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Inkyu Shin

Publications and source records attributed to Inkyu Shin.

At least 19 recordsLinked to original sources

Inference-Time Scaling for Joint Audio-Video Generation

Joint audio-video generation aims to synthesize realistic audio-video pairs that are both semantically aligned with text prompts and precisely synchronized. While existing joint audio-video generation models often require substantial training resources to improve fidelity, Inference-Time Scaling (ITS) has recently emerged as a promising training-free alternative in single-modality domains. However, extending ITS from a single modality to multimodal domains is non-trivial, as it requires balancing multiple heterogeneous objectives. In this paper, we present the first comprehensive study of ITS for joint audio-video generation. We first demonstrate that a multi-verifier framework is essential to address the limitations of single-objective guidance, including asymmetric performance trade-offs and verifier hacking. Through systematic analysis, we then identify an optimal multi-verifier combination that yields balanced improvements across all quality dimensions. Finally, to effectively aggregate diverse reward signals, we propose Adaptive Reward Weighting (ARW), a novel test-time optimization algorithm. ARW treats reward aggregation as an online optimization problem, utilizing learnable parameters to calibrate reward variances without requiring prior knowledge of reward distributions, thereby ensuring robust multi-objective selection. Experimental results on VGGSound and JavisBench-mini benchmarks demonstrate that our framework significantly enhances semantic alignment, perceptual quality, and audio-visual synchronization of generated outputs. Synthesized samples and code are available on the project page: https://jung-jaemin.github.io/ITS-AVGen-Proj.

cs.MM

GeoNVS: Geometry Grounded Video Diffusion for Novel View Synthesis

Novel view synthesis requires strong 3D geometric consistency and the ability to generate visually coherent images across diverse viewpoints. While recent camera-controlled video diffusion models show promising results, they often suffer from geometric distortions and limited camera controllability. To overcome these challenges, we introduce GeoNVS, a geometry-grounded novel-view synthesizer that enhances both geometric fidelity and camera controllability through explicit 3D geometric guidance. Our key innovation is the Gaussian Splat Feature Adapter (GS-Adapter), which lifts input-view diffusion features into 3D Gaussian representations, renders geometry-constrained novel-view features, and adaptively fuses them with diffusion features to correct geometrically inconsistent representations. Unlike prior methods that inject geometry at the input level, GS-Adapter operates in feature space, avoiding view-dependent color noise that degrades structural consistency. Its plug-and-play design enables zero-shot compatibility with diverse feed-forward geometry models without additional training, and can be adapted to other video diffusion backbones. Experiments across 9 scenes and 18 settings demonstrate state-of-the-art performance, achieving 11.3% and 14.9% improvements over SEVA and CameraCtrl, with up to 2x reduction in translation error and 7x in Chamfer Distance.

cs.CV

Drag4D: Align Your Motion with Text-Driven 3D Scene Generation

We introduce Drag4D, an interactive framework that integrates object motion control within text-driven 3D scene generation. This framework enables users to define 3D trajectories for the 3D objects generated from a single image, seamlessly integrating them into a high-quality 3D background. Our Drag4D pipeline consists of three stages. First, we enhance text-to-3D background generation by applying 2D Gaussian Splatting with panoramic images and inpainted novel views, resulting in dense and visually complete 3D reconstructions. In the second stage, given a reference image of the target object, we introduce a 3D copy-and-paste approach: the target instance is extracted in a full 3D mesh using an off-the-shelf image-to-3D model and seamlessly composited into the generated 3D scene. The object mesh is then positioned within the 3D scene via our physics-aware object position learning, ensuring precise spatial alignment. Lastly, the spatially aligned object is temporally animated along a user-defined 3D trajectory. To mitigate motion hallucination and ensure view-consistent temporal alignment, we develop a part-augmented, motion-conditioned video diffusion model that processes multiview image pairs together with their projected 2D trajectories. We demonstrate the effectiveness of our unified architecture through evaluations at each stage and in the final results, showcasing the harmonized alignment of user-controlled object motion within a high-quality 3D background.

