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In So Kweon

Publications and source records attributed to In So Kweon.

At least 109 records · Page 6Linked to original sources

Volumetric Propagation Network: Stereo-LiDAR Fusion for Long-Range Depth Estimation

Stereo-LiDAR fusion is a promising task in that we can utilize two different types of 3D perceptions for practical usage -- dense 3D information (stereo cameras) and highly-accurate sparse point clouds (LiDAR). However, due to their different modalities and structures, the method of aligning sensor data is the key for successful sensor fusion. To this end, we propose a geometry-aware stereo-LiDAR fusion network for long-range depth estimation, called volumetric propagation network. The key idea of our network is to exploit sparse and accurate point clouds as a cue for guiding correspondences of stereo images in a unified 3D volume space. Unlike existing fusion strategies, we directly embed point clouds into the volume, which enables us to propagate valid information into nearby voxels in the volume, and to reduce the uncertainty of correspondences. Thus, it allows us to fuse two different input modalities seamlessly and regress a long-range depth map. Our fusion is further enhanced by a newly proposed feature extraction layer for point clouds guided by images: FusionConv. FusionConv extracts point cloud features that consider both semantic (2D image domain) and geometric (3D domain) relations and aid fusion at the volume. Our network achieves state-of-the-art performance on the KITTI and the Virtual-KITTI datasets among recent stereo-LiDAR fusion methods.

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Stereo Object Matching Network

This paper presents a stereo object matching method that exploits both 2D contextual information from images as well as 3D object-level information. Unlike existing stereo matching methods that exclusively focus on the pixel-level correspondence between stereo images within a volumetric space (i.e., cost volume), we exploit this volumetric structure in a different manner. The cost volume explicitly encompasses 3D information along its disparity axis, therefore it is a privileged structure that can encapsulate the 3D contextual information from objects. However, it is not straightforward since the disparity values map the 3D metric space in a non-linear fashion. Thus, we present two novel strategies to handle 3D objectness in the cost volume space: selective sampling (RoISelect) and 2D-3D fusion (fusion-by-occupancy), which allow us to seamlessly incorporate 3D object-level information and achieve accurate depth performance near the object boundary regions. Our depth estimation achieves competitive performance in the KITTI dataset and the Virtual-KITTI 2.0 dataset.

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Motion-blurred Video Interpolation and Extrapolation

Abrupt motion of camera or objects in a scene result in a blurry video, and therefore recovering high quality video requires two types of enhancements: visual enhancement and temporal upsampling. A broad range of research attempted to recover clean frames from blurred image sequences or temporally upsample frames by interpolation, yet there are very limited studies handling both problems jointly. In this work, we present a novel framework for deblurring, interpolating and extrapolating sharp frames from a motion-blurred video in an end-to-end manner. We design our framework by first learning the pixel-level motion that caused the blur from the given inputs via optical flow estimation and then predict multiple clean frames by warping the decoded features with the estimated flows. To ensure temporal coherence across predicted frames and address potential temporal ambiguity, we propose a simple, yet effective flow-based rule. The effectiveness and favorability of our approach are highlighted through extensive qualitative and quantitative evaluations on motion-blurred datasets from high speed videos.

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Optical Flow Estimation from a Single Motion-blurred Image

In most of computer vision applications, motion blur is regarded as an undesirable artifact. However, it has been shown that motion blur in an image may have practical interests in fundamental computer vision problems. In this work, we propose a novel framework to estimate optical flow from a single motion-blurred image in an end-to-end manner. We design our network with transformer networks to learn globally and locally varying motions from encoded features of a motion-blurred input, and decode left and right frame features without explicit frame supervision. A flow estimator network is then used to estimate optical flow from the decoded features in a coarse-to-fine manner. We qualitatively and quantitatively evaluate our model through a large set of experiments on synthetic and real motion-blur datasets. We also provide in-depth analysis of our model in connection with related approaches to highlight the effectiveness and favorability of our approach. Furthermore, we showcase the applicability of the flow estimated by our method on deblurring and moving object segmentation tasks.

