat.ML↗

Grammar as a Foreign Language

Syntactic constituency parsing is a fundamental problem in natural language processing and has been the subject of intensive research and engineering for decades. As a result, the most accurate parsers are domain specific, complex, and inefficient. In this paper we show that the domain agnostic attention-enhanced sequence-to-sequence model achieves state-of-the-art results on the most widely used syntactic constituency parsing dataset, when trained on a large synthetic corpus that was annotated using existing parsers. It also matches the performance of standard parsers when trained only on a small human-annotated dataset, which shows that this model is highly data-efficient, in contrast to sequence-to-sequence models without the attention mechanism. Our parser is also fast, processing over a hundred sentences per second with an unoptimized CPU implementation.

cs.CL↗

Addressing the Rare Word Problem in Neural Machine Translation

Neural Machine Translation (NMT) is a new approach to machine translation that has shown promising results that are comparable to traditional approaches. A significant weakness in conventional NMT systems is their inability to correctly translate very rare words: end-to-end NMTs tend to have relatively small vocabularies with a single unk symbol that represents every possible out-of-vocabulary (OOV) word. In this paper, we propose and implement an effective technique to address this problem. We train an NMT system on data that is augmented by the output of a word alignment algorithm, allowing the NMT system to emit, for each OOV word in the target sentence, the position of its corresponding word in the source sentence. This information is later utilized in a post-processing step that translates every OOV word using a dictionary. Our experiments on the WMT14 English to French translation task show that this method provides a substantial improvement of up to 2.8 BLEU points over an equivalent NMT system that does not use this technique. With 37.5 BLEU points, our NMT system is the first to surpass the best result achieved on a WMT14 contest task.

cs.CL↗

Move Evaluation in Go Using Deep Convolutional Neural Networks

The game of Go is more challenging than other board games, due to the difficulty of constructing a position or move evaluation function. In this paper we investigate whether deep convolutional networks can be used to directly represent and learn this knowledge. We train a large 12-layer convolutional neural network by supervised learning from a database of human professional games. The network correctly predicts the expert move in 55% of positions, equalling the accuracy of a 6 dan human player. When the trained convolutional network was used directly to play games of Go, without any search, it beat the traditional search program GnuGo in 97% of games, and matched the performance of a state-of-the-art Monte-Carlo tree search that simulates a million positions per move.

cs.LG↗

Recurrent Neural Network Regularization

We present a simple regularization technique for Recurrent Neural Networks (RNNs) with Long Short-Term Memory (LSTM) units. Dropout, the most successful technique for regularizing neural networks, does not work well with RNNs and LSTMs. In this paper, we show how to correctly apply dropout to LSTMs, and show that it substantially reduces overfitting on a variety of tasks. These tasks include language modeling, speech recognition, image caption generation, and machine translation.

cs.NE↗

Learning to Execute

Recurrent Neural Networks (RNNs) with Long Short-Term Memory units (LSTM) are widely used because they are expressive and are easy to train. Our interest lies in empirically evaluating the expressiveness and the learnability of LSTMs in the sequence-to-sequence regime by training them to evaluate short computer programs, a domain that has traditionally been seen as too complex for neural networks. We consider a simple class of programs that can be evaluated with a single left-to-right pass using constant memory. Our main result is that LSTMs can learn to map the character-level representations of such programs to their correct outputs. Notably, it was necessary to use curriculum learning, and while conventional curriculum learning proved ineffective, we developed a new variant of curriculum learning that improved our networks' performance in all experimental conditions. The improved curriculum had a dramatic impact on an addition problem, making it possible to train an LSTM to add two 9-digit numbers with 99% accuracy.