cs.CV

SCORE: Scaling audio generation using Standardized COmposite REwards

The goal of this paper is to enhance Text-to-Audio generation at inference, focusing on generating realistic audio that precisely aligns with text prompts. Despite the rapid advancements, existing models often fail to achieve a reliable balance between perceptual quality and textual alignment. To address this, we adopt Inference-Time Scaling, a training-free method that improves performance by increasing inference computation. We establish its unexplored application to audio generation and propose a novel multi-reward guidance that equally signifies each component essential in perception. By normalizing each reward value into a common scale and combining them with a weighted summation, the method not only enforces stable guidance but also enables explicit control to reach desired aspects. Moreover, we introduce a new audio-text alignment metric using an audio language model for more robust evaluation. Empirically, our method improves both semantic alignment and perceptual quality, significantly outperforming naive generation and existing reward guidance techniques. Synthesized samples are available on our demo page: https://mm.kaist.ac.kr/projects/score

eess.AS

Deeply Supervised Flow-Based Generative Models

Flow based generative models have charted an impressive path across multiple visual generation tasks by adhering to a simple principle: learning velocity representations of a linear interpolant. However, we observe that training velocity solely from the final layer output underutilizes the rich inter layer representations, potentially impeding model convergence. To address this limitation, we introduce DeepFlow, a novel framework that enhances velocity representation through inter layer communication. DeepFlow partitions transformer layers into balanced branches with deep supervision and inserts a lightweight Velocity Refiner with Acceleration (VeRA) block between adjacent branches, which aligns the intermediate velocity features within transformer blocks. Powered by the improved deep supervision via the internal velocity alignment, DeepFlow converges 8 times faster on ImageNet with equivalent performance and further reduces FID by 2.6 while halving training time compared to previous flow based models without a classifier free guidance. DeepFlow also outperforms baselines in text to image generation tasks, as evidenced by evaluations on MSCOCO and zero shot GenEval.

cs.CV

Enhancing Temporal Consistency in Video Editing by Reconstructing Videos with 3D Gaussian Splatting

Recent advancements in zero-shot video diffusion models have shown promise for text-driven video editing, but challenges remain in achieving high temporal consistency. To address this, we introduce Video-3DGS, a 3D Gaussian Splatting (3DGS)-based video refiner designed to enhance temporal consistency in zero-shot video editors. Our approach utilizes a two-stage 3D Gaussian optimizing process tailored for editing dynamic monocular videos. In the first stage, Video-3DGS employs an improved version of COLMAP, referred to as MC-COLMAP, which processes original videos using a Masked and Clipped approach. For each video clip, MC-COLMAP generates the point clouds for dynamic foreground objects and complex backgrounds. These point clouds are utilized to initialize two sets of 3D Gaussians (Frg-3DGS and Bkg-3DGS) aiming to represent foreground and background views. Both foreground and background views are then merged with a 2D learnable parameter map to reconstruct full views. In the second stage, we leverage the reconstruction ability developed in the first stage to impose the temporal constraints on the video diffusion model. To demonstrate the efficacy of Video-3DGS on both stages, we conduct extensive experiments across two related tasks: Video Reconstruction and Video Editing. Video-3DGS trained with 3k iterations significantly improves video reconstruction quality (+3 PSNR, +7 PSNR increase) and training efficiency (x1.9, x4.5 times faster) over NeRF-based and 3DGS-based state-of-art methods on DAVIS dataset, respectively. Moreover, it enhances video editing by ensuring temporal consistency across 58 dynamic monocular videos.

cs.CV

MTMMC: A Large-Scale Real-World Multi-Modal Camera Tracking Benchmark

Multi-target multi-camera tracking is a crucial task that involves identifying and tracking individuals over time using video streams from multiple cameras. This task has practical applications in various fields, such as visual surveillance, crowd behavior analysis, and anomaly detection. However, due to the difficulty and cost of collecting and labeling data, existing datasets for this task are either synthetically generated or artificially constructed within a controlled camera network setting, which limits their ability to model real-world dynamics and generalize to diverse camera configurations. To address this issue, we present MTMMC, a real-world, large-scale dataset that includes long video sequences captured by 16 multi-modal cameras in two different environments - campus and factory - across various time, weather, and season conditions. This dataset provides a challenging test-bed for studying multi-camera tracking under diverse real-world complexities and includes an additional input modality of spatially aligned and temporally synchronized RGB and thermal cameras, which enhances the accuracy of multi-camera tracking. MTMMC is a super-set of existing datasets, benefiting independent fields such as person detection, re-identification, and multiple object tracking. We provide baselines and new learning setups on this dataset and set the reference scores for future studies. The datasets, models, and test server will be made publicly available.