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Universal Adversarial Perturbations Through the Lens of Deep Steganography: Towards A Fourier Perspective

The booming interest in adversarial attacks stems from a misalignment between human vision and a deep neural network (DNN), i.e. a human imperceptible perturbation fools the DNN. Moreover, a single perturbation, often called universal adversarial perturbation (UAP), can be generated to fool the DNN for most images. A similar misalignment phenomenon has recently also been observed in the deep steganography task, where a decoder network can retrieve a secret image back from a slightly perturbed cover image. We attempt explaining the success of both in a unified manner from the Fourier perspective. We perform task-specific and joint analysis and reveal that (a) frequency is a key factor that influences their performance based on the proposed entropy metric for quantifying the frequency distribution; (b) their success can be attributed to a DNN being highly sensitive to high-frequency content. We also perform feature layer analysis for providing deep insight on model generalization and robustness. Additionally, we propose two new variants of universal perturbations: (1) Universal Secret Adversarial Perturbation (USAP) that simultaneously achieves attack and hiding; (2) high-pass UAP (HP-UAP) that is less visible to the human eye.

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Learning Monocular Depth in Dynamic Scenes via Instance-Aware Projection Consistency

We present an end-to-end joint training framework that explicitly models 6-DoF motion of multiple dynamic objects, ego-motion and depth in a monocular camera setup without supervision. Our technical contributions are three-fold. First, we highlight the fundamental difference between inverse and forward projection while modeling the individual motion of each rigid object, and propose a geometrically correct projection pipeline using a neural forward projection module. Second, we design a unified instance-aware photometric and geometric consistency loss that holistically imposes self-supervisory signals for every background and object region. Lastly, we introduce a general-purpose auto-annotation scheme using any off-the-shelf instance segmentation and optical flow models to produce video instance segmentation maps that will be utilized as input to our training pipeline. These proposed elements are validated in a detailed ablation study. Through extensive experiments conducted on the KITTI and Cityscapes dataset, our framework is shown to outperform the state-of-the-art depth and motion estimation methods. Our code, dataset, and models are available at https://github.com/SeokjuLee/Insta-DM .

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Revisiting Batch Normalization for Improving Corruption Robustness

The performance of DNNs trained on clean images has been shown to decrease when the test images have common corruptions. In this work, we interpret corruption robustness as a domain shift and propose to rectify batch normalization (BN) statistics for improving model robustness. This is motivated by perceiving the shift from the clean domain to the corruption domain as a style shift that is represented by the BN statistics. We find that simply estimating and adapting the BN statistics on a few (32 for instance) representation samples, without retraining the model, improves the corruption robustness by a large margin on several benchmark datasets with a wide range of model architectures. For example, on ImageNet-C, statistics adaptation improves the top1 accuracy of ResNet50 from 39.2% to 48.7%. Moreover, we find that this technique can further improve state-of-the-art robust models from 58.1% to 63.3%.

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An Efficient Asynchronous Method for Integrating Evolutionary and Gradient-based Policy Search

Deep reinforcement learning (DRL) algorithms and evolution strategies (ES) have been applied to various tasks, showing excellent performances. These have the opposite properties, with DRL having good sample efficiency and poor stability, while ES being vice versa. Recently, there have been attempts to combine these algorithms, but these methods fully rely on synchronous update scheme, making it not ideal to maximize the benefits of the parallelism in ES. To solve this challenge, asynchronous update scheme was introduced, which is capable of good time-efficiency and diverse policy exploration. In this paper, we introduce an Asynchronous Evolution Strategy-Reinforcement Learning (AES-RL) that maximizes the parallel efficiency of ES and integrates it with policy gradient methods. Specifically, we propose 1) a novel framework to merge ES and DRL asynchronously and 2) various asynchronous update methods that can take all advantages of asynchronism, ES, and DRL, which are exploration and time efficiency, stability, and sample efficiency, respectively. The proposed framework and update methods are evaluated in continuous control benchmark work, showing superior performance as well as time efficiency compared to the previous methods.

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Towards Robust Data Hiding Against (JPEG) Compression: A Pseudo-Differentiable Deep Learning Approach

Data hiding is one widely used approach for protecting authentication and ownership. Most multimedia content like images and videos are transmitted or saved in the compressed form. This kind of lossy compression, such as JPEG, can destroy the hidden data, which raises the need of robust data hiding. It is still an open challenge to achieve the goal of data hiding that can be against these compressions. Recently, deep learning has shown large success in data hiding, while non-differentiability of JPEG makes it challenging to train a deep pipeline for improving robustness against lossy compression. The existing SOTA approaches replace the non-differentiable parts with differentiable modules that perform similar operations. Multiple limitations exist: (a) large engineering effort; (b) requiring a white-box knowledge of compression attacks; (c) only works for simple compression like JPEG. In this work, we propose a simple yet effective approach to address all the above limitations at once. Beyond JPEG, our approach has been shown to improve robustness against various image and video lossy compression algorithms.