cs.NE↗

Sequence to Sequence Learning with Neural Networks

Deep Neural Networks (DNNs) are powerful models that have achieved excellent performance on difficult learning tasks. Although DNNs work well whenever large labeled training sets are available, they cannot be used to map sequences to sequences. In this paper, we present a general end-to-end approach to sequence learning that makes minimal assumptions on the sequence structure. Our method uses a multilayered Long Short-Term Memory (LSTM) to map the input sequence to a vector of a fixed dimensionality, and then another deep LSTM to decode the target sequence from the vector. Our main result is that on an English to French translation task from the WMT'14 dataset, the translations produced by the LSTM achieve a BLEU score of 34.8 on the entire test set, where the LSTM's BLEU score was penalized on out-of-vocabulary words. Additionally, the LSTM did not have difficulty on long sentences. For comparison, a phrase-based SMT system achieves a BLEU score of 33.3 on the same dataset. When we used the LSTM to rerank the 1000 hypotheses produced by the aforementioned SMT system, its BLEU score increases to 36.5, which is close to the previous best result on this task. The LSTM also learned sensible phrase and sentence representations that are sensitive to word order and are relatively invariant to the active and the passive voice. Finally, we found that reversing the order of the words in all source sentences (but not target sentences) improved the LSTM's performance markedly, because doing so introduced many short term dependencies between the source and the target sentence which made the optimization problem easier.

cs.CL↗

Learning Factored Representations in a Deep Mixture of Experts

Mixtures of Experts combine the outputs of several "expert" networks, each of which specializes in a different part of the input space. This is achieved by training a "gating" network that maps each input to a distribution over the experts. Such models show promise for building larger networks that are still cheap to compute at test time, and more parallelizable at training time. In this this work, we extend the Mixture of Experts to a stacked model, the Deep Mixture of Experts, with multiple sets of gating and experts. This exponentially increases the number of effective experts by associating each input with a combination of experts at each layer, yet maintains a modest model size. On a randomly translated version of the MNIST dataset, we find that the Deep Mixture of Experts automatically learns to develop location-dependent ("where") experts at the first layer, and class-specific ("what") experts at the second layer. In addition, we see that the different combinations are in use when the model is applied to a dataset of speech monophones. These demonstrate effective use of all expert combinations.

cs.LG↗

Intriguing properties of neural networks

Deep neural networks are highly expressive models that have recently achieved state of the art performance on speech and visual recognition tasks. While their expressiveness is the reason they succeed, it also causes them to learn uninterpretable solutions that could have counter-intuitive properties. In this paper we report two such properties. First, we find that there is no distinction between individual high level units and random linear combinations of high level units, according to various methods of unit analysis. It suggests that it is the space, rather than the individual units, that contains of the semantic information in the high layers of neural networks. Second, we find that deep neural networks learn input-output mappings that are fairly discontinuous to a significant extend. We can cause the network to misclassify an image by applying a certain imperceptible perturbation, which is found by maximizing the network's prediction error. In addition, the specific nature of these perturbations is not a random artifact of learning: the same perturbation can cause a different network, that was trained on a different subset of the dataset, to misclassify the same input.

cs.CV↗

Distributed Representations of Words and Phrases and their Compositionality

The recently introduced continuous Skip-gram model is an efficient method for learning high-quality distributed vector representations that capture a large number of precise syntactic and semantic word relationships. In this paper we present several extensions that improve both the quality of the vectors and the training speed. By subsampling of the frequent words we obtain significant speedup and also learn more regular word representations. We also describe a simple alternative to the hierarchical softmax called negative sampling. An inherent limitation of word representations is their indifference to word order and their inability to represent idiomatic phrases. For example, the meanings of "Canada" and "Air" cannot be easily combined to obtain "Air Canada". Motivated by this example, we present a simple method for finding phrases in text, and show that learning good vector representations for millions of phrases is possible.

cs.CL↗

Exploiting Similarities among Languages for Machine Translation

Dictionaries and phrase tables are the basis of modern statistical machine translation systems. This paper develops a method that can automate the process of generating and extending dictionaries and phrase tables. Our method can translate missing word and phrase entries by learning language structures based on large monolingual data and mapping between languages from small bilingual data. It uses distributed representation of words and learns a linear mapping between vector spaces of languages. Despite its simplicity, our method is surprisingly effective: we can achieve almost 90% precision@5 for translation of words between English and Spanish. This method makes little assumption about the languages, so it can be used to extend and refine dictionaries and translation tables for any language pairs.

cs.CL↗