cs.CV

A Simple Video Segmenter by Tracking Objects Along Axial Trajectories

Video segmentation requires consistently segmenting and tracking objects over time. Due to the quadratic dependency on input size, directly applying self-attention to video segmentation with high-resolution input features poses significant challenges, often leading to insufficient GPU memory capacity. Consequently, modern video segmenters either extend an image segmenter without incorporating any temporal attention or resort to window space-time attention in a naive manner. In this work, we present Axial-VS, a general and simple framework that enhances video segmenters by tracking objects along axial trajectories. The framework tackles video segmentation through two sub-tasks: short-term within-clip segmentation and long-term cross-clip tracking. In the first step, Axial-VS augments an off-the-shelf clip-level video segmenter with the proposed axial-trajectory attention, sequentially tracking objects along the height- and width-trajectories within a clip, thereby enhancing temporal consistency by capturing motion trajectories. The axial decomposition significantly reduces the computational complexity for dense features, and outperforms the window space-time attention in segmentation quality. In the second step, we further employ axial-trajectory attention to the object queries in clip-level segmenters, which are learned to encode object information, thereby aiding object tracking across different clips and achieving consistent segmentation throughout the video. Without bells and whistles, Axial-VS showcases state-of-the-art results on video segmentation benchmarks, emphasizing its effectiveness in addressing the limitations of modern clip-level video segmenters. Code and models are available at https://github.com/TACJu/Axial-VS.

cs.CV

Video-kMaX: A Simple Unified Approach for Online and Near-Online Video Panoptic Segmentation

Video Panoptic Segmentation (VPS) aims to achieve comprehensive pixel-level scene understanding by segmenting all pixels and associating objects in a video. Current solutions can be categorized into online and near-online approaches. Evolving over the time, each category has its own specialized designs, making it nontrivial to adapt models between different categories. To alleviate the discrepancy, in this work, we propose a unified approach for online and near-online VPS. The meta architecture of the proposed Video-kMaX consists of two components: within clip segmenter (for clip-level segmentation) and cross-clip associater (for association beyond clips). We propose clip-kMaX (clip k-means mask transformer) and HiLA-MB (Hierarchical Location-Aware Memory Buffer) to instantiate the segmenter and associater, respectively. Our general formulation includes the online scenario as a special case by adopting clip length of one. Without bells and whistles, Video-kMaX sets a new state-of-the-art on KITTI-STEP and VIPSeg for video panoptic segmentation, and VSPW for video semantic segmentation. Code will be made publicly available.

cs.CV

TTA-COPE: Test-Time Adaptation for Category-Level Object Pose Estimation

Test-time adaptation methods have been gaining attention recently as a practical solution for addressing source-to-target domain gaps by gradually updating the model without requiring labels on the target data. In this paper, we propose a method of test-time adaptation for category-level object pose estimation called TTA-COPE. We design a pose ensemble approach with a self-training loss using pose-aware confidence. Unlike previous unsupervised domain adaptation methods for category-level object pose estimation, our approach processes the test data in a sequential, online manner, and it does not require access to the source domain at runtime. Extensive experimental results demonstrate that the proposed pose ensemble and the self-training loss improve category-level object pose performance during test time under both semi-supervised and unsupervised settings. Project page: https://taeyeop.com/ttacope

cs.CV

Bidirectional Domain Mixup for Domain Adaptive Semantic Segmentation

Mixup provides interpolated training samples and allows the model to obtain smoother decision boundaries for better generalization. The idea can be naturally applied to the domain adaptation task, where we can mix the source and target samples to obtain domain-mixed samples for better adaptation. However, the extension of the idea from classification to segmentation (i.e., structured output) is nontrivial. This paper systematically studies the impact of mixup under the domain adaptaive semantic segmentation task and presents a simple yet effective mixup strategy called Bidirectional Domain Mixup (BDM). In specific, we achieve domain mixup in two-step: cut and paste. Given the warm-up model trained from any adaptation techniques, we forward the source and target samples and perform a simple threshold-based cut out of the unconfident regions (cut). After then, we fill-in the dropped regions with the other domain region patches (paste). In doing so, we jointly consider class distribution, spatial structure, and pseudo label confidence. Based on our analysis, we found that BDM leaves domain transferable regions by cutting, balances the dataset-level class distribution while preserving natural scene context by pasting. We coupled our proposal with various state-of-the-art adaptation models and observe significant improvement consistently. We also provide extensive ablation experiments to empirically verify our main components of the framework. Visit our project page with the code at https://sites.google.com/view/bidirectional-domain-mixup