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The Devil is in the Boundary: Exploiting Boundary Representation for Basis-based Instance Segmentation

Pursuing a more coherent scene understanding towards real-time vision applications, single-stage instance segmentation has recently gained popularity, achieving a simpler and more efficient design than its two-stage counterparts. Besides, its global mask representation often leads to superior accuracy to the two-stage Mask R-CNN which has been dominant thus far. Despite the promising advances in single-stage methods, finer delineation of instance boundaries still remains unexcavated. Indeed, boundary information provides a strong shape representation that can operate in synergy with the fully-convolutional mask features of the single-stage segmenter. In this work, we propose Boundary Basis based Instance Segmentation(B2Inst) to learn a global boundary representation that can complement existing global-mask-based methods that are often lacking high-frequency details. Besides, we devise a unified quality measure of both mask and boundary and introduce a network block that learns to score the per-instance predictions of itself. When applied to the strongest baselines in single-stage instance segmentation, our B2Inst leads to consistent improvements and accurately parse out the instance boundaries in a scene. Regardless of being single-stage or two-stage frameworks, we outperform the existing state-of-the-art methods on the COCO dataset with the same ResNet-50 and ResNet-101 backbones.

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ResNet or DenseNet? Introducing Dense Shortcuts to ResNet

ResNet or DenseNet? Nowadays, most deep learning based approaches are implemented with seminal backbone networks, among them the two arguably most famous ones are ResNet and DenseNet. Despite their competitive performance and overwhelming popularity, inherent drawbacks exist for both of them. For ResNet, the identity shortcut that stabilizes training also limits its representation capacity, while DenseNet has a higher capacity with multi-layer feature concatenation. However, the dense concatenation causes a new problem of requiring high GPU memory and more training time. Partially due to this, it is not a trivial choice between ResNet and DenseNet. This paper provides a unified perspective of dense summation to analyze them, which facilitates a better understanding of their core difference. We further propose dense weighted normalized shortcuts as a solution to the dilemma between them. Our proposed dense shortcut inherits the design philosophy of simple design in ResNet and DenseNet. On several benchmark datasets, the experimental results show that the proposed DSNet achieves significantly better results than ResNet, and achieves comparable performance as DenseNet but requiring fewer computation resources.

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Double Targeted Universal Adversarial Perturbations

Despite their impressive performance, deep neural networks (DNNs) are widely known to be vulnerable to adversarial attacks, which makes it challenging for them to be deployed in security-sensitive applications, such as autonomous driving. Image-dependent perturbations can fool a network for one specific image, while universal adversarial perturbations are capable of fooling a network for samples from all classes without selection. We introduce a double targeted universal adversarial perturbations (DT-UAPs) to bridge the gap between the instance-discriminative image-dependent perturbations and the generic universal perturbations. This universal perturbation attacks one targeted source class to sink class, while having a limited adversarial effect on other non-targeted source classes, for avoiding raising suspicions. Targeting the source and sink class simultaneously, we term it double targeted attack (DTA). This provides an attacker with the freedom to perform precise attacks on a DNN model while raising little suspicion. We show the effectiveness of the proposed DTA algorithm on a wide range of datasets and also demonstrate its potential as a physical attack.

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CD-UAP: Class Discriminative Universal Adversarial Perturbation

A single universal adversarial perturbation (UAP) can be added to all natural images to change most of their predicted class labels. It is of high practical relevance for an attacker to have flexible control over the targeted classes to be attacked, however, the existing UAP method attacks samples from all classes. In this work, we propose a new universal attack method to generate a single perturbation that fools a target network to misclassify only a chosen group of classes, while having limited influence on the remaining classes. Since the proposed attack generates a universal adversarial perturbation that is discriminative to targeted and non-targeted classes, we term it class discriminative universal adversarial perturbation (CD-UAP). We propose one simple yet effective algorithm framework, under which we design and compare various loss function configurations tailored for the class discriminative universal attack. The proposed approach has been evaluated with extensive experiments on various benchmark datasets. Additionally, our proposed approach achieves state-of-the-art performance for the original task of UAP attacking all classes, which demonstrates the effectiveness of our approach.