cs.CV

Learning Classifiers of Prototypes and Reciprocal Points for Universal Domain Adaptation

Universal Domain Adaptation aims to transfer the knowledge between the datasets by handling two shifts: domain-shift and category-shift. The main challenge is correctly distinguishing the unknown target samples while adapting the distribution of known class knowledge from source to target. Most existing methods approach this problem by first training the target adapted known classifier and then relying on the single threshold to distinguish unknown target samples. However, this simple threshold-based approach prevents the model from considering the underlying complexities existing between the known and unknown samples in the high-dimensional feature space. In this paper, we propose a new approach in which we use two sets of feature points, namely dual Classifiers for Prototypes and Reciprocals (CPR). Our key idea is to associate each prototype with corresponding known class features while pushing the reciprocals apart from these prototypes to locate them in the potential unknown feature space. The target samples are then classified as unknown if they fall near any reciprocals at test time. To successfully train our framework, we collect the partial, confident target samples that are classified as known or unknown through on our proposed multi-criteria selection. We then additionally apply the entropy loss regularization to them. For further adaptation, we also apply standard consistency regularization that matches the predictions of two different views of the input to make more compact target feature space. We evaluate our proposal, CPR, on three standard benchmarks and achieve comparable or new state-of-the-art results. We also provide extensive ablation experiments to verify our main design choices in our framework.

cs.CV

MATE: Masked Autoencoders are Online 3D Test-Time Learners

Our MATE is the first Test-Time-Training (TTT) method designed for 3D data, which makes deep networks trained for point cloud classification robust to distribution shifts occurring in test data. Like existing TTT methods from the 2D image domain, MATE also leverages test data for adaptation. Its test-time objective is that of a Masked Autoencoder: a large portion of each test point cloud is removed before it is fed to the network, tasked with reconstructing the full point cloud. Once the network is updated, it is used to classify the point cloud. We test MATE on several 3D object classification datasets and show that it significantly improves robustness of deep networks to several types of corruptions commonly occurring in 3D point clouds. We show that MATE is very efficient in terms of the fraction of points it needs for the adaptation. It can effectively adapt given as few as 5% of tokens of each test sample, making it extremely lightweight. Our experiments show that MATE also achieves competitive performance by adapting sparsely on the test data, which further reduces its computational overhead, making it ideal for real-time applications.

cs.CV

Moving from 2D to 3D: volumetric medical image classification for rectal cancer staging

Volumetric images from Magnetic Resonance Imaging (MRI) provide invaluable information in preoperative staging of rectal cancer. Above all, accurate preoperative discrimination between T2 and T3 stages is arguably both the most challenging and clinically significant task for rectal cancer treatment, as chemo-radiotherapy is usually recommended to patients with T3 (or greater) stage cancer. In this study, we present a volumetric convolutional neural network to accurately discriminate T2 from T3 stage rectal cancer with rectal MR volumes. Specifically, we propose 1) a custom ResNet-based volume encoder that models the inter-slice relationship with late fusion (i.e., 3D convolution at the last layer), 2) a bilinear computation that aggregates the resulting features from the encoder to create a volume-wise feature, and 3) a joint minimization of triplet loss and focal loss. With MR volumes of pathologically confirmed T2/T3 rectal cancer, we perform extensive experiments to compare various designs within the framework of residual learning. As a result, our network achieves an AUC of 0.831, which is higher than the reported accuracy of the professional radiologist groups. We believe this method can be extended to other volume analysis tasks

eess.IV

MM-TTA: Multi-Modal Test-Time Adaptation for 3D Semantic Segmentation

Test-time adaptation approaches have recently emerged as a practical solution for handling domain shift without access to the source domain data. In this paper, we propose and explore a new multi-modal extension of test-time adaptation for 3D semantic segmentation. We find that directly applying existing methods usually results in performance instability at test time because multi-modal input is not considered jointly. To design a framework that can take full advantage of multi-modality, where each modality provides regularized self-supervisory signals to other modalities, we propose two complementary modules within and across the modalities. First, Intra-modal Pseudolabel Generation (Intra-PG) is introduced to obtain reliable pseudo labels within each modality by aggregating information from two models that are both pre-trained on source data but updated with target data at different paces. Second, Inter-modal Pseudo-label Refinement (Inter-PR) adaptively selects more reliable pseudo labels from different modalities based on a proposed consistency scheme. Experiments demonstrate that our regularized pseudo labels produce stable self-learning signals in numerous multi-modal test-time adaptation scenarios for 3D semantic segmentation. Visit our project website at https://www.nec-labs.com/~mas/MM-TTA.

cs.CV

UDA-COPE: Unsupervised Domain Adaptation for Category-level Object Pose Estimation

Learning to estimate object pose often requires ground-truth (GT) labels, such as CAD model and absolute-scale object pose, which is expensive and laborious to obtain in the real world. To tackle this problem, we propose an unsupervised domain adaptation (UDA) for category-level object pose estimation, called UDA-COPE. Inspired by recent multi-modal UDA techniques, the proposed method exploits a teacher-student self-supervised learning scheme to train a pose estimation network without using target domain pose labels. We also introduce a bidirectional filtering method between the predicted normalized object coordinate space (NOCS) map and observed point cloud, to not only make our teacher network more robust to the target domain but also to provide more reliable pseudo labels for the student network training. Extensive experimental results demonstrate the effectiveness of our proposed method both quantitatively and qualitatively. Notably, without leveraging target-domain GT labels, our proposed method achieved comparable or sometimes superior performance to existing methods that depend on the GT labels.

cs.CV

Discover, Hallucinate, and Adapt: Open Compound Domain Adaptation for Semantic Segmentation

Unsupervised domain adaptation (UDA) for semantic segmentation has been attracting attention recently, as it could be beneficial for various label-scarce real-world scenarios (e.g., robot control, autonomous driving, medical imaging, etc.). Despite the significant progress in this field, current works mainly focus on a single-source single-target setting, which cannot handle more practical settings of multiple targets or even unseen targets. In this paper, we investigate open compound domain adaptation (OCDA), which deals with mixed and novel situations at the same time, for semantic segmentation. We present a novel framework based on three main design principles: discover, hallucinate, and adapt. The scheme first clusters compound target data based on style, discovering multiple latent domains (discover). Then, it hallucinates multiple latent target domains in source by using image-translation (hallucinate). This step ensures the latent domains in the source and the target to be paired. Finally, target-to-source alignment is learned separately between domains (adapt). In high-level, our solution replaces a hard OCDA problem with much easier multiple UDA problems. We evaluate our solution on standard benchmark GTA to C-driving, and achieved new state-of-the-art results.

cs.CV

LabOR: Labeling Only if Required for Domain Adaptive Semantic Segmentation

Unsupervised Domain Adaptation (UDA) for semantic segmentation has been actively studied to mitigate the domain gap between label-rich source data and unlabeled target data. Despite these efforts, UDA still has a long way to go to reach the fully supervised performance. To this end, we propose a Labeling Only if Required strategy, LabOR, where we introduce a human-in-the-loop approach to adaptively give scarce labels to points that a UDA model is uncertain about. In order to find the uncertain points, we generate an inconsistency mask using the proposed adaptive pixel selector and we label these segment-based regions to achieve near supervised performance with only a small fraction (about 2.2%) ground truth points, which we call "Segment based Pixel-Labeling (SPL)". To further reduce the efforts of the human annotator, we also propose "Point-based Pixel-Labeling (PPL)", which finds the most representative points for labeling within the generated inconsistency mask. This reduces efforts from 2.2% segment label to 40 points label while minimizing performance degradation. Through extensive experimentation, we show the advantages of this new framework for domain adaptive semantic segmentation while minimizing human labor costs.

cs.CV