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Detecting Human-Object Interactions with Action Co-occurrence Priors

A common problem in human-object interaction (HOI) detection task is that numerous HOI classes have only a small number of labeled examples, resulting in training sets with a long-tailed distribution. The lack of positive labels can lead to low classification accuracy for these classes. Towards addressing this issue, we observe that there exist natural correlations and anti-correlations among human-object interactions. In this paper, we model the correlations as action co-occurrence matrices and present techniques to learn these priors and leverage them for more effective training, especially in rare classes. The utility of our approach is demonstrated experimentally, where the performance of our approach exceeds the state-of-the-art methods on both of the two leading HOI detection benchmark datasets, HICO-Det and V-COCO.

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Non-Local Spatial Propagation Network for Depth Completion

In this paper, we propose a robust and efficient end-to-end non-local spatial propagation network for depth completion. The proposed network takes RGB and sparse depth images as inputs and estimates non-local neighbors and their affinities of each pixel, as well as an initial depth map with pixel-wise confidences. The initial depth prediction is then iteratively refined by its confidence and non-local spatial propagation procedure based on the predicted non-local neighbors and corresponding affinities. Unlike previous algorithms that utilize fixed-local neighbors, the proposed algorithm effectively avoids irrelevant local neighbors and concentrates on relevant non-local neighbors during propagation. In addition, we introduce a learnable affinity normalization to better learn the affinity combinations compared to conventional methods. The proposed algorithm is inherently robust to the mixed-depth problem on depth boundaries, which is one of the major issues for existing depth estimation/completion algorithms. Experimental results on indoor and outdoor datasets demonstrate that the proposed algorithm is superior to conventional algorithms in terms of depth completion accuracy and robustness to the mixed-depth problem. Our implementation is publicly available on the project page.

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Unsupervised Intra-domain Adaptation for Semantic Segmentation through Self-Supervision

Convolutional neural network-based approaches have achieved remarkable progress in semantic segmentation. However, these approaches heavily rely on annotated data which are labor intensive. To cope with this limitation, automatically annotated data generated from graphic engines are used to train segmentation models. However, the models trained from synthetic data are difficult to transfer to real images. To tackle this issue, previous works have considered directly adapting models from the source data to the unlabeled target data (to reduce the inter-domain gap). Nonetheless, these techniques do not consider the large distribution gap among the target data itself (intra-domain gap). In this work, we propose a two-step self-supervised domain adaptation approach to minimize the inter-domain and intra-domain gap together. First, we conduct the inter-domain adaptation of the model; from this adaptation, we separate the target domain into an easy and hard split using an entropy-based ranking function. Finally, to decrease the intra-domain gap, we propose to employ a self-supervised adaptation technique from the easy to the hard split. Experimental results on numerous benchmark datasets highlight the effectiveness of our method against existing state-of-the-art approaches. The source code is available at https://github.com/feipan664/IntraDA.git.

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Video Panoptic Segmentation

Panoptic segmentation has become a new standard of visual recognition task by unifying previous semantic segmentation and instance segmentation tasks in concert. In this paper, we propose and explore a new video extension of this task, called video panoptic segmentation. The task requires generating consistent panoptic segmentation as well as an association of instance ids across video frames. To invigorate research on this new task, we present two types of video panoptic datasets. The first is a re-organization of the synthetic VIPER dataset into the video panoptic format to exploit its large-scale pixel annotations. The second is a temporal extension on the Cityscapes val. set, by providing new video panoptic annotations (Cityscapes-VPS). Moreover, we propose a novel video panoptic segmentation network (VPSNet) which jointly predicts object classes, bounding boxes, masks, instance id tracking, and semantic segmentation in video frames. To provide appropriate metrics for this task, we propose a video panoptic quality (VPQ) metric and evaluate our method and several other baselines. Experimental results demonstrate the effectiveness of the presented two datasets. We achieve state-of-the-art results in image PQ on Cityscapes and also in VPQ on Cityscapes-VPS and VIPER datasets. The datasets and code are made publicly available.

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Instance-wise Depth and Motion Learning from Monocular Videos

We present an end-to-end joint training framework that explicitly models 6-DoF motion of multiple dynamic objects, ego-motion and depth in a monocular camera setup without supervision. Our technical contributions are three-fold. First, we propose a differentiable forward rigid projection module that plays a key role in our instance-wise depth and motion learning. Second, we design an instance-wise photometric and geometric consistency loss that effectively decomposes background and moving object regions. Lastly, we introduce a new auto-annotation scheme to produce video instance segmentation maps that will be utilized as input to our training pipeline. These proposed elements are validated in a detailed ablation study. Through extensive experiments conducted on the KITTI dataset, our framework is shown to outperform the state-of-the-art depth and motion estimation methods. Our code and dataset will be available at https://github.com/SeokjuLee/Insta-DM.

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